Search found 9 matches
- Wed Jan 30, 2019 10:33 am
- Forum: Archived - Undead Units, Buildings
- Topic: Blood fountain - IMPLEMENTED
- Replies: 7
- Views: 1807
Re: Blood fountain
Sorry for asking, but what's the HP stat and build cost? Pros: It's good for Undead to get a dedicated healer unit, and Lifesteal is never bad. The Gargoyle's being able to give you a way to recompensate for your losses is pretty cool, too. It adds on to the "Undead buildings turning into units...
- Sat Jan 26, 2019 11:38 pm
- Forum: Undead
- Topic: Plague Carriers
- Replies: 4
- Views: 1572
Re: Plague Carriers
Uh, I meant "Kill Self" when I said Kill Unit. My bad, I'll edit that.
I'm fine with Poison Breath and the new Plague mechanic thing.
I'm fine with Poison Breath and the new Plague mechanic thing.
- Sat Jan 26, 2019 1:50 pm
- Forum: Undead
- Topic: Plague Carriers
- Replies: 4
- Views: 1572
Plague Carriers
(All right, 3rd go at not making an overpowered unit.) Hp: 15/15 ATK: 0 DEF: 0 Melee/2 Ranged Move: 3 Cost: 3 Skills: Disguise: Transform into a random NPC unit. (Peasant, Wild Animal, etc.) (You keep both skills.) Cooldown 3. Plague Explosion: Kill self. Poison all enemies in a 2X2 area. Descriptio...
- Thu Jan 10, 2019 3:51 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc Warmage - ANSWERED
- Replies: 5
- Views: 2055
Re: Orc Warmage
So what do you recommend I do? I could reskin the unit and move it to another faction suggestion, or I could just scrap another idea.
- Thu Jan 10, 2019 3:21 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc Warmage - ANSWERED
- Replies: 5
- Views: 2055
Orc Warmage - ANSWERED
Hp: 50/50 Attack: 10 Def: 2/2 Movement: 3 Cost: 6 (Starts with Lifesteal, like Vampire) Description: Despising their weak-willed brothers, Orc Warmages draw energy for their spells from their own life energy. This damages them whenever they cast a spell, but intensifies the effects of the spell. Spe...
- Wed Jan 09, 2019 10:33 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Blacksmith (Unit) — REJECTED
- Replies: 9
- Views: 2374
Re: Dwarven Blacksmith (Unit)
Yeah, I know Dwarves are still a Beta Faction...
I guess that the +1/+1 ability's too OP. Since it kind of kills off the uniqueness of the unit to lose that, I guess I'll consider this idea scrapped. Thanks for the input.
I guess that the +1/+1 ability's too OP. Since it kind of kills off the uniqueness of the unit to lose that, I guess I'll consider this idea scrapped. Thanks for the input.
- Tue Jan 08, 2019 1:19 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Blacksmith (Unit) — REJECTED
- Replies: 9
- Views: 2374
Re: Dwarven Blacksmith (Unit)
The problem is, once the Blacksmith casts Forge, he turns into dead weight up until he gets forge back. Maybe if his stats were as good as a slightly better Dwarf Soldier, so he could actually fight?
- Tue Jan 08, 2019 10:07 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Blacksmith (Unit) — REJECTED
- Replies: 9
- Views: 2374
Dwarven Blacksmith (Unit) — REJECTED
Stats: Identical to the basic Dwarven workers, but with a +1 in both armour and offence. Cost: 3 turns. Ability: Forge: Give a unit a permanent Veteran Power Effect (Permanent +1/+1). Cooldown: 2 In-game description: While many dwarves take up sword and axe to defend their homelands, other dwarves t...
- Sat Dec 15, 2018 3:36 am
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Restriction Mode
- Replies: 3
- Views: 2123
Restriction Mode
Hello There! Today, I would like to discuss the possibility of getting a sort of "Challenge" mode to the game. As we all know by now, there are only 2 ways to earn Gems in this game. Either donations/promotions, or completing campaign levels in the game. However, the campaign mode is limit...