Search found 460 matches

by Detros
Thu Dec 15, 2016 12:02 am
Forum: Neutrals (animals, buildings etc)
Topic: alligators/sharks/octopus
Replies: 3
Views: 2140

Re: alligators/sharks/octopus

@alligators: There is already a crocodile: viewtopic.php?f=97&t=2688
@octopus: I am not sure if it fits AoS. Generic octopus sounds rather like AoF enemy. Maybe we should have just one boss, Kraken, and not have basic octopus enemies?
by Detros
Wed Dec 14, 2016 11:56 pm
Forum: Structures
Topic: Caltrops IMPLEMENTED
Replies: 17
Views: 4365

Re: Caltrops

So this all is probably already clear: Building: Caltrops - 1 hp = 1 turn to build, any damage could clear it - can be build on any non-mountainous land tiles - stealthy = usually visible only to owner - when any unit (even of owner faction) ends their movement on Caltrops tile, they get damaged - d...
by Detros
Wed Dec 14, 2016 11:00 pm
Forum: Voting
Topic: Units List for the Vote
Replies: 104
Views: 50336

Re: Units List for the Vote

The link for Shield Knight is pointing at the thread about long implemented Heavy Cavalry, it should be: http://www.androidutils.com/forum/viewtopic.php?f=77&t=2662 EDIT Link for Blade man is pointing at the tread about Scottish Highlander. I looked around but so far did not find the right thread. E...
by Detros
Wed Dec 14, 2016 7:17 pm
Forum: Campaign map discussions
Topic: Aquarias campaign-feedback!
Replies: 87
Views: 32690

Re: Aquarias campaign-feedback!

The Long Road - found a typo in intro: "seven of the nine" - S should be capital as it is the beginning of the sentence - Nice idea. I am looking forward for more "pack whole army into wagons and drive" missions. The bandits could get buffed a bit, though, say, one more knight at each subsequent att...
by Detros
Wed Dec 14, 2016 7:16 pm
Forum: Documentation
Topic: Help - grammar, typography, clarifications
Replies: 14
Views: 3396

Help - grammar, typography, clarifications

Some random bits for the start: Unit production - missing space: "TC (Town Center)you own" -> "TC (Town Center) you own" Set waypoint - extra space: "button , click" -> "button, click" - typo but rather change the word: "to playe the waypoint to the unit" -> "to assign the waypoint to the unit" Mult...
by Detros
Wed Dec 14, 2016 2:50 pm
Forum: Structures
Topic: Caltrops IMPLEMENTED
Replies: 17
Views: 4365

Re: Caltrops

While this image may be used for selection in list of building and building placement https://s28.postimg.org/x17zlf4il/Ao_S_Caltrops.png there may be a different one for caltrops warning once placed (heh, there may be even a cheap tech "Caltrop warning signs" that makes those caltrops you place mor...
by Detros
Wed Dec 14, 2016 2:10 pm
Forum: Techs
Topic: Antieffect techs
Replies: 10
Views: 3840

Antieffect techs

Techs that lower damage caused by fire/poison to your units by 50%. Both should be done in Advancements centre and take like 5 turns. Possible names (those I like more listed in bold) fire: Fire wardens , Fire brigade, Fire watch, Bucket brigade poison: Antidote , Herbs, Field medicine I guess even ...
by Detros
Wed Dec 14, 2016 10:28 am
Forum: Game
Topic: in-game menu - Turns taken info
Replies: 3
Views: 1706

Re: Out-of-game menu - Turns taken info

I am not talking about ingame Menu but about the list of maps in campaign. And not for active map but for finished one. Please read again what I said, not just the "Turns taken" title. When you finish a map you can see your score under the map name in the list of maps of given campaign . What about ...
by Detros
Tue Dec 13, 2016 10:26 pm
Forum: Implementeds/Answered/Closed
Topic: Double version log post IMPLEMENTED
Replies: 3
Views: 1823

Double version log post IMPLEMENTED

I don't mind occasional typo in the version log too much but post about version 0.992 from 2014-10-19 is bothering me a bit. The upper one is both unsorted (after 0.994) and aligned to the left, unusually to the rest of posts.
by Detros
Tue Dec 13, 2016 10:20 pm
Forum: Main menu
Topic: Other dimension separator
Replies: 6
Views: 3227

Other dimension separator

Can we use other separator for dimensions of maps? Currently it uses "/" so map "20/10" is twice as long as it is high. At first at tutorial maps it quite confused me: I got three stars but only 20/25 of some points? Or is it number of units to maximum units? Some difficulty gauge? Only at like 4th ...
by Detros
Tue Dec 13, 2016 10:11 pm
Forum: Game
Topic: in-game menu - Turns taken info
Replies: 3
Views: 1706

in-game menu - Turns taken info

When you finish a map you can see your score under the map name in the list of maps of given campaign. What about you also get the lowest amount of turns that you needed to finish it? Behind the score there is currently some "(0)" but it seems to show this zero for all my finished games. Is this ID ...
by Detros
Tue Dec 13, 2016 9:50 pm
Forum: Others
Topic: Swamp terrarian
Replies: 6
Views: 1483

Re: Swamp terrarian

Would you like it in this lichen style or do you want it more browny? Or maybe with some small pools of water?
Image
by Detros
Tue Dec 13, 2016 9:32 pm
Forum: Others
Topic: More techs than units
Replies: 6
Views: 1449

Re: More techs than units

Yeah, it seemed to me quite weird when I was checking my options in Upgrades and several paths have at the beginning "a mounted unit, best for hunting of infantry".
by Detros
Tue Dec 13, 2016 9:24 pm
Forum: Structures
Topic: Traps (a list)
Replies: 7
Views: 3127

Re: New trap

Ok, I think there have been like 10 different trap posts now, we should merge them all :? http://www.androidutils.com/forum/viewtopic.php?f=80&t=1295 Ground spikes and Pit/Booby Trap http://www.androidutils.com/forum/viewtopic.php?f=80&t=1647 Forest trap = Pit http://www.androidutils.com/forum/view...
by Detros
Tue Dec 13, 2016 9:03 pm
Forum: Neutrals (animals, buildings etc)
Topic: Giraffe
Replies: 5
Views: 1929

Re: Giraffe

It looks a bit too cartoony-the head is almost as large as its body, which seems strange to me. It is a cool start though! Thanks for idea. Yes, the head is off; for reasons untold, looking at it now I can't think about it otherwise than as an "inflatable giraffe". :D According to devlog there shou...
by Detros
Tue Dec 13, 2016 8:59 pm
Forum: Structures
Topic: Caltrops IMPLEMENTED
Replies: 17
Views: 4365

Re: Caltrops

So these caltrops could hurt your units too? Then there is no need to put player colour in the image. Or is there? They will still be of your faction so that visibility can be calculated properly. If it is needed, I guess some small sign in the corner, like a "Warning, mines" one, could work. Some e...
by Detros
Tue Dec 13, 2016 11:31 am
Forum: Implementeds
Topic: Add tech trigger effect IMPLEMENTED
Replies: 13
Views: 5338

Re: Add tech trigger effect

I didn't go through the list of current triggers but "when triggered, give tech" option sounds like it should not be missed.
by Detros
Mon Dec 12, 2016 4:29 pm
Forum: Structures
Topic: Caltrops IMPLEMENTED
Replies: 17
Views: 4365

Re: Caltrops

Some basic caltrops
Image
by Detros
Mon Dec 12, 2016 4:08 pm
Forum: Techs
Topic: Trench/ Ditch
Replies: 16
Views: 6440

Re: Trench/ Ditch

Would something like this work for you? This may be rather for the tech version, but I am unsure from which view to make something more building-y to sill be recognizable as a trench. https://s27.postimg.org/lwc04sf8z/Ao_S_Trench.png Because if you try to show them from diagonal point of view you ge...
by Detros
Mon Dec 12, 2016 3:39 pm
Forum: Neutrals (animals, buildings etc)
Topic: alligators/sharks/octopus
Replies: 3
Views: 2140

Re: alligators/sharks/octopus

Shark basic with background, basic transparent, shaded with player colours https://s27.postimg.org/qxwxvv6df/Ao_S_Shark0.png https://s24.postimg.org/dic7urfj9/Ao_S_Shark1.png https://s24.postimg.org/3jq8uroh1/Ao_S_Shark2.png Looking at this shark hunting party here it may be a good idea to actually ...
by Detros
Mon Dec 12, 2016 11:41 am
Forum: Neutrals (animals, buildings etc)
Topic: Giraffe
Replies: 5
Views: 1929

Giraffe

While trying new paint SW on phone I made a quick giraffe. Any tips? https://s29.postimg.org/qyh426px3/2016_12_12_111755.png https://s29.postimg.org/kg7fcqlrb/2016_12_12_114448.png EDIT: There was one pixel behind the neck that was pale yellow instead of transparent. Here is a repaired version in a ...
by Detros
Mon Dec 12, 2016 11:14 am
Forum: Implementeds
Topic: Turn counter in campaign - IMPLEMENTED
Replies: 4
Views: 3097

Re: Turn counter in campaign - ACCEPTED

Doh. I have now noticed this counter is already in!
That Menu I proposed to put it in, it actually is there... you just need to scroll down -_-
by Detros
Mon Dec 12, 2016 9:55 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52231

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Fall from Glory: - Nice change from single unit combat to multiple one. - Neutral units seems to belong to "John" faction. I managed to convert one of the Light Cavalries and was wondering if John will attack me there but no, you have those triggers set right, after converting one of them the rest c...
by Detros
Mon Dec 12, 2016 6:11 am
Forum: Campaign map discussions
Topic: strategy tips for new players
Replies: 14
Views: 8386

Re: strategy tips for new players

From what I got so far, hopefully it is right: - When your Healer (or Missionary) is injured, use NextAbility button on the right to get to Converting of enemy units. Usual clicking on him would just make him heal himself. - Templars can either heal or attack, not both. Select wisely. Prince-Templar...
by Detros
Mon Dec 12, 2016 5:44 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52231

Re: Kingdom Come Campaign: Your Opinions and Thoughts

There should be a gate at the eastern side I played it once more and now I see there are in fact several east gates. I just did not note them because - a) I clearly saw those two at the SW corner so why to look for more, eh - b) N-S gate looks much more as N-S wall while W-E gate is clearly differe...
by Detros
Sun Dec 11, 2016 11:30 pm
Forum: Implemented/Answered
Topic: Upgrades - gem pluralisation IMPLEMENTED
Replies: 5
Views: 3013

Upgrades - gem pluralisation IMPLEMENTED

Quite a standard issue: "It costs 6 gems, you need 1 more gems". (when you have 5)
Should be just "...1 more gem.", singular.
by Detros
Sun Dec 11, 2016 10:37 pm
Forum: Implementeds
Topic: Turn counter in campaign - IMPLEMENTED
Replies: 4
Views: 3097

Re: Turn counter in campaign

good idea! i will put it to the top of the player list at the bottom! Bump. I was going to ask for this when I found it was already asked for. I am proposing this "Turn counter" can be put into that ingame Menu section, just before "Buildings: 1/1, Castles: 0/1" row. Btw, where is this "player list...
by Detros
Sun Dec 11, 2016 9:32 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 23
Views: 11795

Re: Ambition Campaign

Security, v1.040: - End game story pop-up window was hidden by You-have-won window. I found no way to move or hide You-have-won window to see what the story has to say. - According to updatelog there are actual Wolf units now as an option in builder, so no need to use Scout-sheeps. Consider updating...
by Detros
Sun Dec 11, 2016 9:20 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52231

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Guardian of the Border, v 1.040: - There seemed to be no safe path to castle. I went through the windy path to the SE corner, captured TC, broke through towers to the north and tried to get through the small rocks just SE of castle while keeping enemy at bay. But between me and the gates in the SW c...

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