Search found 520 matches

by Typhoon
Wed Jul 25, 2018 3:35 pm
Forum: Undead Technologies
Topic: Firetight Armor
Replies: 4
Views: 411

Firetight Armor

Tech Decreases chance to be set aflame for skeletons by 25% for every upgrade (armored,golden) While they already start with 20-25% which means after upgrading to golden they will have 75%burning resistance I think that could really balance things out because skeletons are like it is said spine of u...
by Typhoon
Sat Jul 21, 2018 2:59 pm
Forum: Undead
Topic: Bake-kujira
Replies: 2
Views: 745

Re: Bake-kujira

LordOfAles wrote:
Sat Jul 21, 2018 2:23 pm
Fire breath in water.
Yeah I know but Bake kujira coming is known for fire famine and more disasters.
LordOfAles wrote:
Sat Jul 21, 2018 2:23 pm
Give it a 100% spell resist to be worth 8 turns.
Sure Im also thinking about giving him random debuff spell or debuff aura
by Typhoon
Sat Jul 21, 2018 1:32 pm
Forum: Undead
Topic: Bake-kujira
Replies: 2
Views: 745

Bake-kujira

It is huge ghostly whale skeleton that can deliver powerful curses to anyone who can see it and so for whole village it hits
cost 8
hp 60 (can't be burned)
attack power 15 (trample)
speed 3
sight 4
armor 2/4
spell resist 100%
spells
curse: range 4 cooldown:3
fire breath range: 3 cooldown:4
???
by Typhoon
Thu Jul 19, 2018 10:16 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 26558

Re: Forum heroes

General Brave wrote:
Thu Jul 19, 2018 8:58 pm
The bottom one is great, top one needs shading, perhaps I can do that?
Sure! if you could that would be great
by Typhoon
Thu Jul 19, 2018 8:28 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 26558

Re: Forum heroes

Made few improvements and added transparency
Light.Phoon.png
Light.Phoon.png (662 Bytes) Viewed 2306 times
Dark.Phon.png
Dark.Phon.png (641 Bytes) Viewed 2306 times
by Typhoon
Wed Jul 18, 2018 9:25 am
Forum: Feedback about this forum
Topic: Spammers are back
Replies: 35
Views: 24197

Re: Spammers are back

by Typhoon
Tue Jul 17, 2018 8:18 pm
Forum: Others
Topic: Balancing phantoms
Replies: 13
Views: 1536

Re: Balancing phantoms

Good idea
by Typhoon
Tue Jul 17, 2018 3:12 pm
Forum: Others
Topic: Balancing phantoms
Replies: 13
Views: 1536

Re: Balancing phantoms

Actually 5/6 for shielded would be nice since shield is not only for arrow protection and its tower shield
by Typhoon
Mon Jul 16, 2018 3:09 pm
Forum: Others
Topic: Balancing phantoms
Replies: 13
Views: 1536

Balancing phantoms

Lowering cost of Phantom Garrison Right now phantom garrison takes imho too much time to build 10 turns to build for single skeleton and 5 for 2 of them Phantom Axeman cursed weapon I don't think Cursed weapon is really needed after taking look at his stats Armor/Pierce armor for shielded Phantoms ...
by Typhoon
Fri Jul 13, 2018 10:12 am
Forum: Undead Technologies
Topic: Haunting
Replies: 5
Views: 1941

Re: Haunting

I think shade would be better since banshee already has scream
by Typhoon
Thu Jul 12, 2018 11:57 pm
Forum: OFF Topics
Topic: Spammers lounge
Replies: 11
Views: 1533

Re: Spammers lounge

SPAM
by Typhoon
Thu Jul 12, 2018 11:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 58
Views: 4472

Re: Gates for every race

I would actually like to see undead gate even as map editor only unit
by Typhoon
Thu Jul 12, 2018 6:11 pm
Forum: Undead
Topic: Witch
Replies: 36
Views: 3770

Re: Witch

updated first post with new image and improved stats
by Typhoon
Wed Jul 11, 2018 12:28 pm
Forum: Races
Topic: Demons
Replies: 165
Views: 9639

Re: Demons

Lesser demon for example is in way
by Typhoon
Wed Jul 11, 2018 11:50 am
Forum: Races
Topic: Demons
Replies: 165
Views: 9639

Re: Demons

Imho demons should be part of undead race separating them will only weaken them even more
by Typhoon
Tue Jul 10, 2018 11:53 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Swamp tiles
Replies: 35
Views: 4089

Re: Swamp tiles

That looks great
by Typhoon
Tue Jul 10, 2018 12:57 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Some female units concepts
Replies: 44
Views: 5578

Re: Some female units concepts

That sounds very good I would like to see them in game but I disagree with lich since he's nothing more than skeleton with magical powers
by Typhoon
Tue Jul 10, 2018 12:20 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Some female units concepts
Replies: 44
Views: 5578

Re: Some female units concepts

From curiosity which undead units?
by Typhoon
Tue Jul 10, 2018 11:16 am
Forum: Undead
Topic: Witch
Replies: 36
Views: 3770

Re: Witch

Her passive poisonous attack is ranged
by Typhoon
Tue Jul 10, 2018 9:52 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Swamp tiles
Replies: 35
Views: 4089

Swamp tiles

[I wasn't sure where to put this topic]
Swamp is walkable for every unit but slow them down (just like water slow down undead)
Ships and any other swimming unit can move on swamp as well
by Typhoon
Mon Jul 09, 2018 10:29 am
Forum: Undead
Topic: Witch
Replies: 36
Views: 3770

Re: Witch

Actually passive ranged poison attack makes more sense than spell since she has 1 action per turn anyway
by Typhoon
Sun Jul 08, 2018 3:48 pm
Forum: Undead
Topic: Witch
Replies: 36
Views: 3770

Re: Witch

1.Posionus attack as passive is to op, anyway zombies have it. Change to potion and add Cool down 2.fire ball like attack is not fit to this unit, way to op. Potion Wat applies burn cud work, low dmg and smaller aoE than stone shelter, needs CD 3. Range 3 for spell range not mellee! Atk 5 Since is ...
by Typhoon
Sun Jul 08, 2018 12:02 pm
Forum: Undead
Topic: Witch
Replies: 36
Views: 3770

Re: Witch

Updated first post with stats tell me what you think/what to change
by Typhoon
Sun Jun 24, 2018 1:10 pm
Forum: Undead
Topic: Witch
Replies: 36
Views: 3770

Re: Witch

Polymorphia sounds like interesting concept and it may workout well disabling enemies and making them easier to kill with diffrence that unlike being cursed while under effect on Polymorphia they can move

Anyone has idea about for spell list?
by Typhoon
Sat Jun 23, 2018 6:19 pm
Forum: Scaledfolk
Topic: Gorgon
Replies: 20
Views: 3647

Re: Gorgon

LordOfAles wrote:Colored by me.
You also added quiver
by Typhoon
Sat Jun 23, 2018 5:24 pm
Forum: Undead
Topic: Witch
Replies: 36
Views: 3770

Witch

Witch Witch alpha.png Cost:6-Dark altar Hp:21 Attack power:6 (poisoned) range:3 spell range:4 Armor:1/1 Speed:3(land) Sight:5 Spells and abilities -Heal 10 range:3 -Lifelink range:3 -Polymorphia (turns enemy into sheep owner of said unit can move it. freely)range:3 cooldown:3 chance:60% -Potion of w...
by Typhoon
Sat Jun 23, 2018 5:20 pm
Forum: Undead Technologies
Topic: Revenant Horse
Replies: 8
Views: 1232

Re: Revenant Horse

Revenant_Horse2.png
Revenant_Horse2.png (465 Bytes) Viewed 1015 times
Tech image
by Typhoon
Sat Jun 23, 2018 5:16 pm
Forum: Scaledfolk
Topic: Gorgon
Replies: 20
Views: 3647

Re: Gorgon

Medusa.png
Medusa.png (1.02 KiB) Viewed 1736 times
There she is!
by Typhoon
Sat Jun 23, 2018 2:25 pm
Forum: OFF Topics
Topic: Give me question..(Q&A)
Replies: 13
Views: 1486

Re: Give me question..(Q&A)

1.What's average speed of tornado?
2.What's 10th dimension?
3.What's your favorite meal?

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