Search found 682 matches
- Tue Nov 18, 2014 6:19 pm
- Forum: IMPLEMENTED - Mounted
- Topic: unit - Winged Polish hussars - IMPLEMENTED v0.998
- Replies: 40
- Views: 17519
You might want to edit the bow a little bit, the arrows and quiver look great. But the bow looks a tiny bit like a antler. Probably just me
- Tue Nov 18, 2014 12:28 pm
- Forum: Unit - infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 25489
Thats a really great idea. I think he should be able to attack, but have very weak attacks. About the same as the builder. Also there should be some units that are immune to the net. Such as elephants, flying units, and so on. (By the way, nice image cool guy)
It would be nice to have the ability to leave a game before it starts. For many reasons, taking to long, a known quitter joins, you enterd the wrong game. The list goes on. As long as somone could take the place you left, its a great idea
I like it, but it needs some work to make it less over powered. What where you thinking the stats would be like? I was thinking.. ... 10 turns to make. Low hp. No armor. High pierce armor. Speed 3. Very low attack. As for destroying buildings,perhaps it takes 3 turns to do from the adjusted tile. If...
This may be a bad idea, but why don't we just modify the image Daniel did? Make it square. And Make it blocked insted of fuzzy. In short, a blue tile. The same as the middle of the in-game lake it may not by fancy , but it would look like water.
Its a very nice image cool guy. But if you repeated it over and over to make a long moat it may look a little strange. As it would be a long line of bridges over the moat Again and again. I love the bridge/end of moat effect though.
Hi. My idea is to have a cavalry unit that has the special ability to raid straight though another unit dealing damage, it is then placed at the square behind the unit it attacked. I have made some quick stats, Cost 6 Hp 8 Attack power 9 Range 1 Armor 1 Pierce armor 0 Speed 6 Sight 5 Action/turn 1/1...