Search found 79 matches
- Thu May 03, 2018 1:57 am
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83203
Re: Dwarves
i only remember dwarves with griffins in warcraft 2 but with magic wands shooting lightining like atacks
- Fri Apr 27, 2018 10:49 pm
- Forum: Human
- Topic: Unit: Werewolf (Humans)
- Replies: 185
- Views: 42820
Re: Unit: Werewolf (Undeads)
Well the werewolf is a transformed human after all
- Thu Apr 26, 2018 6:40 pm
- Forum: Other discussions about the game
- Topic: about workers and "spells"
- Replies: 0
- Views: 2241
about workers and "spells"
Is there a way that the workers can contruct or mend in a tower/building. or use of skills in buildings/towns . I don't only mean age of strategy also related games like age of fantasy like the dragons and other magic users using skills in tc and buildings( also self targeting spells) also the worke...
- Wed Apr 25, 2018 6:24 pm
- Forum: Undead
- Topic: Fallen angel - mtg ACCEPTED
- Replies: 20
- Views: 5665
Re: Fallen angel - mtg ACCEPTED
but if you want a man http://static.hdw.eweb4.com/media/thumb ... 388675.jpg
- Wed Apr 25, 2018 5:56 pm
- Forum: Archived - Reporting Issues
- Topic: Spirit tower delaying vanishing aura - overlapping bug - FIXED
- Replies: 12
- Views: 2581
Spirit tower delaying vanishing aura - overlapping bug - FIXED
I don't know if this is made this way or is a game bug because the effect don't work for all units in the spirit tower range ( example : i have 3 flesh golems with delaying vanishing but if i put two more in the spirit tower range at least one don't receive the delaying vanishing effect and vanishes...
- Wed Apr 25, 2018 5:50 pm
- Forum: Undead
- Topic: Fallen angel - mtg ACCEPTED
- Replies: 20
- Views: 5665
- Wed Apr 25, 2018 5:48 pm
- Forum: Undead
- Topic: Fallen angel - mtg ACCEPTED
- Replies: 20
- Views: 5665
Re: Fallen angel - mtg ACCEPTED
https://cdnb.artstation.com/p/assets/im ... 1443930789 maybe this one but with a sword add
- Tue Apr 24, 2018 10:06 am
- Forum: Archived - Votes and Polls
- Topic: some rebalancing for the orc dragon - ARCHIVED
- Replies: 142
- Views: 23108
Re: some rebalancing for the orc dragon
I agree with the with the cooldown and the research but not with the "1 orc per shaman" if that means it can only do that one single time and no more
- Mon Apr 23, 2018 12:12 pm
- Forum: Archived - Human Units, Buildings
- Topic: Warmage Lightining - ANSWERED
- Replies: 9
- Views: 3390
Re: Warmage Lightining
Yes it is but i don't see the lightining very useful at least slowing -3 or slowing spell
- Mon Apr 23, 2018 10:18 am
- Forum: Archived - Human Units, Buildings
- Topic: Warmage Lightining - ANSWERED
- Replies: 9
- Views: 3390
Re: Warmage Lightining
Thank you guys . I see but it's weak than other magic users i think its better adding him the slowing spell instead because its a expensive unit
- Mon Apr 23, 2018 2:20 am
- Forum: Others
- Topic: Drummer text suggestion
- Replies: 0
- Views: 1501
Drummer text suggestion
Actually it is very good .As far i know its effect works only in roman troops. The only adition of the text is add that it works for roman units( or if it works for another units too write it )
I remember when i bought it i thinked it was useless ( because i didn't had roman troops in that time)
I remember when i bought it i thinked it was useless ( because i didn't had roman troops in that time)
- Mon Apr 23, 2018 12:45 am
- Forum: Archived - Human Units, Buildings
- Topic: Warmage Lightining - ANSWERED
- Replies: 9
- Views: 3390
Warmage Lightining - ANSWERED
What exactly do the lightining enchant? I don't know what does
- Mon Apr 23, 2018 12:12 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarf Race — OUTDATED
- Replies: 192
- Views: 25304
Re: Dwarf Race
For example in warcraft 2 there are dwarf demolishers ( they have dinamite) Also i see dwarves with pistols and trhowing litle rocks like slingers
- Sat Apr 21, 2018 9:25 pm
- Forum: Archived - Human Units, Buildings
- Topic: Cheap human ranged antibuilding — ARCHIVED
- Replies: 10
- Views: 2201
Re: Cheap human ranged antibuilding
Yeah you are right but them are not cheap and the catapult need one upgrade before producing . and cost 8 turns. When you play on skirmish with for example in perilous realm ( a small map ) with the AI on hard even if the skirmillers are upgraded them are no match for the elvens archers ( with +2 ra...
- Sat Apr 21, 2018 9:16 pm
- Forum: Archived - Human Units, Buildings
- Topic: Cheap human ranged antibuilding — ARCHIVED
- Replies: 10
- Views: 2201
Re: Cheap human ranged antibuilding
well i feel the humans don't have high resistance to arrows ( well the point is that don't have a cheap unit that can resist the arrows like the shielder from aos ) the orcs have the powerful headhunter and the skeletons have high resistance to arrows even without upgrades )
- Sat Apr 21, 2018 9:05 pm
- Forum: Archived - Human Units, Buildings
- Topic: Cheap human ranged antibuilding — ARCHIVED
- Replies: 10
- Views: 2201
Cheap human ranged antibuilding — ARCHIVED
I see that all other races have cheap anti building ranged units the orc have the powerful goblin cannon the elves the fire archer and the skeletons had the skull firethrower
Can the humans have the fire archer ?Or the ballista from aos ( to have another counter options vs ranged units )?
Can the humans have the fire archer ?Or the ballista from aos ( to have another counter options vs ranged units )?
- Thu Apr 19, 2018 4:15 pm
- Forum: Other discussions about the game
- Topic: Legion Training
- Replies: 2
- Views: 1800
Legion Training
How exactly it works ? I know it boosts armor in nearby roman units ( the unit have a red dot icon) but sometimes don't work
- Thu Apr 19, 2018 2:34 pm
- Forum: Other discussions about the game
- Topic: kick a inactive player ANSWERED
- Replies: 9
- Views: 2831
Re: kick a inactive player
Thank you guys
- Thu Apr 19, 2018 12:44 pm
- Forum: Other discussions about the game
- Topic: kick a inactive player ANSWERED
- Replies: 9
- Views: 2831
Re: kick a inactive player
So the Kick option is in Age of Strategy and Age of fantasy Then ?
- Thu Apr 19, 2018 12:38 pm
- Forum: Other discussions about the game
- Topic: kick a inactive player ANSWERED
- Replies: 9
- Views: 2831
Re: kick a inactive player
So both games right now have the kick option ? I don't played the online game for a long time because a lot of players i fight don finish the game and it's not fun . I didn't know that right now there an option to kick a player . It's not neccesary a autokick but at least a kick option . The guest a...
- Thu Apr 19, 2018 11:58 am
- Forum: Other discussions about the game
- Topic: kick a inactive player ANSWERED
- Replies: 9
- Views: 2831
Re: kick a inactive player
yeah of course there is a real life . A day have 24 hs nobody needs to play the game 24hs at least 10 minutes (or less) of that 24 hs or lets say 72hs someone take a turn but more than 10 days waiting is too much . I lasted a mont playing myself and skipping the turn of a player that is not fun too ...
- Thu Apr 19, 2018 11:00 am
- Forum: Other discussions about the game
- Topic: kick a inactive player ANSWERED
- Replies: 9
- Views: 2831
kick a inactive player ANSWERED
it is posible in a 1 vs 1? Regardless if one created the match or not? Because some players leave the game and is very annoying to waith more than 10 days skipping turns .
Is a autokick function enabled ? In both age of strategy and age of fantasy
Is a autokick function enabled ? In both age of strategy and age of fantasy
- Tue Apr 17, 2018 4:19 pm
- Forum: Archived - Reporting Issues
- Topic: Ai Elven archers have buff atack ANSWERED
- Replies: 2
- Views: 1169
Re: Ai Elven archers have buff atack
i see thanks
- Tue Apr 17, 2018 12:56 pm
- Forum: Archived - Reporting Issues
- Topic: Ai Elven archers have buff atack ANSWERED
- Replies: 2
- Views: 1169
Ai Elven archers have buff atack ANSWERED
It' is in all maps also on skirmish it have +2 atk +2 range also its like the Ai research the upgrades of elven blacksmith because its. increases the range and atk to 9 but also it happens tothe elven swordsman elf lancer and the 6 turn elf
- Thu Apr 12, 2018 11:33 am
- Forum: Archived - Reporting Issues
- Topic: Wolf Den upgrade section
- Replies: 4
- Views: 1561
Wolf Den upgrade section
I can't see any race able to create them. Also it isn't in the map editor
- Mon Oct 09, 2017 1:34 am
- Forum: Archived - Votes and Polls
- Topic: Weekly vote 04/10/2017 10/10/2017
- Replies: 12
- Views: 4260
Re: Weekly vote 04/10/2017 10/10/2017
1. Undead knight upgrades
2. lesser demon
3. wrath
Vote modified
2. lesser demon
3. wrath
Vote modified
- Fri Oct 06, 2017 7:21 pm
- Forum: Archived - Other
- Topic: Camouflage UNCONFIRMED
- Replies: 4
- Views: 1778
Re: Camouflage
I restarted the app and it dont happen again but if it do again i will send a screen of it
- Fri Oct 06, 2017 6:51 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Swordancer Text IMPLEMENTED
- Replies: 7
- Views: 3144
Re: Swordancer Text IMPLEMENTED
You are welcome
- Fri Oct 06, 2017 6:49 pm
- Forum: Archived - Other
- Topic: Camouflage UNCONFIRMED
- Replies: 4
- Views: 1778
Re: Camouflage
So it is a bug . It works randomly with ranged units
- Fri Oct 06, 2017 6:04 pm
- Forum: Archived - Other
- Topic: Camouflage UNCONFIRMED
- Replies: 4
- Views: 1778
Camouflage UNCONFIRMED
is the camouflage applied in the age of fantasy ? Because sometimes the archer becomes invisible in the game