Search found 50 matches

by Mairon
Sun Jun 01, 2014 1:49 pm
Forum: Others
Topic: Holiday mode
Replies: 2
Views: 1080

Holiday mode

I have a problem. I was last three days on a trip with my class, and now lot of my good games are now lost/unplayable due to others skipping my turns. Couldn't there be some mode, which when activated would freeze all your games? It could be activated a limited number of times in something (month, y...
by Mairon
Tue May 27, 2014 7:24 am
Forum: Campaign map discussions
Topic: northern union how to win
Replies: 6
Views: 4425

Re: northern union how to win

Which level do you mean?
by Mairon
Mon May 19, 2014 7:11 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36074

Re: Translations

@Daniel - they aren't, but hey, I am attending school. I think I will get it finished around June.
by Mairon
Mon May 19, 2014 7:08 pm
Forum: Implementeds
Topic: Attacking: Melee attacks to diagonal tiles - ANSWERED
Replies: 8
Views: 3907

Re: Attacking: Melee attacks to diagonal tiles

Well, then I vote for orthogonal attack only.
by Mairon
Sun May 18, 2014 5:30 am
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 34177

Re: What are the best units for you?

Yup, and blacksmith gives +1 to each attack!
by Mairon
Sun May 18, 2014 5:26 am
Forum: Solved/Answered
Topic: Massive walls tech - ANSWERED
Replies: 2
Views: 2209

Re: Massive walls tech - ANSWERED

But then it doesn't pay off to research these techs, because the buildings will work later. (bridges, barracks, castles, towers, watch towers...)
by Mairon
Sun May 18, 2014 5:22 am
Forum: Implementeds
Topic: Attacking: Melee attacks to diagonal tiles - ANSWERED
Replies: 8
Views: 3907

Re: Attacking: Melee attacks to diagonal tiles

Maybe only give the diagonal attack/movement to some units?
by Mairon
Wed May 14, 2014 8:12 pm
Forum: Solved/Answered
Topic: Massive walls tech - ANSWERED
Replies: 2
Views: 2209

Massive walls tech - ANSWERED

When I have Massive walls tech, buildings are built for longer time because of the extra HP. I think that this doesn't happen with Masonry.
by Mairon
Wed May 14, 2014 7:56 pm
Forum: Campaign map discussions
Topic: strategy tips for new players
Replies: 14
Views: 7716

Re: strategy tips for new players

Addition to the post above: Especially catapults, trebuchets and rams, which are slow. Build blacksmiths! A +2 atk samurai can defeat a knight! When the map is huge, it may pay off to build more blacksmiths and after the researches are done, destroy them. Fortify your TCs and especially if the map h...
by Mairon
Tue May 13, 2014 6:20 pm
Forum: Campaign map discussions
Topic: battle of troy ( historical battle)
Replies: 7
Views: 4342

Re: battle of troy ( historical battle)

Same here. Build lots of knights, surround Troy and then build spartans and catapults. Yes, it is ugly, but sadly, a lot of maps are like this
by Mairon
Tue May 13, 2014 6:15 pm
Forum: IMPLEMENTED - Ranged
Topic: unit: fire archers - IMPLEMENTED
Replies: 36
Views: 17282

Re: fire

Specify. You mean fire archers, or some 'torchbearers'?
Also, it would probably affect ships rather than buildings, because most of AoS buildings are shown to be made of stone.
by Mairon
Mon May 12, 2014 8:23 pm
Forum: Other discussions about the game
Topic: upgrade unlocks
Replies: 3
Views: 2834

Re: upgrade unlocks

Lemme see - Blacksmith, the best of them all. I love the sweet bonuses, so I sometimes build two blacksmiths. :twisted: Second - I can't decide between longbow, samurai and missionaries. Third - Either dock, siege workshop or church. The worst - Horse archer, because of low damage output compared to...
by Mairon
Mon May 12, 2014 8:09 pm
Forum: Solved/Answered
Topic: technologies unlocked for AI - ANSWERED
Replies: 1
Views: 1302

Re: technologies unlocked for AI

Because AI is weaker than an average human player. Refer to the dev's topic 'How AI works' for more info.
by Mairon
Sun May 11, 2014 5:33 am
Forum: ARCHIVED - Answered suggestions
Topic: New technology improved seige workmanship - ANSWERED
Replies: 7
Views: 4103

Re: New technology improved seige workmanship

Catapults are even now balancing between good and overpowered unit. Upgrade for catapults would result into everybody building catapults and nothing else. Same goes for ornithopters. If you've not noticed yet, rams have already tons of health and are nearly immune to pierce attacks.
by Mairon
Sun May 11, 2014 5:29 am
Forum: Implementeds
Topic: Invite function, the passworded version - IMPLEMENTED v0.97
Replies: 6
Views: 2203

Re: Invite function

Yes, it would, but there is no chat system outside the game and everyone sees it on the forum.
by Mairon
Sun May 11, 2014 5:27 am
Forum: IMPLEMENTED - Ranged
Topic: unit : poisoned arrow archer - IMPLEMENTED v0.968
Replies: 26
Views: 10722

Re: unit : poisoned arrow archer - IMPLEMENTED v0.968

But there is a problem - poison archer can kill a healer/missionary in one turn, before he can heal anything.
by Mairon
Sat May 10, 2014 11:24 am
Forum: Implementeds
Topic: Invite function, the passworded version - IMPLEMENTED v0.97
Replies: 6
Views: 2203

Invite function, the passworded version - IMPLEMENTED v0.97

There should be an invite into multiplayer game function, because before a little while I joined a four player game made by stratego with name 'For Mairon+Balint+Kirk', but when I joined, I saw that the other two slots were already occupied by somebody else tan Balint&Kirk. It should work like this:...
by Mairon
Sat May 10, 2014 10:00 am
Forum: Multiplayer discussions
Topic: 2014.05.09: New game for active players
Replies: 7
Views: 2502

Re: 2014.05.09: New game for active players

Meee! If it's not too late.
by Mairon
Thu May 08, 2014 11:27 am
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36074

Re: Translations

Dude, don't worry! The more the merrier applies even here! I doubt that there are less Croatians than Czechs - there are only ten million of us, and no other Czech than me probably plays the game, but what if? Then a Czech translation will be handy! Same applies about Croatians!
by Mairon
Thu May 08, 2014 11:22 am
Forum: Implementeds
Topic: Multiplayer-Please wait- ANSWERED
Replies: 5
Views: 1650

Re: Multiplayer-Please wait-

Good idea, but maybe only twice per game? And it would be +24 hrs?
by Mairon
Wed May 07, 2014 6:23 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36074

Re: Translations

Native Czech speaker here.
by Mairon
Wed May 07, 2014 2:40 pm
Forum: Other discussions about the game
Topic: favourite map
Replies: 5
Views: 3019

Re: favourite map

The new chess map. It is simple, not like the rest, which are a competition 'who will design the strongest army against the strongest castle (and +20pts. for the mapmaker if each side has at least 3 catapults and 5 spartans)'. From random games I like the world map, because it has a good water-to -e...
by Mairon
Wed May 07, 2014 2:30 pm
Forum: Solved/Answered
Topic: Keyboard pop-up - IMPLEMENTED v969
Replies: 2
Views: 1828

Re: Keyboard pop-up

The same here. I have SGS3, if it matters.
by Mairon
Wed May 07, 2014 2:29 pm
Forum: Solved/Answered
Topic: Assasins - ANSWERED
Replies: 2
Views: 1780

Re: Assasins - ANSWERED

Oh, I didn't notice :shock:.
by Mairon
Wed May 07, 2014 11:16 am
Forum: IMPLEMENTED - Ranged
Topic: unit : poisoned arrow archer - IMPLEMENTED v0.968
Replies: 26
Views: 10722

Re: unit : poisoned arrow archer - IMPLEMENTED v0.986

Well, poisoned archers now deal 10 dmg before the enemy can even move, and it deals at least 6 dmg regardless of armor, which is 100% more than the normal archer's attack, not counting the poison dmg after the first turn, making it roughly 150% more effective than the normal archer, costing only 50%...
by Mairon
Wed May 07, 2014 11:06 am
Forum: Structures
Topic: Structure: Moat
Replies: 34
Views: 18457

Re: Structure: Moat

175 hp maybe? Though ornithopters can fly above and destroy the catapult or other kinds of artillery behind it (and only if enemies will be enabled to fly/sail through/on them), it's still a lot more than normal walls and players may prefer to build this over normal walls. Maybe make workers deal 1 ...
by Mairon
Wed May 07, 2014 6:37 am
Forum: Structures
Topic: Structure: Moat
Replies: 34
Views: 18457

Re: Structure: Moat

I would think of it like a bridge. 1) I can't help you with that one. 2) Ship. Moats should be attackable. 3) Yes, he should be able to, but it will look weird if the enemy cannot walk on your bridge but can sail on your moat, so make both either passable or impassable by the enemy (and by allies, i...
by Mairon
Tue May 06, 2014 6:52 pm
Forum: IMPLEMENTED - Infantry
Topic: Unit:-heavy soldier - IMPLEMENTED v0.983
Replies: 4
Views: 3382

Re: Unit:-heavy soldier

We already have spartans which are quite the same. It would be better if you made it different somehow. Maybe a lot more hp than spartan but slow movement? Also note that almost nobody can strike through armor 20/10 and near nobody survives a 30 dmg hit. This can kill even a spartan in two hits, whi...
by Mairon
Tue May 06, 2014 6:46 pm
Forum: Unit - ranged (like archers)
Topic: unit: tomohawk throwing native - PEND
Replies: 15
Views: 6696

Re: unit: tomohawk throwing native

Wait- you say that he is made in 4 turns, has 20 hp, 2 range, strong bonuses against every 'normal' unit and CAN BE MADE IN BARRACKS??? Clearly OP. Weak 'defense' which I suppose means armor, is even worse-most units have none! AND THIS IS QUITE CHEAP ARMORED STRONG LONG RANGE UNIT WITH LOTS OF HP!?...
by Mairon
Tue May 06, 2014 6:21 pm
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 109
Views: 14628

Viking Berserker - IMPLEMENTED

Berserker upgrade unit, costs 4 gems. Turns-5 Move-3 Hp-17 Attack-10 Armor-0/0 conv.res.-20% (explanation: he is so dumb that he doesn't care what the priest says) Ability-Rage range-0 (can cast only on self) effect-for the next turn he gains +4/+4 armor, +1 move, +80% conv. res. and +8 attack (and ...

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