Search found 2348 matches

by godOfKings
Sat Oct 28, 2017 11:12 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade DISCUSSING

MightyGuy wrote:How about increase Bonus Rate % Against Enemies, +5 HP?
My Balanced opinion? Agree?
That is y I was also talking about a third upgrade for halberdier
by godOfKings
Fri Oct 27, 2017 5:00 pm
Forum: Structures
Topic: Wonder
Replies: 13
Views: 1633

Re: Wonder

Cool then there should be more wonder like buildings, like great wall or taj mahal for example. I think there should be at least six wonders so that six players can make six different wonders, before this game mode is implemented
by godOfKings
Fri Oct 27, 2017 4:53 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade DISCUSSING

Wat is there to talk about him? U have given the stats, the pictures and everything and now it only depends on wat cool guy and Daniel thinks and whether it is ready for voting or not. So instead let's talk about how to balance the game if this was actually implemented
by godOfKings
Fri Oct 27, 2017 1:50 pm
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 59
Views: 6467

Re: Sunrise Shogunate

U kno wat was the best part in that anime? Kenshin had to fight a German mounted Knight with a lance and it was one of the toughest battle in the entire anime. It showed y a skilled knight on a horse is worse than a beast with his longer reach and mobility and control of the horse and he could easil...
by godOfKings
Fri Oct 27, 2017 1:39 pm
Forum: IMPLEMENTED - Redesigns
Topic: Samurai and Hatamoto redesign - IMPLEMENTED
Replies: 24
Views: 5352

Re: Samurai and Hatamoto redesign

Lol XD :lol: seems ready to be implemented wat does the dev think?
by godOfKings
Fri Oct 27, 2017 12:10 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade DISCUSSING

That could work but we will never know wat it might lead to until we use them in battle. And especially such a super strong knight now having 6 speed as well. But any idea wat the name of halberdier upgrade might b?
by godOfKings
Fri Oct 27, 2017 12:04 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9988

Re: Knights in wagons

Okay but in that case I read in another thread about the idea of packing sieges to give them 4 speed kind of like the way rangers transform, if that idea is implemented and sieges (except rams and cannons) are banned from wagons I wouldn't mind if mounts are also banned. The game would probably be m...
by godOfKings
Fri Oct 27, 2017 11:23 am
Forum: IMPLEMENTED - Redesigns
Topic: Samurai and Hatamoto redesign - IMPLEMENTED
Replies: 24
Views: 5352

Re: Samurai and Hatamoto redesign

The front leg is too much curved it feels wierd. Otherwise it is almost perfect
by godOfKings
Fri Oct 27, 2017 11:14 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade DISCUSSING

NO THANKS. They can already deal 55 damage at max upgrade, anymore and they will kill elephants in one hit. May be their bonus could be reduced and then we could think about an upgrade that wouldn't be killed in one hit
by godOfKings
Fri Oct 27, 2017 2:09 am
Forum: Unit balancing
Topic: catapult inside towers
Replies: 9
Views: 1366

Re: catapult inside towers

For wagon, I read a post that sieges could be 'packed' to make them mobile and then unpacked for atkin may b that idea could b implemented and they wouldn't b garrisoned in wagons in that case I wouldn't mind if horses were also not garrisoned in wagons
by godOfKings
Fri Oct 27, 2017 1:59 am
Forum: Unit balancing
Topic: catapult inside towers
Replies: 9
Views: 1366

Re: catapult inside towers

It is still possible to defend with trebuchets by simply putting them on a rear tower, because of their high range they can reach the catapults that are atking frontal tower. And I forgot to mention that because cannons are tiny this limitation do not affect cannoneers
by godOfKings
Fri Oct 27, 2017 1:37 am
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 59
Views: 6467

Re: Sunrise Shogunate

Lol sure, but mind u I am dishonorable as I will never commit seppuku. Such is the teachings of my idol samurai Rurouni Kenshin 8-) bcuz to him seppuku is not honourable but cowardice to escape ur fate and responsibilities
by godOfKings
Fri Oct 27, 2017 1:11 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade DISCUSSING

I got a name, holy knight (since crusader and paladin is already taken :( ) stat increase and upgrade cost same and for picture add a red cross to this picture. Just making movement six and giving 13 damage (enough to kill halberdiers) makes it worth the cost of 6 turns.
by godOfKings
Fri Oct 27, 2017 1:01 am
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade DISCUSSING

Just one problem, now this knight can also kill halberdiers in one hit so it might be possible that it is overused, actually in large maps heavy knights r already overused because of their mobility so this would make it more... op I guess. How about instead of this we think about an upgrade for temp...
by godOfKings
Fri Oct 27, 2017 12:53 am
Forum: Unit balancing
Topic: catapult inside towers
Replies: 9
Views: 1366

Re: catapult inside towers

And besides putting sieges in any kind of towers make them too op and hard to defeat so they should b able to attack only from tc castle and the seperate tower I mentioned
by godOfKings
Fri Oct 27, 2017 12:47 am
Forum: Unit balancing
Topic: catapult inside towers
Replies: 9
Views: 1366

catapult inside towers

In my opinion keeping catapult and trebuchet garrisoned in towers is unrealistic as archers also take same space as giant siege units. So I suggest siege units(except battering rams) can be garrisoned only in buildings and castles but not towers. For sieges there should be a new tower that cannot at...
by godOfKings
Thu Oct 26, 2017 4:18 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9988

Re: Knights in wagons

And no, no one spams knight wagon when pikes kill them in one hit, its catapult and trebuchet( and battering rams may be) that are overused
by godOfKings
Thu Oct 26, 2017 4:13 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9988

Re: Knights in wagons

And also if an opponent can't counter a knight-wagon combo and watches his surprise attack get foiled then it is the opponents' fault for not considering the possibility of such a attack . y should such a beautiful strategy get the punishment instead?
by godOfKings
Thu Oct 26, 2017 4:09 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9988

Re: Knights in wagons

A knight-wagon combo costs 8 turns too so this is a viable strategy against sieges becoming too op in my opinion , I once did a comeback with the same strategy so I can't accept this
by godOfKings
Thu Oct 26, 2017 4:06 pm
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9988

Re: Knights in wagons

But then how do u propose destroying opponent sieges without using Ur siege it is impossible for knight to reach a siege without the siege atking it first and pikes can kill knights in one hit late game
by godOfKings
Thu Oct 26, 2017 3:39 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade

Mighty guy did u mean me? Actually I am playing this for like 5 months but joined the forum recently so I am new I guess. Thanks
by godOfKings
Thu Oct 26, 2017 3:36 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade

In the picture I think there should b some kinds of indication for the Knight's leg
by godOfKings
Thu Oct 26, 2017 3:27 pm
Forum: Unit - mounted
Topic: Heavy Knight to Cataphract IMPLEMENTED
Replies: 68
Views: 6765

Re: Heavy Knight Upgrade

Cavaliers were technically upgrades of Knight in aoe
by godOfKings
Thu Oct 19, 2017 8:30 pm
Forum: Structures
Topic: Caravanserai
Replies: 30
Views: 3232

Re: Caravanserai

Instead of caravanserai name it kella or keela (literally means fort in Hindi ) that would seem more realistic for this
by godOfKings
Thu Oct 19, 2017 4:07 am
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9988

Re: Knights in wagons

Although it is possible to use omni but keeping this combo is also useful sometimes
by godOfKings
Thu Oct 19, 2017 4:05 am
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9988

Re: Knights in wagons

Actually I don't support because for me sometimes putting cavalry in wagon is extremely useful in defending cause I can easily reach far away sieges that are protected by pikes, even if my knights die if I can destroy the sieges in one turn its totally worth it so please don't implement this idea......
by godOfKings
Thu Oct 19, 2017 3:03 am
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 8425

Re: gates should be able to garrison units

I guess the only way around this problem is to build a tower adjacent to diagonally connected walls to make a pathway for garrisoned units, or simply just make a wall adjacent to the two walls
by godOfKings
Thu Oct 19, 2017 2:58 am
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 8425

Re: gates should be able to garrison units

But wait I just remembered that walls can also be connected diagonally but soldiers can only move along adjacent walls how to solve this problem?
by godOfKings
Thu Oct 19, 2017 2:39 am
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 8425

Re: gates should be able to garrison units

So the idea is all ranged infranty except sieges can be garrisoned in and move along walls and the only way to enter is through gates or a tower adjacent to the wall and sieges ( or any other unit) can enter gate but cannot attack and sieges cannot enter wall from gate also the ability to unlock gar...
by godOfKings
Thu Oct 19, 2017 2:24 am
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 8425

Re: gates should be able to garrison units

Wasn't that the original reason as to why he suggested that sieges can be garrisoned inside gates?

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