Search found 188 matches

by DreJaDe
Thu Feb 20, 2020 4:11 am
Forum: Structures
Topic: Monastery ACCEPTED
Replies: 53
Views: 1498

Re: Monastery ACCEPTED

I thought, this would be put in the mountain area. Maybe add some stairs at the side or the gates?
by DreJaDe
Tue Feb 18, 2020 1:22 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 435

Re: Peasants in this game/Peons

Maybe, I still think unlike other militia. the elf should be one hit on successful attack by any unit without having the bonus on milita (no units will have bonus dmg over it). But it will be a good dodger to balance it.
by DreJaDe
Mon Feb 17, 2020 3:06 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Peasants in this game/Peons
Replies: 34
Views: 435

Re: Peasants in this game/Peons

I suggest making her have an HP of 1 then 30% dodge to all type with no units having advantage over it. Of course still affected by other dodge upg.

Also other than dodge, she can't have other upg such as armor and dmg.
by DreJaDe
Sun Feb 16, 2020 10:56 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 59

Re: Chat option in game

Also in dota 2
And LOL
by DreJaDe
Fri Feb 14, 2020 11:49 pm
Forum: Other discussions about the game
Topic: Chat option in game
Replies: 9
Views: 59

Re: Chat option in game

Not to be rude but I think it doesn't matter if it's not in the other games. It would be like a new feature that only this game has! So why not?

On the other side, I heard that this feature would be hard to do.
by DreJaDe
Thu Feb 13, 2020 10:10 pm
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 50

Re: Cavalry Lancer

Since we already have a pilum ability like in Romans (I thought that would be illegal haha :D :D ). Why not add an ability for knights like a Lance ability. It's a skill given to knight by a tech which would be devastating for infantry and cavalry, but not outright kill them, I guess. The skill wou...
by DreJaDe
Thu Feb 13, 2020 8:29 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: The Wall
Replies: 2
Views: 89

Re: The Wall

None, just a suggestion.
by DreJaDe
Thu Feb 13, 2020 12:35 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: The Wall
Replies: 2
Views: 89

The Wall

I think it's time to have some wall terrain. Not the unit but a stone wall that can be used for maps. There's already some cliff terrain that looks like a wall if you reimagined it. I would really like to see some wall terrain in the game. The Wall I'm talking about is like the stone wall of human b...
by DreJaDe
Thu Feb 13, 2020 6:07 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 50

Re: Cavalry Lancer

L4cus wrote:
Thu Feb 13, 2020 4:03 am
DreJaDe wrote:
Thu Feb 13, 2020 4:01 am
Not a throwing spear but a Lance. Not my expertise but some knights have a disposable Lance right? Then after that they will use the sword. This is what I mean.
A lance for charges?
Yes
by DreJaDe
Thu Feb 13, 2020 4:01 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 50

Re: Cavalry Lancer

Not a throwing spear but a Lance. Not my expertise but some knights have a disposable Lance right? Then after that they will use the sword. This is what I mean.
by DreJaDe
Thu Feb 13, 2020 12:05 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 50

Cavalry Lancer

Since we already have a pilum ability like in Romans (I thought that would be illegal haha :D :D ). Why not add an ability for knights like a Lance ability. It's a skill given to knight by a tech which would be devastating for infantry and cavalry, but not outright kill them, I guess. The skill woul...
by DreJaDe
Wed Feb 12, 2020 12:54 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 19
Views: 380

Re: Companion cavalry

This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
by DreJaDe
Sun Feb 09, 2020 1:06 pm
Forum: Human
Topic: Hero (Novel Type) - ANSWERED
Replies: 2
Views: 76

Hero (Novel Type) - ANSWERED

I don't where to put this so I'll just put this in humans. Here's the idea A unit that will be called "The Hero of "Race"". This unit is a hero but not like in RPGs but like in the novels. To train this hero u need to research a tech called "Hero Summoning". This unit would only be able to be train ...
by DreJaDe
Sat Feb 08, 2020 1:27 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 193
Views: 6086

Re: Buidlings' images redesign request

That's so NC. I really hope that would be implemented soon.
by DreJaDe
Fri Feb 07, 2020 1:33 pm
Forum: Unit - infantry
Topic: Macedonian Phalangite (pikeman)
Replies: 25
Views: 613

Re: Pikeman IMPLEMENTED

That look so good (not as much as our Savra) but NC for a beginner (idk if that's beginner)

I suggest making the spear 2 sided and following other players suggestion to copy the unit in game and edit it.
by DreJaDe
Fri Feb 07, 2020 1:29 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 193
Views: 6086

Re: Buidlings' images redesign request

Yes. I want them to not look small besides units.

Also, I find it sometimes weird that somebuildings are facing diagonally, I want to see some facing downward (front), Sides (left or right). Facing X or Y.
by DreJaDe
Fri Feb 07, 2020 7:28 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 193
Views: 6086

Re: Buidlings' images redesign request

Maybe this is not a redesign request but can someone make house face front or back.

Or some 2x2 house. Units in the game can be as big as 1x1 to 2x1 (stretching) and when I placed them next to houses, the houses looks like a hobbits playground (not even their house).
by DreJaDe
Wed Feb 05, 2020 2:40 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Shallow water
Replies: 3
Views: 117

Re: Shallow water

I really like this idea
The name would be like river water. Not like it is shown anyway and units will get to pass on it.

Then make units like barricade. When units go to river. You can delete the barricade in River water to inflict straight damage to units in the river.
by DreJaDe
Wed Feb 05, 2020 12:14 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 12
Views: 93

Re: XP for players

I disagree with this. Losing in multiplayer is like losing to AI. Most of my lose in multiplayer is because of withdrawal for them not turning. If you can reduce players xp by doing that then isn't that almost useless?
by DreJaDe
Sat Feb 01, 2020 6:02 am
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 802

Re: Pikeman

Since this unit is already on the implementation stage, I want to suggest things for the unit.

Why not a small shield like the shield used by a Macedonian Phalangite

Also, since I'm on this why not add Macedonian Phalangite as a unit for the game or do I have to make separate topic?
by DreJaDe
Tue Jan 28, 2020 10:55 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 21
Views: 292

Re: Daily gift

This is what's hard in AOS
So full of workers in late game
LOL
by DreJaDe
Sun Jan 26, 2020 10:21 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 8
Views: 111

Re: Leaderboard / player statistics sheets

Definitely vote for in-game.

Also another topic that is also what I want for in game. Will there be a more exclusive type of chat in the future? Like player to player only when you click their names.
by DreJaDe
Sat Jan 25, 2020 5:14 am
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 232

Re: How many upgrades did you unlocked currently?

@godOfKings It's easy to complete it when you play the game everyday at some time of 2019
by DreJaDe
Fri Jan 03, 2020 10:32 am
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 32
Views: 1325

Re: Tournament Of Balance (AoF)

Human me. This is going to be hard.
by DreJaDe
Fri Dec 27, 2019 8:25 am
Forum: Others
Topic: Map test condition for checking death
Replies: 2
Views: 102

Re: Map test condition for checking death

@Stratego (dev)
by DreJaDe
Tue Dec 24, 2019 4:29 am
Forum: Game
Topic: Swordsman can't occupy TC ANSWERED
Replies: 9
Views: 355

Re: Swordsman can't occupy TC ANSWERED

Does that still work. I thought it got removed.
by DreJaDe
Tue Dec 24, 2019 12:37 am
Forum: Others
Topic: Map test condition for checking death
Replies: 2
Views: 102

Map test condition for checking death

I noticed that there is a condition in Map editor where if an object dies. Now, my problem is that I can't see a plural version of that condition of that like for example. * Condition If this object from x to y dies from team 1 Effect The game ends * While the game only have this type where you can ...
by DreJaDe
Mon Dec 23, 2019 1:24 pm
Forum: Ships
Topic: National navy Flagship
Replies: 4
Views: 138

Re: National navy Flagship

Hope this aircraft carrier flagship will have free summon planes.
by DreJaDe
Mon Dec 23, 2019 1:20 pm
Forum: Others
Topic: Fighter Planes too strong
Replies: 1
Views: 113

Re: Fighter Planes too strong

I will be against this. In the later stage of the game, there will be a time where it will be just an economy game where one shotting really helps. Strategical will be side but if used properly will give advantage.

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