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by LordOfAles
Sat Nov 25, 2023 11:00 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Re: Skirmish Maps for gems (Priority)

I think having multiple human players in a Skirmish should just invalidate its rewards and give you 0 gems instead. It IS single player, after all.
by LordOfAles
Sat Nov 25, 2023 10:52 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Re: Skirmish Maps for gems (Priority)

Seems much better that way, really. No need to be stingy with the gems anymore, it's not 2017 anymore.
by LordOfAles
Sat Nov 25, 2023 10:46 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Re: Skirmish Maps for gems (Priority)

I would honestly double those values. If it has to be a grind, it doesn't have to be a painfully long grind. Let's not act like there aren't literal hundreds of upgrades to buy, it would be much more fair and time-respectful towards the usual player.
by LordOfAles
Sat Nov 25, 2023 10:12 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Re: Skirmish Maps for gems (Priority)

Absolutely, there's no reason whatsoever to restrict this to once per day. If people who love the game would love to grind out some gems, just let them. No reason to make getting rewards in this game a chore via a system of daily limits/rewards, that's not a good practice.
by LordOfAles
Sat Nov 25, 2023 7:58 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Re: Skirmish Maps for gems (Priority)

Veteran players can simply bump up the amount of enemy AI in return of earning a higher amount of gems, it'd be a way to speed things up if you're well-versed into the game. Veteran players can grind much more efficiently while the casual players can earn lesser gems, but also go at their own pace. ...
by LordOfAles
Sat Nov 25, 2023 7:48 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Re: Skirmish Maps for gems (Priority)

I think you're missing the point here. It's not supposed to be super challenging or anything alike it, it's supposed to be a way of flat out grinding gems. If you're worried that it's too easy, well, that is probably another issue (Or a blessing, if you will it) related to being extremely skilled at...
by LordOfAles
Sat Nov 25, 2023 7:20 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Skirmish Maps for gems (Priority)

Greetings friends and allies, the following post is coming from an old map designer who deeply enjoys the game's main aspect, single player. When I speak, I speak for every Age variant, not just Age of Strategy, and consider this a pretty needed change. And that is, to allow Skirmish games (Yes, the...
by LordOfAles
Sat Sep 04, 2021 8:36 am
Forum: Your creativity projects
Topic: Fullmetal Minecraft :)
Replies: 16
Views: 1736

Re: Fullmetal Minecraft :)

Woah, did you make this?
by LordOfAles
Thu Sep 02, 2021 9:44 am
Forum: OFF Topics
Topic: Happy birthday Carrot
Replies: 3
Views: 1149

Re: Happy birthday Carrot

Happy birthday if you see this!
by LordOfAles
Wed Sep 01, 2021 8:49 pm
Forum: Map & campaign ideas/issues
Topic: Maps and campains update - automatically
Replies: 20
Views: 1777

Re: Maps and campains update - automatically

What maps I checked worked very good and are doable if they weren't before.
by LordOfAles
Wed Sep 01, 2021 7:52 pm
Forum: Archive
Topic: Waterbug cruiser IMPLEMENTED
Replies: 16
Views: 1965

Re: Waterbug cruiser WAITING IMAGE

Enjoy.
by LordOfAles
Wed Sep 01, 2021 10:43 am
Forum: Archive
Topic: Waterbug cruiser IMPLEMENTED
Replies: 16
Views: 1965

Re: Waterbug cruiser WAITING IMAGE

64x128 images are fine?
by LordOfAles
Wed Sep 01, 2021 10:13 am
Forum: Archive
Topic: Waterbug cruiser IMPLEMENTED
Replies: 16
Views: 1965

Re: Waterbug cruiser WAITING IMAGE

I made something based from the first post in topic.
by LordOfAles
Wed Sep 01, 2021 9:33 am
Forum: Archive
Topic: Hive control IMPLEMENTED
Replies: 22
Views: 2483

Re: Hive control WAITING IMAGE

I think you might be just overthinking it, Mid. @Anchar the image is perfect.
by LordOfAles
Wed Sep 01, 2021 9:31 am
Forum: Campaign map discussions
Topic: Campaign Battlehearth by LordOfAles
Replies: 11
Views: 1909

Re: Campaign Battlehearth by LordOfAles

Lmao, well that princess in particular likes brutalities, what can I say? Judging from the amount of times you tried that thing out, looks like Battleheart wasn't that uninteresting as Daniel thought it would be. In fact, the last level is my proudest map so far. 24+ hours spent on just setting up t...
by LordOfAles
Wed Sep 01, 2021 5:56 am
Forum: Campaign map discussions
Topic: Campaign Battlehearth by LordOfAles
Replies: 11
Views: 1909

Re: Campaign Battlehearth by LordOfAles

Thank you SirPat, all feedback is appreciated!
by LordOfAles
Tue Aug 31, 2021 5:18 pm
Forum: Map & campaign ideas/issues
Topic: Maps and campains update - automatically
Replies: 20
Views: 1777

Re: Maps and campains update - automatically

I can confirm "A New Hero Is Born" works flawlessly now. Left: Amon Hen - Pending check The Nemesis - Pending check Defend Our Home - This may be too difficult to be passed in only 14 turns, so I can either raise turn limit or make the enemies easier. The Unspeakable Act - Pending check Gr...
by LordOfAles
Tue Aug 31, 2021 11:15 am
Forum: Map & campaign ideas/issues
Topic: Maps and campains update - automatically
Replies: 20
Views: 1777

Re: Maps and campains update - automatically

Do it! If it works right, a lot of maps should be automatically fixed. Then I'll resume with checking the things out and report you about the changes.
by LordOfAles
Mon Aug 30, 2021 11:39 pm
Forum: Map & campaign ideas/issues
Topic: Maps and campains update - automatically
Replies: 20
Views: 1777

Re: Maps and campains update - automatically

- A New Hero is born tested and edited, sent to your email.
- Amon Hen is impassable because triggers that were supposed to buff the Fellowship are too weak. Besides that, Uruks have poisoned weapons and orc skin which makes this level even more impossible.
by LordOfAles
Mon Aug 30, 2021 10:45 pm
Forum: Map & campaign ideas/issues
Topic: Maps and campains update - automatically
Replies: 20
Views: 1777

Re: Maps and campains update - automatically

Amplifiers are:

x4 for hp
x3 for attack
x2 for armor

I could check these maps out and test them, and fix the broken or unplayable ones.
by LordOfAles
Mon Aug 30, 2021 4:37 pm
Forum: German tanks
Topic: German OP tank destroyers RHM Borsig Waffentragger/WT auf PZ IV/Grille 15
Replies: 3
Views: 579

Re: German OP tank destroyers

If you want to model and make images, use 64x64 dimensions and use GIMP 2 if you're on pc, and Pixly if you're on mobile.
by LordOfAles
Mon Aug 30, 2021 4:36 pm
Forum: Issues
Topic: Bugs USA
Replies: 16
Views: 2092

Re: Bugs USA

He is. Beware of Discord's data usage and public servers there if you plan to use it, though.
by LordOfAles
Mon Aug 30, 2021 11:14 am
Forum: Others
Topic: New trigger effect: Add Effect to Obj
Replies: 3
Views: 829

New trigger effect: Add Effect to Obj

As the title says. I think having a trigger effect where we can apply ingame effects to an unit and groups of units would be good to have. For example applying poison to some units due to poisoned rations, or burning to some buildings or siege engines due to some sabotages, or even vanishing in some...
by LordOfAles
Mon Aug 30, 2021 9:02 am
Forum: Gameplay & UI
Topic: Remove unit path confirmation as an option ANSWERED
Replies: 1
Views: 475

Remove unit path confirmation as an option ANSWERED

I was thinking we could add a simple option that's toggleable in the settings. If it's turned on, it allows units to travel in 2 taps. (One for selecting them, one for moving them). If it's turned off, it just goes back to normal 3 taps needed to move an unit. (One for selecting, one for making a pa...
by LordOfAles
Mon Aug 30, 2021 12:31 am
Forum: Others
Topic: Invisible obstacle/Barrier
Replies: 0
Views: 542

Invisible obstacle/Barrier

We had one until it was replaced by Christmas tree. Such a tool was useful for blocking paths to where player is not supposed to go or to keep an essential unit in place, but allowing it to attack too rather than disabling it. Now to limit movement, we have to use some perhaps unfitting or obstacles...
by LordOfAles
Sun Aug 29, 2021 4:36 pm
Forum: OFF Topics
Topic: Hello there
Replies: 4
Views: 1382

Re: Hello there

I'll see about it later. For now I'll just stay on the official one.
by LordOfAles
Sun Aug 29, 2021 4:31 pm
Forum: Maps, campaigns
Topic: Random Map: Labyrynt of Raenol balance
Replies: 5
Views: 844

Re: Random Map: Labyrynt of Raenol balance

Changes are made and sent to dev. Copied your map, should be fine now.
by LordOfAles
Sun Aug 29, 2021 2:39 pm
Forum: Maps, campaigns
Topic: Random Map: Labyrynt of Raenol balance
Replies: 5
Views: 844

Re: Random Map: Labyrynt of Raenol balance

Very well, I'll update it and resend soon.
by LordOfAles
Sun Aug 29, 2021 2:13 pm
Forum: Campaign map discussions
Topic: Campaign Battlehearth by LordOfAles
Replies: 11
Views: 1909

Re: Campaign Battlehearth by LordOfAles

Oh I see. I'll update those 2. I'm also finishing with changing the star turns and will send to dev soon. Thanks.
by LordOfAles
Sun Aug 29, 2021 1:59 pm
Forum: Campaign map discussions
Topic: Campaign Battlehearth by LordOfAles
Replies: 11
Views: 1909

Re: Campaign Battlehearth by LordOfAles

It does. I believe the campaign and map were implemented only yesterday, so simply updating your dev version will do the trick, @phoenixffyrnig.

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