Search found 79 matches

by Magnus
Thu May 03, 2018 1:57 am
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83113

Re: Dwarves

i only remember dwarves with griffins in warcraft 2 but with magic wands shooting lightining like atacks
by Magnus
Fri Apr 27, 2018 10:49 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 185
Views: 42688

Re: Unit: Werewolf (Undeads)

Well the werewolf is a transformed human after all
by Magnus
Thu Apr 26, 2018 6:40 pm
Forum: Other discussions about the game
Topic: about workers and "spells"
Replies: 0
Views: 2238

about workers and "spells"

Is there a way that the workers can contruct or mend in a tower/building. or use of skills in buildings/towns . I don't only mean age of strategy also related games like age of fantasy like the dragons and other magic users using skills in tc and buildings( also self targeting spells) also the worke...
by Magnus
Wed Apr 25, 2018 6:24 pm
Forum: Undead
Topic: Fallen angel - mtg ACCEPTED
Replies: 20
Views: 5638

Re: Fallen angel - mtg ACCEPTED

by Magnus
Wed Apr 25, 2018 5:56 pm
Forum: Archived - Reporting Issues
Topic: Spirit tower delaying vanishing aura - overlapping bug - FIXED
Replies: 12
Views: 2566

Spirit tower delaying vanishing aura - overlapping bug - FIXED

I don't know if this is made this way or is a game bug because the effect don't work for all units in the spirit tower range ( example : i have 3 flesh golems with delaying vanishing but if i put two more in the spirit tower range at least one don't receive the delaying vanishing effect and vanishes...
by Magnus
Wed Apr 25, 2018 5:48 pm
Forum: Undead
Topic: Fallen angel - mtg ACCEPTED
Replies: 20
Views: 5638

Re: Fallen angel - mtg ACCEPTED

https://cdnb.artstation.com/p/assets/im ... 1443930789 maybe this one but with a sword add
by Magnus
Tue Apr 24, 2018 10:06 am
Forum: Archived - Votes and Polls
Topic: some rebalancing for the orc dragon - ARCHIVED
Replies: 142
Views: 23044

Re: some rebalancing for the orc dragon

I agree with the with the cooldown and the research but not with the "1 orc per shaman" if that means it can only do that one single time and no more
by Magnus
Mon Apr 23, 2018 12:12 pm
Forum: Archived - Human Units, Buildings
Topic: Warmage Lightining - ANSWERED
Replies: 9
Views: 3379

Re: Warmage Lightining

Yes it is but i don't see the lightining very useful at least slowing -3 or slowing spell
by Magnus
Mon Apr 23, 2018 10:18 am
Forum: Archived - Human Units, Buildings
Topic: Warmage Lightining - ANSWERED
Replies: 9
Views: 3379

Re: Warmage Lightining

Thank you guys . I see but it's weak than other magic users i think its better adding him the slowing spell instead because its a expensive unit
by Magnus
Mon Apr 23, 2018 2:20 am
Forum: Others
Topic: Drummer text suggestion
Replies: 0
Views: 1501

Drummer text suggestion

Actually it is very good .As far i know its effect works only in roman troops. The only adition of the text is add that it works for roman units( or if it works for another units too write it )
I remember when i bought it i thinked it was useless ( because i didn't had roman troops in that time)
by Magnus
Mon Apr 23, 2018 12:45 am
Forum: Archived - Human Units, Buildings
Topic: Warmage Lightining - ANSWERED
Replies: 9
Views: 3379

Warmage Lightining - ANSWERED

What exactly do the lightining enchant? I don't know what does
by Magnus
Mon Apr 23, 2018 12:12 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf Race — OUTDATED
Replies: 192
Views: 25253

Re: Dwarf Race

For example in warcraft 2 there are dwarf demolishers ( they have dinamite) Also i see dwarves with pistols and trhowing litle rocks like slingers
by Magnus
Sat Apr 21, 2018 9:25 pm
Forum: Archived - Human Units, Buildings
Topic: Cheap human ranged antibuilding — ARCHIVED
Replies: 10
Views: 2185

Re: Cheap human ranged antibuilding

Yeah you are right but them are not cheap and the catapult need one upgrade before producing . and cost 8 turns. When you play on skirmish with for example in perilous realm ( a small map ) with the AI on hard even if the skirmillers are upgraded them are no match for the elvens archers ( with +2 ra...
by Magnus
Sat Apr 21, 2018 9:16 pm
Forum: Archived - Human Units, Buildings
Topic: Cheap human ranged antibuilding — ARCHIVED
Replies: 10
Views: 2185

Re: Cheap human ranged antibuilding

well i feel the humans don't have high resistance to arrows ( well the point is that don't have a cheap unit that can resist the arrows like the shielder from aos ) the orcs have the powerful headhunter and the skeletons have high resistance to arrows even without upgrades )
by Magnus
Sat Apr 21, 2018 9:05 pm
Forum: Archived - Human Units, Buildings
Topic: Cheap human ranged antibuilding — ARCHIVED
Replies: 10
Views: 2185

Cheap human ranged antibuilding — ARCHIVED

I see that all other races have cheap anti building ranged units the orc have the powerful goblin cannon the elves the fire archer and the skeletons had the skull firethrower
Can the humans have the fire archer ?Or the ballista from aos ( to have another counter options vs ranged units )?
by Magnus
Thu Apr 19, 2018 4:15 pm
Forum: Other discussions about the game
Topic: Legion Training
Replies: 2
Views: 1798

Legion Training

How exactly it works ? I know it boosts armor in nearby roman units ( the unit have a red dot icon) but sometimes don't work
by Magnus
Thu Apr 19, 2018 2:34 pm
Forum: Other discussions about the game
Topic: kick a inactive player ANSWERED
Replies: 9
Views: 2830

Re: kick a inactive player

Thank you guys 8-)
by Magnus
Thu Apr 19, 2018 12:44 pm
Forum: Other discussions about the game
Topic: kick a inactive player ANSWERED
Replies: 9
Views: 2830

Re: kick a inactive player

So the Kick option is in Age of Strategy and Age of fantasy Then ?
by Magnus
Thu Apr 19, 2018 12:38 pm
Forum: Other discussions about the game
Topic: kick a inactive player ANSWERED
Replies: 9
Views: 2830

Re: kick a inactive player

So both games right now have the kick option ? I don't played the online game for a long time because a lot of players i fight don finish the game and it's not fun . I didn't know that right now there an option to kick a player . It's not neccesary a autokick but at least a kick option . The guest a...
by Magnus
Thu Apr 19, 2018 11:58 am
Forum: Other discussions about the game
Topic: kick a inactive player ANSWERED
Replies: 9
Views: 2830

Re: kick a inactive player

yeah of course there is a real life . A day have 24 hs nobody needs to play the game 24hs at least 10 minutes (or less) of that 24 hs or lets say 72hs someone take a turn but more than 10 days waiting is too much . I lasted a mont playing myself and skipping the turn of a player that is not fun too ...
by Magnus
Thu Apr 19, 2018 11:00 am
Forum: Other discussions about the game
Topic: kick a inactive player ANSWERED
Replies: 9
Views: 2830

kick a inactive player ANSWERED

it is posible in a 1 vs 1? Regardless if one created the match or not? Because some players leave the game and is very annoying to waith more than 10 days skipping turns .
Is a autokick function enabled ? In both age of strategy and age of fantasy
by Magnus
Tue Apr 17, 2018 12:56 pm
Forum: Archived - Reporting Issues
Topic: Ai Elven archers have buff atack ANSWERED
Replies: 2
Views: 1166

Ai Elven archers have buff atack ANSWERED

It' is in all maps also on skirmish it have +2 atk +2 range also its like the Ai research the upgrades of elven blacksmith because its. increases the range and atk to 9 but also it happens tothe elven swordsman elf lancer and the 6 turn elf
by Magnus
Thu Apr 12, 2018 11:33 am
Forum: Archived - Reporting Issues
Topic: Wolf Den upgrade section
Replies: 4
Views: 1560

Wolf Den upgrade section

I can't see any race able to create them. Also it isn't in the map editor
by Magnus
Mon Oct 09, 2017 1:34 am
Forum: Archived - Votes and Polls
Topic: Weekly vote 04/10/2017 10/10/2017
Replies: 12
Views: 4258

Re: Weekly vote 04/10/2017 10/10/2017

1. Undead knight upgrades
2. lesser demon
3. wrath
Vote modified
by Magnus
Fri Oct 06, 2017 7:21 pm
Forum: Archived - Other
Topic: Camouflage UNCONFIRMED
Replies: 4
Views: 1778

Re: Camouflage

I restarted the app and it dont happen again but if it do again i will send a screen of it
by Magnus
Fri Oct 06, 2017 6:51 pm
Forum: Archived - Elven Units, Buildings
Topic: Swordancer Text IMPLEMENTED
Replies: 7
Views: 3141

Re: Swordancer Text IMPLEMENTED

You are welcome :D
by Magnus
Fri Oct 06, 2017 6:49 pm
Forum: Archived - Other
Topic: Camouflage UNCONFIRMED
Replies: 4
Views: 1778

Re: Camouflage

So it is a bug . It works randomly with ranged units
by Magnus
Fri Oct 06, 2017 6:04 pm
Forum: Archived - Other
Topic: Camouflage UNCONFIRMED
Replies: 4
Views: 1778

Camouflage UNCONFIRMED

is the camouflage applied in the age of fantasy ? Because sometimes the archer becomes invisible in the game

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