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by godOfKings
Fri Jun 12, 2020 11:39 pm
Forum: Unit balancing
Topic: Cannon bonus on siege units IMPLEMENTED
Replies: 1
Views: 107

Cannon bonus on siege units IMPLEMENTED

Endru1241 I think we should nerf bonus of cannons and catapults on siege units so that most siege land units and ships can at least survive without getting one shot killed Also galleon using cannon shot twice makes its basic attack useless, so i think cannon shot should at least have 1 turn cooldow...
by godOfKings
Tue Jun 02, 2020 7:15 pm
Forum: Unit balancing
Topic: packed sieges IMPLEMENTED
Replies: 37
Views: 2439

Re: packed sieges

Endru1241 wat abt cannon and hwacha? Can they move and attack at the same time? Wont they need separate packed and standing images? Cannon standing image could b current one and packed looking like cannoneer pushing cannon or something Hwacha simply add and remove wheels (packed one could also b wi...
by godOfKings
Tue Jun 02, 2020 4:47 pm
Forum: Structures
Topic: Mosque
Replies: 19
Views: 1848

Re: Mosque

already there is spahi and jenissary, we could add other units like ottoman camelry, hand cannon something unit etc.
kasbah could b a mega structure for middle eastern units
by godOfKings
Sat May 16, 2020 1:43 pm
Forum: Structures
Topic: Mosque
Replies: 19
Views: 1848

Re: Mosque

How about Turkish barracks?
by godOfKings
Sun May 03, 2020 9:45 pm
Forum: Units/techs/effects
Topic: A pocketful of observations
Replies: 15
Views: 317

Re: A pocketful of observations

There is a game engine situation that all Flying units get only 1 Dmg from normal attack but full dmg from pierce attack in order to make flying immune to melee atk since melee atk is usually normal atk
by godOfKings
Fri May 01, 2020 11:33 am
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 30
Views: 1377

Re: Companion cavalry

I think u should use a different colour for legs and shoe to make it not match with horse skin, use more contrasting colours
by godOfKings
Thu Apr 30, 2020 1:14 pm
Forum: Others
Topic: AI and easy AI difference (?)
Replies: 5
Views: 153

Re: ???

I believe hard also has all default techs researched at the beginning
by godOfKings
Thu Apr 30, 2020 12:06 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

Attack siege should have 1 speed or else it wont b able to attack defensive siege in range and defensive siege will get 1st strike, As for packed battering ram, if i am to summarise it will b like this Packed ram will have very low hp, for example 24, 30, 36 hp, no carry capacity, 0 atk, can b carri...
by godOfKings
Thu Apr 30, 2020 9:34 am
Forum: Unit balancing
Topic: packed sieges IMPLEMENTED
Replies: 37
Views: 2439

Re: packed sieges

I will support packed idea only wen there is a proper plan to nerf defensive strategies that will make packed sieges a viable option (for example, defensive ballista not shredding infantry easily, battering ram protecting a tc can b easily destroyed without spamming cannons and catapults, units like...
by godOfKings
Wed Apr 29, 2020 10:57 pm
Forum: Unit balancing
Topic: packed sieges IMPLEMENTED
Replies: 37
Views: 2439

Re: packed sieges

If some units and techs r useless then post them in separate topics and how to make them more useful
by godOfKings
Wed Apr 29, 2020 10:33 pm
Forum: Unit balancing
Topic: packed sieges IMPLEMENTED
Replies: 37
Views: 2439

Re: packed sieges

Endru1241 makazuwr32 After some thinking, i remember y i wanted to give up on this idea, current game play for aos is actually quite balanced, and ambushing with siege units is necessary because, only way to win the end game is to reduce enemy workers, and most effective end game method to reduce w...
by godOfKings
Wed Apr 29, 2020 10:26 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

As for this topic, i can forget the idea but there should b 2 other changes at least 1. All melee infantry and cav with bonus against armored siege should have bonus increase by at least 50 % (swprdsman 250, knight 150, other infantry 150%) 2. Make it that ballista at start have only 1 action and 2 ...
by godOfKings
Wed Apr 29, 2020 10:04 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

By the way its time u guys go back to the actual over hauling topic instead of spamming this topic :roll:

packed sieges
by godOfKings
Wed Apr 29, 2020 9:33 pm
Forum: DEVELOPER version changes
Topic: version 1.120
Replies: 12
Views: 432

Re: version 1.120

I cant download latest dev version again, asking me to update even the last downloaded version
by godOfKings
Wed Apr 29, 2020 9:22 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

I dont think its necessary to make packed units unable to enter wagon since they wont b able to immediately attack after exiting wagon But stationary ballista with 2 action will still shred enemy infantries easily while defending, making it there is no viable strategy to win early game, only in late...
by godOfKings
Wed Apr 29, 2020 8:48 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

If sieges in attack version r not allowed in castle and most towers, i actually had an idea like rampart or battlement that r specialised towers with no attack and one garrison that can carry attack mode siege units, they really would b catapult and trebuchet towers, also for fairness i think we can...
by godOfKings
Tue Apr 28, 2020 10:18 pm
Forum: Unit balancing
Topic: Teutonic, Templar, and Missionary Balancing
Replies: 7
Views: 182

Re: Teutonic, Templar, and Missionary Balancing

@Squirrel5555 then support this idea so that at least in the beginning ballista horde wont b too op

http://ageofstrategy.net/viewtopic.php? ... a24ba96dd1
by godOfKings
Tue Apr 28, 2020 10:14 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

If the attacking side can actually kill 20 turns of units and wagons in a single push, then there is obviously something wrong with the defending side's defenses lol, like exposing ur high damage units out in the open or not defending ur tc with a high hp unit etc. Cuz in all my life i played aos, t...
by godOfKings
Tue Apr 28, 2020 9:59 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

Of course its biased towards defender, that is the point i would think ,it should be harder to attack well defended positions than to defend them , something this game really lacks currently imo Hah u would rather have a game last 100 turns with no side getting the advantage than actually finish ye...
by godOfKings
Tue Apr 28, 2020 9:44 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

If it costs an action to change from mobile to attack mode, how will the treb b able to attack the castle without suffering attacks from enemy trebs inside castle that r already in attack mode? This suggestion of requiring packaging of siege is completely biased towards defender player, and wat abou...
by godOfKings
Tue Apr 28, 2020 9:07 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

U dont understand, battering rams r actually more useful as defensive units to protect catapult and trebuchets inside tcs, u need a lot of turns to make zweihanders have 44 damage and u still need 3 zweihanders to kill a battering ram inside tc, how else do u think was i able to defend against u wit...
by godOfKings
Tue Apr 28, 2020 6:52 pm
Forum: Unit balancing
Topic: Teutonic, Templar, and Missionary Balancing
Replies: 7
Views: 182

Re: Teutonic, Templar, and Missionary Balancing

Even with high hp, current templars die too easily wen exposed to ballistae horde
by godOfKings
Tue Apr 28, 2020 6:39 pm
Forum: Unit balancing
Topic: Separate tech to give ballista 2 actions
Replies: 0
Views: 114

Separate tech to give ballista 2 actions

Endru1241 My suggestion is make all ballista type units have 1 action at beginning but give a separate 7 turn cost tech similar to area damage tech of catapults that will give +1 action to ballista units, it can b called repeating ballistae Reason is early game only cheap melee units can kill batte...
by godOfKings
Tue Apr 28, 2020 1:39 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Re: Battering ram upgrade tech

Pheonix it is much faster to make battering rams with workers than make warriors, and warriors and knights get killed too easily by ballista and spearman, and i m only suggesting to make it harder to UPGRADE battering rams so u will have to stay with 100 hp battering rams for longer time, even h. Zw...
by godOfKings
Sun Apr 26, 2020 12:01 am
Forum: units
Topic: Spanish units
Replies: 24
Views: 442

Re: Spanish units

Ops... Ok :?
by godOfKings
Sat Apr 25, 2020 11:51 pm
Forum: units
Topic: Spanish units
Replies: 24
Views: 442

Re: Spanish units

Wait wait hold ur horses, jinete already has a ready image and stats but needs jsonising

http://ageofstrategy.net/viewtopic.php? ... 1a2b289096
by godOfKings
Sat Apr 25, 2020 11:49 pm
Forum: Pixel Art
Topic: Haha
Replies: 3
Views: 147

Re: Haha

Batman, the Bright knight
by godOfKings
Sat Apr 25, 2020 11:32 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Unit/tech capabilities
Replies: 50
Views: 5918

Re: Unit/tech capabilities

@Stratego (dev) Give assassin the ability to kill a unit garrisoned inside a building or tower according to this Assassin rework
by godOfKings
Sat Apr 25, 2020 10:50 pm
Forum: Unit balancing
Topic: Battering ram defensive capability nerf with pack idea
Replies: 38
Views: 405

Battering ram defensive capability nerf with pack idea

@Endru1241
Battering ram upgrade tech cost should b increased to 6 turns at least so by the time player gets access to 3rd upgrade of battering rams, cannons will also b available
by godOfKings
Wed Apr 15, 2020 3:56 pm
Forum: DEVELOPER version changes
Topic: version 1.119
Replies: 13
Views: 630

Re: version 1.119

I cannot download dev version of 1.18, Everytime i try downloading i only get 1.17

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