Search found 280 matches

by SirLuciano
Wed May 27, 2020 5:20 pm
Forum: Elf
Topic: Moon Wolves:protector of the nocturnal forest
Replies: 7
Views: 134

Re: Moon Wolves:protector of the nocturnal forest

What spell do you think Moon Wolves should have then?


Or are you ok of them being a slightly better wolf?
by SirLuciano
Wed May 27, 2020 11:24 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 9
Views: 48

Re: Factions:for labelling purposes

That's glad to hear :)
by SirLuciano
Wed May 27, 2020 9:50 am
Forum: Elf
Topic: Moon Wolves:protector of the nocturnal forest
Replies: 7
Views: 134

Re: Moon Wolves:protector of the nocturnal forest

If possible they could be like pets for the moon elves subrace and their buff is Magical Defense or a spell that can light a small undiscovered area for early game and its gonna be like a small area 10 tiles near them (if its too much maybe 5) but its not gonna be strong....just slightly stronger th...
by SirLuciano
Wed May 27, 2020 9:43 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 9
Views: 48

Re: Factions:for labelling purposes

@Stratego
do every nation have enough units to be called a nation?
by SirLuciano
Wed May 27, 2020 2:52 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 9
Views: 48

Re: Factions:for labelling purposes

I want to separate units race wise. Dangerous words in current times. But seriously, we should ask stratego if it's still in the making list and what are eventual problems. @Stratego (dev) ? We won't be racist We'd be factionist :P Nah on a serious note I meant something like Asians/Romans/Crusader...
by SirLuciano
Wed May 27, 2020 2:47 am
Forum: Undead
Topic: Monster skeletons
Replies: 36
Views: 2142

Re: Monster skeletons

0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit PS:ok change the lauging part into debuff enemies Because you'd get scared too if a giant laughing skull laughs maniacly near you Zombies ≠ Mummies Read again, no giant w...
by SirLuciano
Tue May 26, 2020 12:40 pm
Forum: Elf
Topic: Moon Wolves:protector of the nocturnal forest
Replies: 7
Views: 134

Re: Moon Wolves:protector of the nocturnal forest

I'll make image soon
by SirLuciano
Tue May 26, 2020 12:40 pm
Forum: Elf
Topic: Moon Wolves:protector of the nocturnal forest
Replies: 7
Views: 134

Moon Wolves:protector of the nocturnal forest

Stats
Hp:12
Dmg:6
Armor:2
Perce armor:4
Speed:6
Sight:7
Spell resistance:100%

Spells: Shield: buffs 1 ally's armor

Ps:you guys decide the armor buff


Pps:this is a cheap armor buffer for early game
by SirLuciano
Tue May 26, 2020 12:27 pm
Forum: Undead
Topic: Monster skeletons
Replies: 36
Views: 2142

Re: Monster skeletons

0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit


PS:ok change the lauging part into debuff enemies
Because you'd get scared too if a giant laughing skull laughs maniacly near you
by SirLuciano
Tue May 26, 2020 12:12 pm
Forum: Undead
Topic: Undead: Demon eye
Replies: 5
Views: 64

Re: Undead: Demon eye

Looks good ;)
by SirLuciano
Mon May 25, 2020 5:04 pm
Forum: Undead
Topic: Monster skeletons
Replies: 36
Views: 2142

Re: Monster skeletons

C'mon guys no one gets me? XD

I meant a GIANT NORMAL LOOKING SKULL that laughs as a way to buff his allies

Not some Joker esque undead :lol: :lol: :lol:
by SirLuciano
Mon May 25, 2020 1:27 pm
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 9
Views: 48

Re: Factions:for labelling purposes

Is it posssible to have a more organized category? Or are these complications stopping it? Because I want to separate units culture/race wise.
by SirLuciano
Mon May 25, 2020 11:29 am
Forum: Undead
Topic: Monster skeletons
Replies: 36
Views: 2142

Re: Monster skeletons

On a serious note what I meant is a Giant Skull (normal skull) that laughs
by SirLuciano
Mon May 25, 2020 11:28 am
Forum: Undead
Topic: Monster skeletons
Replies: 36
Views: 2142

Re: Monster skeletons

:lol: :lol: :lol: :P :P
by SirLuciano
Mon May 25, 2020 10:17 am
Forum: Undead
Topic: Monster skeletons
Replies: 36
Views: 2142

Re: Monster skeletons

DoomsdayDragon you should also add a giant non floating skull called Laugh/Giggles which also buffs fellow undead around him...but he moves slow

His buff spell should be called

Maniacal Laugh
by SirLuciano
Mon May 25, 2020 10:07 am
Forum: Gameplay & UI
Topic: Factions:for labelling purposes
Replies: 9
Views: 48

Factions:for labelling purposes

So every soldier doesn't have a label atm We need some labels called "Factions" Forthe basic units we could call them Basic Asian units Asian Roman units Romans Greek units Greek The crusaders the...Crusaders Something like those Labels...but its called Factions but its just a label and you can stil...
by SirLuciano
Mon May 25, 2020 10:00 am
Forum: Undead
Topic: Undead: Corruptor
Replies: 10
Views: 142

Re: Undead: Corruptor

I know this has been changed into Acid Spitter but I have am image in mind for the Chorruptor

I got this image from the game I played while I was out

I can't send image apparently its too big but here's the description:

A floating eye with a bit of tentacles and some dark red aura
by SirLuciano
Mon May 25, 2020 9:55 am
Forum: Undead
Topic: Undead: Corruptor
Replies: 10
Views: 142

Re: Undead: Corruptor

I have an image in mind that fits this unit
by SirLuciano
Tue Apr 14, 2020 7:11 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23060

Re: Scalefolk rework

Would that affect the full release of the revamp? :o
by SirLuciano
Tue Apr 14, 2020 7:08 am
Forum: OFF Topics
Topic: Happy birthday makazuwr32
Replies: 13
Views: 1751

Re: Happy birthday makazuwr32

Happy bday m8!!!
by SirLuciano
Sun Apr 12, 2020 1:49 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23060

Re: Scalefolk rework

Savra wrote:
Sat Apr 11, 2020 2:48 am
SirLuciano wrote:
Sat Apr 11, 2020 1:28 am
Is there already a tech that makes their scales hard and tough for increased defence?
Yes, except it doesn't work.
Wait how exactly "doesn't work"? Like no code yet or what? :|
by SirLuciano
Sat Apr 11, 2020 1:42 am
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 70
Views: 853

Re: Skinset for Basic Units

here's my character with the team color....I want this to be at least a skin for the Death Knight or Necromancer in AoF despite not riding a horse
by SirLuciano
Sat Apr 11, 2020 1:33 am
Forum: Graphics
Topic: AOS Skinset for Basic Units
Replies: 70
Views: 853

Re: Skinset for Basic Units

Ya'll suggesting skins for your units now?

Can I have my avatar for the death knight in AoF?

Hold on let me add the team color
by SirLuciano
Sat Apr 11, 2020 1:28 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23060

Re: Scalefolk rework

Is there already a tech that makes their scales hard and tough for increased defence?
by SirLuciano
Fri Apr 03, 2020 9:44 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23060

Re: Scalefolk rework

Any chance this race rework need assassin units? Maybe some glass cannon(strong attack but weak defense in case you don't know)units?
by SirLuciano
Fri Apr 03, 2020 9:42 am
Forum: OFF Topics
Topic: Be Careful guys
Replies: 11
Views: 374

Re: Be Careful guys

Well Zoomers are on the clear and to be honest my town had a worse outbreak like the disease that hit us physically affects the brain
by SirLuciano
Mon Mar 30, 2020 3:31 am
Forum: OFF Topics
Topic: Be Careful guys
Replies: 11
Views: 374

Be Careful guys

I may be panicking but I just checked the virus had 685k victims last night then I checked just now it already at 722k it seems to be spreading really fast


2020 might be the worst year in all of 21st century

Careful guys!
by SirLuciano
Sat Mar 28, 2020 2:19 pm
Forum: Human Technologies
Topic: Warfell Crystal Tech.
Replies: 15
Views: 1624

Re: Warfell Crystal Tech.

Ah ok
by SirLuciano
Sat Mar 28, 2020 2:38 am
Forum: Human Technologies
Topic: Warfell Crystal Tech.
Replies: 15
Views: 1624

Re: Warfell Crystal Tech.

White crystal gives passive regen. It is not possible to make unit "revived" to its former glory after death. Or do you mean undying for the unit who used it (aka second chance)? that could work like 2nd life but what color would it be? is it still possible for the 25% chance of being a "Revenant"?...
by SirLuciano
Fri Mar 27, 2020 1:19 am
Forum: Human Technologies
Topic: Warfell Crystal Tech.
Replies: 15
Views: 1624

Re: Warfell Crystal Tech.

White Crystal:revival
75% chance of returning the corpse to its former glory
25% chance of failure and turning the corpse into a neutral undead soldier...OR a new unit called "Revenant"?

Just my idea

If this is approved I'll make a new topic about the revenant

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