Search found 1491 matches

by Lynx Shafir
Wed Sep 18, 2019 6:12 am
Forum: Elf
Topic: Sanctuary tree
Replies: 69
Views: 3518

Re: Sanctuary tree

I prefer the walled garden rather than an other smaller tree (otherwise why to add has no difference

I suggest to try to make it more mystical


Purple or red leaves
Brooks reference here
by Lynx Shafir
Sun Sep 08, 2019 5:15 pm
Forum: Unit balancing
Topic: Rebalance for Axeman IMPLEMENTED
Replies: 27
Views: 2147

Re: Rebalance for Axeman

As for me a 2 turn cost should be more generic
With no passives (Storm'image)
With +upgrade

And we could have a 3 cost with bleed or whatever in a chosen nation
-No upgrade
by Lynx Shafir
Sun Sep 08, 2019 7:47 am
Forum: Unit balancing
Topic: Make the Maori Great
Replies: 21
Views: 88

Re: Make the Maori Great

Our berseeker needs different bonuses and look.. and... why the heck can heal?

Don't go off topic pls
by Lynx Shafir
Sun Sep 08, 2019 7:44 am
Forum: Unit balancing
Topic: Make the Maori Great
Replies: 21
Views: 88

Re: Make the Maori Great

Lol indeed, I checked, it has meele armor
May get Hp up but than I'd remove armor.


It's taita can deal 20 dmg to an unit (if dosnt misses) in one turn
So use that
Spell res already high.

A second improvement should be "eat corpse" thingy to heal
by Lynx Shafir
Sun Sep 08, 2019 7:14 am
Forum: Unit balancing
Topic: Make the Maori Great
Replies: 21
Views: 88

Re: Make the Maori Great

It should not have any mellee armor cos non of basic units have (like swordsman) and it's a half naked native lol (our berseeker is not as good, what should be fixed) As for other stats looks same for me. NO 100% speel res And bonuses maybe 50%to archers LATER will get some stat improvement with tat...
by Lynx Shafir
Sun Sep 08, 2019 6:53 am
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 2536

Re: Nordic Hall

I'm pretty sure I made some others too, oddly I can't find The dan axe we meant to be a long one handed axe , used to grapple the enemy Shields (armor break (-1/2) The 2 handed with power range 1 and wirlwide skill While huscarl well armored units (p arm) short axes, gothic warrior Put here trainabl...
by Lynx Shafir
Sun Sep 08, 2019 6:21 am
Forum: Unit - infantry
Topic: Dancer/Singer, to give another turn to used units.
Replies: 11
Views: 557

Re: Dancer/Singer, to give another turn to used units.

What about a bard? Buffs individuals by singing dedicated encomias tales bout ,heroic deed of ancestors., and relaxing music after a hard day. 3speeed seems much for infantry and can. thouh +1speed +1action May have a regeneration too (2-4hp turn) last 3turns And a one giving +3atkz,+20 spell res la...
by Lynx Shafir
Sat Sep 07, 2019 6:46 am
Forum: Unit - siege
Topic: new/unit Ladder Bearer
Replies: 35
Views: 5779

Re: new/unit Ladder Bearer

So according to GOK idea we need image for occupied wall
Should I make one for each direction?
by Lynx Shafir
Sat Sep 07, 2019 6:43 am
Forum: Unit - siege
Topic: new/unit Ladder Bearer
Replies: 35
Views: 5779

Re: new/unit Ladder Bearer

L.
by Lynx Shafir
Fri Sep 06, 2019 3:26 pm
Forum: Techs
Topic: Kusarigamajitsu
Replies: 0
Views: 47

Kusarigamajitsu

I was thinking wether should be a ninja skill or individual unit. Let the community decide (yeah is in tech. Sec :p) Kusarigama https://www.google.ro/search?q=kusarigama&client=ms-android-alcatel&espv=1&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj-opbbvbzkAhUSZMAKHWQQBVoQ_AUICCgB&biw=320&bih=452# Kusariga...
by Lynx Shafir
Fri Sep 06, 2019 1:42 pm
Forum: Unit balancing
Topic: laborers builds forest sentry IMPLEMENTED
Replies: 3
Views: 51

Re: laborers build limits

We agreed with GOK not adding gates for laborers doe to cheap cost of both.
by Lynx Shafir
Fri Sep 06, 2019 1:34 pm
Forum: Structures
Topic: Mines and related stuff
Replies: 13
Views: 233

Re: Mines and related stuff

You know "building " a mine means digging tunnels what exactly this unit does. BTW it will be able to build actual tunnels, And water - trenches (if implement so)too. I want workers not able to do so, this way you need to invest a bit , not just using your left over workers anywhere.like in case of ...
by Lynx Shafir
Fri Sep 06, 2019 8:27 am
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 2536

Re: Nordic Hall

L.
by Lynx Shafir
Fri Sep 06, 2019 8:24 am
Forum: Structures
Topic: Mines and related stuff
Replies: 13
Views: 233

Re: Mines and related stuff

Fine than.
It will be the best booster than

Miner
by Lynx Shafir
Thu Sep 05, 2019 3:37 pm
Forum: Structures
Topic: Monastery
Replies: 13
Views: 473

Re: Monastery

May I try?
by Lynx Shafir
Thu Sep 05, 2019 3:18 pm
Forum: Structures
Topic: Mines and related stuff
Replies: 13
Views: 233

Re: Mines and related stuff

somewhere i made a susggestion of a building that can beb built next to ally tc to share techs and maybe production or something. what if use this building and cart to do that? This is a mine, built on Mountains and produces "random" money courier. For "trading" either market or alliance Hall fits ...
by Lynx Shafir
Thu Sep 05, 2019 3:16 pm
Forum: Unit - infantry
Topic: Indian soldier
Replies: 5
Views: 151

Re: Indian soldier

Well first post wasn't too verbose :p

Than What about giving this one a "valla'(spear+shield) or a Katar'(scissor like daggers, 2 hand)?
by Lynx Shafir
Wed Sep 04, 2019 4:11 pm
Forum: Undead
Topic: Dead Nobles
Replies: 14
Views: 966

Re: Dead Nobles

For long ago I want some True ghost fighters :)

My idea if you want to share your thoughts, they have quite similar function, not apparence thouh.
Wraiths:

http://www.ageofstrategy.net/viewtopic. ... 2a1bfdca23
by Lynx Shafir
Wed Sep 04, 2019 3:56 pm
Forum: Undead
Topic: Wraith Guardians
Replies: 6
Views: 518

Re: Wraith Guardians

Improved it, thoughts?
by Lynx Shafir
Wed Sep 04, 2019 11:17 am
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

I like the armored one 👍
It's for tier 1?
by Lynx Shafir
Wed Sep 04, 2019 11:11 am
Forum: Unit - infantry
Topic: Indian soldier
Replies: 5
Views: 151

Re: Indian soldier

I have a proposal Let's not use "soldier" If you talking about n native American unit than " An Indian warrior with tomahawk " Cost 4 Tc Foot Hp 17 Atk 10(mellee) axe trower bonuses)? Action 1 Arm 0/1 Speed 3 (foot) i don't know being not armored should be 4 speed but than I lower range to 3) Range ...
by Lynx Shafir
Wed Sep 04, 2019 10:43 am
Forum: Structures
Topic: Mines and related stuff
Replies: 13
Views: 233

Re: Mines and related stuff

Some more img
by Lynx Shafir
Wed Sep 04, 2019 10:37 am
Forum: Techs
Topic: War paint and/or Tatooes
Replies: 2
Views: 43

Re: War paint and/or Tatooes

I have this

Somewehee I have a tatooed n, :?
by Lynx Shafir
Wed Sep 04, 2019 10:34 am
Forum: Techs
Topic: War paint and/or Tatooes
Replies: 2
Views: 43

War paint and/or Tatooes

I'm sure some of you will love this idea Thechs for "nation"units with no upgrades StormSaint373 Warpaint With no fear of dying, the Celts were fierce warriors with an unusual habit. Usually fighting without armour, clad in blue woad war paint and tattoos, and occasionally completely naked, a Celt w...
by Lynx Shafir
Wed Sep 04, 2019 9:24 am
Forum: Unit - infantry
Topic: Highlander IMPLEMENTED
Replies: 17
Views: 157

Re: Highlander

Stratego (dev) wrote:
Tue Sep 03, 2019 12:33 pm
no problem it can be unlimited but i suggest only this:
Veteraning: +1hp, +1 att on each kill
I think this is the best option

+gets blacksmith armor only
Starts with 28 Hp0/1 arm for
Cost should be 4
by Lynx Shafir
Mon Aug 26, 2019 5:50 am
Forum: Unit - water (ships)
Topic: Caravel IMPLEMENTED
Replies: 21
Views: 1836

Re: Caravel ACCEPTED

Maybe see Stealth (exl. reefs) since its exploratiion ship.
by Lynx Shafir
Mon Aug 26, 2019 5:43 am
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 919

Re: New textures are looking soo bad.

No, the Axe Thrower looks more badass now and looks like an actual threat rather than just shoot- or fight practise! Before it was just looking like an old crazy man and was an eyesore in my opinion, but now it's more historically accurate and better looking. I don't think it's looking off place at...
by Lynx Shafir
Wed Jul 31, 2019 7:00 am
Forum: Neutrals (animals, buildings etc)
Topic: Reefs
Replies: 2
Views: 98

Reefs

Neutral obstacle This jagged rocks can seriously damage any ship and are hard to notice underwater. works as water "TRAP" Hp 12 Attak 3 (bonus 1000%ships 700%transport) Range 0 Speed 0 Arm 1/4 S res 100% Stealth Distrupts movement Stratego Hope we can implement this with the new ships and dock upgra...
by Lynx Shafir
Fri Jul 26, 2019 9:42 am
Forum: Feedback about this forum
Topic: Recent Spam
Replies: 15
Views: 2057

Re: Recent Spam

They still slip in... :x
by Lynx Shafir
Mon Jul 15, 2019 7:18 am
Forum: Technologies, Spells & Abilities
Topic: Visualize tech tree
Replies: 16
Views: 535

Re: Visualize tech tree

Definitely needed
Some humam stuff still has wrong img
Descrions are vague so new players have no clue how to progress.. may b scared off

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