Search found 3293 matches
- Fri Oct 27, 2017 12:47 am
- Forum: Unit balancing
- Topic: catapult inside towers
- Replies: 9
- Views: 1940
catapult inside towers
In my opinion keeping catapult and trebuchet garrisoned in towers is unrealistic as archers also take same space as giant siege units. So I suggest siege units(except battering rams) can be garrisoned only in buildings and castles but not towers. For sieges there should be a new tower that cannot at...
- Thu Oct 26, 2017 4:18 pm
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11988
Re: Knights in wagons
And no, no one spams knight wagon when pikes kill them in one hit, its catapult and trebuchet( and battering rams may be) that are overused
- Thu Oct 26, 2017 4:13 pm
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11988
Re: Knights in wagons
And also if an opponent can't counter a knight-wagon combo and watches his surprise attack get foiled then it is the opponents' fault for not considering the possibility of such a attack . y should such a beautiful strategy get the punishment instead?
- Thu Oct 26, 2017 4:09 pm
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11988
Re: Knights in wagons
A knight-wagon combo costs 8 turns too so this is a viable strategy against sieges becoming too op in my opinion , I once did a comeback with the same strategy so I can't accept this
- Thu Oct 26, 2017 4:06 pm
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11988
Re: Knights in wagons
But then how do u propose destroying opponent sieges without using Ur siege it is impossible for knight to reach a siege without the siege atking it first and pikes can kill knights in one hit late game
- Thu Oct 26, 2017 3:39 pm
- Forum: Unit - mounted
- Topic: Heavy Knight to Cataphract IMPLEMENTED
- Replies: 68
- Views: 11961
Re: Heavy Knight Upgrade
Mighty guy did u mean me? Actually I am playing this for like 5 months but joined the forum recently so I am new I guess. Thanks
- Thu Oct 26, 2017 3:36 pm
- Forum: Unit - mounted
- Topic: Heavy Knight to Cataphract IMPLEMENTED
- Replies: 68
- Views: 11961
Re: Heavy Knight Upgrade
In the picture I think there should b some kinds of indication for the Knight's leg
- Thu Oct 26, 2017 3:27 pm
- Forum: Unit - mounted
- Topic: Heavy Knight to Cataphract IMPLEMENTED
- Replies: 68
- Views: 11961
Re: Heavy Knight Upgrade
Cavaliers were technically upgrades of Knight in aoe
- Thu Oct 19, 2017 8:30 pm
- Forum: Structures
- Topic: Caravanserai
- Replies: 30
- Views: 6315
Re: Caravanserai
Instead of caravanserai name it kella or keela (literally means fort in Hindi ) that would seem more realistic for this
- Thu Oct 19, 2017 4:07 am
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11988
Re: Knights in wagons
Although it is possible to use omni but keeping this combo is also useful sometimes
- Thu Oct 19, 2017 4:05 am
- Forum: Unit balancing
- Topic: Knights in wagons
- Replies: 35
- Views: 11988
Re: Knights in wagons
Actually I don't support because for me sometimes putting cavalry in wagon is extremely useful in defending cause I can easily reach far away sieges that are protected by pikes, even if my knights die if I can destroy the sieges in one turn its totally worth it so please don't implement this idea......
- Thu Oct 19, 2017 3:03 am
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 11005
Re: gates should be able to garrison units
I guess the only way around this problem is to build a tower adjacent to diagonally connected walls to make a pathway for garrisoned units, or simply just make a wall adjacent to the two walls
- Thu Oct 19, 2017 2:58 am
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 11005
Re: gates should be able to garrison units
But wait I just remembered that walls can also be connected diagonally but soldiers can only move along adjacent walls how to solve this problem?
- Thu Oct 19, 2017 2:39 am
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 11005
Re: gates should be able to garrison units
So the idea is all ranged infranty except sieges can be garrisoned in and move along walls and the only way to enter is through gates or a tower adjacent to the wall and sieges ( or any other unit) can enter gate but cannot attack and sieges cannot enter wall from gate also the ability to unlock gar...
- Thu Oct 19, 2017 2:24 am
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 11005
Re: gates should be able to garrison units
Wasn't that the original reason as to why he suggested that sieges can be garrisoned inside gates?
- Thu Oct 19, 2017 2:23 am
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 11005
Re: gates should be able to garrison units
Although I agree that sieges can't enter wall but because of 1 speed they can't even pass through gates so I think they can b garrisoned in gates but can't attack from gates and if gate (or wall) is destroyed garrisoned unit will survive
- Thu Oct 19, 2017 1:35 am
- Forum: Unit - water (ships)
- Topic: Caravel IMPLEMENTED
- Replies: 21
- Views: 4800
Re: Caravel
I see, although its atk is almost completely useless against other ships but its main purpose is to act as a fast transport. May be it cannot garrison wagons or else it would make transport ships obsolete and since its a "light cavalry" should it have some bonus against siege ships?
- Tue Oct 17, 2017 7:03 pm
- Forum: Structures
- Topic: Caravanserai
- Replies: 30
- Views: 6315
Re: Caravanserai
So it is like the four Egyptian units. OK I guess that will work too.
- Tue Oct 17, 2017 3:36 pm
- Forum: Unit - mounted
- Topic: Hun Raider - IMPLEMENTED
- Replies: 41
- Views: 9863
Re: Raider
It is weaker than a chariot because of its one hit destroy effects
- Tue Oct 17, 2017 3:34 pm
- Forum: Unit - mounted
- Topic: Hun Raider - IMPLEMENTED
- Replies: 41
- Views: 9863
Re: Raider
The reason that makes raiders so dangerous is that early on it can destroy a 20hp building in just 1 hit (if you calculate damage bonus and burning effect you will see its 20) so workers won't have a chance to repair them. So it could be used as an alternative to Mongolian archer and a player could ...
- Mon Oct 16, 2017 1:25 pm
- Forum: Unit - mounted
- Topic: Hun Raider - IMPLEMENTED
- Replies: 41
- Views: 9863
Hun Raider - IMPLEMENTED
Description: a unit for pillaging and razing. Use raiders to infiltrate enemy bases and wreak havoc! Active effects: burning weapons Cost: 4 turns HP: 20 Atk: 8 Armour: 0 P.armour:1 Speed: 6 Sight: 8 Range: 1 Spell resistance:0% Bonus: 100% all buildings 200% towers and walls 50% archers and infrant...
- Mon Oct 16, 2017 10:44 am
- Forum: Structures
- Topic: Caravanserai
- Replies: 30
- Views: 6315
Re: Caravanserai
So I have got a question, aren't Rajputs a separate ethnic group like the Marathi? This is not a name for any specific type of soldier but rather for an entire ethnic group like panjabi for example so I don't think Rajput is a good name.
- Mon Oct 16, 2017 10:11 am
- Forum: Others
- Topic: withdrawing from a multiplayer game doesn't end my turn
- Replies: 0
- Views: 1824
withdrawing from a multiplayer game doesn't end my turn
I saw this problem not only with me but also other players who withdrew from my game. Their turns didn't end and only after I skipped them did it show that they lost the game. I am pretty sure I got skipped the same way because my skips would always increase a day or so after I withdrew from any mul...