Search found 46 matches

by Field marshal Mick
Tue Apr 02, 2019 3:34 am
Forum: Map & campaign designs
Topic: Go for broke
Replies: 5
Views: 2488

Re: Go for broke

I have two more maps to submit,but would like to know what how my first attempt at making a campaign stands amongst my fellow peers
by Field marshal Mick
Fri Mar 29, 2019 3:36 am
Forum: Implemented/Closed ones
Topic: Imperial Japanese Submarine Aircraft Carriers IMPLEMENTED
Replies: 25
Views: 5591

Re: Imperial Japanese Submarine Aircraft Carriers

Just a thought . The game has yet to have a Japanese Imperial Navy. This sub should be a upgrade unit. Perhaps we should do something about a JIP first. I have been working on some from images from the forum. I am trying to make them look Japanese .
by Field marshal Mick
Mon Mar 25, 2019 9:44 pm
Forum: Implemented/Closed ones
Topic: Imperial Japanese Submarine Aircraft Carriers IMPLEMENTED
Replies: 25
Views: 5591

Re: Imperial Japanese Submarine Aircraft Carriers

The image I posted was a first draft. To make them I pixelate a existing image then edit accordingly. The Image you posted is perfect for this as I found that photos of scale models are the best for this process.
by Field marshal Mick
Tue Mar 19, 2019 5:20 pm
Forum: Others
Topic: Change gems to medals/gold bars IMPLEMENTED
Replies: 18
Views: 5176

Re: Change gems to medals?

The gold bars are nice.
by Field marshal Mick
Wed Mar 13, 2019 5:44 pm
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6364

Re: New Looks for German Infantries

Midonik wrote: Tue Mar 12, 2019 4:19 pm Oh, from screenshot... That explains low quality.
You can download the .apk file and total commander, then long click the .apk file opened in that app and choose open as .zip and you can find all in game images (and files) there.
Thanks for the tip.
by Field marshal Mick
Wed Mar 13, 2019 5:42 pm
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6364

Re: New Looks for German Infantries

I understand, I was just playing with an idea when l made them. Send a email?
by Field marshal Mick
Tue Mar 12, 2019 3:43 pm
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6364

Re: New Looks for German Infantries

I took the images from a screenshot and I did not spend much time on them at all. Just played with the helmets and spotted some pink .
by Field marshal Mick
Mon Mar 11, 2019 11:38 am
Forum: Implemented/Closed ones
Topic: Imperial Japanese Submarine Aircraft Carriers IMPLEMENTED
Replies: 25
Views: 5591

Re: Imperial Japanese Submarine Aircraft Carriers

I have been working on a Japanese submarine and found a lot of info on this. I am still working on a desent sub but the plane looks like this.
by Field marshal Mick
Mon Mar 11, 2019 11:14 am
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6364

Re: New Looks for German Infantries

I was playing with the appearance of the infantry just the other day. Then I found this topic. I was looking for some way to make the team colors show more but not over do it. I also made some changes on some helmets. Japan and USSR were good as they were, but Germany, Britain and the USA needed a l...
by Field marshal Mick
Mon Mar 04, 2019 9:36 am
Forum: Others
Topic: New triggers FieldMarshal
Replies: 7
Views: 2239

Re: New triggers FieldMarshal

I have to figure out how to put detail into a Sprite before I go further anyway. But that is a different topic.
by Field marshal Mick
Mon Mar 04, 2019 9:29 am
Forum: Others
Topic: New triggers FieldMarshal
Replies: 7
Views: 2239

Re: New triggers FieldMarshal

I think I tried that and it would not work. I would get a trigger error notice when I tried to send to the Own Maps page for testing. I will give it another try but it is not important as I did find a way to do that I wanted. The idea was from the other topic that this one was started from.
by Field marshal Mick
Mon Mar 04, 2019 12:47 am
Forum: Others
Topic: New triggers FieldMarshal
Replies: 7
Views: 2239

Re: New triggers FieldMarshal

Yes but I want to have it where if any of player1s units cross the line it will alert the enemy. The only way I have figured it to work is to individually set each unit with object in area. I was looking for a new condition like " player nr in area" to save steps if possible. I could be mi...
by Field marshal Mick
Fri Mar 01, 2019 10:57 pm
Forum: Nations
Topic: Japan
Replies: 18
Views: 4907

Re: Japan

There is a flaw in this game and that is Japan has not been properly represented as a major participant of the war. Sure they are in a few campaigns and maps but only six units. No naval force or air power. At the start of the war the Imperial navy was the largest in the Pacific and ranked second or...
by Field marshal Mick
Fri Mar 01, 2019 10:48 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 3611

Re: Overall Plane Remastering

I had figured out the strategy and it got bored so I found AOS. I have yet to grow tired of playing
by Field marshal Mick
Fri Mar 01, 2019 9:20 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 3611

Re: Overall Plane Remastering

Years back before I found AOS. I was playing a game called Tactikon2. It is like AOS but very simple. Only 9 units,1 building and a random map generator that has a few options to change things like sea level, number of towns,fog of war,ect. There was 3 kinds of aircraft that had a set range when it ...
by Field marshal Mick
Mon Feb 25, 2019 7:56 am
Forum: Others
Topic: New triggers FieldMarshal
Replies: 7
Views: 2239

New triggers FieldMarshal

Ok, to explain what I am going through. I am doing a convoy scenario and I want to make a shortcut where if you keep in formation you will not be attacked. The moment formation is broken you will be located and attacked. I have tried "objects in area" and ,"object1 or player1 beside o...
by Field marshal Mick
Mon Feb 25, 2019 3:59 am
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 23
Views: 5609

Re: New triggers

I am also in need of the any/all option as described. In the condition that"objects in area" would also be useful. I have been using the "object" condition 30+ times. It seems that the "objects" condition wants all of the selected units in the area where I only need 1 o...
by Field marshal Mick
Sun Feb 24, 2019 2:34 pm
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 23
Views: 5609

Re: New triggers

I was in a rare mood earlier and I apologize if l came across a little cocky. I am picking up on this stuff at a nice pace and quite pleased with myself. On the subject of any or all on the triggers. That is the piece of information that I needed to hear about my situation. It will save me a lot of ...
by Field marshal Mick
Sat Feb 23, 2019 4:40 pm
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 23
Views: 5609

Re: New triggers

I am currently teaching myself how to work on this stuff and the possibilities are endless but it is a lot of work to make it happen. So I what I am trying to say is that you get what you pay for and nothing worth having is easy to get
by Field marshal Mick
Sat Feb 23, 2019 3:44 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 3611

Re: Overall Plane Remastering

I think that the whole game should probably have a few adjustments to make multiplayer games a fair fight that won't drive players away. BUT! For the against the AI part I think I might like the it the way it is. At first I was frustrated with my armies being wiped out by a blitz of enemies. Then I ...
by Field marshal Mick
Sat Feb 23, 2019 2:31 pm
Forum: Others
Topic: New triggers: ANY's and ALL's
Replies: 23
Views: 5609

Re: New triggers

What you are talking about sounds a lot like the the waypoints feature. You can select a group then mark a point on the map, and the designated units will head towards the point. I think you can use it in a TC to direct new trained units where you want. I dont use it myself. When I first started pla...
by Field marshal Mick
Wed Feb 20, 2019 8:34 pm
Forum: New variant ideas
Topic: American Civil War, Blue n Gray Game
Replies: 35
Views: 14600

Re: American Civil War, Blue n Gray Game

I was thinking that also ,but the civil war was a big turning point in warfare.
by Field marshal Mick
Wed Feb 20, 2019 6:22 am
Forum: New variant ideas
Topic: American Civil War, Blue n Gray Game
Replies: 35
Views: 14600

Re: American Civil War, Blue n Gray Game

I have been studying up on learning how to code so I can take this project on. Here are some thoughts on how the units could be like. Most land battles were fought with 3 basic kinds units that would make it simple to do. 1)infantry 2)mounted 3) and field artillery. Infantry were the main participan...
by Field marshal Mick
Wed Feb 20, 2019 4:20 am
Forum: Campaign map discussions
Topic: New historical Battle: Battle of Kadesh
Replies: 5
Views: 3760

Re: New historical Battle: Battle of Kadesh

Fun map. I have never used chariots as much until now.
by Field marshal Mick
Tue Feb 12, 2019 3:23 am
Forum: Archived - Reporting Issues
Topic: Multiplayer problem - someone joined in my place ANSWERED
Replies: 3
Views: 1478

Re: Multiplayer problem - someone joined in my place ANSWERED

This has just happened to me. I joined a game took my first turn then noticed later that my name was not on the game anymore. It was only 2 gems but I remembered seeing this topic so this could be an issue that needs attention
by Field marshal Mick
Sun Feb 10, 2019 9:29 pm
Forum: Campaign map discussions
Topic: Newbe needs help viking age
Replies: 2
Views: 2487

Re: Newbe needs help viking age

There is a YouTube channel that might have something on it. I just kept trying and got it done. I think the whole campaign is about moving quickly.
by Field marshal Mick
Sun Feb 10, 2019 10:24 am
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 6010

Re: AI has access to all of the upgrades

It would seem like the AI has an advantage but remember one thing. You are real and AI is artificial and it needs a little edge to make the game more of a challenge. AI has a set of rules that it must follow while you have the capability to adapt, improvise and overcome. I too struggled when I start...
by Field marshal Mick
Sat Feb 09, 2019 12:57 pm
Forum: Implemented/Closed ones
Topic: Map editor and opening text disappearing ANSWERED
Replies: 9
Views: 2475

Re: Map editor and opening text disappearing

Ok. That seems to be the problem. What is weird is I often forget to use that button but never had any problem until now. Thank you.
by Field marshal Mick
Sat Feb 09, 2019 11:47 am
Forum: Implemented/Closed ones
Topic: Map editor and opening text disappearing ANSWERED
Replies: 9
Views: 2475

Re: Map editor and opening text disappearing

no limit, but i advise saving it into textfile and only copy+paste it into map when ready I thought of that when I discovered that my work was lost. It would probably make it easier to write it down too. There is a definite problem though. I earlier tried writing a few words down on the map set up ...
by Field marshal Mick
Fri Feb 08, 2019 4:43 pm
Forum: Implemented/Closed ones
Topic: Map editor and opening text disappearing ANSWERED
Replies: 9
Views: 2475

Re: Map editor and opening text disappearing

I emailed one of the maps. I just thought of something. Is there a character limit? The opening text for these maps were lengthy. If that is case I could try to split up the opening text and use a dialogue trigger to make it all fit.

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