Search found 4573 matches

by makazuwr32
Tue Jan 28, 2020 5:18 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 8
Views: 50

Re: Leaderboard / player statistics sheets

I prefer after comments as web page that can be opened in the browser as well.
by makazuwr32
Thu Jan 23, 2020 5:59 pm
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11275

Re: Scalefolk rework

If everyting will going according to the plan probably we could begin planning them in this year.
by makazuwr32
Thu Jan 23, 2020 5:54 pm
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 14
Views: 416

Re: Game idea gathering for Unity game engine learning

I want to see tower defence in aos style. Turns and such, no additional recources apart from turns.
by makazuwr32
Wed Jan 22, 2020 1:45 pm
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Tower defense map

1. i put that but it is rather far (12-15 tiles) unlike those towers.
2. that is why i am not using waypoints for now. same exactly problem.
3. i know but for just the sake of one game adding that is not required.
by makazuwr32
Wed Jan 22, 2020 8:27 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Game idea gathering for Unity game engine learning

1. I tried but in this case i had different problems: ai units do not want to move sometimes because it is provoked by towers and tries to reach them. Especially in cases when i completely close ai from towers. 2. That is not about "speed of units". It is how ai tries to move them. If it sees some t...
by makazuwr32
Wed Jan 22, 2020 5:15 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Game idea gathering for Unity game engine learning

I tried to make such map but it harder than you think. 1. Units of enemy normally must not attack towers; towers must not be constructible on roads. 2. Stupid ai tries to move around faster, can't predict how this will going on as result. 3. Limited towers selection. 4. Low amount of researchables f...
by makazuwr32
Tue Jan 21, 2020 9:57 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 177
Views: 5125

Re: Buidlings' images redesign request

First one is for factory (without animation)
Second, third and fourth for tower(s) (that is named "Tower").

I am thinking about stats for it/them right now.
by makazuwr32
Tue Jan 21, 2020 9:42 pm
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Tower defense map

№3: Make it based on AoS. Aos towers, walls and workers. Turn based (still cost, construction rates and such). Tcs can either produce workers or research upgrades for towers (or to unlock new towers). Enemies have still 2 types of defence - melee and ranged. When they engaged in melee they attack bu...
by makazuwr32
Mon Jan 20, 2020 5:12 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 122

Re: How many upgrades did you unlocked currently?

I made 2 maps for aof but i need to make ateast 4 maps to send them and make as full campain.
by makazuwr32
Mon Jan 20, 2020 4:25 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

I see. So toast messages for now better not to use.
by makazuwr32
Mon Jan 20, 2020 4:22 pm
Forum: Undead
Topic: Mummies
Replies: 65
Views: 5933

Re: Mummies

Curse must not affect buildings in the first place. Sacrifice was changed to deal exactly 25% of target's max hp because it now penetrates any spell immunities. These changes were made because we are planning later, when we will json all units (and i mean ALL) to reduce spell resistances as well as ...
by makazuwr32
Sat Jan 18, 2020 9:42 pm
Forum: Others
Topic: Only Heroes
Replies: 34
Views: 2875

Re: Only Heroes

I think no.
But we can get same result (or similar one) via different variant.
by makazuwr32
Sat Jan 18, 2020 9:19 pm
Forum: Others
Topic: Only Heroes
Replies: 34
Views: 2875

Re: Only Heroes

Oh. That ability to summon wolf pack.
by makazuwr32
Sat Jan 18, 2020 9:13 pm
Forum: Others
Topic: Only Heroes
Replies: 34
Views: 2875

Re: Only Heroes

No new abilities for forum heroes, @Savra.

You can rework existing abilities (new image and name only) but otherwise use only 3 abilities.
If summoning ability than only 1 summon without any additional abilities. Also it must be not absurdly powerful.
by makazuwr32
Sat Jan 18, 2020 12:45 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 122

Re: How many upgrades did you unlocked currently?

Do not remember how many in aos i have but in aof i have all upgrades unlocked INCLUDING fun units and spells.
I think i miss like 2+ full pages of upgrades in aos (or mmore than 40 upgrades).
by makazuwr32
Thu Jan 16, 2020 5:56 am
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

Actually overseer can be used as replacement of crusher. Being most tanking and most damaging phantom unit (as well as most costly).
by makazuwr32
Wed Jan 15, 2020 7:47 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

Still the problem of managing waypointed units in bottle necks is a bigass problem for waypointed ais. As well as that waypointed ais do not choose not-so-optimal movement sometimes (for example it just stays on the place because units are before him on the same "optimal route" instead of trying to ...
by makazuwr32
Mon Jan 13, 2020 10:16 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Ingame UI related II
Replies: 6
Views: 658

Re: Ingame UI related II

List of invented techs and damage calculator (sort of) are also implemented.
by makazuwr32
Sun Jan 12, 2020 10:18 pm
Forum: FAQ
Topic: Draft for new unit ideas for newcomers
Replies: 8
Views: 2605

Re: Draft for new unit ideas for newcomers

1x1 tile size in the game is 32x32.
So depending on size of unit 32x32 or 64x32 (2 tiles high and 1 tile wide).
by makazuwr32
Sat Jan 11, 2020 10:15 pm
Forum: Main menu
Topic: Daily gift
Replies: 15
Views: 158

Re: Daily gift

For aof a bit later we want to add into fun-type units forum heroes. And some of them could be as such "rewards".

But firstly we need to fix their stats.
by makazuwr32
Sat Jan 11, 2020 5:47 am
Forum: Undead
Topic: Decrepited castle
Replies: 5
Views: 154

Re: Decrepited castle

2x2 will work but only after buildings update.
Stats definately are too high for 2x2 on this stage but later we will see.
by makazuwr32
Fri Jan 10, 2020 11:00 pm
Forum: Undead
Topic: Decrepited castle
Replies: 5
Views: 154

Re: Decrepited castle

Only 1 2x3 mega building for each race.
Also please do not suggest any mega buildings for now at all for any race — we will not accept any before we will completely revamp all buildings.
by makazuwr32
Thu Jan 09, 2020 5:07 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 36
Views: 495

Re: Ease of managing the many units - auto waypoint

Hm "h" sounds best for now.
by makazuwr32
Wed Jan 08, 2020 6:38 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 36
Views: 495

Re: Ease of managing the many units - auto waypoint

I usually am trying to deselect on dev version with previous variant before i remember that i need to deselect with back button. And i am wasting this way about 1-1.5 seconds. Try to calculate how many time i am wasting in total. Especially this is annoying because i have an army of 160 workers who ...
by makazuwr32
Tue Jan 07, 2020 4:07 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 66
Views: 24616

Re: unit: net thrower man - ACCEPTED

as far as i know 15 hp is lowest amount below which ability with this tag has same chance as it usually has (in case of 100% - 100%, in case of 37% - 37%) and 50 hp is highest above which it has guaranteed miss (even in case of 100% chance ability). and between those 2 values chance is slowly decrea...
by makazuwr32
Tue Jan 07, 2020 4:01 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 36
Views: 495

Re: Ease of managing the many units - auto waypoint

i would only prefer to make deselecting more intuitive, without selecting additional button and/or long tapping and such because it enlegthens time needed to take turn. Especially in case of really big armies (for example i have multiplayer game in which i have 473 units and i prefer to manage them ...

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