Search found 4817 matches

by makazuwr32
Tue May 05, 2020 10:28 pm
Forum: Maps, campaigns
Topic: Random maps are too many to be in one list
Replies: 5
Views: 54

Re: Random maps are too many to be in one list

Favouriting maps option would be awesome.
by makazuwr32
Tue May 05, 2020 10:27 pm
Forum: Unit balancing
Topic: assassin rework
Replies: 29
Views: 348

Re: assassin rework

In this case assasin can become cheaper.

Also it is unrealistic and we are trying to achieve more realisitic gameplay.
by makazuwr32
Tue May 05, 2020 10:24 pm
Forum: Unit - infantry
Topic: Fun/Hero Unit: Inquisitor
Replies: 7
Views: 79

Re: Fun/Hero Unit: Inquisitor

Van Helsing?
by makazuwr32
Tue May 05, 2020 10:23 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 761

Re: XP for players

1. lost maps must not give any xp. Are you thinking the person who lost didn't learn anything? Even if they loose to the veterans? I have played few online games and the worst is loosing without any benefit against the people one didn't stand a chance. Pardon. Even worse is this people arguing agai...
by makazuwr32
Tue May 05, 2020 10:22 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: AOF skins
Replies: 29
Views: 1271

Re: AOF skins

I have some ideas for skins. 1 Make skins for TC, two basic ones are already available, these are skins from AOF And AOS.2 Set of skins for elves: Dark elves/ Night elf. Set of skins for people: Desert troops. Set of skins for orcs: Dictators ( armor and weapons are more brutal) New moon will be of...
by makazuwr32
Tue May 05, 2020 10:20 pm
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19864

Re: The Phantom Update

100% regen will not allow to save already dead unit. They will have some basic abilities which their unit type have (for example swing around ability for dual wielding phantom similar to dual swoddman of humans and sword dancer of elves). I alas think that phantom juggernaut can be in as trainable u...
by makazuwr32
Tue May 05, 2020 10:14 pm
Forum: Dev asks for Help
Topic: Abilities can not target TC-s - solution Q
Replies: 10
Views: 551

Re: Abilities can not target TC-s - solution Q

I think "CAN_TARGET_ALL" still must be added.

In aof i want it to be used for aoe spells like fireball.
by makazuwr32
Mon May 04, 2020 8:16 pm
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19864

Re: The Phantom Update

Nah they will not have any stats upgrades. That is for sure. Alex does not want any stats upgrades for non-skeleton undeads. Also after one tech their corpses will become unsteppable and you will need to actually attack them in order to remove from the map. And third tech will make the way that you ...
by makazuwr32
Mon May 04, 2020 8:12 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 761

Re: XP for players

Xp of players? And levels?
Personally i do not know any (but i am not that much into new strategy games, i prefer old ones and among them i do not know any such games).

Alas i know several non-strategy games with similar system.
by makazuwr32
Mon May 04, 2020 8:09 pm
Forum: Units/techs/effects
Topic: A pocketful of observations
Replies: 15
Views: 217

Re: A pocketful of observations

They are not melee but they deal melee type damage. It would be much more strange if cannon ball will deal piercing damage (similar to arrow). As for chariot — this requires stratego. I am pretty sure that this is not possible without extra things (i mean exactly ability to view insides of the chari...
by makazuwr32
Mon May 04, 2020 2:26 pm
Forum: Units/techs/effects
Topic: A pocketful of observations
Replies: 15
Views: 217

Re: A pocketful of observations

I am pretty sure that this is not possible without extra things (i mean exactly ability to view insides of the chariot without extra things like spy/assasin). How assasins enable view of insides of enemy tcs and such is different, made via SpecUnitAction : CAN_SPY_ENEMY_CARRIER, //can see the intern...
by makazuwr32
Mon May 04, 2020 2:20 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 761

Re: XP for players

1. ok so lost maps should not give gems? 2. multiplayer: yes, i think if someone makes that, that means so much patience that deserves some XP :) we can not avoid this easily. also in other games i play there is no protection againt at all. He is playing the game after all... (can be tru to point 1...
by makazuwr32
Mon May 04, 2020 10:59 am
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19864

Re: The Phantom Update

They will get ability to drop corpses and raise back at their full glory. That is enough.
by makazuwr32
Mon May 04, 2020 10:55 am
Forum: Dev asks for Help
Topic: Abilities can not target TC-s - solution Q
Replies: 10
Views: 551

Re: Abilities can not target TC-s - solution Q

I support endru.
by makazuwr32
Mon May 04, 2020 10:52 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 761

Re: XP for players

1. Gaining experience per each lost campain map. Just skip turns and do not loose as much as possible than loose the map and restart it. Especially this is possible on maps with lots of triggers. (When you gain exp per each turn). 2. Gaining experience per each arranged multiplayer game (for example...
by makazuwr32
Mon May 04, 2020 5:14 am
Forum: Units/techs/effects
Topic: A pocketful of observations
Replies: 15
Views: 217

Re: A pocketful of observations

That is not possible as well i believe by default.
It also will require stratego.
by makazuwr32
Sun May 03, 2020 11:39 pm
Forum: Units/techs/effects
Topic: A pocketful of observations
Replies: 15
Views: 217

Re: A pocketful of observations

Actually in aof we made that melee units deal full damage to flyers as well. In modders lounge in units' Spe Actions topic there among options for units exists one that enables full damage for unit against flyers. Regardless of attack type and his range. You can even make a wall that will deal full ...
by makazuwr32
Sun May 03, 2020 11:33 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 761

Re: XP for players

I do not like idea of this xp system to be added without actual useful function behind it. And ofc it must not affect gameplay itself (extra free spells or free upgrades are fine, they will not affect gameplay much). why? isnt it good to know who is on what level? i think we should show the XP for ...
by makazuwr32
Sun May 03, 2020 8:09 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 761

Re: XP for players

I think levels can give some revards like gems, free upgrade (from upgrade tree) or free spell item (usable spells in spell enabled games) Maybe some sort of box that will randomly give some reward (or nothing at all) for each earned level? I do not like idea of this xp system to be added without ac...
by makazuwr32
Sun May 03, 2020 7:54 pm
Forum: Dev asks for Help
Topic: Abilities can not target TC-s - solution Q
Replies: 10
Views: 551

Re: Abilities can not target TC-s - solution Q

I would choose b + c but for limited set of abilities. Some abilities still must not be able to target units in tc. What do i mean under "b + c": Ability that is set to be able to target tc always can target units inside IF there are possible targets for that ability. And ofc among those units first...
by makazuwr32
Sun May 03, 2020 7:43 pm
Forum: Units/techs/effects
Topic: A pocketful of observations
Replies: 15
Views: 217

Re: A pocketful of observations

Sorry for posting up en masse, Endru, but all these are small issues barely worthy of separate posts, and won't take as much of your time all rolled into one :) Possible balancing issues... 1) Ornithopters only take 1 damage from axe throwers and cannon ships. Is this deliberately like that to requ...
by makazuwr32
Sat May 02, 2020 2:44 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 761

Re: XP for players

Can't say much yet for now because i do not understand idea.

For what will this exp be used? Just for showing player's level? And what this gives?
Or will it give some bonuses for gaining new levels (like free upgrades, extra gems or additional consumable spells)?
by makazuwr32
Sat May 02, 2020 2:40 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 15
Views: 849

Re: Unit Design - Unit Propery sheet - Spec unit actions

Is this used for techs which leveling up buildings? Like that tech from aos for leveling up churches.
by makazuwr32
Thu Apr 30, 2020 8:05 am
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 246

Re: Battering ram upgrade tech

I was planning to make ballista in unpacked mode to have speed 1. Same as for all other ranged siege. The reason for disabling entrance into wagon for siege units is to reduce hit-n-run techniques with siege units. Some units (for example cannon) will not have any packed modes. Also about wagons: i ...
by makazuwr32
Thu Apr 30, 2020 7:58 am
Forum: Unit balancing
Topic: packed sieges
Replies: 35
Views: 2022

Re: packed sieges

Endru1241 makazuwr32 After some thinking, i remember y i wanted to give up on this idea, current game play for aos is actually quite balanced, and ambushing with siege units is necessary because, only way to win the end game is to reduce enemy workers, and most effective end game method to reduce w...
by makazuwr32
Wed Apr 29, 2020 5:08 am
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 246

Re: Battering ram upgrade tech

I support idea of endru for siege units but with slight changes: 1. In all modes siege must not be able to enter into wagons. At all. 2. Ranged siege in packed mode will have good movement speed - 3 or 4.This will make it viable to use even without wagons. 3. In unpacked mode ranged siege will have ...
by makazuwr32
Mon Apr 27, 2020 4:40 am
Forum: Unit balancing
Topic: Teutonic, Templar, and Missionary Balancing
Replies: 7
Views: 106

Re: Teutonic, Templar, and Missionary Balancing

Should i remind that templars receive blacksmith techs as well?
So if we will agree with endru's stats when fully upgraded he will have 8/7 or even 8/8 armor. Isn't is too much?
by makazuwr32
Wed Apr 22, 2020 10:18 pm
Forum: Unit - infantry
Topic: Militia
Replies: 4
Views: 112

Re: Militia

Already exists, was accepted in form of peasants.
by makazuwr32
Thu Apr 16, 2020 7:31 pm
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 15
Views: 885

Re: version 1.116

Sent to stratego a fixed "Sacred Forest Huge" map with slight update as well in form of punishment for killing Alex on the map — clearing production for both players so players after this murdering incident won't be able to train/construct any new units (alas they would be able to keep their product...
by makazuwr32
Wed Apr 15, 2020 7:38 pm
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 15
Views: 885

Re: version 1.116

I see. I will edit it and resend the map.

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