Search found 9 matches

by RandomdudeNo123
Wed Jan 30, 2019 10:33 am
Forum: Archived - Undead Units, Buildings
Topic: Blood fountain - IMPLEMENTED
Replies: 7
Views: 1807

Re: Blood fountain

Sorry for asking, but what's the HP stat and build cost? Pros: It's good for Undead to get a dedicated healer unit, and Lifesteal is never bad. The Gargoyle's being able to give you a way to recompensate for your losses is pretty cool, too. It adds on to the "Undead buildings turning into units...
by RandomdudeNo123
Sat Jan 26, 2019 11:38 pm
Forum: Undead
Topic: Plague Carriers
Replies: 4
Views: 1572

Re: Plague Carriers

Uh, I meant "Kill Self" when I said Kill Unit. My bad, I'll edit that.

I'm fine with Poison Breath and the new Plague mechanic thing.
by RandomdudeNo123
Sat Jan 26, 2019 1:50 pm
Forum: Undead
Topic: Plague Carriers
Replies: 4
Views: 1572

Plague Carriers

(All right, 3rd go at not making an overpowered unit.) Hp: 15/15 ATK: 0 DEF: 0 Melee/2 Ranged Move: 3 Cost: 3 Skills: Disguise: Transform into a random NPC unit. (Peasant, Wild Animal, etc.) (You keep both skills.) Cooldown 3. Plague Explosion: Kill self. Poison all enemies in a 2X2 area. Descriptio...
by RandomdudeNo123
Thu Jan 10, 2019 3:51 pm
Forum: Archived - Orcish Units, Buildings
Topic: Orc Warmage - ANSWERED
Replies: 5
Views: 2055

Re: Orc Warmage

So what do you recommend I do? I could reskin the unit and move it to another faction suggestion, or I could just scrap another idea.
by RandomdudeNo123
Thu Jan 10, 2019 3:21 pm
Forum: Archived - Orcish Units, Buildings
Topic: Orc Warmage - ANSWERED
Replies: 5
Views: 2055

Orc Warmage - ANSWERED

Hp: 50/50 Attack: 10 Def: 2/2 Movement: 3 Cost: 6 (Starts with Lifesteal, like Vampire) Description: Despising their weak-willed brothers, Orc Warmages draw energy for their spells from their own life energy. This damages them whenever they cast a spell, but intensifies the effects of the spell. Spe...
by RandomdudeNo123
Wed Jan 09, 2019 10:33 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarven Blacksmith (Unit) — REJECTED
Replies: 9
Views: 2374

Re: Dwarven Blacksmith (Unit)

Yeah, I know Dwarves are still a Beta Faction...

I guess that the +1/+1 ability's too OP. Since it kind of kills off the uniqueness of the unit to lose that, I guess I'll consider this idea scrapped. Thanks for the input.
by RandomdudeNo123
Tue Jan 08, 2019 1:19 pm
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarven Blacksmith (Unit) — REJECTED
Replies: 9
Views: 2374

Re: Dwarven Blacksmith (Unit)

The problem is, once the Blacksmith casts Forge, he turns into dead weight up until he gets forge back. Maybe if his stats were as good as a slightly better Dwarf Soldier, so he could actually fight?
by RandomdudeNo123
Tue Jan 08, 2019 10:07 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarven Blacksmith (Unit) — REJECTED
Replies: 9
Views: 2374

Dwarven Blacksmith (Unit) — REJECTED

Stats: Identical to the basic Dwarven workers, but with a +1 in both armour and offence. Cost: 3 turns. Ability: Forge: Give a unit a permanent Veteran Power Effect (Permanent +1/+1). Cooldown: 2 In-game description: While many dwarves take up sword and axe to defend their homelands, other dwarves t...
by RandomdudeNo123
Sat Dec 15, 2018 3:36 am
Forum: Other asset ideas: terrain, sound, skins
Topic: Restriction Mode
Replies: 3
Views: 2123

Restriction Mode

Hello There! Today, I would like to discuss the possibility of getting a sort of "Challenge" mode to the game. As we all know by now, there are only 2 ways to earn Gems in this game. Either donations/promotions, or completing campaign levels in the game. However, the campaign mode is limit...

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