Search found 3699 matches

by Midonik
Sat May 09, 2020 3:09 pm
Forum: Planetary
Topic: Antlion Artillery
Replies: 7
Views: 43

Re: Antlion Artillery

I quite like the idea (especially since it's a cool way to give insectoids physical damaging artillery - something we discussed on Discord earlier), but I have one big problem with it, and that's the appearance - can you describe/use a reference picture for how it's supposed to look? I would also ke...
by Midonik
Sat May 09, 2020 3:06 pm
Forum: Planetary
Topic: Hercules war Beetle heavy tank
Replies: 5
Views: 25

Re: Hercules war Beetle heavy tank

The iron beetle is also a completely grounded unit, there is no way it would fly.

Also I appreciate the ideas, this place is usually not very busy.
by Midonik
Sat May 09, 2020 3:05 pm
Forum: Planetary
Topic: BroodQueen
Replies: 6
Views: 52

Re: BroodQueen

We have a whole bunch of ideas for queens - as for the spawns, I think we are going to make them spawn eggs that would that after a few turns would turn into infantry - unless they are destroyed earlier. I'd say if she was rather expensive, had 2 actions, 2 such abilities with 2 cooldown, and after ...
by Midonik
Sat May 09, 2020 2:59 pm
Forum: Planetary
Topic: Hercules war Beetle heavy tank
Replies: 5
Views: 25

Re: Hercules war Beetle heavy tank

Isn't this awfully similar to this one: http://www.androidutils.com/forum/viewtopic.php?f=169&t=6847&sid=1ea8dbe2044f4d78000c57e2e0959d6e? Well, given this was the first topic on the top before you started posting I guess you read it. So this is supposed to be a heavier version of it maybe? Trading ...
by Midonik
Sat May 09, 2020 2:57 pm
Forum: Planetary
Topic: Drill Dozer Truck
Replies: 1
Views: 26

Re: Drill Dozer Truck

Hmm. Well doesn't sound bad as an idea, however - I do not like it for the humans - they have a lot of very powerful ranged siege weapons and this simply wouldn't work for them well. Also slow vehicles aren't exactly their thing. I think either a reptilans (problem here is that their giga laser is k...
by Midonik
Sat May 09, 2020 2:52 pm
Forum: Planetary
Topic: Deadwood anti-tank infantry
Replies: 4
Views: 28

Re: Deadwood anti-tank infantry

I do and I don't not as well... Ok, my thoughts: Medium sized monsters for myconids - if you mean something like the brutes that are in game (they seem to fit your description, do you have the Dev version btw?) then I would in fact love some of those for them. The higher speed on forests - I do like...
by Midonik
Fri May 08, 2020 11:21 am
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 29
Views: 1524

Re: Citadel WATING IMAGE

I think that if the upper ones were aiming up (which would make sense since it's supposed to have AA capabilities) you could draw them better - could be a bit bigger as well.
by Midonik
Thu May 07, 2020 6:40 pm
Forum: Human Technologies
Topic: Warfell Crystal Tech.
Replies: 15
Views: 1644

Re: What do all the Warfell crystals do?

It's likely outdated but that's beside my point - I'm saying the mod should merge this topics as they concern the same thing.
by Midonik
Tue Apr 28, 2020 3:39 pm
Forum: OFF Topics
Topic: Discord Server LINKS
Replies: 8
Views: 177

Re: Discord Server LINKS

Is there a way to tell if link is updated other than using it to join? If no then I ask this topic is made sticky and people would ask for link here.
by Midonik
Fri Apr 24, 2020 9:37 pm
Forum: Map & campaign designs
Topic: Eastern front (1939-1945)
Replies: 9
Views: 168

Re: New possible Soviet sided campaign?

I don't I really get it... Tho if I get anything from it, you should probably just mention it in the map's description.
by Midonik
Fri Apr 24, 2020 9:32 pm
Forum: Others
Topic: Unable to choose random race for self
Replies: 2
Views: 126

Re: Unable to choose random race for self

Doesn't seem to be the case for me.
by Midonik
Fri Apr 24, 2020 9:29 pm
Forum: Map & campaign designs
Topic: Eastern front (1939-1945)
Replies: 9
Views: 168

Re: New possible Soviet sided campaign?

I'm not quite sure what you mean by "timeline", can you explain?
by Midonik
Fri Apr 24, 2020 12:17 pm
Forum: Map & campaign designs
Topic: Eastern front (1939-1945)
Replies: 9
Views: 168

Re: New possible Soviet sideed campaign?

I believe you can just sent them - but you need to mention if you want the maps to be a part of your campaign (suggest a name), also if you're sending multiple mention the order they should be in the campaign.
by Midonik
Fri Apr 24, 2020 12:13 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23263

Re: Scalefolk rework

First of all, do we need that many dragons in the faction? I fear they would have to overlap. There is already a plenty, I don't see need to add anymore.
by Midonik
Tue Apr 21, 2020 7:26 am
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 25
Views: 3696

Re: Age of Modern Warfare

Not everything besides the ships is melee - artillery, AA artillery, some of AT artillery are ranged as well. For missiles, I feel like 6 range (the same I'm using for ballistic missile launchers in AoG) outclasses most of other range enough to represent missiles' range advantage over conventional a...
by Midonik
Wed Apr 15, 2020 4:13 pm
Forum: Units n structures
Topic: English units
Replies: 542
Views: 3229

Re: British units

Well the special worker idea sounds cool, but why bother giving the basic worker an option to shoot? It will probably be much better using his action to mend/build stuff and if you suggesting he should have a transform for shooting then it would definitely be completely useless.
by Midonik
Wed Apr 15, 2020 3:28 pm
Forum: Units n structures
Topic: English units
Replies: 542
Views: 3229

Re: British units

Are you making basic workers have combat capabilities? Kinda wierd.
by Midonik
Wed Apr 15, 2020 3:22 pm
Forum: OFF Topics
Topic: Discord Server LINKS
Replies: 8
Views: 177

Re: Discord server?!?

An up to date link: https://discord.gg/r8u7wmj
by Midonik
Mon Apr 13, 2020 12:24 pm
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 13
Views: 1767

Re: Happy birthday makazuwr32

Happy birthday mak!
by Midonik
Mon Apr 13, 2020 7:35 am
Forum: Others
Topic: Age of discovery
Replies: 262
Views: 3577

Re: Age of discovery

Dre I believe Stratego is reaaaally for 64×64 files so...
by Midonik
Mon Apr 06, 2020 3:06 pm
Forum: Others
Topic: Age of discovery
Replies: 262
Views: 3577

Re: Age of discovery

If it would be a third kinda of armor then it would need Stratego's coding. However, I've requested a third kind of armor of AoG.
by Midonik
Mon Apr 06, 2020 1:36 pm
Forum: Others
Topic: Age of discovery game project
Replies: 46
Views: 533

Re: Age of discovery game project

Glanced over the JSON musketeer JSON, noticed a few things - first of all, you might wanna use "_" between every word in the unit type, I'm most sure if it changes something but that's how it's usually done. About that ID number, there should be an ID folder in the assets. Try to use next numbers to...
by Midonik
Mon Apr 06, 2020 1:29 pm
Forum: Others
Topic: Age of discovery game project
Replies: 46
Views: 533

Re: Age of discovery game project

If you want to code an "damaging spell" then you should use for example an torpedo effect from AoG/AoWw. Under the effects category you can find it's JSON and there you can edit range, cooldown and chances, and there also will be another JSON file it will be referencing in units folder and you can e...
by Midonik
Sun Apr 05, 2020 8:20 pm
Forum: Others
Topic: Age of discovery game project
Replies: 46
Views: 533

Re: Age of discovery game project

If you're adding a new category, you need to add it to const.json file as well ;). It don't think there is an "U_CAVARLY" category in AoWw.
by Midonik
Sun Apr 05, 2020 8:17 pm
Forum: Issues
Topic: Map editor requires land in each corner?
Replies: 10
Views: 148

Re: Map editor requires land in each corner?

Hm, there might be not enough land where tcs can spawn around them. Have in mind that terrain with forests and mountains can't host tcs. I don't know what's the exact amount you need to not get that error tho. I suggest you take the gok's advice - instead of making a random map, make a skirmish map ...
by Midonik
Sun Apr 05, 2020 5:24 pm
Forum: Issues
Topic: Map editor requires land in each corner?
Replies: 10
Views: 148

Re: Map editor requires land in each corner?

Try using the spawn points. I believe they were made to walk around that.
Quite a nice map btw
by Midonik
Sun Apr 05, 2020 11:08 am
Forum: Others
Topic: Age of discovery
Replies: 262
Views: 3577

Re: Age of discovery

Sent to Maxbiurkov, l4cus, do you need/want it too?
by Midonik
Sun Apr 05, 2020 10:07 am
Forum: Others
Topic: Age of discovery
Replies: 262
Views: 3577

Re: Age of discovery

You can PM me your email so I can sent .apk to you.
by Midonik
Sat Apr 04, 2020 8:45 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 29
Views: 1524

Re: Citadel WATING IMAGE

Lower ones seem good

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