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by Alexander82
Tue Feb 04, 2020 4:45 am
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 2043

Re: "Some Bugs"

EldenLigna about your bugscan you be more detailed? I don't understand the fireball bug about blood fountain: do you mean that the gargoyle is dropped even if the fountain is under construction? about the transport: the unit is a ship and has waterwalking alone. About the map you are talking about,...
by Alexander82
Tue Feb 04, 2020 4:41 am
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 2043

Re: "Some Bugs"

Endru1241 wrote:
Mon Feb 03, 2020 5:05 pm
Moved.
It's clearly about AoF.
thanks @Endru1241
by Alexander82
Tue Feb 04, 2020 4:39 am
Forum: Undead
Topic: Grim Reaper - ANSWERED
Replies: 6
Views: 264

Re: Grim Reaper - ANSWERED

Don't worry about that ;)
by Alexander82
Tue Feb 04, 2020 4:38 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17375

Re: The Phantom Update

It is already in dev version
by Alexander82
Tue Feb 04, 2020 4:34 am
Forum: Undead
Topic: Grim Reaper - ANSWERED
Replies: 6
Views: 264

Re: Grim Reaper

Please, before opening new topics make sure there aren't other topic opened on the same subject or similar units in game. Thank you
by Alexander82
Tue Feb 04, 2020 4:33 am
Forum: Undead
Topic: Werewolf - ANSWERED
Replies: 2
Views: 192

Re: Werewolf

there is a werewolf unit that is already pending. It will be part of human nature/feral related sub
by Alexander82
Tue Feb 04, 2020 4:31 am
Forum: Undead
Topic: Haunted manor
Replies: 14
Views: 457

Re: Haunted manor

I think it is better already
by Alexander82
Sun Feb 02, 2020 10:35 pm
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18026

Re: Scalefolk rework

I have something in mind already :D
by Alexander82
Sun Feb 02, 2020 10:34 pm
Forum: Undead
Topic: Haunted manor
Replies: 14
Views: 457

Re: Haunted manor

try making the face like it is part of the cover itself (or IS the cover itself)
by Alexander82
Sun Feb 02, 2020 4:43 pm
Forum: Undead
Topic: Haunted manor
Replies: 14
Views: 457

Re: Haunted manor

I don't know what the cults symbol is but here's them both. @DoomsdayDragonfire You could use the black book and just stick their insignia on it. The first is the book of nosfertu, second is the cults book. I like it, about the dark book what about some sort of suffering face on it? like the evil d...
by Alexander82
Sun Feb 02, 2020 4:41 pm
Forum: Undead
Topic: Haunted manor
Replies: 14
Views: 457

Re: Haunted manor

there is a gargoyle already but we might considering to expand that concept
by Alexander82
Sun Feb 02, 2020 4:40 pm
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18026

Re: Scalefolk rework

for hobgoblins I was considering to change the skrill rider to a serpentine dragon-like creature
by Alexander82
Sun Feb 02, 2020 3:34 am
Forum: Undead
Topic: Haunted manor
Replies: 14
Views: 457

Re: Haunted manor

btw can you make a black book (like some sort of necronomicon) for the veil and another for vampires? (maybe a blood red one with a bat logo)
by Alexander82
Sun Feb 02, 2020 3:33 am
Forum: Undead
Topic: Haunted manor
Replies: 14
Views: 457

Re: Haunted manor

@StormSaint373 had made one already (it looks like a portal)

I think we might use your as a basic factory for the vampire sub though
by Alexander82
Sat Feb 01, 2020 2:19 am
Forum: Undead
Topic: Floating Skull:a summon for the Necromancer unit
Replies: 21
Views: 576

Re: Floating Skull:a summon for the Necromancer unit

makazuwr32 wrote:
Fri Jan 31, 2020 8:50 am
Right. Necromancers must also get magic missle.
As long as we consider them as arcane casters I agree. I will add this in next version.
by Alexander82
Sat Feb 01, 2020 2:18 am
Forum: Undead
Topic: Floating Skull:a summon for the Necromancer unit
Replies: 21
Views: 576

Re: Floating Skull:a summon for the Lich unit

Yes necromancers need much more uses, they currently are only good for reanimating and summoning flesh golems as well as keeping units with vanishing around a while longer, they lack any offensive spells. This could be a free summon for them were the skulls could have the ability "sacrifice killer"...
by Alexander82
Sat Feb 01, 2020 2:15 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17375

Re: The Phantom Update

Nice work. I like them
by Alexander82
Fri Jan 31, 2020 3:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17375

Re: The Phantom Update

what about a summoning circle with a demon head?
by Alexander82
Fri Jan 31, 2020 3:18 am
Forum: Undead
Topic: Floating Skull:a summon for the Necromancer unit
Replies: 21
Views: 576

Re: Floating Skull:a summon for the Lich unit

why not for necromancers? They are cheaper and could make a better use of these.
by Alexander82
Fri Jan 31, 2020 12:53 am
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 37
Views: 2676

Re: To-Do list priorities for AoF

I think that such a system would greatly change the game. It is fine for me but I suppose that Stratego (dev) will have the last word on something that i fear could be too time consuming. I generally favour more updates than one single big change (if not extremely needed) so I'd prefer to go on with...
by Alexander82
Thu Jan 30, 2020 3:29 pm
Forum: Undead
Topic: Floating Skull:a summon for the Necromancer unit
Replies: 21
Views: 576

Re: Floating Skull:a summon for the Lich unit

We already have another siege work in progress

The giant ghost one can be something different but I wouldn't make a siege unit out of it
by Alexander82
Thu Jan 30, 2020 2:31 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 37
Views: 2676

Re: To-Do list priorities for AoF

That is basically a variant of a mana stat that havr been proposed some time ago. I think that having already cooldown we m8ght nit need that. Otherwise we might differentiate actual spellcasters (that will use mana/souls to cast their abilities) from fighters (that can use their abilities once in a...
by Alexander82
Thu Jan 30, 2020 2:28 pm
Forum: Undead
Topic: Floating Skull:a summon for the Necromancer unit
Replies: 21
Views: 576

Re: Floating Skull:a summon for the necromancer and lich

I would not make a summon for both as we should differentiate them

Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
by Alexander82
Wed Jan 29, 2020 8:54 pm
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18026

Re: Scalefolk rework

Savra About scalefolks we have yet to decidea lot about the race structure and techs so feel free to add more designs for units that we can choose from (they will come a lot handy). About stats and techs I think we will probably discuss everything after finishing at least base dwarves (It shouldn't...
by Alexander82
Wed Jan 29, 2020 8:52 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17375

Re: The Phantom Update

It is fine for map editor xD
by Alexander82
Wed Jan 29, 2020 2:07 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17375

Re: The Phantom Update

They should stick on the animated armor theme.

I think we might use an animated statue along with gargoyle though :D
by Alexander82
Wed Jan 29, 2020 2:05 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24054

Re: Tavern/Adventurer Recruitment Hall

I think that could work well for gdr maps if someone is willing to do them.
by Alexander82
Tue Jan 28, 2020 2:32 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 87
Views: 14531

Re: TownCenters have own Design based on Races

Savra wrote:
Sun Jan 26, 2020 9:42 pm
Updated.
Perfect

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