Search found 6982 matches

by Alexander82
Mon Feb 10, 2020 2:59 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

It is in game already... it is goblin spiker counterpart. low cost and stats and no kind of bonus.
by Alexander82
Mon Feb 10, 2020 12:58 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

we already have a 1 turn militia for humans
by Alexander82
Mon Feb 10, 2020 12:13 pm
Forum: DEVELOPER version changes
Topic: version 1.114
Replies: 8
Views: 477

Re: version 1.114

Great!
by Alexander82
Mon Feb 10, 2020 12:12 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 1213

Re: Peasants in this game/Peons

Do you mean labourers?
by Alexander82
Mon Feb 10, 2020 12:12 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24010

Re: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED

Guilds?

I would prefer, at least for now, to have only a version of the building.
by Alexander82
Mon Feb 10, 2020 12:10 pm
Forum: Undead
Topic: Undead Unit
Replies: 10
Views: 521

Re: Undead Unit

Just make practice. Almost every forumer here started by having no clue about how to make images ;)
by Alexander82
Mon Feb 10, 2020 12:08 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24010

Re: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED

Early game might help players to get that variety in their army that is later filled by subs

I wouldn't say that you can't win without it but it would be surely an advantage (especially cause these units won't be tiered and will already be strong as maxed units and it will provide extra production)
by Alexander82
Sun Feb 09, 2020 5:30 pm
Forum: Human
Topic: Hero (Novel Type) - ANSWERED
Replies: 2
Views: 254

Re: Hero (Novel Type)

The ability you are talking about is already planned and will be soon in game for imperial units Conversion, in any kind of form, isn't going to be put in game. anyway I do not support the idea of special hero units with that novel flavour. Anyway you can do what you prefer on custom maps, so feel f...
by Alexander82
Sun Feb 09, 2020 2:18 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24010

Re: Tavern/Adventurer Guild Hall

That was meant for that kind of structure
by Alexander82
Sat Feb 08, 2020 5:33 pm
Forum: Undead
Topic: Undead Unit
Replies: 10
Views: 521

Re: Undead Unit

I suppose it is a flying unit, also the image definitely need some work
by Alexander82
Sat Feb 08, 2020 5:31 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9621

Re: Buidlings' images redesign request

If you don't mind and can find some ready tileset feel free to post it here so we might consider adding it.

We might also start planning some heroes with a veteraning ability made specifically for them
by Alexander82
Fri Feb 07, 2020 4:07 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9621

Re: Buidlings' images redesign request

Anyway I have discussed with other forumers on discord that I'd like some front facing big buildings or interior tiles

I'd like to give the chance to map makers to make rpg styled maps that have a more sided vision.

I guess we might trying adding pieces of graphics from systems like rpg maker.
by Alexander82
Fri Feb 07, 2020 9:23 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9621

Re: Buidlings' images redesign request

sorry I don't understand too well... Do you just want a big house that looks less like a miniature near the units?
by Alexander82
Wed Feb 05, 2020 7:39 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Dwarf sound samples
Replies: 14
Views: 1908

Re: Dwarf sound samples

btw they are done
by Alexander82
Wed Feb 05, 2020 2:44 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Dwarf sound samples
Replies: 14
Views: 1908

Re: Dwarf sound samples

Remember me that later on discord... I'll make a try.
by Alexander82
Wed Feb 05, 2020 2:43 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9621

Re: Buidlings' images redesign request

Definitely. I think that the effort is rewarded by the game looking more alive
by Alexander82
Wed Feb 05, 2020 5:49 am
Forum: Others
Topic: Only Heroes
Replies: 54
Views: 3952

Re: Only Heroes

much better
by Alexander82
Wed Feb 05, 2020 5:49 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9621

Re: Buidlings' images redesign request

why not, they might be a nice addition
by Alexander82
Tue Feb 04, 2020 10:06 pm
Forum: Others
Topic: Map editor idea
Replies: 8
Views: 263

Re: Map editor idea

This exact same idea was already suggested and i think exists in voteable list, stratego said something about continuing units of old map to new map and using trigger to unlock different map i think But wat if the player already finishes the storyline of one path, how would he start 2b later? my id...
by Alexander82
Tue Feb 04, 2020 2:36 pm
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 1959

Re: "Some Bugs"

makazuwr32 wrote:
Tue Feb 04, 2020 2:01 pm
Well 1 and 3 is not high priority thing for us. We do not edit maps and map bugs.

So unless someone else apart from stratego, me and alex will edit them they won't be fixed.
@makazuwr32 would you mind editing those maps? I know you are good at this.
by Alexander82
Tue Feb 04, 2020 2:33 pm
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 1959

Re: "Some Bugs"

Moved. It's clearly about AoF. What about great transport after november u decide it could not cross the ground, and make the Campaign L.O.T.R chapter Uruk Hai immposible, thank for fast respon. i think there was abug earlier that was fixed about a 6 months ago, if this map relied on that than shou...
by Alexander82
Tue Feb 04, 2020 2:31 pm
Forum: Others
Topic: Map editor idea
Replies: 8
Views: 263

Re: Map editor idea

I think that could be easyer to do right @Stratego (dev)

that should also make maps easyer to do as they wouldn't require all that triggers
by Alexander82
Tue Feb 04, 2020 2:30 pm
Forum: Others
Topic: Map editor idea
Replies: 8
Views: 263

Re: Map editor idea

I would like that but what about a simpler option? I think we might make a map unlock 2 maps where every map represents a decision (like a gamebook) so every map you play unlock simply the options available for that specific storyline. e.g. you are the general of a human kingdom at war with orcs, el...
by Alexander82
Tue Feb 04, 2020 5:00 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17059

Re: The Phantom Update

you're welcome ;)
by Alexander82
Tue Feb 04, 2020 4:45 am
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 1959

Re: "Some Bugs"

EldenLigna about your bugscan you be more detailed? I don't understand the fireball bug about blood fountain: do you mean that the gargoyle is dropped even if the fountain is under construction? about the transport: the unit is a ship and has waterwalking alone. About the map you are talking about,...
by Alexander82
Tue Feb 04, 2020 4:41 am
Forum: Reporting Issues
Topic: "Some Bugs"
Replies: 42
Views: 1959

Re: "Some Bugs"

Endru1241 wrote:
Mon Feb 03, 2020 5:05 pm
Moved.
It's clearly about AoF.
thanks @Endru1241
by Alexander82
Tue Feb 04, 2020 4:39 am
Forum: Undead
Topic: Grim Reaper - ANSWERED
Replies: 6
Views: 253

Re: Grim Reaper - ANSWERED

Don't worry about that ;)

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