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by makazuwr32
Sat Sep 14, 2019 6:42 am
Forum: Reporting Issues
Topic: Catapult in this new update
Replies: 7
Views: 70

Re: Catapult in this new update

In the latest update the catapult now have movable and unmovable form. But they have the same name of catapult cart. Is that intended? There are now 2 area of effect tech for catapult. Is the effect of the lvl 2 tech adds that 18 dmg or not? If not then what is it, can someone give an explanation a...
by makazuwr32
Fri Sep 13, 2019 6:07 pm
Forum: Races
Topic: Dwarves rework
Replies: 38
Views: 900

Re: Dwarves rework

Here are current images made by @StormSaint373
by makazuwr32
Fri Sep 13, 2019 4:00 pm
Forum: Unit balancing
Topic: Foot melee units bonuses vs battering rams
Replies: 4
Views: 29

Re: Foot melee units bonuses vs battering rams

I'd say to add into that category also siege tower.
by makazuwr32
Fri Sep 13, 2019 3:54 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 5
Views: 67

Re: Bad unit images in AOS

True. Those 3 towers are worst images in whole game.
by makazuwr32
Fri Sep 13, 2019 3:53 pm
Forum: Races
Topic: Dwarves rework
Replies: 38
Views: 900

Re: Dwarves rework

We need: Dwarven priest with 3 tiers (pure caster, no weapons; maybe some magic sphere in one of hands); Dwarven cleric with 3 tiers (fighter+caster weapon choice is up to you); Dwarven alchemist tier 2 and 3 (updates from tier 1); If you want you can also try to remake scout into goats. I can provi...
by makazuwr32
Fri Sep 13, 2019 12:22 pm
Forum: Races
Topic: Dwarves rework
Replies: 38
Views: 900

Re: Dwarves rework

I prefer boars.
Also dwarven scout will have still lower speed than other scouts - only 5.
by makazuwr32
Fri Sep 13, 2019 6:11 am
Forum: Races
Topic: Dwarves rework
Replies: 38
Views: 900

Re: Dwarves rework

Image wise base of dwraven army (excluding casters) is ready. For cavalry dwarves have boars for now (and alex wants pony for scout instead of boar). So as result: Pony scout Boar lancer Boar knight Bears will be kept for elite mounts of defenders. By the way, Savra , do you want to join to our disc...
by makazuwr32
Fri Sep 13, 2019 6:08 am
Forum: Other asset ideas (terrain, sound ...)
Topic: image revamp AoF
Replies: 7
Views: 1023

Re: image revamp AoF

Yes dwarves will have techs similar to humans:
Infantry tech
Cavalry tech
Caster tech
by makazuwr32
Thu Sep 12, 2019 9:28 pm
Forum: Other discussions about the game
Topic: Put show players who are active
Replies: 7
Views: 105

Re: Put show players who are active

I prefer 2nd variant because i have sometimes lots of ongoing matches.
Like 25-40 matches.
by makazuwr32
Thu Sep 12, 2019 9:26 pm
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 3984

Re: Dwarven blacksmith tech tree

What about changing design of mithril into white-silver with golden ornaments?
by makazuwr32
Thu Sep 12, 2019 6:33 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 20
Views: 228

Re: Racial Selection Upon Pressing "Upgrades"

That is what i am asking. Change order of columns.
by makazuwr32
Thu Sep 12, 2019 5:16 am
Forum: Elf
Topic: Merman and siren ACCEPTED
Replies: 24
Views: 7877

Re: Merman and siren ACCEPTED

Alex wants to change her abilities into something more intresting. No spoilers though because is still discussing.
by makazuwr32
Wed Sep 11, 2019 9:27 am
Forum: IMPLEMENTED
Topic: Orc upgrading is NOT working as intended. - IMPLEMENTED
Replies: 9
Views: 535

Re: Orc upgrading is NOT working as intended.

If problem is the one as described than yes it is solved.
by makazuwr32
Wed Sep 11, 2019 6:23 am
Forum: IMPLEMENTED
Topic: Remove Elven Blacksmith And Dodge Upgrades From "All Techs" - IMPLEMENTED
Replies: 30
Views: 230

Re: Remove Elven Blacksmith And Dodge Upgrades From "All Techs"

Last one will be perfect for it and will solve problem with elven techs.

By the way: despite the fact that both treetop archery techs are presented in shop one of them is always automatically researched for for elven ai.
Same thing with ent toughness.
by makazuwr32
Tue Sep 10, 2019 7:12 pm
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 20
Views: 180

Re: Skirmisher redesign

I like more look of completely new skirmishers.
by makazuwr32
Tue Sep 10, 2019 3:57 pm
Forum: IMPLEMENTED
Topic: Mithril Troop Corpses - ANSWERED
Replies: 2
Views: 44

Re: Mithril Troop Corpses

Alex doesn't want to touch such minor things for units which are about to be deleted and replaced.

Same is for scaledfolks.
by makazuwr32
Tue Sep 10, 2019 3:55 pm
Forum: Elf
Topic: Coral defenses
Replies: 38
Views: 1761

Re: Coral defenses

Green looks better. White one looks like it was snowed.
by makazuwr32
Mon Sep 09, 2019 5:39 pm
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 45
Views: 3755

Re: come get your AVATAR!

LordOfAles wrote:
Mon Sep 09, 2019 4:56 pm
The middle one looks like Shrek.
Only if Shrek on diet.
by makazuwr32
Mon Sep 09, 2019 4:51 pm
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 45
Views: 3755

Re: come get your AVATAR!

They don't look werewolfy. They look more like ill humans.
by makazuwr32
Mon Sep 09, 2019 2:49 pm
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 3984

Re: Dwarven blacksmith tech tree

Great work!
@Alexander82 look onto post above this.
by makazuwr32
Mon Sep 09, 2019 9:28 am
Forum: Unit balancing
Topic: Make the Maori Great
Replies: 21
Views: 72

Re: Make the Maori Great

But it is possible to make throw talaha ability unaffected by spell resistance.

Like magic missle ability in aof.
by makazuwr32
Sun Sep 08, 2019 10:28 pm
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 3984

Re: Dwarven blacksmith tech tree

That is better.
by makazuwr32
Sun Sep 08, 2019 10:12 pm
Forum: Dwarf Technologies
Topic: Researchable runes for dwarven units.
Replies: 50
Views: 1880

Re: Researchable runes for dwarven units.

For me yes but hetter to ask @Alexander82.
by makazuwr32
Sun Sep 08, 2019 10:11 pm
Forum: Races
Topic: Scalefolk rework
Replies: 141
Views: 4088

Re: Scalefolk rework

I really like design of that FEARSOME acid dragon!
Great work!
by makazuwr32
Sun Sep 08, 2019 10:07 pm
Forum: IMPLEMENTED
Topic: Undead Race Icon Redesign - IMPLEMENTED
Replies: 9
Views: 158

Re: Undead Race Icon Redesign

LordOfAles wrote:
Sun Sep 08, 2019 6:51 pm
The last one looks attractive. Good job with this!
Definately.
by makazuwr32
Sun Sep 08, 2019 10:06 pm
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 3984

Re: Dwarven blacksmith tech tree

Looks good but i agree it should be bigger.
by makazuwr32
Sun Sep 08, 2019 5:10 pm
Forum: Dwarf Technologies
Topic: Researchable runes for dwarven units.
Replies: 50
Views: 1880

Re: Researchable runes for dwarven units.

Why not. Images will still be used but maybe for some different abilities.
by makazuwr32
Sun Sep 08, 2019 5:07 pm
Forum: Others
Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
Replies: 20
Views: 228

Re: Racial Selection Upon Pressing "Upgrades"

First thing that we are asking is reorganizing those columns so firstly you will see only human columns, than only orcish, than undead, than elven, than dwarves and lastly scaledfolks at each page. So you will have human page, orc page, undead page, elven page, dwarven page, scaledfolk page. I think...
by makazuwr32
Sun Sep 08, 2019 5:05 pm
Forum: IMPLEMENTED
Topic: Human Knighthood issue ? - ANSWERED
Replies: 4
Views: 78

Re: Human Knighthood issue ?

First strike actually works.

Knighthood tech gives to all cavalry first strike ability which means if opponent attacks in melee your cav unit than cav unit will deal damage before attack of enemy and as midonik said if unit dies by counter than cav unit receives no damage from enemy.

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