Search found 46 matches
- Fri Oct 04, 2019 11:24 pm
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
Btw. I slightly changed the images and put it in pack. Soldier was shortened again - sorry @Belosteel - he just looked a too big among others. Also added a litlle more visible team coloring. Spanish rodelero was put without changes I really don't mind if someone edit's my Sprite's if it's for the b...
- Fri Oct 04, 2019 7:01 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Re: Road's
Hmm yes i see, so if the road will be like a bridge with a plus 1 speed buff then you can cheat and build a road once every 4-5 tiles so you won't have to make a continuous road. Yeah that won't do, you probably need to code some line's to give the speed buff only if you stay on the path i don't kno...
- Fri Oct 04, 2019 6:59 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Re: Road's
I don't know about the abilities of people here because im quite new, so that's why i asked u about if its possible to code that because you're the developer after all and the topic says that enderu is the design leader that's quite different. But no problems if endru knows about coding from now on ...
- Fri Oct 04, 2019 4:25 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Re: Road's
There is a problem - either roads will be buildable, but kinda tricky (boosts only units standing on them no matter whre they go later - kinda like ground bridge with bonus speed) or percentage bonus movement on road terrain tiles. Engine doesn't allow for terrain tiles change, so the latter one al...
- Fri Oct 04, 2019 3:12 pm
- Forum: Techs
- Topic: New effect demoralize IMPLEMENTED
- Replies: 13
- Views: 2352
Re: New effect demoralize
In a history stand of view soldier's that are scary looking like the Vikings will fit it perfectly. Or organised nation's like the roman army but imo they are pretty good already. It we go with the Viking race or soldier's that were described as fearful looking in history, maybe rename demoralise to...
- Fri Oct 04, 2019 2:42 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Re: Road's
If it was all units - it's not that hard. Let all units enemy and ally have the ability to use it, after all it works like that in real life too. Also it would spice up battles if your attack failed and you're being pushed back on the very own road you build. It could spark some new interesting ide...
- Fri Oct 04, 2019 2:10 pm
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Re: Road's
If it was all units - it's not that hard. Let all units enemy and ally have the ability to use it, after all it works like that in real life too. Also it would spice up battles if your attack failed and you're being pushed back on the very own road you build. It could spark some new interesting ide...
- Fri Oct 04, 2019 9:33 am
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Re: Road's
If this gets implemented i do understand that some maps with roads on it need to be re-edited but i can help with building new maps and re-edit the maps that are now in play.
- Fri Oct 04, 2019 9:14 am
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Re: Road's
So lets implement this in age of strategy too?
It would be nice to make it constructable so you can plan and make a path to reinforce a location point.
It would be nice to make it constructable so you can plan and make a path to reinforce a location point.
- Fri Oct 04, 2019 7:44 am
- Forum: Structures
- Topic: Road's
- Replies: 32
- Views: 3661
Road's
What if we made road's that give +1 speed if a unit is standing on it? I think it will make the game more interesting better looking and more tactical instead of just transporting your builder unit's as fast as possible to the front line to make structures. Also big maps will be played more and if y...
- Thu Oct 03, 2019 9:04 pm
- Forum: Gameplay & UI
- Topic: unit customization - player draws ANSWERED
- Replies: 4
- Views: 1888
Re: unit customization - player draws ANSWERED
Yeah I'm pretty sure it will become age of 8bit genitals.
- Mon Sep 30, 2019 6:37 pm
- Forum: Unit - melee infantry
- Topic: dismounted knights IMPLEMENTED
- Replies: 140
- Views: 21031
Re: dismounted knights ACCEPTED
StormSaint373 wrote: ↑Mon Sep 30, 2019 6:06 pm This better? @Endru1241 ?
[/q@Endru1241
The Knights look good just one thing is wrong in my opinion it looks like he has huge balls and wearing a speedo.
Maybe darken the balls area a bit so it looks more like it's behind his legs?
- Mon Sep 30, 2019 2:16 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21087
Re: Nations
sorry i had to remove attachment image again - but i saw it and this way it is not good as the horse "rest" position will overlap other units on right, i thought only the "animation" will overflow on border, not the rest image. my suggestion is: - side view is not so natural in ...
- Mon Sep 30, 2019 11:57 am
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21087
Re: Nations
except if it has an animation to sometime make this pose and later standing normally :) Hmm but it's still possible to make a unit hight 64 and width 40 right? Like for instance i make this horse i drew stagger and then standing normal but i need more width then 32 somewhere maybe 40 to look like a...
- Mon Sep 30, 2019 11:44 am
- Forum: Structures
- Topic: Roman guard tower
- Replies: 17
- Views: 4641
Re: Roman guard tower
Maybe give legionnaire the aura to make roman laborours have build/mend power?
Sound like a good idea if u have a spare legionnaire left, just put him near towers/military constructions that are being build and wait for your roman units to be ready to join the legionnaire.
Sound like a good idea if u have a spare legionnaire left, just put him near towers/military constructions that are being build and wait for your roman units to be ready to join the legionnaire.
- Mon Sep 30, 2019 10:16 am
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
@Gral.SturnnGral.Sturnn wrote: ↑Mon Sep 30, 2019 12:22 am heres the saint john soldier with an oval shaped shield
Made the helmet like u wanted is this better?
Also reshading on the soldier
- Mon Sep 30, 2019 7:53 am
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21087
Re: Nations
@Puss_in_Boots
Well this horse is special like the horse in the link I'll post
https://m.youtube.com/watch?v=xfTGXawZe6M
Perfectly normal lmao
Well this horse is special like the horse in the link I'll post
https://m.youtube.com/watch?v=xfTGXawZe6M
Perfectly normal lmao
- Mon Sep 30, 2019 5:37 am
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
Looks good lets use your version i dont mind
- Sun Sep 29, 2019 10:07 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21087
Re: Nations
except if it has an animation to sometime make this pose and later standing normally :) Hmm but it's still possible to make a unit hight 64 and width 40 right? Like for instance i make this horse i drew stagger and then standing normal but i need more width then 32 somewhere maybe 40 to look like a...
- Sun Sep 29, 2019 9:46 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21087
Re: Nations
except if it has an animation to sometime make this pose and later standing normally :) Yeah if we had sprites that used 64x64 then it could work now I'm sure that it would become ugly or unrecognisable. Btw are there any topics about changing the size limit for characters to make the game more det...
- Sun Sep 29, 2019 5:04 pm
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
Amazing belosteel!!!!! Splendid progress in so little time, my last observations, both halberdiers look great but maybe their legs can get just a little thicker, and regarding the saint jhons units, maybe you can take a look at the historical figures. My observations: The swordman should at least i...
- Sun Sep 29, 2019 3:35 pm
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
So what do you guys think is it better now?
I have made him 2 bits higher because he looked like a dwarf.
Reshaped shield.
2 bits longer sword.
And all around shading.
The shield can use some shading work but i don't know how yet, this is the best i could.
I have made him 2 bits higher because he looked like a dwarf.
Reshaped shield.
2 bits longer sword.
And all around shading.
The shield can use some shading work but i don't know how yet, this is the best i could.
- Sun Sep 29, 2019 2:38 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21087
Re: Nations
Hmm, Yeah you have a point there good thing I didn't work on it.Puss_in_Boots wrote: ↑Sun Sep 29, 2019 11:24 am It doesn't look bad, but the concept has a flaw. We can't make horses stay in an uncomfortable stance, because it will look unnatural for it to keep that pose and much more for the rider to fight from it.
- Sun Sep 29, 2019 11:16 am
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
Also maybe this type of shield its not shaded yet but maybe u guys won't like it
- Sun Sep 29, 2019 10:25 am
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
Changed the color of the boots to a more neutral color. because if the teamcolor would be lets say blue he would have a red and white tabard with green boots and blue gloves and feather that wouldn't look good. Made the chain mail on his legs more chain mail like Bit more reshading overal I'll fix t...
- Sun Sep 29, 2019 6:45 am
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21087
Re: Nations
So what do you guys think? The image is far from done but its just to show what direction it will go. URL links how Cossacks looked like https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fa5%2F7c%2F3c%2Fa57c3c2b5c134837067dbc118e49dbae.jpg&imgrefurl=https%3A%2F%2Fwww.p...
- Sun Sep 29, 2019 6:03 am
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
Ehh. It looks somehow weird in miniature after all. Ok changed the axe shape and placement a little to better fit. Now it's great unit image, but too different from the other st john. Attaching corrected + changed to st Jonh armor/colors Looks very nice remade the axe head a bit smaller and spike a...
- Sat Sep 28, 2019 10:47 pm
- Forum: Undead
- Topic: Necropolis - replacement of mansion
- Replies: 107
- Views: 11029
Re: Necropolis - replacement of mansion
It wont look good because of the bone wall the textures are too different if a wall is needed around the castle make it a classic steel fence no? Yes it will take time but maybe there is a 8bit fence image somewhere.
- Sat Sep 28, 2019 10:01 pm
- Forum: Graphics
- Topic: Polishable unit images in AOS
- Replies: 110
- Views: 13965
Re: Polishable unit images in AOS
How about now? Ive lengthened the stick and thinned out the blade. Can't do anything more regarding length.
Also added a red cross in it's chest seemed too naked and the originals Sprite's had crosses on them too.
Edit: made some small changes on the unit
Also added a red cross in it's chest seemed too naked and the originals Sprite's had crosses on them too.
Edit: made some small changes on the unit
- Sat Sep 28, 2019 9:23 pm
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Buidlings' images redesign request
- Replies: 214
- Views: 31771
Re: Buidlings' images redesign request
Something like this maybe? I would have completed it but i started pixel drawing since yesterday so a more advanced person would make it alot better