Search found 682 matches

by ejm29
Sat Nov 07, 2015 2:41 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 99
Views: 23968

Re: Unit Design - unit property sheet

Heres a screen shot anyway :)
by ejm29
Sat Nov 07, 2015 2:37 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 99
Views: 23968

Re: Unit Design - unit property sheet

Yes, I think its always the same errors. (Full errors fist below) Error:Strings should be wrapped in double quotes.[Code 17, Structure 2]Error:Invalid characters found.[Code 18, Structure 2]Error:Strings should be wrapped in double quotes.[Code 17, Structure 6]Error:Invalid characters found.[Code 18...
by ejm29
Sat Nov 07, 2015 2:09 pm
Forum: Human
Topic: Hobbit burglar
Replies: 10
Views: 1881

Re: Hobbit burglar

This is a cool idea! How you thought of a turn cost?
by ejm29
Sat Nov 07, 2015 2:06 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 99
Views: 23968

Re: Unit Design - unit property sheet

That is one of the various JSON I tried
by ejm29
Sat Nov 07, 2015 2:03 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 99
Views: 23968

Re: Unit Design - unit property sheet

{   "unitTypeName":"UNIT_FIRE_ARCHER",   "unitType":98,   "uiDefinition":{      "visuals":[                     {            "imgName":"32_unit_fire_archer.png",            "type":"DEFAULT",            "shiftIndicatorsDown":0,            "typeExtra":0.0,            "imgColumns":8,            "imageD...
by ejm29
Sat Nov 07, 2015 1:57 pm
Forum: Others
Topic: AOS Desing Leader elected!
Replies: 19
Views: 4397

Re: Desing Leader elected!

Congratulations COOLguy! :D
by ejm29
Sat Nov 07, 2015 1:32 pm
Forum: ARCHIVED
Topic: Rebalancing elf dragon - ANSWERED
Replies: 6
Views: 1906

Re: Rebalancing elf dragon - ANSWERED

If the Elven Dragon is suppose to be flying, I think the image needs to be changed ASAP.
by ejm29
Fri Nov 06, 2015 9:40 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 99
Views: 23968

Re: Unit Design - unit property sheet

qe="COOLguy"] I believe i used the horse archers (from above) But I also tried a few others (im probably just doing it wrong) :) I don't know what is wrong, but they are all valid. Make sure to hit the "SELECT ALL" part of the "CODE : SELECT ALL" before copying. That way all the code is selected.[/q...
by ejm29
Thu Nov 05, 2015 11:10 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Monster's Cave IMPLEMENTED
Replies: 67
Views: 8457

Re: Monster's Cave

I think this is a great idea :)
by ejm29
Thu Nov 05, 2015 10:26 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Re: Hero's

----EVIL HERO'S---- STARKILLER/Galen Marek * Turns 8 Attack 8 Armour 8 Speed 6 Force powers: Force lighting (8 damage) Saber throw (7 damage) Jedi/Sith mind trick. Force pulse (8 damage) Force grip. Sith fury. Special abilities: gets +1 armour if Darth Vader is within 3. Can use force grasp on enemy...
by ejm29
Thu Nov 05, 2015 6:50 pm
Forum: Structures
Topic: construction yard
Replies: 15
Views: 1736

Re: dome

Ah ok, it was the "dome" idea that made me think of science fiction (I was imagining a force field :lol: )
It sounds like a cool idea. But im not sure if the game would be able to do that. But if it can, it would be cool. :)
by ejm29
Thu Nov 05, 2015 6:36 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Re: Hero's

I was going to post it yesterday, but I got preoccupied. Here they are ----EVIL HERO'S---- THE EMPEROR/DARTH SIDIOUS Turns 10 Attack 10 Armour 8 Speed 5 Force powers: Dark side seduction. Force grasp. Force choke(6 damage). Jedi/Sith mind trick. Force lightning (8 damage) Force pulse (7 Damage) sabe...
by ejm29
Thu Nov 05, 2015 1:09 pm
Forum: Structures
Topic: construction yard
Replies: 15
Views: 1736

Re: dome

This seems like a science fiction idea. I don't remember ever hearing of a historical building of this type.
But I might be wrong :)
by ejm29
Thu Nov 05, 2015 10:07 am
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 47645

Re: FAN Maps Sent to be implemented

Kill barbarian Terrain 4 Units 5 Playability 7 Triggering 1 Summary- Not bad, but not amazing either. Though I enjoyed it more than most fan maps. Two Viking units are used. 10 by 10 Terrain 2 Units 3 Playability 4 Triggering 0 Summary - Very easy and not much fun. Old style castles are used Test Te...
by ejm29
Thu Nov 05, 2015 9:13 am
Forum: IMPLEMENTED - Infantry
Topic: Military drummer - IMPLEMENTED
Replies: 29
Views: 6880

Re: Military drummer

Thats a lot better!
by ejm29
Wed Nov 04, 2015 10:49 pm
Forum: Multiplayer discussions
Topic: New to the game looking for players for multiplayer
Replies: 6
Views: 1346

Re: New to the game looking for players for multiplayer

If you need players, im always available! :)
by ejm29
Wed Nov 04, 2015 9:07 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 99
Views: 23968

Re: Unit Design - unit property sheet

I believe i used the horse archers (from above)
But I also tried a few others (im probably just doing it wrong) :)
by ejm29
Wed Nov 04, 2015 4:49 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 99
Views: 23968

Re: Unit Design - unit property sheet

Im not sure if that testing website is 100% reliable. It always says that the format is wrong (even when I copy an existing units JSON)
by ejm29
Wed Nov 04, 2015 4:41 pm
Forum: IMPLEMENTED - Infantry
Topic: Banner bearer - IMPLEMENTED
Replies: 64
Views: 15486

Re: Banner bearer

The legs look alot better now :lol:
by ejm29
Wed Nov 04, 2015 2:18 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Re: Hero's

(Units with a * can be converted by enemy hero's that have converting powers.) ----GOOD HERO'S---- LUKE SKYWALLKER * Turn's 8 Attack 8 Armour 7 Speed 5 Force Powers: Force grasp. Force choke. Jedi/Sith mind trick. Special Abilities: Any vehicle luke occupies gets +1 attack and +2 speed. Bonuses: Luk...
by ejm29
Wed Nov 04, 2015 1:31 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Re: Hero's

For the most part i have only inclouded the main heros. (Ie, only hero's that directly affect the story) Due to the game lacking many units, I thought it best to not give set stats (as the game is probably going to be rebalanced) So instead I have given a rough guide to their stats. Force powers exp...
by ejm29
Tue Nov 03, 2015 9:50 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Re: Hero's

Daniel (the dev) wrote:3PO: all enemy humany gets -1 attact as they go insane because of 3po
:lol:
by ejm29
Tue Nov 03, 2015 8:12 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Re: Hero's

Ah ok. I was thinking that myself. But I think this should be restricted to only certain hero's. No-one would get a bones from jar-jar or 3PO ;)
by ejm29
Tue Nov 03, 2015 7:34 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Re: Hero's

Ok, I see your point about the hero's.

But I don't this that I fully understand the "squads" idea. Do you mean that the hero would be created along with a few units of the same faction (ie, Vader would spawn with a few clone trooper units? ) or am I misunderstanding?
by ejm29
Tue Nov 03, 2015 7:18 pm
Forum: Others
Topic: Hero's
Replies: 11
Views: 4232

Hero's

Hero's play huge roles in the battles of star war, and I think its important that it is well represented in game. My idea is that hero's are creatable in TC's, but the hero you receive is chosen an random. (Ie. You choose to create a hero in the tc, it costs 8 turns. After the 8 turns you are random...
by ejm29
Tue Nov 03, 2015 7:02 pm
Forum: IMPLEMENTED - Infantry
Topic: Banner bearer - IMPLEMENTED
Replies: 64
Views: 15486

Re: Banner bearer

That look great! But I think his legs might need re-doing. As there quite "chunky" compared to his torso, and his boots are a little big for him :)
by ejm29
Tue Nov 03, 2015 5:01 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 28245

Re: Unit: Werewolf (Undeads)

Oops, I ment I like dust"n"steel's version (don't know why I said patroids, he didn't even make one :o :?: )
by ejm29
Tue Nov 03, 2015 1:48 pm
Forum: Unit - infantry
Topic: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED
Replies: 85
Views: 26534

Re: flamethrower

+1
Almost perfect. I really like the top and middle ones.
Just needs a tiny bit of detail added to the Siphon :)
by ejm29
Tue Nov 03, 2015 1:43 pm
Forum: Unit - infantry
Topic: Shaolin Monk - ACCEPTED
Replies: 46
Views: 9836

Re: Monk

:arrow: :(
by ejm29
Tue Nov 03, 2015 1:40 pm
Forum: IMPLEMENTED - Infantry
Topic: Military drummer - IMPLEMENTED
Replies: 29
Views: 6880

Re: Military drummer

I think the first one was better.
This one looks a little bit like he is holding huge batteries : :lol:

Maybe make them slightly smaller?

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