Search found 4209 matches

by makazuwr32
Mon Sep 23, 2019 6:32 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Re: Buidlings' images redesign request

I agree that it is blurry.
Needs some more work.
by makazuwr32
Mon Sep 23, 2019 4:25 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Re: Buidlings' images redesign request

Roman mega can be in theme for sand sub alex wants for humans.
by makazuwr32
Mon Sep 23, 2019 4:20 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

Alex says that it is still too rough.
by makazuwr32
Sun Sep 22, 2019 8:25 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

That's our savra, great work.
by makazuwr32
Sun Sep 22, 2019 6:15 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 15
Views: 185

Re: New skeleton pirates

Reminder about formula:
1 new skeleton = 1 new corpse = some units should drop them. And ofc giants can't drop smg corspe or cavalry corpse and stuff like that. Only units with same weapons can drop sufficient corpses.
by makazuwr32
Sun Sep 22, 2019 3:39 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Re: Buidlings' images redesign request

First variant looks intresting enough.
by makazuwr32
Sun Sep 22, 2019 2:24 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 15
Views: 185

Re: New skeleton pirates

They look bad.
Also smg and shotgun are too modern for this game either so don't even think about them.

Dwarves will have 3 gun types for themselves:
Musket
Rifle (elite unit)
Blunderbuss (elite unit)

Also no more gunners for undeads.
by makazuwr32
Sun Sep 22, 2019 2:21 pm
Forum: New game types in the game (like capture the flag)
Topic: Alternative unit armor
Replies: 7
Views: 46

Re: Alternative unit armor

Something close to second variant but no changes in color scheme when compare to existing one.
by makazuwr32
Sun Sep 22, 2019 7:51 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Re: Buidlings' images redesign request

In case someone will start working on mage tower:
Human tower:
64_unit_tower_build.png
64_unit_tower_build.png (8.22 KiB) Viewed 141 times
64_unit_fortress3.png
64_unit_fortress3.png (3.45 KiB) Viewed 141 times
Human fortress:
64_unit_tower5.png
64_unit_tower5.png (2.84 KiB) Viewed 141 times
64_unit_fortress_build.png
64_unit_fortress_build.png (10.72 KiB) Viewed 141 times
by makazuwr32
Sun Sep 22, 2019 7:39 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Re: Buidlings' images redesign request

Image storage post 2.
unit_dwarf_dwarven_bridge.png
unit_dwarf_dwarven_bridge.png (1.88 KiB) Viewed 144 times
unit_building_dwarven_tunnel.png
unit_building_dwarven_tunnel.png (1.41 KiB) Viewed 144 times
unit_building_dwarf_tavern.png
unit_building_dwarf_tavern.png (1.23 KiB) Viewed 144 times
unit_building_dwarf_shooting_stand.png
unit_building_dwarf_shooting_stand.png (1.12 KiB) Viewed 144 times
unit_building_dwarf_dwarven_barrack.png
unit_building_dwarf_dwarven_barrack.png (2.51 KiB) Viewed 144 times
unit_building_dwarf_craftsmans_guild.png
unit_building_dwarf_craftsmans_guild.png (1.3 KiB) Viewed 144 times
by makazuwr32
Sun Sep 22, 2019 7:27 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Re: Buidlings' images redesign request

Image storage post. 32_unit_undead_bld_crypt.png 64_unit_orc_building_tower.png 96_unit_orc_building_volcano.png 32_unit_bld_mage_hut.png 32_unit_bld_stable.png unit_bld_barracks_build.png 32_unit_bld_barracks.png 96_unit_castle_build_set.png 96_unit_castle3.png Also updated first post.
by makazuwr32
Sun Sep 22, 2019 6:11 am
Forum: New game types in the game (like capture the flag)
Topic: Alternative unit armor
Replies: 7
Views: 46

Re: Alternative unit armor

1. Skin should not be changeable (normal human skin; this is historical based game, not fantasy/unreality) 2. Weapons and armor can't be changed too drastically in colors as well. We in reality have no red/blue/purple/green/any other color metals. Some other tint of 50 grades of gray-white-black. 3....
by makazuwr32
Sun Sep 22, 2019 6:04 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Re: Buidlings' images redesign request

Dock and barracks as for me also require revamp from the start.
by makazuwr32
Sat Sep 21, 2019 9:06 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 24
Views: 185

Buidlings' images redesign request

I and Alexander82 were discussing images of buildings and we agreed that some of them need more love. So here is current list of buildings if their images will be changed the game will benefit greatly: Remade: Human barracks (looks like hangar, not like barracks) http://www.androidutils.com/forum/do...
by makazuwr32
Sat Sep 21, 2019 6:27 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

Actually that would be intresting to see first animated mega building.
by makazuwr32
Sat Sep 21, 2019 11:38 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

That's a start only.
by makazuwr32
Sat Sep 21, 2019 6:21 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

Looks intresting so far.
by makazuwr32
Fri Sep 20, 2019 2:47 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

That is only for outher walls.
Inner walls can be made from stone.
by makazuwr32
Fri Sep 20, 2019 9:12 am
Forum: Structures
Topic: Coliseum
Replies: 9
Views: 79

Re: Coliseum

Possible parameters of the Colosseum: health-1600 (2000 after studying masonry technology and 2500 after studying massive walls) damage - 0 shock protection-5 protection from projectiles-15 aura of morality for the Romans, within a radius of 5 cells duration of construction 20-25 moves We can't def...
by makazuwr32
Fri Sep 20, 2019 9:09 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

I would prefer pure weakness (-attack, non stackable with itself) effect on hit.
And maybe corpse eating (walls of necropolis are made from corpses).
by makazuwr32
Fri Sep 20, 2019 6:58 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

I like idea of attack sprite replacement but for special effects and stats update - that is for major buildings overhaul update. After dwarves we will work on updating all buildings of all races along with updating sieges, bonuses against buildings and maybe implementation of tiers (or upgrades, dep...
by makazuwr32
Thu Sep 19, 2019 7:53 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

Alexander82 wrote:
Thu Sep 19, 2019 11:18 am
Btw the images must be ultra awesome or I will keep the mansion 😁
You troll.
by makazuwr32
Thu Sep 19, 2019 7:51 pm
Forum: Races
Topic: Scalefolk rework
Replies: 181
Views: 4823

Re: Scalefolk rework

Afelter we will finish dwarves and buff undeads.
by makazuwr32
Thu Sep 19, 2019 6:30 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Re: Necropolis - replacement of mansion

Yes like the second one.

Also maybe like these:

Image

Image

Image
by makazuwr32
Wed Sep 18, 2019 10:05 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 410

Necropolis - replacement of mansion

@Savra
Can you make image of 2x3 mega building for undeads?

I think it will be better to make a whole necro city instead of single mansion for undeads.
by makazuwr32
Wed Sep 18, 2019 4:37 pm
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 10
Views: 214

Re: version 1.102

Indeed. That is good.
by makazuwr32
Wed Sep 18, 2019 7:36 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 10
Views: 214

Re: version 1.102

Lately there are lots of updates.
by makazuwr32
Wed Sep 18, 2019 5:45 am
Forum: Races
Topic: Scalefolk rework
Replies: 181
Views: 4823

Re: Scalefolk rework

Until we will revamp all buildings definately we will not put into the game any new "mini-megas".
by makazuwr32
Wed Sep 18, 2019 5:42 am
Forum: OFF Topics
Topic: Happy birthday Patroid!
Replies: 23
Views: 2297

Re: Happy birthday Patroid!

Happy birthday, @patroid!
Just noticed by the way that there is also Patroid2 on forum.
by makazuwr32
Tue Sep 17, 2019 8:13 pm
Forum: Others
Topic: So games unit search bar for map editor
Replies: 4
Views: 36

Re: So games unit search bar for map editor

Because neutrals and campain units are also counted.

We want to separate both of them into own section(s).

Go to advanced search