Search found 6985 matches

by Alexander82
Tue Jan 28, 2020 2:31 am
Forum: Reporting Issues
Topic: Missing upgrade
Replies: 3
Views: 238

Re: Missing upgrade

In next it will be in (it was supposed to be a map editor unit until we update all crossbow users to act the same way)
by Alexander82
Tue Jan 28, 2020 2:29 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

It looks good
by Alexander82
Tue Jan 28, 2020 2:29 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Shallow water
Replies: 3
Views: 264

Re: Shallow water

We technically already have shallow watwrs but they just act as normal water.

I would leave them as they are, at least for now.
by Alexander82
Sun Jan 26, 2020 3:17 pm
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18146

Re: Scalefolk rework

I prefer to make attack techs more related to their natural weapons (claws,scales, fangs) just for flavour
by Alexander82
Sun Jan 26, 2020 3:15 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14552

Re: TownCenters have own Design based on Races

Savra wrote:
Sun Jan 26, 2020 4:08 am
Alexander82 wrote:
Sat Dec 07, 2019 6:49 pm
Savra wrote:
Wed Dec 04, 2019 5:35 am
?
I like human one

dwarven one is nice but I don't know if it fits them.

the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?
try flattening the top though
by Alexander82
Sun Jan 26, 2020 3:14 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14552

Re: TownCenters have own Design based on Races

Savra wrote:
Sat Jan 25, 2020 11:33 pm
Updated.
awesome
by Alexander82
Sat Jan 25, 2020 8:58 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

Yes, definitely, General Brave already put his hands on phantom techs so let's wait a bit and see how that will affect the game. At the same time I'm working to expand minotaurs so we can open their sub and remove them from base army and also making the new woodshaper (that will also be one of elven...
by Alexander82
Sat Jan 25, 2020 2:41 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

for now I wouldn't go for the executioner style

Anyway we had a different idea for crusher, for now I suggest you to stop working on phantoms as I am not really considering the overhaul of the sub before we add the resurrection feature.
by Alexander82
Fri Jan 24, 2020 6:06 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 48
Views: 5171

Re: Game definition jsons - Effect definition json

new effect special settings: IS_TERRAIN_SOURCE, // this effect is from a terrain affection (like in woods foot units can have +1 defense) WEARS_OFF_AFTER_MOVE, // the effect (if on unit as a enchantment) will wears off after unit moves WEARS_OFF_AFTER_ATTACK, // the effect (if on unit as a enchantm...
by Alexander82
Fri Jan 24, 2020 6:05 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 37
Views: 2686

Re: To-Do list priorities for AoF

updated
by Alexander82
Fri Jan 24, 2020 2:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

When I told you spellcasters I didn't mean phantom spellcasters

all phantoms will be fighters, I don't plan to give them spells and activated abilities but they will rely on their stats and the chance of multiple resurrection
by Alexander82
Fri Jan 24, 2020 2:19 am
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18146

Re: Scalefolk rework

definitely a specific unit and his transformations will be unlocked through techs
by Alexander82
Fri Jan 24, 2020 1:25 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: golems and elementals - ANSWERED
Replies: 2
Views: 263

Re: golems and elementals

yes,they will be in game as summons.

please also, in case of future suggestions, remember to follow the rules in this topic
by Alexander82
Fri Jan 24, 2020 1:19 am
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18146

Re: Scalefolk rework

the idea seems pretty interesting... since they are reptiles what about scalewalkers or exuviaewalkers?
by Alexander82
Wed Jan 22, 2020 8:54 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

Who told you we won't have an imperial paladin?

Anyway I don't like a aura unit for phantoms... Reasons are the usual.

We can attain similar effects with either techs or casters (which undeads should have a lot more)
by Alexander82
Mon Jan 20, 2020 3:29 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 48
Views: 5171

Re: Game definition jsons - Effect definition json

new kind of effects: public static final int SYSTEM_SPECIAL_EFFECT_RELOCATE = 118; // used to "teleport" the caster unit to the target location, target is read by the green environmental floating action. public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target ...
by Alexander82
Sat Jan 18, 2020 10:34 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24296

Re: Tavern/Adventurer Recruitment Hall

About flavor I would like tavern units to stand a bit out of their races. They might be renegades or adventurers that avoid being part of a army or units with a backstory that led them to become adventurers. More in general no regular soldiers that could look awkward in a army made by an enemy race.
by Alexander82
Thu Jan 16, 2020 1:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

At the moment I haven't discussed yet the changes needed for phantoms on the discord grouèp. I know that there are a few things to change but in general I don't want to make them much ability-intensive Btw, about the overseer I thought at first that it was a reskin for the crusher. What kind of unit...
by Alexander82
Tue Jan 14, 2020 12:31 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

here is the unit discussion but it is still "legless"so it is different than other phantom units.
by Alexander82
Tue Jan 14, 2020 12:26 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

Well... humans in chainmail still move by 3 tiles. Anyway maybe we might have more ghost-like units for that, like the hypnotic specter I had made some time ago.
by Alexander82
Mon Jan 13, 2020 3:46 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9883

Re: Buidlings' images redesign request

I think you should try making more frames in between. If you are too busy do you want me to try?
by Alexander82
Mon Jan 13, 2020 3:41 am
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 97
Views: 7152

Re: Skull cove- Undead docks - IMPLEMENTED

ok, i'll correct it in next version
by Alexander82
Mon Jan 13, 2020 3:40 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

I've always stated I never say no to map editor content. Feel free to make as many design as you wish for that purpose.

About fast units for phantoms I will think about it mut I don't really think speed is what they are made for.
by Alexander82
Sun Jan 12, 2020 6:52 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17475

Re: The Phantom Update

A lot of posts on the topic... Btw we have a few more pending knights that need scripting and undeads already rely a lot on cavalry. I don't feel right now that phantoms NEED cavalry as the whole undead race has a bunch of them and that also makes it a bit too allergic to pointed sticks. I don't rea...

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