Search found 33 matches

by Antarctichusky
Thu May 29, 2014 10:15 am
Forum: ARCHIVED - Answered suggestions
Topic: New technology improved seige workmanship - ANSWERED
Replies: 7
Views: 5611

Re: New technology improved seige workmanship

I even consider Catapults to be OP, they have long range, high DMG and there's nearly no other unit that scales from early to late so well.
by Antarctichusky
Thu May 22, 2014 6:24 am
Forum: Campaign map discussions
Topic: Baginner campaign maps - vote
Replies: 4
Views: 4961

Re: Baginner campaign maps - vote

I think Gorgon Delight are easy and teachy, because you learn to use small amount of units to gain more strategic and understanding : 3
by Antarctichusky
Mon May 19, 2014 7:05 pm
Forum: Gameplay & UI
Topic: Stage System
Replies: 3
Views: 2292

Re: Stage System

I don't think it's possible now, cause Engine doesn't support multi-layer system and adding height would be hard. I think¬
by Antarctichusky
Thu May 15, 2014 1:20 pm
Forum: Abstract
Topic: DEPRECATED - Map design - How can i create map? OLD WAY!
Replies: 82
Views: 65757

Re: Map design - How can i create user (community) map?

IN ATACHMENT to the post (Daniel's post) there's GFX folder (I think) put the whole folder with same location as campain.
by Antarctichusky
Wed May 14, 2014 9:14 pm
Forum: Multiplayer discussions
Topic: Skype? SKYPE!? SKYYYPE!?
Replies: 0
Views: 2184

Skype? SKYPE!? SKYYYPE!?

Hay, just cause there's no friend list ingame, and there's no chat, if anyone is up for a game feel free to get me on skype : Antarcticwingedrabbit.

If you feel like sharing your own skype feel free,I guess it's easier than nothing!: )
by Antarctichusky
Wed May 14, 2014 4:41 pm
Forum: Implemented/Closed
Topic: Tileset re-design discussion - Antarctic Husky - CLOSED
Replies: 8
Views: 8768

Re: Tileset re-design discussion - Antarctic Husky way

I hate how you named it, it's not my way at all... I thought you wanted it that way, yet now I understand what You ment, and I changed approach :D
by Antarctichusky
Wed May 14, 2014 4:24 pm
Forum: Implemented/Closed
Topic: Tileset re-design discussion - Antarctic Husky - CLOSED
Replies: 8
Views: 8768

Re: Europe - GIGA map

More like this ?
by Antarctichusky
Wed May 14, 2014 1:50 pm
Forum: Implemented/Closed
Topic: Tileset re-design discussion - Antarctic Husky - CLOSED
Replies: 8
Views: 8768

Re: Europe - GIGA map

Well. Re-using the basic tiles are pretty cool, but they're not owned by us, neaither by dev, they're old RPG maker tiles and we can't use them in any buisness way. I've started to create my own tiles, it's slowly getting some shapes.
by Antarctichusky
Wed May 14, 2014 1:43 pm
Forum: Closed ones
Topic: Elephants - OP? - ANSWERED
Replies: 18
Views: 12874

Re: Elephants - OP? - ANSWERED

You say, buff a Archer elephant and add Helbardier unit? I guess that wouldn't be bad. We don't have tier 2 "Spike" unit :p
by Antarctichusky
Tue May 13, 2014 8:37 pm
Forum: Implemented/Closed
Topic: Tileset re-design discussion - Antarctic Husky - CLOSED
Replies: 8
Views: 8768

Re: Europe - GIGA map

Quality kinda shitty on img here, it's better inside PS and Tiled.
by Antarctichusky
Tue May 13, 2014 8:04 pm
Forum: Closed ones
Topic: Elephants - OP? - ANSWERED
Replies: 18
Views: 12874

Re: Elephants - OP? - ANSWERED

Wouldn't that give them too much power? It's tanky, 1 archer surely isn't best option yet, i'd argue that 2 archers are way too OP. That's how I feel, if You're going to give him double attack, then maybe lower DMG, so it can be used rather as multi-shot to finish of 2 targets than just shut down fo...
by Antarctichusky
Tue May 13, 2014 7:55 pm
Forum: Others
Topic: Voice overs
Replies: 8
Views: 3350

Re: Voice overs

My first try on it. Any feedback?
http://www.speedyshare.com/PDhMD/Priest01V.rar
by Antarctichusky
Tue May 13, 2014 6:56 pm
Forum: Campaign map discussions
Topic: battle of troy ( historical battle)
Replies: 7
Views: 8210

Re: battle of troy ( historical battle)

I am slowly going to change it, trust me :D New tiles are coming soon(TM)! :D
by Antarctichusky
Tue May 13, 2014 1:42 pm
Forum: Closed ones
Topic: Elephants - OP? - ANSWERED
Replies: 18
Views: 12874

Re: Elephants - OP? - ANSWERED

Agreed, I fought those and they was nothing compered to the normal version, YET they're very good at what they do, small dmg while being tanky.
by Antarctichusky
Tue May 13, 2014 10:06 am
Forum: Closed ones
Topic: Elephants - OP? - ANSWERED
Replies: 18
Views: 12874

Re: Elephants - OP?

NVM. Your arguments are vaild. It's possibly to counter yet takes a lot of resources to do it. Suggestiok-took-away.

Elephants not so OP.
by Antarctichusky
Tue May 13, 2014 9:59 am
Forum: Closed ones
Topic: Elephants - OP? - ANSWERED
Replies: 18
Views: 12874

Re: Elephants - OP?

I see, yet it's very very hard to get pikeman close to elephants (if enemies has any archers) getting healers and pikemans close to it, is almost impossible.
by Antarctichusky
Tue May 13, 2014 9:38 am
Forum: Closed ones
Topic: Elephants - OP? - ANSWERED
Replies: 18
Views: 12874

Elephants - OP? - ANSWERED

Me and my friend play a lot of hot seat vs AI, which is nvm, but we feel like Elephant is really strong 120hp, 8 turns, 15 power...I think it's really OP considering that archers can't do s*** to him, not any other unit. They're almost invincible. I am not 100% sure about it, but I havn't found 1 un...
by Antarctichusky
Tue May 13, 2014 9:22 am
Forum: Others
Topic: Voice overs
Replies: 8
Views: 3350

Re: Voice overs

Few lesson more and I am home ;) I'll gladly do this! :D
by Antarctichusky
Tue May 13, 2014 9:15 am
Forum: Others
Topic: Voice overs
Replies: 8
Views: 3350

Re: Voice overs

//Selection -Bless You. -Lord? -Your word, my hands, god's will. #After clicking few times ##Joke/hidden --And did YOU find Jesus in your heart? //Move -In the name of God! -On God's Path. -Yes, yes! //Attack (?) -Out of your mind!? -Fighting isn't solution. -They'll pay for this! -It's beyond my mi...
by Antarctichusky
Tue May 13, 2014 8:55 am
Forum: Others
Topic: Voice overs
Replies: 8
Views: 3350

Re: Voice overs

Okay, when i'll be back i'll try to record some voice :D Also, i'll ask my friends, so maybe we'll be able to do some cool stuff (I HELP EVERYWHERE!) Also, this is what I thought to Priest : //Move,creation -Bless You. -In the name of God! -Yes, yes! //Attack -none //Joke/hidden -And did YOU find Je...
by Antarctichusky
Tue May 13, 2014 8:42 am
Forum: Others
Topic: Voice overs
Replies: 8
Views: 3350

Voice overs

I have maybe not sexiest voice in the world, but I could record my voice to something. Also, my suggestion would be adding few more voice (to the things we can do like my own voice) adding things like joke when clicking too many times like "STOP CLICKING ME" or some classic joke (for examp...
by Antarctichusky
Tue May 13, 2014 8:37 am
Forum: Implemented/Closed
Topic: Europe - GIGA map - FINISHED - Thanks to Deptusi!
Replies: 28
Views: 17403

Re: Europe - GIGA map

Well, seems so. The only problem I see that it's all (probably) RPG maker basic tiles. It be amazing to have...our own tiles. I'll work on it today. (LIKE ON EVERYTHING ELSE, i'll come back home and do few hours of good work :D ---Even playing right now :D---
by Antarctichusky
Tue May 13, 2014 8:15 am
Forum: Campaign map discussions
Topic: battle of troy ( historical battle)
Replies: 7
Views: 8210

Re: battle of troy ( historical battle)

Well, actually. I know it's about rather how to beat it, but this map is so awful in terms of look. But the way I did it was just mass spam + some little tactics and moving all units into main land :)
by Antarctichusky
Tue May 13, 2014 8:09 am
Forum: Implemented/Closed
Topic: Europe - GIGA map - FINISHED - Thanks to Deptusi!
Replies: 28
Views: 17403

Re: Europe - GIGA map

Yes I mean, that it would be normal map(not campain) like "Norway" "England" "Nordic" I'll take care of it when I return, but I'd need to have hight layers. :/
by Antarctichusky
Tue May 13, 2014 7:20 am
Forum: Implemented/Closed
Topic: Europe - GIGA map - FINISHED - Thanks to Deptusi!
Replies: 28
Views: 17403

Re: Europe - GIGA map

It could be actually great to be able to play for example England or Spain or Norway+Sweden just as maps. I'd love to play it a LOT! Just sugesstion, possibly i'll do it myself soon(TM) :)
by Antarctichusky
Tue May 13, 2014 7:08 am
Forum: Gameplay & UI
Topic: Information on player-turn - ACCEPTED
Replies: 1
Views: 1796

Information on player-turn - ACCEPTED

I played with my friend on my tablet (galaxy tab 10.1) and we sometimes confused ourselves who's turn it is. It be great if you added somekind of information that "Green's turn" like it was in Heroes3. If needed I can make it, it's not a problem, just a thing you have to click while hot-si...
by Antarctichusky
Mon May 12, 2014 10:24 pm
Forum: Maps & Campaign designs
Topic: Star Wars Battles
Replies: 18
Views: 27816

Re: Star Wars Battles

They're great! I am truly amazed how awesome they look =D
by Antarctichusky
Mon May 12, 2014 10:21 pm
Forum: Implementeds
Topic: Turn counter in campaign - IMPLEMENTED
Replies: 4
Views: 4562

Turn counter in campaign - IMPLEMENTED

Not sure if thats implemented (i've played about 30 rounds) but i never know what round is on, and I cant really stress out what turn I am on trying to get to dem gems, so turn counter please!
by Antarctichusky
Mon May 12, 2014 10:16 pm
Forum: Implemented/Closed
Topic: Europe - GIGA map - FINISHED - Thanks to Deptusi!
Replies: 28
Views: 17403

Re: Europe - GIGA map

Adding just cliffs into AoS would greatly improve maps, and add a lot of variations to look (Age od empires2 had basicly 3 types, clifs water ground and it was good nuff)

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