Was actually working on that when you postedLordOfAles wrote:Ey why not post here? Example:
Hp x
Attack x
Range x
Armor x/x
...
For each ghoul
Search found 20 matches
- Sun Oct 29, 2017 6:37 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
- Sun Oct 29, 2017 6:36 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
Decided to just post the stats I had in mind here. Would prevent trouble Green (Standard) - Hp- 23 Attack Power - 9 Armor- 0 P. Armor - 4 Speed - 3 Sight - 4 Spell Resist - 0% Abilities - Eat corpse Purple - Hp 30 Attack Power - 9 Armor - 0 P. Armor - 4 Speed - 3 Sight - 4 Spell Resist - 0% Abilitie...
- Sun Oct 29, 2017 3:12 am
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11943
Re: Knights in wagons
They HAVE bonus against pikemen and halberdiers The bonuses against pikemen and halberds do exist, but would you really want to have a knight attack their main counter? Even with the bonus against both of them, after running a quick test, only heavy knights are able to 1 shot pikemen. That doesn't ...
- Sun Oct 29, 2017 2:55 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
Roman auxiliary units from AoS are randomized products of the Roman Garrison, so I would think it would be a bit simple to code. Just one extra feature makes this unique, and that will be the upgrades being randomly distributed throughout already produced units. So it would be easy to add into the ...
- Sat Oct 28, 2017 10:05 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
May I suggest: When researched, all ghouls are transformed into a random color, and all future ghouls are randomly colored. No extra research necessary, as each individual ghoul is different. My idea is: Cost 4 for changing colour When tech is researched you get random colour from ones mentoined, a...
- Sat Oct 28, 2017 9:04 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
But are we going to be able to change colour any time? No, the idea i had is that if you change the color once, it would do one of the following thing. 1. The upgrade would go through, but you CAN'T change colors again 2. The upgrade would go through, and you can still change it to other colors. Bu...
- Sat Oct 28, 2017 9:54 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
Yeah.LordOfAles wrote:Why not graveyard? It is an upgrade of Ghoul, right?
Graveyard/TC is the original plan, with Graveyard being the thing that lets you start the upgrade.
- Sat Oct 28, 2017 9:49 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
Maybe whole new building to recruit them My original intention was to have it act as a sort of upgrade to the mutants, like how you upgrade warriors or orcs, except in this case it wouldn't give them better stats, just a more situational use. I'm open to the idea of trying to design a building that...
- Sat Oct 28, 2017 9:45 am
- Forum: Map & campaign ideas/issues
- Topic: Undead horde campaning
- Replies: 58
- Views: 10856
Re: Undead horde campaning
Love your maps!
Had a lot of fun with Orks Rebel and Undead horde!
Looking forward to the Union Counterattack!
Had a lot of fun with Orks Rebel and Undead horde!
Looking forward to the Union Counterattack!
- Sat Oct 28, 2017 9:31 am
- Forum: Archived - Reporting Issues
- Topic: Issues on multiple AoF maps
- Replies: 6
- Views: 1706
Re: Issues on multiple AoF maps
True, best tactic for any map you're having trouble with - Get one worker, begin building stronghold building (Mansion, Castle, whatever) and then use a healing potion on it. BOOM. INSTANT CASTLE.LordOfAles wrote:In coalition just build a castle, no more probs
- Sat Oct 28, 2017 9:25 am
- Forum: Archived - Reporting Issues
- Topic: Issues on multiple AoF maps
- Replies: 6
- Views: 1706
Re: Issues on multiple AoF maps
I have same problem as Area Of Faith But on those three levels i guess i am just THAT GOOD! :lol: Remind me to never 1v1 you :lol: Also for coalition camp, the multiple different buildings used by the AI are essentially useless except for two of them (A church and barracks) which actually makes the...
- Sat Oct 28, 2017 7:34 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
Since we pretty much lack campaigns, i would suggest that this is a one tech that allows the research of different colours, not buying every colour individually, priced with 5 or 6 gems That was one of the ideas listed. Although reading through it again, I really did screw up the wording there, my ...
- Sat Oct 28, 2017 6:29 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Re: Mutant Variants
Thanks! I'm open to any ideas for this, if you have any, lemme knowLordOfAles wrote:Well this is very nice for your first recommendation, and i think we can work sth out from this
- Sat Oct 28, 2017 5:30 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: Mutant Variants — ARCHIVED
- Replies: 37
- Views: 6531
Mutant Variants — ARCHIVED
An 'upgrade' for mutants. While viewing some forum posts, I found this - http://www.androidutils.com/forum/viewtopic.php?f=26&t=43 And it got me thinking that a potential variant of certain units could be added into the game to give more variety. It also made me think of the undead immediately. ...
- Sat Oct 28, 2017 4:46 am
- Forum: Championship
- Topic: Tournament of Dragons
- Replies: 739
- Views: 96289
Re: Tournament of Dragons
Signed up. Going undead. Don't expect myself to get far, but hey, should be fun.
- Sat Oct 28, 2017 4:30 am
- Forum: New game types in the game (like capture the flag)
- Topic: Regicide
- Replies: 4
- Views: 1829
Re: Regicide
I like this idea.
As someone who prefers a defensive style in games, I would have a blast playing these games.
As someone who prefers a defensive style in games, I would have a blast playing these games.
- Sat Oct 28, 2017 4:24 am
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11943
Re: Knights in wagons
Cavalry units AREN'T made to be transported via wagon. Their long range is made so they can charge the enemy's front line, and they already have bonuses against everything EXCEPT buildings and pikemen. While I do see the use of putting cavalry in the wagons, the wagons themselves were made for trans...
- Sat Oct 28, 2017 3:04 am
- Forum: Archived - Votes and Polls
- Topic: Vote 20/10/2017 03/11/2017
- Replies: 36
- Views: 7753
Re: Vote 20/10/2017 03/11/2017
1. Olog Hai
2. Inquisitor (I'm literally voting for this because it reminds me of warhammer)
3. Lesser demon
Reminder that the Inquisition is not a thing to be messed with
2. Inquisitor (I'm literally voting for this because it reminds me of warhammer)
3. Lesser demon
Reminder that the Inquisition is not a thing to be messed with
- Sat Oct 28, 2017 2:58 am
- Forum: Archived - Reporting Issues
- Topic: Issues on multiple AoF maps
- Replies: 6
- Views: 1706
Issues on multiple AoF maps
****I am not very smart and accidentally put this in the section for AoS issues instead of AoF. Sorry.**** Skirmish Map Issues A common issue found with skirmish maps in AoF is an issue where the player, or an AI's army consists of buildings belonging to a faction that is not theirs. Example - You h...
- Sat Oct 28, 2017 1:06 am
- Forum: Archived - Reporting Issues
- Topic: New skirmish maps ocean conquest and Siege UNCONFIRMED
- Replies: 4
- Views: 2416
Re: New skirmish maps ocean conquest and Siege UNCONFIRMED
Having this problem as well. Below pic is proof I own Urok-hai, followed by what I see when I try to produce units at the huts.
(Filesize was too big, had to move them to imgur )
https://imgur.com/a/Dc5PS
(Filesize was too big, had to move them to imgur )
https://imgur.com/a/Dc5PS