Search found 1648 matches

by StormSaint373
Tue Oct 22, 2019 11:07 am
Forum: Unit balancing
Topic: Siege Tower difficult to employ.
Replies: 6
Views: 57

Re: Siege Tower difficult to employ.

Well, what do you think, @Endru1241 ?
by StormSaint373
Tue Oct 22, 2019 11:06 am
Forum: Unit balancing
Topic: Morale Bonus
Replies: 4
Views: 47

Re: Morale Bonus

I didn't know that lancer even got morale bonuses vice other cavalry not... But, perhaps we can make this happen? I use Fervor, For archers, +1 att isn't too much of a change in aura. And against enemy archers, +1/+1 to armor goes a long way. Cavalry would make Excellent use of this aura... Since it...
by StormSaint373
Fri Oct 18, 2019 1:07 pm
Forum: Races
Topic: Scalefolk rework
Replies: 219
Views: 6012

Re: Scalefolk rework

There was a Storm Dragon Img in the Argent Section.

Maybe you can use that?
by StormSaint373
Fri Oct 18, 2019 1:05 pm
Forum: Structures
Topic: Roman guard tower
Replies: 17
Views: 1156

Re: Roman guard tower

As for me, I prefer 1&3

Att: 6
Rng: 5

So it's like a saggitarius is in there.
by StormSaint373
Fri Oct 18, 2019 12:55 pm
Forum: Unit - ranged (like archers)
Topic: musketeer reskin
Replies: 37
Views: 1987

Re: musketeer reskin

I suggest you leave the stick out...

Or better yet, give a deployment stance that increases range (and thus accuracy) of the musketeer, at cost of speed, ofc.

And therefore, you can keep the stick.

As for the img, I like the brown one better.
by StormSaint373
Fri Oct 18, 2019 10:18 am
Forum: Unit balancing
Topic: Morale Bonus
Replies: 4
Views: 47

Re: Morale Bonus

Mmm... I mean, it doesn't give a bonus to range, so it cannot be that bad as opposed to Fervor.

I remember bonuses as such.

Confers

+1 att
+1/+1 armors

Only difference between this and Fervor,

+1 att
+50% SR instead

And high morale only affects infantry.
by StormSaint373
Fri Oct 18, 2019 10:14 am
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 37

Re: Battle Ram, fight from within

Archers used rams as cover, limiting them to not use rams is not a good idea, and unrealistic.
by StormSaint373
Fri Oct 18, 2019 10:12 am
Forum: Unit balancing
Topic: Review piest and missionary conversion chance controled by computer
Replies: 2
Views: 42

Re: Review piest and missionary conversion chance controled by computer

I've been experiencing some of this as well...

Had 2 rows of veteran foot knights, with Fervor, and they all got converted. How it happened, I've little idea...
by StormSaint373
Fri Oct 18, 2019 1:50 am
Forum: Unit balancing
Topic: Siege Tower difficult to employ.
Replies: 6
Views: 57

Re: Siege Tower difficult to employ.

Yes, please...

And,... Does it need an upgrade? I do not know where, stat-wise, it can be improved. Aside from hp, movement, and armor

And another thing is that I noticed that it can't fit in buildings, TCs, and castles.
by StormSaint373
Fri Oct 18, 2019 1:49 am
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 37

Re: Battle Ram, fight from within

No, that sounds about right...

You mean deployed, right?
by StormSaint373
Thu Oct 17, 2019 8:36 pm
Forum: Unit balancing
Topic: Morale Bonus
Replies: 4
Views: 47

Morale Bonus

I noticed that the high morale bonuses don't affect archers, Cavalry, and some spearmen...



Can this be fixed?
by StormSaint373
Thu Oct 17, 2019 8:34 pm
Forum: Unit - infantry
Topic: Pikeman
Replies: 15
Views: 160

Re: Pikeman

Stats updated.
by StormSaint373
Thu Oct 17, 2019 8:32 pm
Forum: Units/techs/effects
Topic: Movement in forests
Replies: 3
Views: 68

Re: Movement in forests

As for the regard of Banner Carrier, Can this be implemented?
by StormSaint373
Thu Oct 17, 2019 8:31 pm
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 37

Re: Battle Ram, fight from within

I was thinking pierce armor can be similar to siege tower, but go up with level Speed start at 1, and go up with tiers Also, Carry cap would go down by 1 Idk if cavalry can hide in here, but they shouldn't. As. Payment for this quality. Say... P. Armor: 18/20/22 Speed: 1/2/3 Carry Cap: 1/2/3 Carries...
by StormSaint373
Thu Oct 17, 2019 8:27 pm
Forum: Unit balancing
Topic: Siege Tower difficult to employ.
Replies: 6
Views: 57

Re: Siege Tower difficult to employ.

Erm. . . It's not able to hold artillery like normal towers. With that there's also the "flying" issue... Sending troops over water tiles glitches them into place for the rest of the game. And a major factor, is the fact that they can't get loaded onto any transports. And worse yet, they are unable ...
by StormSaint373
Thu Oct 17, 2019 6:46 pm
Forum: Unit balancing
Topic: Battle Ram, fight from within
Replies: 8
Views: 37

Battle Ram, fight from within

In history, People fought from the cover of battle rams. Archers, spearmen, and swordsman alike.

Can we make that possible here?
by StormSaint373
Thu Oct 17, 2019 6:35 pm
Forum: Unit balancing
Topic: Siege Tower difficult to employ.
Replies: 6
Views: 57

Siege Tower difficult to employ.

Of all the available siege, siege towers are the slowest and hardest to move around. Catapult Trebuchet Balista ... Can all be transported via wagon. Ram Gains speed after upgrades Siege mantlets can move through forests All of which can be transported by boat. All the effort you put into a siege to...
by StormSaint373
Thu Oct 17, 2019 6:05 pm
Forum: Unit - infantry
Topic: Fireswordman
Replies: 7
Views: 90

Re: Fireswordman

Oh!... Thus, it comes full circle! :lol:

Sorry @Gral.Sturnn .
by StormSaint373
Thu Oct 17, 2019 6:00 pm
Forum: Units/techs/effects
Topic: Movement in forests
Replies: 3
Views: 68

Re: Movement in forests

A road would work in the siege cases.

Maybe something similar to bridges, but buildable on forest and mountain tiles.
by StormSaint373
Thu Oct 17, 2019 1:36 pm
Forum: Unit - infantry
Topic: Fireswordman
Replies: 7
Views: 90

Re: Fireswordman

So, a foot raider.

An axe soldier with a torch.
by StormSaint373
Thu Oct 17, 2019 1:35 pm
Forum: Unit - infantry
Topic: Pikeman
Replies: 15
Views: 160

Re: Pikeman

@Endru1241 ? What do you think?
by StormSaint373
Thu Oct 17, 2019 1:34 pm
Forum: Unit - infantry
Topic: Spartan Hoplite reskin
Replies: 26
Views: 276

Re: Spartan Hoplite reskin

Well, Tbh, the Greeks (Spartans Especially) were known for their phalanx formation... Which didn't even let enemies get close. Not even cavalry

But that formation was vulnerable on the sides and rear.
by StormSaint373
Thu Oct 17, 2019 12:13 pm
Forum: Units/techs/effects
Topic: Incorrect unit facing.
Replies: 1
Views: 40

Incorrect unit facing.

Dismounted Knights look the wrong way when moving and fighting.
by StormSaint373
Thu Oct 17, 2019 12:10 pm
Forum: Units/techs/effects
Topic: Movement in forests
Replies: 3
Views: 68

Movement in forests

There are circumstances in which a few units become absolutely useless. Mainly because, they move slowly AND are unable to cross forested tiles to provide support. Such units include, but are not limited to... Banner Carrier (beautiful infantry, but Can't provide his morale bonuses to nearby troops ...
by StormSaint373
Thu Oct 17, 2019 11:57 am
Forum: Units/techs/effects
Topic: Manned Tower bug.
Replies: 2
Views: 35

Re: Manned Tower bug.

Oh... Ok, well that clears this up.

I thought it was supposed to add a Garrison ability to those towers.

Thank you.
by StormSaint373
Wed Oct 16, 2019 9:20 pm
Forum: Units/techs/effects
Topic: Manned Tower bug.
Replies: 2
Views: 35

Manned Tower bug.

This tech doesn't confer a carry cap for the following...

Before or After tech is researched.

Heavy Slinger Tower
Handgonne Tower
Ranger Tower
Forest Sentry
Watch Tower
by StormSaint373
Wed Oct 16, 2019 1:07 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 104
Views: 1717

Re: Polishable unit images in AOS

@Endru1241 , The Crusader Cavalry you requested...
by StormSaint373
Tue Oct 15, 2019 9:02 pm
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 48
Views: 4299

Re: come get your AVATAR!

Idk why I didn't notice after all this time... Think you can set this up as an avatar? https://images.app.goo.gl/ddzB5GbiU88UgB1v6 https://www.google.com/imgres?imgurl=https://i.pinimg.com/originals/9b/6f/6d/9b6f6dcb395be255ccdb2594fc491fdf.jpg&imgrefurl=https://www.pinterest.com/pin/495958977704505...
by StormSaint373
Tue Oct 15, 2019 5:40 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 104
Views: 1717

Re: Polishable unit images in AOS

Actually, the shoulder armor looks good.

Matches Halberdier and Guisarmeman

(Did I spell the 2nd correctly?)
by StormSaint373
Tue Oct 15, 2019 2:51 pm
Forum: DEVELOPER version changes
Topic: version 1.106
Replies: 15
Views: 239

Re: version 1.106

I have no problem with the dev version.

Installed latest and checked twice.

If any arise, I'll be sure to let you know.

@Stratego (dev)

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