Search found 1608 matches

by samuelch
Sun May 03, 2020 9:16 am
Forum: Others
Topic: Game mechanics
Replies: 3
Views: 87

Re: Game mechanics

Town development: Tc will have upgrade techs for that tc only to make it better. E.g. wall= Increase unit in it defense by 1. The town would start as village maybe and will be upgraded up to industrialized city perhaps. General: Have different tactics to choose from. Each tactics will buff and debuf...
by samuelch
Fri Mar 13, 2020 2:42 pm
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 17
Views: 1095

Re: Game idea gathering for Unity game engine learning

Supply line game? War but you can make supply lines in anyway you want governed by user declared points. The ability to make plan b-any in case if a point is captured/any other event.
by samuelch
Fri Mar 13, 2020 2:38 pm
Forum: OFF Topics
Topic: Happy birthday samuelch
Replies: 7
Views: 425

Re: Happy birthday samuelch

Thanks all
by samuelch
Sun Sep 08, 2019 2:50 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 22
Views: 1220

Re: Racial Selection Upon Pressing "Upgrades"

This will make things more organized and nice looking.
by samuelch
Fri Sep 06, 2019 12:40 pm
Forum: Reporting Issues
Topic: Cond: Obj Destroyed Is Bugged
Replies: 6
Views: 387

Re: Cond: Obj Destroyed Is Bugged

https://www.dropbox.com/s/hr9x81m2n68av ... d.mp4?dl=0
A video of it. Not sure what caused it tho. Might be the Bamur unit which is a warfell citizen with the sword. Or the cond: object destroyed
by samuelch
Wed Sep 04, 2019 12:05 pm
Forum: Gameplay & UI
Topic: Quick Bonuslist from Selecting a Unit
Replies: 28
Views: 1582

Re: Quick Bonuslist from Selecting a Unit

I think there are still lots of space
by samuelch
Sun Sep 01, 2019 2:15 pm
Forum: Gameplay & UI
Topic: Quick Bonuslist from Selecting a Unit
Replies: 28
Views: 1582

Re: Quick Bonuslist from Selecting a Unit

Some icons
by samuelch
Sun Sep 01, 2019 2:09 pm
Forum: Gameplay & UI
Topic: Quick Bonuslist from Selecting a Unit
Replies: 28
Views: 1582

Re: Quick Bonuslist from Selecting a Unit

I really think this is needed. Some more things can be added. Effect on attack (poison or burning icon), owner's name and his team, and active buff plus debuff
by samuelch
Sun Sep 01, 2019 2:01 pm
Forum: Main menu
Topic: Main Menu Adjustments IMPLEMENTED
Replies: 13
Views: 741

Re: Main Menu Adjustments

Account can stay as Multiplayer Account.
The others are good
by samuelch
Mon May 06, 2019 9:50 am
Forum: Implemented/Closed ones
Topic: Fallschirmjäger IMPLEMENTED
Replies: 3
Views: 670

Re: Fallschirmjäger

Image
by samuelch
Mon Apr 29, 2019 9:44 pm
Forum: Issues
Topic: Anti Tank infantry and cannons balance
Replies: 5
Views: 474

Re: Anti Tank infantry and cannons balance

But higher damage is also necessary for both. At rifles need slightly more damage. Current at cannons which considered as light at cannons need quite far more damage than the at rifle. The rocket launchers will be the highest damaging behind the heavy at cannons (zis 2, flak 88)
by samuelch
Mon Apr 29, 2019 9:39 pm
Forum: Issues
Topic: Anti Tank infantry and cannons balance
Replies: 5
Views: 474

Re: Anti Tank infantry and cannons balance

Or just high amount of explosion armour to both units to indicate they are hiding or at the side of the tank or too low for the tank to hit. At cannons may get much more. Current At cannons can have 2 speed.
by samuelch
Tue Apr 16, 2019 4:55 pm
Forum: Others
Topic: Tank Orientation
Replies: 10
Views: 1314

Re: Tank Orientation

It's realistic for infantry to overrun a tank. Then infantries can start throwing at grenades in close distance
by samuelch
Thu Mar 21, 2019 7:15 am
Forum: OFF Topics
Topic: Happy birthday, Ayush!
Replies: 20
Views: 2621

Re: Happy birthday, Ayush!

Happy birthday
by samuelch
Fri Mar 08, 2019 11:55 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: All At Units Buff
Replies: 4
Views: 755

Re: All At Units Buff

If it's ok to add all at units 2 range, I that would be good
by samuelch
Wed Mar 06, 2019 11:31 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: All At Units Buff
Replies: 4
Views: 755

Re: All At Units Buff

At rifle requires around 2 shots for light tank, but more to medium and heavy. Rocket launcher requires 1 shot for light tank, 2 shots for medium, 3 shots heavy tanks Lighter Anti tank cannon requires 1 shot light tank, 2 shots for medium, 4 shots heavy tanks Heavy anti tank cannon requires 1 shot l...
by samuelch
Wed Mar 06, 2019 12:41 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: All At Units Buff
Replies: 4
Views: 755

All At Units Buff

Increase attack of all at units toward tank units.
by samuelch
Wed Mar 06, 2019 11:04 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 1860

Re: Overall Plane Remastering

Planes also have armour right now which feel unnecessary also planes shouldn't be able to counterattack because the first attacker is usually the one that go down first.
by samuelch
Wed Mar 06, 2019 11:02 am
Forum: Others
Topic: Tank Orientation
Replies: 10
Views: 1314

Re: Tank Orientation

The solution can maybe just tanks can only counterattack once
by samuelch
Wed Mar 06, 2019 11:01 am
Forum: Nations
Topic: Great Romania
Replies: 2
Views: 660

Re: Great Romania

Romanianns can be trainable unit in the Axis factions.
by samuelch
Thu Feb 28, 2019 10:13 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 1860

Re: Overall Plane Remastering

Current problem of planes: -Cost too high making it very few in numbers -The attack of the planes are too high against land units= fighters should only good against air units, fighter bomber (dive bomber) can be good against only buildings and tanks, bomber can only be good against buildings but the...
by samuelch
Thu Feb 28, 2019 8:31 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 1860

Re: Overall Plane Remastering

How about if planes don't need refueling instead they will be summonable by airfields? So all planes will have timer called "returning". Some planes can have very high returning counter. So just say you can't see the plane returning. For fighters, I don't think it's fair enough when againsting land ...
by samuelch
Sat Feb 16, 2019 10:27 am
Forum: Others
Topic: EMP
Replies: 10
Views: 1095

Re: EMP

Sounds good
by samuelch
Mon Feb 11, 2019 10:47 am
Forum: Others
Topic: New GUI for AOW IMPLEMENTED
Replies: 7
Views: 1037

Re: New GUI for AOW

It looks good
by samuelch
Sat Feb 09, 2019 10:41 pm
Forum: Humans
Topic: HAP Trooper
Replies: 29
Views: 3004

Re: HAP Trooper

It looks good. thanks
by samuelch
Sat Feb 09, 2019 10:40 pm
Forum: OFF Topics
Topic: Happy birthday, samuelch!
Replies: 7
Views: 1748

Re: Happy birthday, samuelch!

Awww thanks :)
Ooh. Nice Indonesian
by samuelch
Sat Feb 09, 2019 10:39 pm
Forum: Others
Topic: An introduction and ideas
Replies: 10
Views: 1413

Re: An introduction and ideas

The Japanese infantry getting double strike is good. Just make the spell require high cooldown.
With daily gems, gems shortage can be solved

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