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by Alexander82
Sat Jan 25, 2020 8:58 pm
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

Yes, definitely, General Brave already put his hands on phantom techs so let's wait a bit and see how that will affect the game. At the same time I'm working to expand minotaurs so we can open their sub and remove them from base army and also making the new woodshaper (that will also be one of elven...
by Alexander82
Sat Jan 25, 2020 2:41 pm
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

for now I wouldn't go for the executioner style

Anyway we had a different idea for crusher, for now I suggest you to stop working on phantoms as I am not really considering the overhaul of the sub before we add the resurrection feature.
by Alexander82
Fri Jan 24, 2020 6:06 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 47
Views: 4575

Re: Game definition jsons - Effect definition json

new effect special settings: IS_TERRAIN_SOURCE, // this effect is from a terrain affection (like in woods foot units can have +1 defense) WEARS_OFF_AFTER_MOVE, // the effect (if on unit as a enchantment) will wears off after unit moves WEARS_OFF_AFTER_ATTACK, // the effect (if on unit as a enchantm...
by Alexander82
Fri Jan 24, 2020 6:05 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 37
Views: 2047

Re: To-Do list priorities for AoF

updated
by Alexander82
Fri Jan 24, 2020 2:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

When I told you spellcasters I didn't mean phantom spellcasters

all phantoms will be fighters, I don't plan to give them spells and activated abilities but they will rely on their stats and the chance of multiple resurrection
by Alexander82
Fri Jan 24, 2020 2:19 am
Forum: Races
Topic: Scalefolk rework
Replies: 311
Views: 13609

Re: Scalefolk rework

definitely a specific unit and his transformations will be unlocked through techs
by Alexander82
Fri Jan 24, 2020 1:25 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: golems and elementals - ANSWERED
Replies: 2
Views: 90

Re: golems and elementals

yes,they will be in game as summons.

please also, in case of future suggestions, remember to follow the rules in this topic
by Alexander82
Fri Jan 24, 2020 1:19 am
Forum: Races
Topic: Scalefolk rework
Replies: 311
Views: 13609

Re: Scalefolk rework

the idea seems pretty interesting... since they are reptiles what about scalewalkers or exuviaewalkers?
by Alexander82
Wed Jan 22, 2020 8:54 pm
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

Who told you we won't have an imperial paladin?

Anyway I don't like a aura unit for phantoms... Reasons are the usual.

We can attain similar effects with either techs or casters (which undeads should have a lot more)
by Alexander82
Mon Jan 20, 2020 3:29 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 47
Views: 4575

Re: Game definition jsons - Effect definition json

new kind of effects: public static final int SYSTEM_SPECIAL_EFFECT_RELOCATE = 118; // used to "teleport" the caster unit to the target location, target is read by the green environmental floating action. public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target ...
by Alexander82
Sat Jan 18, 2020 10:34 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 22853

Re: Tavern/Adventurer Recruitment Hall

About flavor I would like tavern units to stand a bit out of their races. They might be renegades or adventurers that avoid being part of a army or units with a backstory that led them to become adventurers. More in general no regular soldiers that could look awkward in a army made by an enemy race.
by Alexander82
Thu Jan 16, 2020 1:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

At the moment I haven't discussed yet the changes needed for phantoms on the discord grouèp. I know that there are a few things to change but in general I don't want to make them much ability-intensive Btw, about the overseer I thought at first that it was a reskin for the crusher. What kind of unit...
by Alexander82
Tue Jan 14, 2020 12:31 am
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

here is the unit discussion but it is still "legless"so it is different than other phantom units.
by Alexander82
Tue Jan 14, 2020 12:26 am
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

Well... humans in chainmail still move by 3 tiles. Anyway maybe we might have more ghost-like units for that, like the hypnotic specter I had made some time ago.
by Alexander82
Mon Jan 13, 2020 3:46 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 191
Views: 5989

Re: Buidlings' images redesign request

I think you should try making more frames in between. If you are too busy do you want me to try?
by Alexander82
Mon Jan 13, 2020 3:41 am
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 97
Views: 6394

Re: Skull cove- Undead docks - IMPLEMENTED

ok, i'll correct it in next version
by Alexander82
Mon Jan 13, 2020 3:40 am
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

I've always stated I never say no to map editor content. Feel free to make as many design as you wish for that purpose.

About fast units for phantoms I will think about it mut I don't really think speed is what they are made for.
by Alexander82
Sun Jan 12, 2020 6:52 pm
Forum: Undead
Topic: The Phantom Update
Replies: 250
Views: 11072

Re: The Phantom Update

A lot of posts on the topic... Btw we have a few more pending knights that need scripting and undeads already rely a lot on cavalry. I don't feel right now that phantoms NEED cavalry as the whole undead race has a bunch of them and that also makes it a bit too allergic to pointed sticks. I don't rea...
by Alexander82
Sun Jan 12, 2020 6:45 pm
Forum: Human
Topic: Geomancer
Replies: 22
Views: 2001

Re: Geomancer

We had in project a druid type for the forest hut sub, should this belong to the same sub?

That kind of magic and the unit look would also fit well for the sandwalkers sub
by Alexander82
Sun Jan 12, 2020 6:43 pm
Forum: Undead
Topic: Decrepited castle
Replies: 5
Views: 181

Re: Decrepited castle

what about "Ancient Castle Ruins" r something similar for the name?
by Alexander82
Sun Jan 12, 2020 6:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 191
Views: 5989

Re: Buidlings' images redesign request

Btw @Savra Might I ask you to make race specific post for the redesigns? I'd like to start putting them in game.

Also I would like animated lava for orcish ones if you can do it.
by Alexander82
Sun Jan 12, 2020 6:40 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 191
Views: 5989

Re: Buidlings' images redesign request

I love your tunnels. Your a great artist!

My only concern is that you might not recognize team color on on vertical tiles as they would overlap one with the other so you might put team color on the tips of the peaks (a flag?)
by Alexander82
Sun Jan 12, 2020 6:38 pm
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 97
Views: 6394

Re: Skull cove- Undead docks - IMPLEMENTED

Which part? If you want I can remake it.
by Alexander82
Sun Jan 12, 2020 6:36 pm
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 669

Re: Orcs imba - ANSWERED

wip

they will be probably the most civilized sub of the orcish race. Unlocking them won't be the cheapest sub so that will avoid any balance issue.

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