Search found 177 matches

by Patrol3110
Wed Nov 13, 2019 3:50 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

Alright, got you down, still though 6 is not enough... Well looks like this may take a while for anyone to join.
by Patrol3110
Mon Oct 21, 2019 9:00 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

I do not think 5 people is enough so the start will probably have to wait a couple weeks (or months). I dont expect this to be causing inconvenience to anyone (lol) but yeah, sorry I guess.
by Patrol3110
Tue Oct 15, 2019 8:07 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

Yeah, we can wait, maybe someone else will join.
by Patrol3110
Tue Oct 08, 2019 5:54 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

Okay so, the normal and big "Sacred Forest" maps are used, the other 2 will result in matches longer than should be.
by Patrol3110
Sun Oct 06, 2019 9:30 am
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

I'll check them out later. It probably will be fine to use them though.
by Patrol3110
Sat Oct 05, 2019 6:31 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

Well, name a few examples, I will check out the maps and let you all know which ones are fine.
by Patrol3110
Sat Oct 05, 2019 10:47 am
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

makazuwr32 wrote:
Sat Oct 05, 2019 5:33 am
Question:
Are skirmish multiplayer maps allowed?
What exactly do you mean by skirmish maps? Like the maps with preset units?
I'll disable dwarves for now.
by Patrol3110
Fri Oct 04, 2019 4:38 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

Actually now that I think about it, I'll remove it altogether. True, it was kinda dumb. To explain orc ban: They have strongest early game rush, strongest late game, strongest units (rock hurler, uruk hais, ettins), and let's be honest, if orcs were allowed then a player with them would be certain t...
by Patrol3110
Fri Oct 04, 2019 4:36 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Re: Tournament Of Balance (AoF)

About orcs yes, I consider them overpowered and non-tournament friendly. I'll update/edit the tactic strategy with a list of un-allowed things, if there is any imbalanced or op strategy that i missed out let me know.
by Patrol3110
Fri Oct 04, 2019 12:54 pm
Forum: Championship
Topic: Tournament Of Balance (AoF)
Replies: 21
Views: 458

Tournament Of Balance (AoF)

I have decided to host a tournament for AoF (as the topic title says) which (hopefully) will be balanced. Anybody can join and please do not complain about some of the rules (constructive criticism is welcome though). The prize for winning the tournament is a cup and 1000 gems from Stratego (Dev). T...
by Patrol3110
Tue Sep 24, 2019 5:43 pm
Forum: Races
Topic: Scalefolk rework
Replies: 232
Views: 7161

Re: Scalefolk rework

Was taking names from East-European languages intentional? Żmij is Polish for serpent. All I have to say is just lol, but gotta say, more original than "knight 1" "knight 2" or "elite" and "master"
by Patrol3110
Sun Sep 22, 2019 1:22 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 258

Re: "Obj Select" Condition

You can't have too many possibilities to make good maps, would be a great addition. Would be interesting to make a multiplayer map where 2 players race to the middle to see something... lol.
by Patrol3110
Sat Sep 21, 2019 9:18 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 258

Re: "Obj Select" Condition

Is that even possible on the engine aos is using?
by Patrol3110
Tue Sep 17, 2019 4:45 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 807

Re: Orc Balance - ANSWERED

I dont like repeating myself, but hey gotta get an answer somehow. As I said, how long would we have to wait for all these wonderful changes and perfect balance?
by Patrol3110
Mon Sep 16, 2019 10:44 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 174

Re: Shielder/Defender Bonuses

Yeah... I see your point puss, this wouldn't change too much but would be a nice addition, agree with you. I hopefully wont change my decision again.
by Patrol3110
Mon Sep 16, 2019 10:38 pm
Forum: Techs
Topic: new tech advance gear/wheel
Replies: 19
Views: 1678

Re: Improved wheels

Yes, chariots are underused also siege mantlets could really use the speed buff.
by Patrol3110
Mon Sep 16, 2019 10:17 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 807

Re: Orc Balance - ANSWERED

May I just ask. In approximatelly how long will allvthese wonderful and great changes come into place. And honestly saying that there are other priorities is kind of like saying "your idea is bad we have a better but we need a year to pur it in". That statement was just an example. As for undeads cu...
by Patrol3110
Sun Sep 15, 2019 9:24 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 174

Re: Shielder/Defender Bonuses

Endru is actually speaking sense, shielder are not really meant to be offensive but defensive units. Basically like a living wall. Good in early to mid game defences. And adding shield knight a bonues vs archers it not really neccesary
by Patrol3110
Sun Sep 15, 2019 3:12 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 174

Re: Shielder/Defender Bonuses

Well, actually.. yeah. Or just overall raise their damage by 1 or 2.
by Patrol3110
Sun Sep 15, 2019 2:59 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 174

Re: Shielder/Defender Bonuses

I personally think it is ok as it is now
by Patrol3110
Sun Sep 15, 2019 1:42 pm
Forum: Gameplay & UI
Topic: Minimum Range Tracker
Replies: 2
Views: 88

Re: Minimum Range Tracker

Helpful, especially when sending cav deep into the enemy lines and wanting max efficiency. I see no reasons for this to not be in game already.
by Patrol3110
Sun Sep 15, 2019 12:50 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 807

Re: Orc Balance

You got a warning for suggesting balance, being denied and shut down for no good reason? Since when is this forum not democratic? Did so much really change over 1 year?
by Patrol3110
Sun Sep 15, 2019 12:33 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Are Still Imbalanced - ANSWERED
Replies: 2
Views: 105

Re: Orcs Are Still Imbalanced

Why would you archive a topic that was still very active....?
by Patrol3110
Sun Sep 15, 2019 12:24 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Need A Nerf - ANSWERED
Replies: 13
Views: 247

Re: Orcs Need A Nerf

Having every race as an all-rounder is idiotic being honest. This will kill variety since every race will have same things with of course orcs being op. This is not answered and by saying that stuff is planned it doesn't help, we want actual statistics actual dates and answers as to who, what and wh...
by Patrol3110
Sun Sep 15, 2019 10:09 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Need A Nerf - ANSWERED
Replies: 13
Views: 247

Re: Orcs Need A Nerf

Orcs really are all-rounders, they have second best flyers (just because scaledfolks are still in the process of balancing). Giants for days, best infantry, some of best archers, strongest cav. Even spellcasters. Oh and best navy by far. Where is the balance in that?
by Patrol3110
Sun Sep 15, 2019 9:46 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcs Need A Nerf - ANSWERED
Replies: 13
Views: 247

Re: Orcs Need A Nerf

Totally agree here, orcs are just too overwhelmingly powerful. These suggestions make sense and if they be put in, balance would be this one step closer.
by Patrol3110
Wed Sep 11, 2019 6:30 pm
Forum: IMPLEMENTED
Topic: Barricades to Caltrops IMPLEMENTED
Replies: 10
Views: 199

Re: Barricades to Caltrops

Yeah it is just a rename
by Patrol3110
Wed Sep 11, 2019 5:51 pm
Forum: IMPLEMENTED
Topic: Barricades to Caltrops IMPLEMENTED
Replies: 10
Views: 199

Barricades to Caltrops IMPLEMENTED

The suggestion is simple, just rename the "Gnoll Barricades" to "Caltrops", this is useful for mapmakers. Especially in making a small settlement for humans or orcs.
by Patrol3110
Tue Sep 10, 2019 3:09 pm
Forum: Others
Topic: Map Editor Suggestions
Replies: 9
Views: 271

Re: Map Editor Suggestions

For gnolls, a separate section could be made for "neutral race" or "Other" otherwise, I agree.
by Patrol3110
Thu Sep 05, 2019 5:58 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 20
Views: 448

Re: Racial Selection Upon Pressing "Upgrades"

Not to mention you cant even earn enough gems through singleplayer to keep up with the new and current upgrades.

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