Search found 20 matches

by MikeyHud
Sun Oct 29, 2017 6:37 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

LordOfAles wrote:Ey why not post here? Example:

Hp x
Attack x
Range x
Armor x/x
...
For each ghoul
Was actually working on that when you posted :lol:
by MikeyHud
Sun Oct 29, 2017 6:36 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

Decided to just post the stats I had in mind here. Would prevent trouble Green (Standard) - Hp- 23 Attack Power - 9 Armor- 0 P. Armor - 4 Speed - 3 Sight - 4 Spell Resist - 0% Abilities - Eat corpse Purple - Hp 30 Attack Power - 9 Armor - 0 P. Armor - 4 Speed - 3 Sight - 4 Spell Resist - 0% Abilitie...
by MikeyHud
Sun Oct 29, 2017 3:12 am
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9194

Re: Knights in wagons

They HAVE bonus against pikemen and halberdiers The bonuses against pikemen and halberds do exist, but would you really want to have a knight attack their main counter? Even with the bonus against both of them, after running a quick test, only heavy knights are able to 1 shot pikemen. That doesn't ...
by MikeyHud
Sun Oct 29, 2017 2:55 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

Roman auxiliary units from AoS are randomized products of the Roman Garrison, so I would think it would be a bit simple to code. Just one extra feature makes this unique, and that will be the upgrades being randomly distributed throughout already produced units. So it would be easy to add into the ...
by MikeyHud
Sat Oct 28, 2017 10:05 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

May I suggest: When researched, all ghouls are transformed into a random color, and all future ghouls are randomly colored. No extra research necessary, as each individual ghoul is different. My idea is: Cost 4 for changing colour When tech is researched you get random colour from ones mentoined, a...
by MikeyHud
Sat Oct 28, 2017 9:04 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

But are we going to be able to change colour any time? No, the idea i had is that if you change the color once, it would do one of the following thing. 1. The upgrade would go through, but you CAN'T change colors again 2. The upgrade would go through, and you can still change it to other colors. Bu...
by MikeyHud
Sat Oct 28, 2017 9:54 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

LordOfAles wrote:Why not graveyard? It is an upgrade of Ghoul, right?
Yeah.
Graveyard/TC is the original plan, with Graveyard being the thing that lets you start the upgrade.
by MikeyHud
Sat Oct 28, 2017 9:49 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

Maybe whole new building to recruit them My original intention was to have it act as a sort of upgrade to the mutants, like how you upgrade warriors or orcs, except in this case it wouldn't give them better stats, just a more situational use. I'm open to the idea of trying to design a building that...
by MikeyHud
Sat Oct 28, 2017 9:45 am
Forum: Map & campaign ideas
Topic: Undead horde campaning
Replies: 58
Views: 7943

Re: Undead horde campaning

Love your maps!
Had a lot of fun with Orks Rebel and Undead horde!
Looking forward to the Union Counterattack!
by MikeyHud
Sat Oct 28, 2017 9:31 am
Forum: Reporting Issues
Topic: Issues on multiple AoF maps
Replies: 6
Views: 850

Re: Issues on multiple AoF maps

LordOfAles wrote:In coalition just build a castle, no more probs
True, best tactic for any map you're having trouble with - Get one worker, begin building stronghold building (Mansion, Castle, whatever) and then use a healing potion on it. BOOM. INSTANT CASTLE.
by MikeyHud
Sat Oct 28, 2017 9:25 am
Forum: Reporting Issues
Topic: Issues on multiple AoF maps
Replies: 6
Views: 850

Re: Issues on multiple AoF maps

I have same problem as Area Of Faith But on those three levels i guess i am just THAT GOOD! :lol: Remind me to never 1v1 you :lol: Also for coalition camp, the multiple different buildings used by the AI are essentially useless except for two of them (A church and barracks) which actually makes the...
by MikeyHud
Sat Oct 28, 2017 7:34 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

Since we pretty much lack campaigns, i would suggest that this is a one tech that allows the research of different colours, not buying every colour individually, priced with 5 or 6 gems That was one of the ideas listed. Although reading through it again, I really did screw up the wording there, my ...
by MikeyHud
Sat Oct 28, 2017 6:29 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Re: Mutant Variants

LordOfAles wrote:Well this is very nice for your first recommendation, and i think we can work sth out from this
Thanks! I'm open to any ideas for this, if you have any, lemme know :)
by MikeyHud
Sat Oct 28, 2017 5:30 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 23
Views: 3431

Mutant Variants

An 'upgrade' for mutants. While viewing some forum posts, I found this - http://www.androidutils.com/forum/viewtopic.php?f=26&t=43 And it got me thinking that a potential variant of certain units could be added into the game to give more variety. It also made me think of the undead immediately. Bein...
by MikeyHud
Sat Oct 28, 2017 4:46 am
Forum: Championship
Topic: Tournament of Dragons
Replies: 739
Views: 56559

Re: Tournament of Dragons

Signed up. Going undead. Don't expect myself to get far, but hey, should be fun.
by MikeyHud
Sat Oct 28, 2017 4:30 am
Forum: New game types in the game (like capture the flag)
Topic: Regicide
Replies: 4
Views: 632

Re: Regicide

I like this idea.
As someone who prefers a defensive style in games, I would have a blast playing these games.
by MikeyHud
Sat Oct 28, 2017 4:24 am
Forum: Unit balancing
Topic: Knights in wagons
Replies: 35
Views: 9194

Re: Knights in wagons

Cavalry units AREN'T made to be transported via wagon. Their long range is made so they can charge the enemy's front line, and they already have bonuses against everything EXCEPT buildings and pikemen. While I do see the use of putting cavalry in the wagons, the wagons themselves were made for trans...
by MikeyHud
Sat Oct 28, 2017 3:04 am
Forum: ARCHIVED
Topic: Vote 20/10/2017 03/11/2017
Replies: 36
Views: 4515

Re: Vote 20/10/2017 03/11/2017

1. Olog Hai
2. Inquisitor (I'm literally voting for this because it reminds me of warhammer)
3. Lesser demon

Reminder that the Inquisition is not a thing to be messed with
by MikeyHud
Sat Oct 28, 2017 2:58 am
Forum: Reporting Issues
Topic: Issues on multiple AoF maps
Replies: 6
Views: 850

Issues on multiple AoF maps

****I am not very smart and accidentally put this in the section for AoS issues instead of AoF. Sorry.**** Skirmish Map Issues A common issue found with skirmish maps in AoF is an issue where the player, or an AI's army consists of buildings belonging to a faction that is not theirs. Example - You h...
by MikeyHud
Sat Oct 28, 2017 1:06 am
Forum: Reporting Issues
Topic: New skirmish maps ocean conquest and Siege UNCONFIRMED
Replies: 4
Views: 1549

Re: New skirmish maps ocean conquest and Siege UNCONFIRMED

Having this problem as well. Below pic is proof I own Urok-hai, followed by what I see when I try to produce units at the huts.
(Filesize was too big, had to move them to imgur :( )
https://imgur.com/a/Dc5PS

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