Search found 2855 matches

by Puss_in_Boots
Mon Feb 10, 2020 9:37 pm
Forum: Gameplay & UI
Topic: Resources
Replies: 7
Views: 472

Re: Resources

More "strategic" or more limited?

It's a bad idea to me.
by Puss_in_Boots
Mon Feb 10, 2020 9:21 pm
Forum: DEVELOPER version changes
Topic: version 1.115
Replies: 3
Views: 1376

Re: version 1.115

Says install latest version when I download dev version.
by Puss_in_Boots
Mon Feb 10, 2020 8:44 pm
Forum: OFF Topics
Topic: I report
Replies: 4
Views: 429

Re: I report

Stealing mangos are very legal here.
by Puss_in_Boots
Sun Feb 09, 2020 5:25 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23094

Re: Scalefolk rework

The rex needs a size increase (nicely done with the quills). The rest need to shrink down a bit.
by Puss_in_Boots
Sun Feb 09, 2020 5:20 am
Forum: Planes
Topic: Pe-8
Replies: 3
Views: 225

Re: Pe-8

I mean things like t-60,70, and 80. Very poor performance light tanks produced en mass. Not too mention t-26 was awfully mass produced and served little to no purpose after 1941. They even made around 6 superheavy tanks that never saw combat. And when I said crazy designs, I wasn't limiting that to ...
by Puss_in_Boots
Sat Feb 08, 2020 3:05 pm
Forum: OFF Topics
Topic: Happy birthday samuelch
Replies: 7
Views: 419

Re: Happy birthday samuelch

Happy day of birth!
by Puss_in_Boots
Sat Feb 08, 2020 3:00 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 1223

Re: Pikeman IMPLEMENTED

I don't use pixly, but the transparency bar usually has a full color on one end and black and gray patterns on the other end.
by Puss_in_Boots
Sat Feb 08, 2020 1:43 am
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 1223

Re: Pikeman IMPLEMENTED

For shadows, you want to lower the transparency setting of black colors. Then place it down in a circular manner around the unit's feet.
by Puss_in_Boots
Sat Feb 08, 2020 1:38 am
Forum: Planes
Topic: Pe-8
Replies: 3
Views: 225

Re: Pe-8

I too hate how limited war time technology was, despite all the crazy designs.
by Puss_in_Boots
Thu Feb 06, 2020 10:15 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 1223

Re: Pikeman IMPLEMENTED

You can left click or tap and hold on an image posted on forums to find the option to download them.
by Puss_in_Boots
Thu Feb 06, 2020 10:12 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 1223

Re: Pikeman IMPLEMENTED

It's easier to edit already existing images like the pikeman. You can download them (only 1 kb), open them in your image editor. Then change the units clothes and add a shield to it.
by Puss_in_Boots
Thu Feb 06, 2020 9:54 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 1223

Re: Pikeman IMPLEMENTED

Doesn't even look that bad for a beginner. I've done more disappointing work in the past.
by Puss_in_Boots
Thu Feb 06, 2020 5:10 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 791

Re: Mercenary camps

For me camps don't make structural sense. Camps are made for quick and temporary shelter before armies face off. They are not used for recruitment or paying armies like in government owned institutions. Postal exchange could branch off and splinter into more uses like researching the writing tech, w...
by Puss_in_Boots
Wed Feb 05, 2020 8:22 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 759

Re: XP for players

Every defeat is an experience. Unless the other players left.
by Puss_in_Boots
Wed Feb 05, 2020 1:45 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 759

Re: XP for players

@Stratego (dev)
I hear you there. I spend hours trying to figure out a function in Codewars. It's an online site where you write code to solve problems, equations, perfomance issues and such. I'm trying to learn C++ and Python.
by Puss_in_Boots
Wed Feb 05, 2020 1:15 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 791

Re: Mercenary camps

Post office might sound too modern, so I think "Postal Exchange" would be a more fitting name for a building.
by Puss_in_Boots
Tue Feb 04, 2020 4:24 am
Forum: Unit - ranged (like archers)
Topic: New mercenarie: cretan archer IMPLEMENTED
Replies: 19
Views: 613

Re: New mercenarie: cretan archer

Transformation is a good idea, it let's a unit be two at once and transformation takes one action away from a unit, so it balances out.
by Puss_in_Boots
Tue Feb 04, 2020 4:20 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 52
Views: 759

Re: XP for players

Personally I feel like there's more important changes to be made such as live chat, but it's your game. I don't tell you what to do.
by Puss_in_Boots
Tue Feb 04, 2020 4:11 am
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 59
Views: 6460

Re: Sunrise Shogunate

I too had some fun sneak peeks into the forum history.
by Puss_in_Boots
Tue Feb 04, 2020 4:04 am
Forum: Unit - ranged (like archers)
Topic: New mercenarie: cretan archer IMPLEMENTED
Replies: 19
Views: 613

Re: New mercenarie: cretan archer

Snipers of ancient world. Their enemys got scared when saw their arrows come over them. Anyone would be scared of arrows flying towards them. Not even the best warriors can defeat arrows. But I'd argue that stats are too high for 2 cost. It could be less resilient and have 4 turns of vanish instead...
by Puss_in_Boots
Tue Feb 04, 2020 4:00 am
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 791

Re: Mercenary camps

One question: Would it make sense for a camp to facilitate the trade of money for arms? A post office would be more aesthetically unique than a buildable camp and would "in an imaginary plane" hire arms for sale. It could also produce money couriers as they are the only units that can sustain their ...
by Puss_in_Boots
Tue Feb 04, 2020 3:53 am
Forum: Unit - ranged (like archers)
Topic: Bayonet musket
Replies: 33
Views: 753

Re: Bayonet musket

The timeline range is from 6000 BC to roughly over 1500 AD.
by Puss_in_Boots
Mon Feb 03, 2020 12:22 am
Forum: Planes
Topic: Short Sunderland
Replies: 1
Views: 225

Re: Short Sunderland

Sounds good, I'll draw it this week.
by Puss_in_Boots
Mon Feb 03, 2020 12:13 am
Forum: Unit - ranged (like archers)
Topic: Bayonet musket
Replies: 33
Views: 753

Re: Bayonet musket

First strike doesn't care about range, it'd be an unnecessary if (condition) {} in Java to make it that way. Counter only checks if a unit is adjacent to it.
by Puss_in_Boots
Mon Feb 03, 2020 12:05 am
Forum: Structures
Topic: Observatory
Replies: 12
Views: 610

Re: Observatory

Yeah, not changing the ability. Only needs images, 2 .json files, and edits to other files in order for it to be ready.
by Puss_in_Boots
Sun Feb 02, 2020 11:58 pm
Forum: Graphics
Topic: musketeer reskin IMPLEMENTED
Replies: 42
Views: 3376

Re: musketeer reskin IMPLEMENTED

Don't laugh at the almighty poopeteer! :x
You do not want to find out what he loads his musket with :?
by Puss_in_Boots
Wed Jan 29, 2020 11:21 pm
Forum: Unit - ranged (like archers)
Topic: Marksmen
Replies: 10
Views: 533

Re: Maskmen

The sad thing is, he never really fired that sick arsenal. Don't even know if they're weapons or for show.
by Puss_in_Boots
Wed Jan 29, 2020 10:02 pm
Forum: Structures
Topic: Observatory
Replies: 12
Views: 610

Re: Observatory

It should have a telescope, and the stone structure will make it look medieval.

Here's an image:
http://www.skepticfriends.org/forum/upl ... vatory.jpg
by Puss_in_Boots
Wed Jan 29, 2020 9:54 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 145
Views: 10261

Re: Tournament of Gryphons

Yeah I lost, put me in the loser's bracket.
by Puss_in_Boots
Sat Jan 25, 2020 4:01 pm
Forum: Structures
Topic: Observatory
Replies: 12
Views: 610

Re: Observatory

public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target location, target is read by the green environmental floating action.

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