Search found 215 matches

by Morningwarrior
Mon Jun 15, 2020 12:58 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 29
Views: 1169

Re: Companion cavalry

In reallyti dmg will be 9.
by Morningwarrior
Sun Jun 14, 2020 11:46 pm
Forum: Techs
Topic: Tech berserker rage(changed)
Replies: 3
Views: 326

Re: Tech berserker rage(changed)

So berserker is much letal...
by Morningwarrior
Sun Jun 14, 2020 11:43 pm
Forum: Unit - infantry
Topic: Mercenary hired blade
Replies: 12
Views: 230

Re: Mercenary hired blade

I really think about for more,hired blade see like a armored foot soldiers used to hold much efetive gain pierce damage troops,like a shelder but is a mercenary,well need to update more the Hired blade status to make him more unique.
by Morningwarrior
Sun Jun 14, 2020 11:34 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 29
Views: 1169

Re: Companion cavalry

I update(again)the companion cavalry status
HP:28
Atk:12
Armor:1/2
Speed:6
Sight:7
Range:1
Actions:1
Turns to produce:4
Resistence:50%
+75% dmg vs light foot melee,medium and archers
+125% vs siege machine and siege machine armored.
by Morningwarrior
Mon May 11, 2020 1:08 am
Forum: Gameplay & UI
Topic: Cultures
Replies: 14
Views: 182

Re: Cultures

Many nordic units (as infantries) were mercenaries in the eastern slav cities. Thus i am thinking that 3 could be used with their base stats for eastern slav culture: maceman (maces also were known well among eastern slavs themselves a anyway), axe thrower, and upgrades for both of them. Yes they w...
by Morningwarrior
Mon May 11, 2020 12:52 am
Forum: Unit - infantry
Topic: Mercenary hired blade
Replies: 12
Views: 230

Re: Mercenary hired blade

I am perfect, just as I thought you are and good at it I have to admit, however I hope that the idea will be approved and implemented soon, but I will still see if it needs any changes in the status but it seems that no, thanks one more turn.
by Morningwarrior
Fri May 08, 2020 8:52 pm
Forum: Gameplay & UI
Topic: Cultures
Replies: 14
Views: 182

Re: Cultures

very interesting, but it would be better to divide it into continents: like asia (troops from the asian part) europe (middle age troops etc) Africa (African troops or tribes) now i don't know if it can be applied to the upgrade screen or not: for example Continent ||| troops / technologies ||| melee...
by Morningwarrior
Fri May 08, 2020 8:40 pm
Forum: Structures
Topic: Crusader fortress
Replies: 4
Views: 132

Re: Crusader fortress

Well endru i see you said and i updated the crusader fortress status: Hp:750 Atk:6 Actions/turns:1 Armor:2/8 Range:7 Sigh:9 Heal rate:6 Carry capacity:4 Mend bonus:200% Construction bonus:250% Size:is the same. And the unique ability of recruit every crusader is not more added and he fortress recrui...
by Morningwarrior
Fri May 08, 2020 8:17 pm
Forum: Unit - siege
Topic: (Crusader)siege machine
Replies: 8
Views: 485

Re: (Crusader)siege machine

Well i think i have another idea!!!
by Morningwarrior
Fri May 08, 2020 8:08 pm
Forum: Unit - infantry
Topic: Mercenary hired blade
Replies: 12
Views: 230

Re: Mercenary hired blade

and a good name too but for now it will stick with that name and this pixel art was very good, but it could increase the shield leaving more or less with a triangular shape and the helmet could be without the feathers and with a half square shape you know standard way from the medieval period, I tha...
by Morningwarrior
Wed May 06, 2020 4:43 am
Forum: Unit - ranged (like archers)
Topic: new unit marksman ACCEPTED
Replies: 21
Views: 7400

Re: new unit marksman ACCEPTED

wow and me thinking i was the first to think about marksman.
by Morningwarrior
Wed May 06, 2020 4:42 am
Forum: Unit - ranged (like archers)
Topic: Horse archer third upgrade IMPLEMENTED
Replies: 8
Views: 512

Re: Horse archer third upgrade

Updated:horse archer third upgrade has been added.
Hehehe
by Morningwarrior
Wed May 06, 2020 4:41 am
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 29
Views: 1169

Re: Companion cavalry

it's starting to take shape but I think he better use one more sword instead of the spear, but I think that at the time it was common to use spears on horseback, is at the artist's discretion.
by Morningwarrior
Wed May 06, 2020 4:34 am
Forum: Unit - infantry
Topic: Mercenary hired blade
Replies: 12
Views: 230

Re: Mercenary hired blade

Is can be next mercenary unit
by Morningwarrior
Thu Apr 30, 2020 4:16 am
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 29
Views: 1169

Re: Companion cavalry

Recently i have changed some companion cavalry of macedonia.
Hp:33
Atk:9
Armor:2/1
Range:1
Sight:8
Speed:6
Time to produce:5
He have now 100% more damage to foot melle,archers and siege machine.
by Morningwarrior
Thu Apr 30, 2020 4:11 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 45
Views: 3552

Re: Early Romans and Etruscans - ACCEPTED

But we not forget about the handles a roman light foot scouts.
Here some updated ideias
Hp:15
Atk:5
Armor:0/1
Speed:4
Actions:1
Turns to produce:2
Range:1
Sight:6
Can be produced only in roman garrison
Bonus similar to swordsman but he have %25 more damage to only foot archers.
by Morningwarrior
Sun Apr 26, 2020 1:33 am
Forum: Unit balancing
Topic: Broad swordsman and men at arms
Replies: 2
Views: 64

Re: Broad swordsman and men at arms

Hmmm yeah can a possibility men,but tier 2 and tier 3 of swordsman need some boost,the abalaster tier 3 archer have one point of each armor,why men at armas can have?
by Morningwarrior
Sat Apr 25, 2020 2:20 am
Forum: Structures
Topic: Crusader fortress
Replies: 4
Views: 132

Crusader fortress

Crusader fortress,the holy construction,can make only crusaders troops,bishops and crusader leaders. Hp:1200 Atk:10 Armor:4/10 Range:7 Actions:2 Sigh:8 Size:2x3 Heal rate:10 Carry capacity:6 Construction bonus:400% Mend bonus:400% Active effects:burning weapon and holy mission aura Note(pending):cro...
by Morningwarrior
Sat Apr 25, 2020 2:06 am
Forum: Unit balancing
Topic: Broad swordsman and men at arms
Replies: 2
Views: 64

Broad swordsman and men at arms

it would be nice if they had an improvement in their armor:

broad swordsman armor: 0 to 1
Man at arms pierce armor: 0 to 1.
by Morningwarrior
Sat Apr 25, 2020 2:01 am
Forum: Map Editor
Topic: Bug the send map to the market ANSWERED
Replies: 11
Views: 944

Re: Bug the send map to the market ANSWERED

Yes,but i not remember exactly what is my map, maybe you can take a print and show it to me?
by Morningwarrior
Sat Apr 25, 2020 1:58 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 45
Views: 3552

Re: Velites (Roman light infatry and skirmisher)

I think is not a bad ideia.
by Morningwarrior
Sat Apr 25, 2020 1:56 am
Forum: Unit - infantry
Topic: Militia
Replies: 4
Views: 130

Re: Militia

But can be a peasants units upgrade,more little strong and resistant, with some extra equipment such as military fork, military scythe, wooden mace, reinforced shield etc ...
by Morningwarrior
Mon Apr 20, 2020 12:17 am
Forum: Map Editor
Topic: Bug the send map to the market ANSWERED
Replies: 11
Views: 944

Re: Bug the send map to the market ANSWERED

And sorry for my inglesh...i try speak better.
by Morningwarrior
Mon Apr 20, 2020 12:15 am
Forum: Map Editor
Topic: Bug the send map to the market ANSWERED
Replies: 11
Views: 944

Re: Bug the send map to the market ANSWERED

but another problem comes and that whenever I can send a map the text appears "you need to have at least 1 approved map, seen something like that, to send other maps" this I think is the main problem, is someone responsible for seeing the maps created by the players?
by Morningwarrior
Thu Apr 16, 2020 7:26 pm
Forum: Map Editor
Topic: Bug the send map to the market ANSWERED
Replies: 11
Views: 944

Re: Bug the send map to the market ANSWERED

Forget about i mean,anyway can you fix that bug?that afecting me and others map creators,pls.
by Morningwarrior
Thu Apr 16, 2020 2:30 pm
Forum: Main menu
Topic: Achiviments can give gems
Replies: 2
Views: 318

Re: Achiviments can give gems

That i think,some achiviments have a variation will increase the gems earned.
Like a kill 500 enemys=3 gems
Kill 5000 enemys=10 gems
by Morningwarrior
Thu Apr 16, 2020 3:55 am
Forum: Unit - infantry
Topic: Mercenary hired blade
Replies: 12
Views: 230

Mercenary hired blade

A experienced swordsman with high quality armor and most well forged sword spend long time of you life on the battlefield at right price. Hp:32 Atk:12 Armor:3/2 Sight:5 Speed:3 Range:1 Actions:1 Turns to spawn:4 Leaving time:3 +50% vs buildings + 150% vs fortifield buildings + 400% vs mega buildings...
by Morningwarrior
Thu Apr 16, 2020 3:46 am
Forum: Techs
Topic: Tech berserker rage(changed)
Replies: 3
Views: 326

Re:apologies

good to let you know I edited this tech and put another one because that joke I played with the disease was kind of before it got worse and became this immense pandemic, sorry for that who had a relative or deceased next. and now I put this new tech in place of that one.
by Morningwarrior
Thu Apr 16, 2020 3:43 am
Forum: Unit - siege
Topic: (Crusader)siege machine
Replies: 8
Views: 485

Re: (Crusader)siege machine

Ho men,i worst again...anyway i try.
by Morningwarrior
Thu Apr 16, 2020 3:42 am
Forum: Graphics
Topic: Skin morningwarrior for spartan
Replies: 0
Views: 88

Skin morningwarrior for spartan

My clearly shine armor with gold aura for spartan next skin,pls someone can make for me,pls,anyway i think much others skins for units.
I shall be intressting.

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