Search found 3802 matches

by Savra
Sat Oct 19, 2019 1:48 am
Forum: Races
Topic: Scalefolk rework
Replies: 219
Views: 5913

Re: Scalefolk rework

I also have storm Dragon in scaledfolk but I never heard of it being for elves. Sea serpent acts somewhat like the ghost vessel does for undead. Sea dragon is just a massive Dragon that has no wings, and it's limbs have developed for swimming purposes only. Great Dragon in game is the one we were re...
by Savra
Sat Oct 19, 2019 1:43 am
Forum: Reporting Issues
Topic: Some bugs, double techs, team colour
Replies: 5
Views: 53

Re: Some bugs, double techs, team colour

Alright, so neutral team just disappears when you have six players on.
by Savra
Fri Oct 18, 2019 5:44 am
Forum: Races
Topic: Scalefolk rework
Replies: 219
Views: 5913

Re: Scalefolk rework

So, what dragons do you want?
So far I see:
Adoniji
Great Dragon
Storm Dragon
Acid Dragon

We could have the sea Dragon that could act similar to the sea serpent, but with some other abilities as well.
by Savra
Fri Oct 18, 2019 5:22 am
Forum: Reporting Issues
Topic: Some bugs, double techs, team colour
Replies: 5
Views: 53

Some bugs, double techs, team colour

So I just checked the recent updates bugs on units and techs and here's what I found so far: Some techs of a double: Stealing: humans- their are 2 of the same techs Loyalty: humans- their are 2 of the same techs Skull cove doesn't use team colour I can't find the neutral option for map editor on ski...
by Savra
Thu Oct 17, 2019 4:27 am
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 24694

Re: lotr campaign team

Remove the rocks. :lol:

But yes, the campaigns need to be looked back over to see which ones are having problems with recent updates.
by Savra
Wed Oct 16, 2019 5:40 am
Forum: New game types in the game (like capture the flag)
Topic: A new game mode
Replies: 0
Views: 24

A new game mode

I was thinking of a new possible game mode were instead of players starting off with tc's on the map, they had to build them. ;) Basically, their would be a new tc type that is buildable only if the specific game mode is set on, in which randomly generated tc's would be removed and every one would o...
by Savra
Tue Oct 15, 2019 3:04 am
Forum: Orc
Topic: Orc coastal defence
Replies: 57
Views: 2349

Re: Orc coastal defence

Updated.
by Savra
Tue Oct 15, 2019 1:50 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 159

Re: Volcanic citadel upgrade

I like the image. It might simply go in as a replacement of current volcano I also agree that upgraded megas could be a pain to balance Ah, screw it. If you want it for replacement of orc volcano then that's fine by me. I'll just finish the other images. That way they would be done and I don't wast...
by Savra
Tue Oct 15, 2019 1:48 am
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 150

Re: Palace upgrade

Alexander82 wrote:
Mon Oct 14, 2019 11:36 pm
thanks! You are good at recoloring!
@patroid is working on a 3rd variant you can check in the image redesign topic. Pg.2
by Savra
Tue Oct 15, 2019 1:46 am
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 150

Re: Palace upgrade

But, aren't they already the same colour? I was trying to base these off those colour schemes.
by Savra
Tue Oct 15, 2019 1:44 am
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7382

Re: undead siege

Oh, I thought you were referring to the zombie via in the zombie rebalance post.
by Savra
Mon Oct 14, 2019 2:34 pm
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7382

Re: undead siege

Well, they do need more ranged siege options that don't require a sacrifice to use. Unless something changed on the giant zombie.
by Savra
Mon Oct 14, 2019 2:31 pm
Forum: Elf
Topic: Sanctuary tree
Replies: 75
Views: 3811

Re: Sanctuary tree

Updated stats.
by Savra
Mon Oct 14, 2019 1:54 pm
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 159

Re: Volcanic citadel upgrade

I would rather see it as a upgrade, but it you only way of getting it in as that is to make it only have a slight stat change and effect all orc volcanos then that's fine by me. I still plan on making the old volcano in a similar fashion to this too.
by Savra
Mon Oct 14, 2019 1:51 pm
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 150

Re: Palace upgrade

You mean this?
Image
by Savra
Mon Oct 14, 2019 5:56 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 159

Re: Volcanic citadel upgrade

I don't see how this would be easily spammible in future considering it has a high cost and the fact that other races would get techs that would take less turns to get and be can be made use of sooner. By the time orcs get this (which can't be sped up by workers) other races would have already had s...
by Savra
Mon Oct 14, 2019 12:31 am
Forum: Elf Technologies
Topic: Evolving wilds
Replies: 3
Views: 86

Re: Evolving wilds

That's fine.
by Savra
Mon Oct 14, 2019 12:31 am
Forum: Undead Technologies
Topic: Cursed Fortitude
Replies: 2
Views: 57

Re: Cursed Fortitude

Ok, good to know since I didn't know that before.
by Savra
Mon Oct 14, 2019 12:30 am
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7382

Re: undead siege

Think of the giant hulk thrower as the giant marksmen and for orks and the laughing skull as a goblin cannon fodder. That's how this would work in a way.
by Savra
Mon Oct 14, 2019 12:28 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 159

Re: Volcanic citadel upgrade

Far future was the plan for the mega buildings upgrades. I plan to redo the orcs smaller volcano in a similar fashion to this one.
by Savra
Sun Oct 13, 2019 9:50 pm
Forum: Undead Technologies
Topic: Cursed Fortitude
Replies: 2
Views: 57

Cursed Fortitude

Cursed fortitude:
Does the same thing as masonry tech.

Might give it an added effect were when the structure is destroyed it spawns a vengeful ghost that would have low stats and vanishing but would have read weapon but that could be another upgrade called haunted structures.
by Savra
Sun Oct 13, 2019 9:43 pm
Forum: Elf Technologies
Topic: Evolving wilds
Replies: 3
Views: 86

Evolving wilds

Evolving wilds:
Cost:5
Grants all elven plant fortifications +20 to their hp, and plus 40% mend rate.
Great tree gains +200 to hp. And a similar mend bonus.
All plant fortifications also gain +4 regeneration.

I'll supply image when I get it ready.
by Savra
Sun Oct 13, 2019 9:34 pm
Forum: Technologies, Spells & Abilities
Topic: Race mega building upgrades
Replies: 1
Views: 44

Race mega building upgrades

So, as I mentioned in the redesign topic and possibly elswere, I plan to make each race have an upgrade(s) to their megas. Currently I have humans and orcs done as for others here are my suggestion, feel free to add anything to these suggestions list:Cost (Note each tech mentioned only effects the b...
by Savra
Sun Oct 13, 2019 9:06 pm
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 150

Re: Palace upgrade

?
by Savra
Sun Oct 13, 2019 4:03 pm
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7382

Re: undead siege

I was thinking undead needed more units with vanishing, plus you could build up the units vanishing whilst their in the spirit towers range, just don't move them, put them in water or some other terrain, or put them right next to it. But if others would want this to be a normal ranged siege unit for...
by Savra
Sun Oct 13, 2019 3:55 pm
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 159

Re: Volcanic citadel upgrade

All races will get an upgrade for their mega buildings, orcs and humans are the only ones for now that have an upgrade that changes the model. The cost is high, and we are getting better siege units for all races anyway. The building itself doesn't have that large of range considering all races will...
by Savra
Sun Oct 13, 2019 6:55 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 69
Views: 865

Re: Buidlings' images redesign request

Well, I took the inspiration from the kingdom under the mountain, I figured it they could make a mountain like that out of simple rock spires and come out with something wonderful, then I could do the same with the orcs volcano. I might edit the first volcano in same suit maybe.
by Savra
Sun Oct 13, 2019 6:53 am
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 150

Re: Palace upgrade

@Stratego (dev) like this?
by Savra
Sun Oct 13, 2019 6:49 am
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 150

Re: Palace upgrade

Ok.

Go to advanced search