Search found 190 matches
- Mon Jan 21, 2019 2:03 pm
- Forum: Structures
- Topic: tents-map editor
- Replies: 6
- Views: 2702
Re: tents-map editor
Can you make this a garrison building too (useful for stories)? like 1-3 spots?
- Mon Jan 21, 2019 1:58 pm
- Forum: Subraces - Undeads
- Topic: The Phantom Update
- Replies: 400
- Views: 51749
Re: The Phantom Update
Phantoms actually should be a new race
- Mon Jan 21, 2019 1:53 pm
- Forum: Archived - Reporting Issues
- Topic: Multiplayer problem - someone joined in my place ANSWERED
- Replies: 3
- Views: 1480
Re: Multiplayer problem - someone joined in my place
The lost gems are not nice, but in the latest update, your badge is based only on activeness
I am so sorry for you
I am so sorry for you
- Mon Jan 21, 2019 1:48 pm
- Forum: Archive
- Topic: Technicians IMPLENTED
- Replies: 26
- Views: 3592
Re: Technicians WAITING IMAGE
I like the image for the engineer, maybe add some shadow and some more depth
- Mon Jan 21, 2019 1:30 pm
- Forum: Gameplay & UI
- Topic: Squat leader
- Replies: 7
- Views: 1936
Re: Squat leader
You make him squat leader of some units, it is what I said
- Mon Jan 14, 2019 4:02 pm
- Forum: Unit - melee infantry
- Topic: Slave
- Replies: 3
- Views: 1458
Slave
A cheap worker with mediocre/high mending rate (or 2 actions) that can build (almost) nothing, it is only usefull to assist the builders.
- Mon Jan 14, 2019 3:53 pm
- Forum: AI
- Topic: Coolguy is AI confirmed? :D IMPLEMENTED
- Replies: 8
- Views: 3956
Coolguy is AI confirmed? :D IMPLEMENTED
An AI in a random game of mine trained Coolguy (as seen in the picture). I dont mind, but is this wrong?
- Fri Jan 11, 2019 10:36 am
- Forum: Maps
- Topic: Swamp elves skirmish map ANSWERED
- Replies: 2
- Views: 2678
Re: Swamp elves skirmish map
I think this is AoF - right?
This is the AoS part of the forum
This is the AoS part of the forum
- Fri Jan 11, 2019 10:33 am
- Forum: Game
- Topic: AI makes Tank IMPLEMENTED
- Replies: 7
- Views: 2643
Re: AI makes Tank
No, in campaign (Challenge-Challenge 4)
- Thu Jan 10, 2019 2:10 pm
- Forum: Races
- Topic: current races
- Replies: 8
- Views: 7603
Re: current races
I edited the previous post with info
- Thu Jan 10, 2019 2:07 pm
- Forum: Races
- Topic: Space Pirates
- Replies: 4
- Views: 4842
Re: Space Pirates
Space Pirates exist in Clone Wars
- Thu Jan 10, 2019 2:04 pm
- Forum: New variant ideas
- Topic: Age of Mafia
- Replies: 3
- Views: 3132
Re: Age of Mafia
Thats how mafia works!godOfKings wrote: ↑Mon Oct 01, 2018 5:24 pm age of unreality has lots of contents for a mafia based game, check it out. u could add Japanese mafia too.
- Thu Jan 10, 2019 2:01 pm
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35205
Re: Tasks before publishing AOW
Brittain must be in here, for a long time they were the only one fighting against Germany, they were very important in WW2
- Thu Jan 10, 2019 9:55 am
- Forum: Gameplay & UI
- Topic: Squat leader
- Replies: 7
- Views: 1936
Squat leader
Basically, you can make a unit squat leader of a few units, so it functions as a walking waypoint
I posted it here because in combination of this it would be awesome:
https://www.androidutils.com/forum/view ... e40e57c8e9
I posted it here because in combination of this it would be awesome:
https://www.androidutils.com/forum/view ... e40e57c8e9
- Thu Jan 10, 2019 9:54 am
- Forum: Gameplay & UI
- Topic: Self-Rule / Assign friendly AI
- Replies: 6
- Views: 2308
Re: Self-Rule / Assign friendly AI
I love the idea!
- Thu Jan 10, 2019 9:43 am
- Forum: Unit - water (ships)
- Topic: demolition ship IMPLEMENTED
- Replies: 23
- Views: 6067
Re: demolition ship
These ships were used by the Brittish to fight of the Spanish Armada, although these boats didnt explode immediately, but were set ablaze, and exploded after a while.
- Thu Jan 10, 2019 9:39 am
- Forum: AoF Votes and Polls
- Topic: Zombie Rebalancing - Vote
- Replies: 61
- Views: 14078
Re: Zombie Rebalancing - Vote
I like this idea, but maybe make a new, weaker zombie unit for it (e.g. Infected) for this, because it might get too OP
- Thu Jan 10, 2019 9:35 am
- Forum: AI
- Topic: Tower spam
- Replies: 12
- Views: 3603
Re: Tower spam
Just a bit further from their tc
- Thu Jan 10, 2019 9:35 am
- Forum: Unit balancing
- Topic: Battering Ram IMPLEMENTED
- Replies: 14
- Views: 6879
Re: Battering Ram IMPLEMENTED
I love siege engines, I also use builders to quikly make a camp (makes the game more realistic )
- Wed Jan 09, 2019 11:58 am
- Forum: Others
- Topic: Resources - ANSWERED
- Replies: 18
- Views: 5748
Re: Resources - ANSWERED
Resources are no fun while making maps, if you want resources AoS isnt the right game for you :| The current method allows creativity and simplicity (in contrary to e.g Settlers (IV had a map editor, ist isnt un making maps :( )) I think there needs to be another Age (Age of Industry?), where resour...
- Wed Jan 09, 2019 11:53 am
- Forum: Others
- Topic: Player profile
- Replies: 1
- Views: 1362
Player profile
Just a player profile with basic information (activeness, upgrades bought, achievements, friends), so you can look up people you just had a match with or having a match with to be prepared
- Wed Jan 09, 2019 11:50 am
- Forum: Others
- Topic: AI cheat option
- Replies: 2
- Views: 1598
Re: AI cheat option
I play freeciv (it is great fun (not sponsored )), and the AI also has a cheating difficulty (more resources, all techs and fast unit training)
I think this is a great addition, because AI is weak
I think this is a great addition, because AI is weak
- Wed Jan 09, 2019 11:48 am
- Forum: Others
- Topic: Best suporters-Reward
- Replies: 66
- Views: 29737
Re: Best suporters-Reward
Or make it an in-game feature to make your own avatar
- Wed Jan 09, 2019 11:45 am
- Forum: Others
- Topic: JSON based AI
- Replies: 8
- Views: 2449
Re: JSON based AI
This is great, maybe in the future we get the oppurtunity to choose AI for maps (recreating famous tactics)
Re: Weather
I think the different weather states must be logical (heavy rain -> normal rain)
Maybe a weather station/tech is cool, making the game less random because you can see the weather for the next:
Weather I 5 turns
Weather II 10 turns
Weather III 20 turns
Maybe a weather station/tech is cool, making the game less random because you can see the weather for the next:
Weather I 5 turns
Weather II 10 turns
Weather III 20 turns
- Wed Jan 09, 2019 11:38 am
- Forum: Others
- Topic: portraits/ character faces for map editor
- Replies: 22
- Views: 5186
Re: portraits/ character faces for map editor
Maybe I missed something, but can you make a Greek hoplite?
btw, this is great, good job!
btw, this is great, good job!
- Wed Jan 09, 2019 11:35 am
- Forum: Others
- Topic: Emphasize on strategy
- Replies: 5
- Views: 1903
Re: Emphasize on strategy
4. backstabbing shouldnt b so ez so i got a different idea :twisted: if u want to stop alliance, on ur turn u press a button to request the dissolution of the alliance, on ur ally's turn, if he presses the same button then alliance will stop, but ur ally will get to attack u first instead :twisted:...
- Wed Jan 09, 2019 11:32 am
- Forum: Others
- Topic: Emphasize on strategy
- Replies: 5
- Views: 1903
Re: Emphasize on strategy
I like all ideas! maybe the cavalry charge is a bit much, but I have some ideas too! Illness Your troops can be sick by plagues or bad enviroment, I dont know precisely how. Rage mode Your troops can enter rage mode in some way (Idk how), increasing all stats, but decreasing (controlability and) def...
- Wed Jan 09, 2019 11:25 am
- Forum: Game
- Topic: AI makes Tank IMPLEMENTED
- Replies: 7
- Views: 2643
AI makes Tank IMPLEMENTED
AI makes the Tank fun unit
- Mon Jan 07, 2019 11:54 am
- Forum: FAQ
- Topic: What folder do I save character json files to?
- Replies: 1
- Views: 2821
Re: What folder do I save character json files to?
No, .js is script and .json is data