Search found 287 matches

by SirLuciano
Sat May 08, 2021 7:26 am
Forum: Unit - melee infantry
Topic: Chinese Soldiers
Replies: 0
Views: 679

Chinese Soldiers

How about a new set of units? This one is focused on Chinese soldiers back in the day


Though a question is needed to be answered on wether whih one should be chosen as a design for the units in game

Han Dynasty or Three Kingdoms(or any other suggestions on Chinese soldiers in the time periods)?
by SirLuciano
Fri May 07, 2021 1:28 pm
Forum: OFF Topics
Topic: Hey Guys its me SirLuciano
Replies: 4
Views: 1388

Re: Hey Guys its me SirLuciano

Thanks :D
by SirLuciano
Fri May 07, 2021 7:50 am
Forum: OFF Topics
Topic: Hey Guys its me SirLuciano
Replies: 4
Views: 1388

Re: Hey Guys its me SirLuciano

Thanks :D hope ya have a good day
by SirLuciano
Fri May 07, 2021 7:38 am
Forum: OFF Topics
Topic: Hey Guys its me SirLuciano
Replies: 4
Views: 1388

Hey Guys its me SirLuciano

Been gone for a while and I hope at least some people remember me lol probably not but I'm just gonna say I'm back...at least playing some AO games and also...I have a brand new phone! Welp I hope all of ye have a good day
by SirLuciano
Fri May 29, 2020 12:10 pm
Forum: Archived - Elven Units, Buildings
Topic: Moon Wolves:Summon for what unit? — ARCHIVED
Replies: 16
Views: 2958

Re: Moon Wolves:Summon for what unit?

What unit should summon these tho?
by SirLuciano
Fri May 29, 2020 12:08 pm
Forum: Archived - Elven Units, Buildings
Topic: Moon Wolves:Summon for what unit? — ARCHIVED
Replies: 16
Views: 2958

Re: Moon Wolves:protector of the nocturnal forest

Then....summon?
¯\_(ツ)_/¯

I'll change it to Griffin if you guys want
by SirLuciano
Fri May 29, 2020 6:18 am
Forum: Archived - Elven Units, Buildings
Topic: Moon Wolves:Summon for what unit? — ARCHIVED
Replies: 16
Views: 2958

Re: Moon Wolves:protector of the nocturnal forest

Ok let's say remove their magic....what would be the thing that separates them from their normal kin? the appearance and stats
by SirLuciano
Thu May 28, 2020 9:04 am
Forum: Archived - Elven Units, Buildings
Topic: Moon Wolves:Summon for what unit? — ARCHIVED
Replies: 16
Views: 2958

Re: Moon Wolves:protector of the nocturnal forest

Hmm I think Elephant and Griffin can make fine choices


Although Idk what spells they could use



I may change this topic's name
by SirLuciano
Wed May 27, 2020 5:20 pm
Forum: Archived - Elven Units, Buildings
Topic: Moon Wolves:Summon for what unit? — ARCHIVED
Replies: 16
Views: 2958

Re: Moon Wolves:protector of the nocturnal forest

What spell do you think Moon Wolves should have then?


Or are you ok of them being a slightly better wolf?
by SirLuciano
Wed May 27, 2020 11:24 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 10
Views: 2033

Re: Factions:for labelling purposes

That's glad to hear :)
by SirLuciano
Wed May 27, 2020 9:50 am
Forum: Archived - Elven Units, Buildings
Topic: Moon Wolves:Summon for what unit? — ARCHIVED
Replies: 16
Views: 2958

Re: Moon Wolves:protector of the nocturnal forest

If possible they could be like pets for the moon elves subrace and their buff is Magical Defense or a spell that can light a small undiscovered area for early game and its gonna be like a small area 10 tiles near them (if its too much maybe 5) but its not gonna be strong....just slightly stronger th...
by SirLuciano
Wed May 27, 2020 9:43 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 10
Views: 2033

Re: Factions:for labelling purposes

@Stratego
do every nation have enough units to be called a nation?
by SirLuciano
Wed May 27, 2020 2:52 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 10
Views: 2033

Re: Factions:for labelling purposes

I want to separate units race wise. Dangerous words in current times. But seriously, we should ask stratego if it's still in the making list and what are eventual problems. @Stratego (dev) ? We won't be racist We'd be factionist :P Nah on a serious note I meant something like Asians/Romans/Crusader...
by SirLuciano
Wed May 27, 2020 2:47 am
Forum: Archived - Undead Units, Buildings
Topic: Monster skeletons — IMPLEMENTED
Replies: 87
Views: 11496

Re: Monster skeletons

0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit PS:ok change the lauging part into debuff enemies Because you'd get scared too if a giant laughing skull laughs maniacly near you Zombies ≠ Mummies Read again, no giant w...
by SirLuciano
Tue May 26, 2020 12:40 pm
Forum: Archived - Elven Units, Buildings
Topic: Moon Wolves:Summon for what unit? — ARCHIVED
Replies: 16
Views: 2958

Moon Wolves:Summon for what unit? — ARCHIVED

Stats
Hp:12
Dmg:6
Armor:2
Perce armor:4
Speed:6
Sight:7
Spell resistance:100%

Spells: Shield: buffs 1 ally's armor

Ps:you guys decide the armor buff


Pps:this is a cheap armor buffer for early game
by SirLuciano
Tue May 26, 2020 12:27 pm
Forum: Archived - Undead Units, Buildings
Topic: Monster skeletons — IMPLEMENTED
Replies: 87
Views: 11496

Re: Monster skeletons

0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit


PS:ok change the lauging part into debuff enemies
Because you'd get scared too if a giant laughing skull laughs maniacly near you
by SirLuciano
Tue May 26, 2020 12:12 pm
Forum: Undead
Topic: Undead: Demon eye
Replies: 5
Views: 1294

Re: Undead: Demon eye

Looks good ;)
by SirLuciano
Mon May 25, 2020 5:04 pm
Forum: Archived - Undead Units, Buildings
Topic: Monster skeletons — IMPLEMENTED
Replies: 87
Views: 11496

Re: Monster skeletons

C'mon guys no one gets me? XD

I meant a GIANT NORMAL LOOKING SKULL that laughs as a way to buff his allies

Not some Joker esque undead :lol: :lol: :lol:
by SirLuciano
Mon May 25, 2020 1:27 pm
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 10
Views: 2033

Re: Factions:for labelling purposes

Is it posssible to have a more organized category? Or are these complications stopping it? Because I want to separate units culture/race wise.
by SirLuciano
Mon May 25, 2020 11:29 am
Forum: Archived - Undead Units, Buildings
Topic: Monster skeletons — IMPLEMENTED
Replies: 87
Views: 11496

Re: Monster skeletons

On a serious note what I meant is a Giant Skull (normal skull) that laughs
by SirLuciano
Mon May 25, 2020 10:17 am
Forum: Archived - Undead Units, Buildings
Topic: Monster skeletons — IMPLEMENTED
Replies: 87
Views: 11496

Re: Monster skeletons

DoomsdayDragon you should also add a giant non floating skull called Laugh/Giggles which also buffs fellow undead around him...but he moves slow

His buff spell should be called

Maniacal Laugh
by SirLuciano
Mon May 25, 2020 10:07 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 10
Views: 2033

Factions:for labelling purposes

So every soldier doesn't have a label atm We need some labels called "Factions" Forthe basic units we could call them Basic Asian units Asian Roman units Romans Greek units Greek The crusaders the...Crusaders Something like those Labels...but its called Factions but its just a label and yo...
by SirLuciano
Mon May 25, 2020 10:00 am
Forum: Undead
Topic: Undead: Corruptor
Replies: 10
Views: 1602

Re: Undead: Corruptor

I know this has been changed into Acid Spitter but I have am image in mind for the Chorruptor

I got this image from the game I played while I was out

I can't send image apparently its too big but here's the description:

A floating eye with a bit of tentacles and some dark red aura
by SirLuciano
Mon May 25, 2020 9:55 am
Forum: Undead
Topic: Undead: Corruptor
Replies: 10
Views: 1602

Re: Undead: Corruptor

I have an image in mind that fits this unit
by SirLuciano
Tue Apr 14, 2020 7:11 am
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66455

Re: Scalefolk rework

Would that affect the full release of the revamp? :o
by SirLuciano
Tue Apr 14, 2020 7:08 am
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 13
Views: 3947

Re: Happy birthday makazuwr32

Happy bday m8!!!
by SirLuciano
Sun Apr 12, 2020 1:49 pm
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66455

Re: Scalefolk rework

Savra wrote: Sat Apr 11, 2020 2:48 am
SirLuciano wrote: Sat Apr 11, 2020 1:28 am Is there already a tech that makes their scales hard and tough for increased defence?
Yes, except it doesn't work.
Wait how exactly "doesn't work"? Like no code yet or what? :|
by SirLuciano
Sat Apr 11, 2020 1:42 am
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 196
Views: 20060

Re: Skinset for Basic Units

here's my character with the team color....I want this to be at least a skin for the Death Knight or Necromancer in AoF despite not riding a horse

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