Search found 4687 matches

by makazuwr32
Mon Apr 06, 2020 5:28 am
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 73

Re: Blacksmith upgrade missing units list

I am only thinking that romans require heavy type trainable cavalry. That on the other hand - I wouldn't do. Romans did not have heavy cavalry (well, most of ancients didn't). Romans in AoS are supposed to have no heavy cavalry. What about chariot than? Melee only, 10 attack, 4 speed, is affected b...
by makazuwr32
Sun Apr 05, 2020 8:44 pm
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 73

Re: Blacksmith upgrade missing units list

What about additional (maybe researchable) aura for centurion that will affect only ranged roman units and will give +1 to attack and range? As for auxillaries - they already are affected by at least 1 aura effect of centurion (thus they gain +1 both armors and +1 attack). Also auxillaries and almos...
by makazuwr32
Sun Apr 05, 2020 8:06 pm
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 73

Re: Blacksmith upgrade missing units list

They are supposed to work in formation with centurion and with legion formation tech.
by makazuwr32
Sun Apr 05, 2020 5:43 pm
Forum: Unit balancing
Topic: Blacksmith upgrade missing units list
Replies: 10
Views: 73

Re: Blacksmith upgrade missing units list

Roman units i think must not receive blacksmith upgrades... or that was changed recently?
by makazuwr32
Sat Apr 04, 2020 11:50 pm
Forum: Others
Topic: New trigger for map editor - add effect to unit
Replies: 5
Views: 75

Re: New trigger for map editor

There are 3 units with that aura:
1. Banner bearer
2. Roman centurion
3. Caesar (better roman centurion).

I am suggesting to use 2nd or third for that.
by makazuwr32
Sat Apr 04, 2020 8:28 pm
Forum: Maps, campaigns
Topic: Custom units
Replies: 7
Views: 692

Re: Custom units

I am using for that purpose a bit more complex way: 1. Place an immovable object somewhere where you want on the map; 2. Cond: unit is in area, must be chosen that object from point 1; 3. Delete unit, must be chosen object from point 1; 4. In the same trigger add all effects that you need. 5. Profit...
by makazuwr32
Sat Apr 04, 2020 8:25 pm
Forum: Others
Topic: New trigger for map editor - add effect to unit
Replies: 5
Views: 75

Re: New trigger for map editor

But why can't you use another unit (for example Caesar) for that?
The one who has that effect already.
by makazuwr32
Fri Apr 03, 2020 3:03 pm
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18008

Re: Scalefolk rework

We do not know yet how actually would work this race.
They may have or may not have assasin-like units.

For now they do not need them because it is not even started.

About assasin-like unit we probably will retuin to this idea after we will implement some basic units of revamp.
by makazuwr32
Wed Apr 01, 2020 7:08 am
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 7
Views: 601

Re: version 1.116

@Stratego (dev)?
Can you add in my new map?
by makazuwr32
Wed Apr 01, 2020 7:07 am
Forum: Unit balancing
Topic: Underused Units
Replies: 21
Views: 201

Re: Underused Units

Hm? Upgrades player researched or those which he bought you mean, stratego?
by makazuwr32
Wed Apr 01, 2020 6:26 am
Forum: Unit balancing
Topic: Underused Units
Replies: 21
Views: 201

Re: Underused Units

That is the problem — i have 0 gems left for buying things. The reason why i dropped AoS around 2 years ago is that all sides have access to everything and you do not know what specifically to expect from enemy at the start of the game. I can't plan my moves well right from the start in such situati...
by makazuwr32
Wed Apr 01, 2020 6:15 am
Forum: OFF Topics
Topic: Be Careful guys
Replies: 8
Views: 179

Re: Be Careful guys

I mean that chances to die from this virus are much smaller than during war of 1939-1946. Also about "how hard is hit that or another country": Russia will not be hit that hard because of much better moves of our ministry of healthcare. Closing state border with China, quarantine for everyone who is...
by makazuwr32
Tue Mar 31, 2020 6:55 pm
Forum: Unit balancing
Topic: Underused Units
Replies: 21
Views: 201

Re: Underused Units

Oh. Axe knights in my time of playing into aos had no bonuses at all and were just a waste of time. Chariots alas have upgrade form, can get a carry capacity and can act as anti-building AND as anti-infantry when upgraded. Two others do not have that variety of uses. Maybe i should return to aos som...
by makazuwr32
Tue Mar 31, 2020 10:13 am
Forum: Unit balancing
Topic: Underused Units
Replies: 21
Views: 201

Re: Underused Units

Chariots by the way also only cav units who have bonus to buildings. And when upgraded they get both knight's bonuses against infantries and keep their anti-building bonuses.
by makazuwr32
Tue Mar 31, 2020 7:17 am
Forum: OFF Topics
Topic: Be Careful guys
Replies: 8
Views: 179

Re: Be Careful guys

It is fine. It won't be worse than 1939-1946.
by makazuwr32
Mon Mar 30, 2020 10:57 pm
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 7
Views: 601

Re: version 1.116

Tried everything i could but still did not find the way how those multiplayer maps appeared.

Also sent to you new multiplayer map for 2 players.
by makazuwr32
Sun Mar 29, 2020 6:25 am
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 7
Views: 601

Re: version 1.116

Oh i see. That's strange.

I will try to figure that out.
by makazuwr32
Sat Mar 28, 2020 9:21 pm
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 7
Views: 601

Re: version 1.116

Seems like dev version lacks several maps and thus i can't join them.
Can you update dev version, @Stratego (dev) ?
by makazuwr32
Sat Mar 28, 2020 1:28 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 188

Re: Seleucid Cataphract Elephant

in theory it is possible bit if it will be made or not that is up to endru. He will balance them. Also another thing i must admit: stats of ability - attack, bonuses - can't be changed. Thus if unit has ability that deals for example 13 melee damage and unit itself is affected by for example tech th...
by makazuwr32
Sat Mar 28, 2020 12:24 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 188

Re: Seleucid Cataphract Elephant

Cooldown is separate for each of unit's abilities.

But you can make ability that costs 0 actions (so you can use both ability AND normal attack) and just has some cooldown.
by makazuwr32
Sat Mar 28, 2020 12:18 pm
Forum: Human Technologies
Topic: Warfell Crystal Tech.
Replies: 10
Views: 1003

Re: Warfell Crystal Tech.

1. There won't be any "chances" in this case - no death revenants;
2. It will still require tons of coding from stratego (but at least that is accepted one).
by makazuwr32
Fri Mar 27, 2020 6:59 pm
Forum: Human Technologies
Topic: Warfell Crystal Tech.
Replies: 10
Views: 1003

Re: Warfell Crystal Tech.

White crystal gives passive regen.

It is not possible to make unit "revived" to its former glory after death. Or do you mean undying for the unit who used it (aka second chance)?
by makazuwr32
Sat Mar 21, 2020 7:28 pm
Forum: New game types in the game (like capture the flag)
Topic: Full Chaos: new fun mode for random maps
Replies: 5
Views: 374

Re: Full Chaos: new fun mode for random maps

I think it will not possible. The main idea in it is to make randomly generated tcs at the map randomly captured by all players. All tcs will be randomly captured. And because this is random it will have rather low chance of the situation you've described (it is not 0% but for 20x20 map with 8-10 to...
by makazuwr32
Sat Mar 21, 2020 5:39 am
Forum: New game types in the game (like capture the flag)
Topic: Full Chaos: new fun mode for random maps
Replies: 5
Views: 374

Re: Full Chaos: new fun mode for random maps

Poor luck. Sorry.

This game mode is not for equial fair fights. It is for chaotic unbalanced fights.

As for me this also will make rather interesting experience for fights when you must act quickly first few turns and decide what is more important - troops or tcs, this tc or that...
by makazuwr32
Fri Mar 20, 2020 5:53 am
Forum: Unit - water (ships)
Topic: Illyrian Mercenaries
Replies: 4
Views: 120

Re: Illyrian Mercenaries

For 2 turns cost ship itself has too high stats. Especially attack and melee armor. I'd say lower attack down to 10 if you want to keep bonus or down to 16 if you will remove it. As for armor - change it to 2/6 (from current 4/3). As for marines - just remove bonuses at all - they are too high. Mayb...
by makazuwr32
Thu Mar 19, 2020 5:44 am
Forum: OFF Topics
Topic: Happy birthday, Ayush!
Replies: 16
Views: 2260

Re: Happy birthday, Ayush!

Happy 14th birthday, @Ayush Tiwari!
I wish you interesting fights and great victories!
by makazuwr32
Sun Mar 15, 2020 8:04 am
Forum: Races
Topic: Scalefolk rework
Replies: 347
Views: 18008

Re: Scalefolk rework

That sounds good. Anyway, here's the new look for the draconians, at least some of them. Also some others. as I understand it, the gnomes are almost complete and you are engaged in undead, but can we hope that a new balance of lizards will be introduced before the end of summer? probably no, sorry....
by makazuwr32
Tue Mar 10, 2020 4:01 pm
Forum: Others
Topic: Custom limits for factories
Replies: 21
Views: 695

Re: Custom limits for factories

What about higher "factory" or "mega" count for 2x2 factories and 2x3 megas? Maybe 2 "factories"/"megas" per mentioned building.
by makazuwr32
Sun Mar 08, 2020 10:09 pm
Forum: Undead
Topic: The Phantom Update
Replies: 308
Views: 17361

Re: The Phantom Update

What about keeping its shield but decreasing range down to 1 and maybe decreasing anti-cav bonuses it has? Not complete removal of its anti-cav role but making it not that big. I like its image current and also removal of shield will mean that this phantom will loose its increased p.armor which i do...
by makazuwr32
Sun Mar 08, 2020 10:06 pm
Forum: Others
Topic: population limit depending on unit costs
Replies: 11
Views: 563

Re: population limit depending on unit costs

That default will also come with higher consumption of "food" resources.
If you will have for example 20 trebushets in current state you will need only 20 "food". In new state you will need 60 "food" (20x6/2) thus consumption of "food" will be increased greatly.

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