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by Midonik
Mon Mar 09, 2020 6:16 pm
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 2278

Re: "Some Bugs"

Horse archer
by Midonik
Sun Mar 08, 2020 7:05 pm
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 2278

Re: "Some Bugs"

I guess he means dryad or centaur?
by Midonik
Fri Mar 06, 2020 6:36 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 639

Re: Grey ACP Suits

Grey ACP Cost: 4 Hp: 55 physical/energy/chemical Attack: 0/15/0 (50% bonus against infantry, 100% against large infantry) physical/energy/chemical Armor: 5/5/5 Range: 1 Actions: 1 Speed: 3 (same modifiers as basic infantry, but 1 speed on mountains) Sight: 4 Can't capture tc, buildable in grey acade...
by Midonik
Fri Mar 06, 2020 6:14 pm
Forum: Planetary
Topic: Underground fortress IMPLEMENTED
Replies: 19
Views: 2009

Re: Underground fortress READY

Updated the stats
by Midonik
Fri Mar 06, 2020 6:06 pm
Forum: Planetary
Topic: Vtols
Replies: 16
Views: 1616

Re: Vtols

Reaper Drone Cost: 4 Hp: 10 Armor: 1/1 Attack : 10 (energy + 50% vs infantry and light transports) Atack range: 1 (no AOE) Actions: 1 Sight: 4 (can detect stealth) Speed: 4 Patrol VTOL Cost: 5 Hp: 28 Armor: 4/4 Attack: 10 (energy + 50% bonus to infantry and vehicles) Atk range: 1, no AOE Actions: 1 ...
by Midonik
Mon Mar 02, 2020 9:38 pm
Forum: Reptilians
Topic: Alpha oficer IMPLEMENTED
Replies: 11
Views: 2374

Re: Alpha oficer IMPLEMENTED

We already have a good image in-game.
by Midonik
Mon Mar 02, 2020 7:22 pm
Forum: New game types in the game (like capture the flag)
Topic: Full Chaos: new fun mode for random maps
Replies: 5
Views: 439

Re: Full Chaos: new fun mode for random maps

That would be ridiculous. That's the point tho :lol: . Sounds fun.
by Midonik
Mon Mar 02, 2020 5:16 pm
Forum: OFF Topics
Topic: Hello!
Replies: 9
Views: 760

Re: Hello!

Somebody from my beginnings. Welcome back :D !
by Midonik
Mon Mar 02, 2020 5:14 pm
Forum: Humans
Topic: Sp support solider CLOSED
Replies: 5
Views: 750

Re: Sp support solider

This idea is old an abandoned, we don't need an image for it.
by Midonik
Sun Mar 01, 2020 4:29 pm
Forum: Map & campaign ideas
Topic: Question about campaign ANSWERED
Replies: 3
Views: 399

Re: Question about campaign

I believe the gems for rock hard level are gems from easy peasy + additional, so it doesn't stack like that. :D
by Midonik
Sun Mar 01, 2020 4:27 pm
Forum: Map & campaign ideas
Topic: Orc dwarves conflict-push orcs out of cave ANSWERED
Replies: 6
Views: 1021

Re: Orc dwarves conflict-push orcs out of cave ANSWERED

Oh wait right. I mistook the maps. There are and also I believe destroying the one on the north spawns some more orcs. However it will be fixed too.
by Midonik
Sun Mar 01, 2020 8:24 am
Forum: Map & campaign ideas
Topic: Orc dwarves conflict-push orcs out of cave ANSWERED
Replies: 6
Views: 1021

Re: Orc dwarves conflict-push orcs out of cave

Creator here
There are no spawning enemies, there is just a lot of them.
Also the map currently, due to the balance changes, is impossible (or just really hard, you cany get 3 stars). However, it should soon be fixed, so wait until then.
by Midonik
Sat Feb 29, 2020 10:09 am
Forum: DEVELOPER version changes
Topic: version 1.115
Replies: 15
Views: 1426

Re: version 1.115

I don't have the latest dev version but in my games with General Brave who has it some of my newly created units get much more actions and range (even melee ones).

Btw I don't have newest version because it downloads the 1.114 for me.
by Midonik
Sun Feb 23, 2020 1:34 pm
Forum: Map & campaign ideas
Topic: Unification of Narii campaings
Replies: 3
Views: 694

Re: Unification of Narii campaings

Started working on this, so I updated the list.
by Midonik
Sun Feb 23, 2020 12:05 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Feral tribe Gnolls-hostile neutral
Replies: 180
Views: 12221

Re: Feral tribe Gnolls-hostile neutral

@Savra do you plan on changing any stats for the current gnolls?
I genuinely hope that not as I would like to use them in my campaign
by Midonik
Sun Feb 16, 2020 1:55 pm
Forum: OFF Topics
Topic: How'r you guys?
Replies: 9
Views: 809

Re: How'r you guys?

by Midonik
Thu Feb 13, 2020 7:18 pm
Forum: Humans
Topic: Human stealable of all races upgrades paths - Improved missiles and engines WAITING IMAGE
Replies: 2
Views: 772

Re: Human stealable of all races upgrades paths - Improved missiles and engines WAITING IMAGE

Changes were made to make this more balanced (also considering cross race stealing)
by Midonik
Tue Feb 11, 2020 4:01 pm
Forum: Planetary
Topic: Underground fortress IMPLEMENTED
Replies: 19
Views: 2009

Re: Underground fortress READY

D.D.D made us an image (using Puss's force field) so this little boi will soon get in probably.
by Midonik
Tue Feb 11, 2020 3:32 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 65
Views: 5548

Re: version v0.010

Little fix uos - alpha spearmen have bonus against big creatures and some of new units get string names and descriptions.
by Midonik
Sun Feb 09, 2020 6:21 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 639

Re: Grey ACP Suits

That would be fine. Btw, am I wrong or are they bigger than AMPs?
by Midonik
Sun Feb 09, 2020 9:08 am
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 639

Re: Grey ACP Suits

You know the drill, comments in bold Grey ACP suit, ACP stands for "Armored Combat Plataform", it is an exosuit developed to provide armored close-combat support to grey units with extreme agility compared to Human AMPs. So we should balance them around the AMPs ha? Can do. The basic ACP version com...
by Midonik
Sat Feb 08, 2020 8:16 am
Forum: OFF Topics
Topic: Happy birthday samuelch
Replies: 7
Views: 428

Happy birthday samuelch

Happy 18 birthday! Best wishes.
by Midonik
Mon Feb 03, 2020 5:37 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 65
Views: 5548

Re: version v0.010

Version 0.019 is uos (been for a while tbh) Changes: 1. New human tech: - stimulants - http://www.androidutils.com/forum/viewtopic.php?f=149&t=4486&sid=f43631e521996142d25062a9a487b682, idea thanks to Sunrise Samurai , image thanks to Shyrik3244 2. New reptilan units and techs: - alpha spearmen - ht...
by Midonik
Mon Feb 03, 2020 5:12 pm
Forum: Recruiting
Topic: Sunrise Shogunate
Replies: 59
Views: 6470

Re: Sunrise Shogunate

Well kinda. I would like to do something within this group I don't have many ideas and active members, and I think it's similar for most of these. So yeah, they're dead. I mean, goal of Shogunate was to make betters friendly multiplayer, so tournaments I and patrol (possibly) are organising sort of ...
by Midonik
Thu Jan 30, 2020 2:18 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 145
Views: 10441

Re: Tournament of Gryphons

Ok then, that's a big progress here!
Next matches are I vs @Puss_in_Boots and @General Brave vs @Stratego (dev).
by Midonik
Tue Jan 28, 2020 6:30 am
Forum: Planetary
Topic: Vtols
Replies: 16
Views: 1616

Re: Vtols

I think it would be fine as it is. Problem with abilities it that they won't effect units in tcs (if the ground attack is the ability) or won't let it counter (if aa attack is the ability). That's why I said trying to give it ground aoe would simply be flawed.
by Midonik
Sat Jan 25, 2020 7:41 pm
Forum: Humans
Topic: Stimulants
Replies: 7
Views: 1201

Re: Stimulants

Reworked this a bit, cause genuinely I can't handle lose health for a buff effects, now it's more like a minotaur charge - -3/3 armor, +1 action (instead of double attack, it also restores the action you use for the ability), +1 movement, and 8% miss chance (because I think it might be a bit harder ...
by Midonik
Sat Jan 25, 2020 7:09 pm
Forum: Planetary
Topic: Plasma mines IMPLENTED
Replies: 1
Views: 312

Re: Plasma mines

We should probably get this one, I would like all races to have different type of mines.

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