Search found 6982 matches

by Alexander82
Fri Feb 21, 2020 11:31 am
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 1957

Re: "Some Bugs"

I'll fix it in next version
by Alexander82
Wed Feb 19, 2020 9:54 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17055

Re: The Phantom Update

that one is the dual swordsman
by Alexander82
Wed Feb 19, 2020 5:37 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17055

Re: The Phantom Update

I like that one a lot
by Alexander82
Tue Feb 18, 2020 4:53 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14461

Re: TownCenters have own Design based on Races

Well, I'd go for skinning alone unless there are other ideas for them Since tcs cannot be destroyed I suppose that the only effects we might give are things like stats or abilities for their garrison, slots and maybe production. In that case a conquered tc might keep the existing bonus when captured...
by Alexander82
Tue Feb 18, 2020 2:04 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14461

Re: TownCenters have own Design based on Races

ok but quick thoughts a) how to spawn them automatically ? which "race"'s TCshould be? b) what if a TC was upgraded (leveled up) already? c) how neutral TC-s should look? d) there are many campaign maps already made with current TC-s e) there can be effects affecting the TC are they staying? f) siz...
by Alexander82
Tue Feb 18, 2020 6:56 am
Forum: DEVELOPER version changes
Topic: version 1.114
Replies: 8
Views: 477

Re: version 1.114

Tonight I've sent you a version that adds poison cloud aura to the plague knight, it also add poison weapon on others and I've also jsoned orcish poison weapon ability (it is a self casting that last 3 turns for now but I have forgot to add the tech requirement since I've not jsoned it yet). Also I'...
by Alexander82
Tue Feb 18, 2020 6:51 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14461

Re: TownCenters have own Design based on Races

I would keep it simple...

When a player conquer a tc it will take the shape of the one of that race.

So if a human get a neutral tc it becomes a human looking one, if later that tc is lost to an elven player it will get the look of an elven tc.
by Alexander82
Tue Feb 18, 2020 6:48 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

At the moment it counts as infantry melee like any other militia, so units that have bonus against infantry melee have bonus against her as well. Anyway she shares all the traits of all melee elf aside the base dodge counter (as she's not a trained soldier) Since most of militia will be generally be...
by Alexander82
Tue Feb 18, 2020 1:16 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14461

Re: TownCenters have own Design based on Races

Great! @Stratego (dev) do you think we can implement those?
by Alexander82
Mon Feb 17, 2020 11:25 pm
Forum: DEVELOPER version changes
Topic: version 1.114
Replies: 8
Views: 477

Re: version 1.114

Just a correction, elven fire archer can't garrison inside the ent warrior (that's why I went for lowering its cost)

Also whirlwind attack have been corrected for orc 2h swordsman and added for imperial swordsman) Now their damage match the units stats but they have also cooldown 3
by Alexander82
Mon Feb 17, 2020 2:10 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

I thought she had a too big hair mass so I tried to reduce that a bit
by Alexander82
Sun Feb 16, 2020 11:31 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14461

Re: TownCenters have own Design based on Races

Can you also make some tries to increas visibility of occupied status? Especially undead one.

They seems a bit difficult to recognize at a first glance
by Alexander82
Sun Feb 16, 2020 6:53 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

that's my idea

she'll be affected by dodge too (and then will be probably the best militia in terms of survailability)
by Alexander82
Sun Feb 16, 2020 5:25 pm
Forum: Races
Topic: Holy knights
Replies: 10
Views: 464

Re: Holy knights

It is not necessary but generally it is advised

If you just want to add a unit for other to use just make sure the the design it is proper.
by Alexander82
Sun Feb 16, 2020 5:23 pm
Forum: Undead
Topic: Hex bladesmen
Replies: 13
Views: 558

Re: Hex bladesmen

also, what is soul harvest duration?
by Alexander82
Sun Feb 16, 2020 5:21 pm
Forum: Undead
Topic: Hex bladesmen
Replies: 13
Views: 558

Re: Hex bladesmen

btw Savra I think that the imag team color is too dark to be recognized
by Alexander82
Sun Feb 16, 2020 1:16 am
Forum: Races
Topic: Holy knights
Replies: 10
Views: 464

Re: Holy knights

I still suggest you to improve the images as they are really too raw at the moment
by Alexander82
Fri Feb 14, 2020 8:18 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

About skeletons we are probably updating them all, so we'll make it match the new designs.
by Alexander82
Fri Feb 14, 2020 8:16 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

I would prefer no 1 cost ranged unit. Maybe more a staff user, similar to human militia. Maybe a female elf in that case (I think that all melee ones are nalr now). It is a female elf, based on the elf warriors image who also is female. (If you doubt me, read back through the archived elf topic and...
by Alexander82
Thu Feb 13, 2020 2:31 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: The Wall
Replies: 2
Views: 489

Re: The Wall

Of you have any tiles we might add it.
by Alexander82
Thu Feb 13, 2020 8:39 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

I would prefer no 1 cost ranged unit.

Maybe more a staff user, similar to human militia.

Maybe a female elf in that case (I think that all melee ones are nalr now).
by Alexander82
Wed Feb 12, 2020 3:54 pm
Forum: Human
Topic: Walking knight
Replies: 3
Views: 329

Re: Walking knight

don't worry, many people can't do image even though their hands are in the right places
by Alexander82
Wed Feb 12, 2020 3:13 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

SirLuciano wrote:
Wed Feb 12, 2020 5:35 am
What about dwarves and elves?
The dwarves could have a dwarven peasant with a makeshift hammer
dwarven version of militia is the 2 turns maceman
by Alexander82
Wed Feb 12, 2020 3:12 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

I designed the Kobald ghost warrior to be a 1 turn unit being that they usually are sent in before the others to weaken the enemy. Undead could have a skeleton with a wooden club and could have their corpse be the one without a weapon. I want that!not just because I like the undead race and my char...
by Alexander82
Wed Feb 12, 2020 3:10 pm
Forum: Undead
Topic: Hex bladesmen
Replies: 13
Views: 558

Re: Hex bladesmen

I think hex effect is impossible(at least right now) about lifelink for now I wouldn't add more as we'll give that or similar effects to vampires overall I prefer these kind of effects like soul torment and summoning to be on pure casers than hybrid units About the image I suggest it to look differe...
by Alexander82
Wed Feb 12, 2020 1:10 am
Forum: Human
Topic: Walking knight
Replies: 3
Views: 329

Re: Walking knight

so the image should be like current knights but on foot?
by Alexander82
Tue Feb 11, 2020 12:54 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

Not yet but I am planning to do one for every race
by Alexander82
Mon Feb 10, 2020 3:01 pm
Forum: Undead
Topic: Undead Unit
Replies: 10
Views: 521

Re: Undead Unit

at the moment the image is too flat and it looks more like a logo than a unit. try giving id a more 3d appearance (if you see units in game you will notice that they have always some kind of stance that gives more depth to the image).

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