Search found 1648 matches

by Belfry777
Wed Oct 16, 2019 11:38 pm
Forum: Planes
Topic: Air-Air missiles tech
Replies: 9
Views: 47

Re: Air-Air missiles tech

What is the background supposed to be? A box? Whatever the case they are good.
by Belfry777
Thu Oct 10, 2019 12:12 am
Forum: Techs
Topic: New tech-Bribery
Replies: 9
Views: 69

Re: New tech-Bribery

I think just the courier. I mean why have a unit who's only purpose is to give people money? Its just not possible for AOS.
by Belfry777
Thu Oct 10, 2019 12:08 am
Forum: Unit balancing
Topic: SPARTAN ABILITY
Replies: 4
Views: 67

Re: SPARTAN ABILITY

This idea is way to intricate (as our new leader has all ready concluded) and we have a spartan and roman tech. Also the spartan will be soon cost 6 and other ideas such as spear throwing (for the spartan) have been reviewed all ready.
by Belfry777
Mon Oct 07, 2019 12:19 am
Forum: Planes
Topic: Air-Air missiles tech
Replies: 9
Views: 47

Re: Air-Air missiles tech

I know that the P-47 had ground attack missiles used for anti tank purposes.
by Belfry777
Sun Oct 06, 2019 11:58 pm
Forum: Dev Asks for Help
Topic: British going in (?)
Replies: 4
Views: 56

Re: British going in (?)

Unfortunately you are correct. We have too many useless units. But I might be able to help. What do we need done?
by Belfry777
Sun Oct 06, 2019 11:32 pm
Forum: Others
Topic: Tournament in Aoww and discord for multiplayer
Replies: 2
Views: 16

Re: Tournament in Aoww and discord for multiplayer

If you are looking for an aoww server we have one at this link below.
link: https://discord.gg/WYRjvsK
by Belfry777
Thu Oct 03, 2019 3:06 am
Forum: New game types in the game (like capture the flag)
Topic: Empires!
Replies: 1
Views: 27

Empires!

This is an idea I have had for awhile but basically the map is divided evenly among the number of players from the start of the game so their wouldn't be any capturing villages you would just start fighting!!
by Belfry777
Thu Oct 03, 2019 3:02 am
Forum: Other
Topic: XLS spreed sheet
Replies: 0
Views: 69

XLS spreed sheet

Hello I need the sheet and I cannot find it. Would someone please post it here?
by Belfry777
Thu Oct 03, 2019 2:57 am
Forum: Unit balancing
Topic: Spartan Question Revisited!
Replies: 6
Views: 102

Spartan Question Revisited!

Spartans are the king of the infantry. Arguably the toughest fighters of all time, their skill and bravery we still study today. Yet in AOS they are underused and not worthwhile so that is why I suggest adding health to the spartan unit or reducing its cost to 6.
by Belfry777
Thu Sep 19, 2019 12:36 am
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 48
Views: 4242

Re: come get your AVATAR!

Simple right click or hold down on the image and the download image option will appear.
by Belfry777
Thu Aug 29, 2019 9:02 pm
Forum: Unit - water (ships)
Topic: Caravel IMPLEMENTED
Replies: 21
Views: 1932

Re: Caravel ACCEPTED

If it has mend rate that means that it can build things correct? Like a barrack in a new territory?
by Belfry777
Thu Aug 29, 2019 8:58 pm
Forum: New variant ideas
Topic: Age of Jurassic World
Replies: 7
Views: 691

Re: Age of Jurassic World

Lol I would love to that! But I don't think that their are many free individuals that can help with this project at the moment especially since its after the summer.
by Belfry777
Thu Aug 29, 2019 1:40 am
Forum: New variant ideas
Topic: Age of Jurassic World
Replies: 7
Views: 691

Re: Age of Jurassic World

Yeah we also might run into some copywrite issues.
by Belfry777
Thu Aug 29, 2019 1:38 am
Forum: Introduction
Topic: AOG assets collects
Replies: 3
Views: 375

Re: AOG assets collects

Do we have any music in game? If not I have some ideas.
by Belfry777
Thu Aug 29, 2019 1:34 am
Forum: Units & Structures
Topic: Stormtroopers
Replies: 37
Views: 4435

Re: Stormtroopers

Do you guys think that you could change the texture when they are on certain tiles instead of having 4-5 different versions of the same unit?
by Belfry777
Thu Aug 29, 2019 1:29 am
Forum: Unit balancing
Topic: Templar bonuses IMPLEMENTED
Replies: 5
Views: 144

Re: Templar bonuses

Well with the upgrade to Templar knight they are pretty dangerous so I don't think they are really in need of any bonuses against buildings.
by Belfry777
Thu Aug 29, 2019 1:24 am
Forum: Planes
Topic: Seaplanes IMPLEMENTED
Replies: 22
Views: 459

Re: Seaplanes IMPLEMENTED

Okay great! But the problem still remains; these planes are not specific to the ocean enough. The German plane is overpowered. I mean the German plane can destroy just about everything, planes, tanks, ships, buildings, you name it and it can destroy it with ease. Its health is also way to great as w...
by Belfry777
Thu Aug 22, 2019 2:19 am
Forum: Planes
Topic: Seaplanes IMPLEMENTED
Replies: 22
Views: 459

Re: Seaplanes IMPLEMENTED

Hi Guys! We have a little issue with these planes regarding what they are supposed to do. First of all good idea to add these planes in @pussinboots. The PBY and MBR-2 were not used directly as bombers but multi-operational planes. For instance the PBY conducted rescue missions for downed pilots in ...
by Belfry777
Wed Aug 21, 2019 11:40 pm
Forum: Unit - water (ships)
Topic: Rowboat IMPLEMENTED
Replies: 9
Views: 1100

Re: Rowboat IMPLEMENTED

I like the image, thanks for adding it into the game.
by Belfry777
Tue Jun 11, 2019 3:25 am
Forum: Issues
Topic: Tanks and transportation
Replies: 7
Views: 284

Re: Tanks and transportation

Here is a reference image

Image
by Belfry777
Tue Jun 11, 2019 3:22 am
Forum: Technologies
Topic: Era requirements
Replies: 5
Views: 512

Re: Era requirements

We don't have nearly enough techs to do that, however I do think techs should be apart of the upgrading process.
by Belfry777
Tue Jun 11, 2019 3:20 am
Forum: Buildings
Topic: The Pentagon, 1941 - 1943
Replies: 20
Views: 1095

Re: The Pentagon, 1941 - 1943

Just needs a door and it can be implemented inmo.
by Belfry777
Tue May 28, 2019 9:21 pm
Forum: Infantry
Topic: Combat Medic
Replies: 79
Views: 1479

Re: Combat Medic IMPLEMENTED

What happened to this topic? From mega buildings to medics this thing exploded into something I don't really understand fully. Nice images however.
by Belfry777
Tue May 28, 2019 9:17 pm
Forum: Implemented/Closed ones
Topic: M18 Hellcat Image update + upgrade IMPLEMENTED
Replies: 9
Views: 371

Re: M18 Hellcat Image update + upgrade +IMG

Here are the real life stats from tank encyclopedia: 76mm Gun Motor Carriage M18 specifications Dimensions (L-W-H) 19ft 9″ x 9ft 11in x 7’3″ (6.01m x 3.03m x 2.32m) Total weight, battle ready 18 tons (39,000 lbs) Crew 5 (driver, co-driver, commander, gunner, loader) Propulsion Continental radial R-9...
by Belfry777
Tue May 28, 2019 9:07 pm
Forum: DEVELOPER version changes
Topic: version v0.105
Replies: 9
Views: 310

Re: version v0.105

Question: Should I download the game off Goggle play or try to update using the dev link? I have the modded version so I am a bit concerned it will not work if I download from goggle play. Thanks!
by Belfry777
Tue May 28, 2019 9:05 pm
Forum: Map & campaign designs
Topic: Go for broke
Replies: 5
Views: 920

Re: Go for broke

Most of the historical maps do not allow you to produce anything in the villages you capture. It is utterly irritating. Is their a way to fix this?
by Belfry777
Tue May 28, 2019 9:03 pm
Forum: Technologies
Topic: Shoot through walls
Replies: 4
Views: 654

Re: Shoot through walls

Infantry only have 1 range so I do not see a way this could ever work.
by Belfry777
Tue May 28, 2019 9:03 pm
Forum: Technologies
Topic: Unit upgrade system discussion
Replies: 6
Views: 256

Re: Unit upgrade system discussion

Here is my vote. A few of the options listed on the ballet are too complex for the game we have right now. We also have some issues with the implementation of some of the fallowing ideas because none of them come with a UI change. Especially for idea 2. The first option listed is more realistic. You...
by Belfry777
Tue May 28, 2019 8:45 pm
Forum: Technologies
Topic: infantry upgrade
Replies: 6
Views: 263

Re: infantry upgrade

It would be strange though to only enlist "Elite infantry" wouldn't it?
by Belfry777
Tue May 28, 2019 8:43 pm
Forum: Technologies
Topic: Era requirements
Replies: 5
Views: 512

Re: Era requirements

What about if the player had to have a certain amount of points? Like over 1000 to upgrade to the mid age and 3000 for the last one? Of course maybe not as much as I have set it too.

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