Search found 240 matches

by dust-n-steel
Tue Dec 12, 2017 10:50 pm
Forum: Undead
Topic: Blood Hound
Replies: 48
Views: 3727

Re: Blood Hound

Maybe you consider using this image as sprite

double size on terrain Image
original size Image
by dust-n-steel
Tue Dec 12, 2017 10:38 pm
Forum: Implemeteds
Topic: British Cruiser II IMPLEMENTED
Replies: 18
Views: 1947

Re: British Cruiser II

Thank you :). I try to follow the style of http://pixeljoint.com/p/3015.htm like liked in the "useful resources" thrad, but i'm not as good as the guy there, aditionally they should look a little more realistic
by dust-n-steel
Tue Dec 12, 2017 8:51 pm
Forum: Implemeteds
Topic: British Cruiser II IMPLEMENTED
Replies: 18
Views: 1947

Re: British Cruiser II

double size on terrain Image
Turned it around and added a flag Image
by dust-n-steel
Tue Dec 12, 2017 8:47 pm
Forum: Implemeteds
Topic: British Cruiser II IMPLEMENTED
Replies: 18
Views: 1947

British Cruiser II IMPLEMENTED

I made the image for a British Cruiser II tank for Professional_Gamer's Africa campaign

Image
by dust-n-steel
Tue Dec 12, 2017 7:19 pm
Forum: Nations
Topic: United Kingdom
Replies: 82
Views: 7695

Re: United Kingdom

it would be really cool to add those in xls
by dust-n-steel
Tue Dec 12, 2017 7:09 pm
Forum: Infantry
Topic: TO-BE-JSONED Red Guards
Replies: 34
Views: 2141

Re: Red Guards

Red Guards reporting for duty

Image
by dust-n-steel
Tue Dec 12, 2017 4:46 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: What graphics do you need?
Replies: 6
Views: 871

Re: What graphics do you need?

If we re-place the standard infantry units with the guns at the same position for each faction we can make infantry bullets like this. By just moving or animating the bullet sprite https://i.imgur.com/zuTqiZn.png https://i.imgur.com/K5Wudg0.png https://i.imgur.com/7oNiSLC.png or with black bullets c...
by dust-n-steel
Tue Dec 12, 2017 4:26 pm
Forum: Others
Topic: Change gems to medals/gold bars IMPLEMENTED
Replies: 18
Views: 1882

Change gems to medals/gold bars IMPLEMENTED

Cause out theme is WW2 and more modern than the other Age of Strategy games we may need to consider changing gems in something like plain medals?

Image
by dust-n-steel
Mon Dec 11, 2017 11:23 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: What graphics do you need?
Replies: 6
Views: 871

What graphics do you need?

I'm trying to get back in pixeling. When my art style is ok, what sprites do you need?

I'm motivated for some buildings or glorious soviet tanks, but maybe there's something more important to do. You can tell me.
by dust-n-steel
Mon Dec 11, 2017 10:35 pm
Forum: Implemented/Closed ones
Topic: IS-2 IMPLEMENTED
Replies: 26
Views: 2592

Re: IS-2

I made it darker and added a flag like you did? Is it ok? I actually used the colors from a photo of an IS-2

Cause when it is, I know a can make more units in the same style.

Image
by dust-n-steel
Mon Dec 11, 2017 10:19 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 8702

Re: Soviet R-17 SCUD Launcher

I thank you :)
by dust-n-steel
Mon Dec 11, 2017 2:23 pm
Forum: Implemented/Closed ones
Topic: IS-2 IMPLEMENTED
Replies: 26
Views: 2592

Re: IS-2

A little dark, but lets see how it looks on terrain
by dust-n-steel
Mon Dec 11, 2017 1:55 am
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 8702

Re: Soviet R-17 SCUD Launcher

this is totally confusing me. IS the tilesize in AoWW bigger than the tilesize of Age of Strategy/Fantasy or are them both 32x32?
by dust-n-steel
Mon Dec 11, 2017 1:53 am
Forum: Implemented/Closed ones
Topic: IS-2 IMPLEMENTED
Replies: 26
Views: 2592

Re: IS-2

I don't see much difference in those, except your one is viewed a little more from the top and less pixly
by dust-n-steel
Sun Dec 10, 2017 5:38 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 8702

Re: Soviet R-17 SCUD Launcher

I will remake this in 60px size, but I would like to use that angle, artillery shouldnt been made in the same perspective the tanks are in my opinion
by dust-n-steel
Sun Dec 10, 2017 4:25 pm
Forum: Implemented/Closed ones
Topic: IS-2 IMPLEMENTED
Replies: 26
Views: 2592

Re: IS-2

And here it is, 64px tile size and viewed from the side

double size Image
original size Image
by dust-n-steel
Sun Dec 10, 2017 3:28 pm
Forum: Implemented/Closed ones
Topic: IS-2 IMPLEMENTED
Replies: 26
Views: 2592

Re: IS-2

Yeah, I see. I'm redoing it in the correct angle
by dust-n-steel
Sat Dec 09, 2017 11:00 pm
Forum: Dev Asks for Help
Topic: Graphics - Terrain tileset
Replies: 48
Views: 7660

Re: Graphics - Terrain tileset

looks like you increased the tile size, what is it actually?
by dust-n-steel
Sat Dec 09, 2017 9:55 pm
Forum: Races
Topic: A New Human Faction
Replies: 18
Views: 1997

A New Human Faction

Wer really need a second human faction. I would recommend a Russion-like Tsradom or a faction of desert nomad bandits, another idea would be a faction like Byzantine, a Roman-like empire at it's fall
by dust-n-steel
Sat Dec 09, 2017 6:33 pm
Forum: Implemented/Closed ones
Topic: IS-2 IMPLEMENTED
Replies: 26
Views: 2592

Re: IS-2

Soviet IS-2 rolling out of the factories

double size Image
original size Image

(looks less dark on terrain)
by dust-n-steel
Sat Dec 09, 2017 5:41 pm
Forum: Implemeteds
Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
Replies: 48
Views: 8702

Re: Soviet R-17 SCUD Launcher

Let me introduce you to some glorious Soviet artillery


double size Image
original size Image
by dust-n-steel
Sat Dec 09, 2017 3:49 pm
Forum: Dev Asks for Help
Topic: Graphics - Terrain tileset
Replies: 48
Views: 7660

Re: Graphics - Terrain tileset

Stratego, I sent you a message

Thank you for being so kind, I didn't expected to be remembered after all those .. years? :)

Anyways, I try to pixel some more units, but I don't remember the tilesize
by dust-n-steel
Sat Dec 09, 2017 3:48 pm
Forum: Nations
Topic: Nation: Partisans
Replies: 7
Views: 3316

Re: Nation: Partisans

The partisans shoud be specialists in the woods with a bonus on defence while standing in a forest
by dust-n-steel
Fri Dec 08, 2017 3:42 pm
Forum: Dev Asks for Help
Topic: Graphics - Terrain tileset
Replies: 48
Views: 7660

Re: Graphics - Terrain tileset

I made some of the earlier unit icons. Can someone send me an actual version of the tilesets, so I can try getting back into it?
by dust-n-steel
Sat Feb 14, 2015 1:40 pm
Forum: Human Technologies
Topic: Reach Flying DISCUSSING
Replies: 7
Views: 3673

Re: Ability - Reach

I like it
by dust-n-steel
Sat Feb 14, 2015 1:35 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: unit - skilled wolf rider - IMPLEMENTED
Replies: 12
Views: 2302

Re: unit - skilled wolf rider

Maybe a warg rider? :P

Image
by dust-n-steel
Sat Feb 14, 2015 1:32 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Elf(?) - Shapeshifter - ANSWERED
Replies: 9
Views: 1740

Re: Elf(?) - Shapeshifter

It's to random for me, but maybe we should start a vote?
by dust-n-steel
Mon Feb 09, 2015 6:41 pm
Forum: Technologies, Spells & Abilities
Topic: Spell Background Buttons
Replies: 8
Views: 3652

Re: Spell Background Buttons

And I'll give them a more pixelized touch ;)
by dust-n-steel
Mon Feb 09, 2015 9:28 am
Forum: Introduction (SWS design leader: Puss_in_Boots)
Topic: Statbook
Replies: 1
Views: 1543

Re: Statbook

Ok, thank you! :)

Do you need a new infantrist sprites?
by dust-n-steel
Mon Feb 02, 2015 10:35 pm
Forum: Dwarf
Topic: Dwarven Tunneler - MERGED
Replies: 55
Views: 10358

Re: unit: dwarven tunneler

Or maybe just 2 that they have to leave fast and fortify there :)

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