Search found 4252 matches

by Savra
Thu Apr 02, 2020 2:56 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

New gatormen look.
by Savra
Sat Mar 21, 2020 11:07 pm
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Now to work on the lizardmen and a few more other units, techs, and structures.
by Savra
Sat Mar 21, 2020 11:01 pm
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Updated.
by Savra
Sat Mar 21, 2020 10:57 pm
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

New and updated.
by Savra
Wed Mar 18, 2020 3:48 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Updated.
by Savra
Wed Mar 18, 2020 1:30 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

These basically.
by Savra
Tue Mar 17, 2020 11:24 pm
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Hmm, maybe I should go for something less generic, say Alexander82 would an armoured lizardmen and draconian work in place of simple shielders? Then we can just paid their upgrade up with the turtlemens ones and call it either hardened scutes or something. Btw, by armoured I mean natural armour simi...
by Savra
Tue Mar 17, 2020 1:40 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Updated.
by Savra
Sun Mar 15, 2020 10:09 pm
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Another redesign.
by Savra
Sun Mar 15, 2020 5:49 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Hopefully, but I wouldn't know, it depends on how long the dwarves will take, they still are getting units and techs figured out and they still need a proper navy plus siege equipment. Scaledfolks are the last on the list to be done, but I'll probably have a majority of the images here ready when th...
by Savra
Sun Mar 15, 2020 3:51 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

That sounds good.

Anyway, here's the new look for the draconians, at least some of them.

Also some others.
by Savra
Sun Mar 15, 2020 3:45 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

This one wouldn't be a anti cavalry unut but a normal infantry though. Course we could also just give it less bonuses toward cavalry, I noticed that the spearmen in game do have a difference in bonuses from eachother, so we could give it 8 attack but with like 50% bonus to cavalry. Making it more o...
by Savra
Sat Mar 14, 2020 3:46 pm
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Hmm, that could work.
by Savra
Sat Mar 14, 2020 4:57 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Updated. Moved shield.

Also we could make lizardmen shielders have the same defence as elves or just a tad bit higher.
by Savra
Sat Mar 14, 2020 4:55 am
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

This is just one of them, but this is the general new look. I decided to fuse the shielder and spearmen of the lizardmen together to make it more flavorful, also I believe that instead of having 2 range for scaledfolk spearmen, they could have a tech that costs 6-8 turns that enables them to throw t...
by Savra
Fri Mar 13, 2020 11:20 pm
Forum: Races
Topic: Scalefolk rework
Replies: 333
Views: 17523

Re: Scalefolk rework

Btw, I'm updating the lizardmens images so that they aren't so big. Plus somewhat of a design change too.
by Savra
Tue Mar 10, 2020 12:25 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

Sooo, should I change the bastions weapon to the spear like that in the image and make shield look more robust? Or should I give it a mace instead of a flail and we could just give it the ability to stun enemies in hit. (Could have a percentage actually.) And still make shield look more robust. I ag...
by Savra
Sun Mar 08, 2020 6:08 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

Flail variant.
by Savra
Sun Mar 08, 2020 3:17 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

Alexander82 wrote:
Sun Mar 08, 2020 3:08 am
About bastion can you give it a different weapon, phantoms already have a anti cavalry unit and I prefer not to mix heavy shielders with cavalry bonuses
I could try flail.
by Savra
Sun Mar 08, 2020 3:11 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

This is just an example, but if you'd prefer gold then I guess that's fine too.

(Could mess around with the colour a bit to make it a reddish or greenish hue.)
by Savra
Sun Mar 08, 2020 2:28 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

Anyway, I don't think gold would be a good choice, being that all the phantoms details are in good and it won't show as well. You might get away with adumentium black (no, this doesn't mean their made out of adumentium.) And just call it dark steel or something. (Dark steel as in the style that is i...
by Savra
Sun Mar 08, 2020 1:53 am
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

I thought gold was shot down?
by Savra
Sun Mar 08, 2020 1:52 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 197
Views: 9672

Re: Buidlings' images redesign request

I could do some images for them, meanwhile I am thinking up some concepts for slayers hall, but first I need to know what their units will look like so I can make it to match.
by Savra
Sat Mar 07, 2020 8:21 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

New stats for each: Phantom Juggernaut: http://www.ageofstrategy.net/download/file.php?id=13206 http://www.ageofstrategy.net/download/file.php?id=13211 Cost:8 Trains:Mansion, phantom garrison Hp:60 Atk:26 Aoe:1 Rng:1 Spd:3 Sight:3 Arm:4 P.arm:4 Res:100% Bonuses: 50% infantry 100% buildings, throwers...
by Savra
Sat Mar 07, 2020 8:03 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

Corpses.
by Savra
Sat Mar 07, 2020 4:34 pm
Forum: Undead
Topic: The fallen king
Replies: 20
Views: 1035

Re: The fallen king

Oh good, the dark alter would have looked real empty without them.
by Savra
Sat Mar 07, 2020 4:06 pm
Forum: Undead
Topic: Fell knight
Replies: 5
Views: 790

Re: Fell knight

Could change abilities to abyssal flames and the such.

Here's the image.
by Savra
Sat Mar 07, 2020 4:03 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

Updated, they looked like fat pieces of armour.
by Savra
Sat Mar 07, 2020 3:29 pm
Forum: Undead
Topic: The fallen king
Replies: 20
Views: 1035

Re: The fallen king

We could always work on the dark knight as well, by the way I take it that these will all end up a sub race won't they?
by Savra
Sat Mar 07, 2020 3:27 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17162

Re: The Phantom Update

Before I make the corpses, I wanted to make them less like giant looking and more like heavy armour, but here's the bastion and juggernaut.

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