Search found 3681 matches
- Sat Nov 25, 2023 11:00 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1467
Re: Skirmish Maps for gems (Priority)
I think having multiple human players in a Skirmish should just invalidate its rewards and give you 0 gems instead. It IS single player, after all.
- Sat Nov 25, 2023 10:52 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1467
Re: Skirmish Maps for gems (Priority)
Seems much better that way, really. No need to be stingy with the gems anymore, it's not 2017 anymore.
- Sat Nov 25, 2023 10:46 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1467
Re: Skirmish Maps for gems (Priority)
I would honestly double those values. If it has to be a grind, it doesn't have to be a painfully long grind. Let's not act like there aren't literal hundreds of upgrades to buy, it would be much more fair and time-respectful towards the usual player.
- Sat Nov 25, 2023 10:12 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1467
Re: Skirmish Maps for gems (Priority)
Absolutely, there's no reason whatsoever to restrict this to once per day. If people who love the game would love to grind out some gems, just let them. No reason to make getting rewards in this game a chore via a system of daily limits/rewards, that's not a good practice.
- Sat Nov 25, 2023 7:58 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1467
Re: Skirmish Maps for gems (Priority)
Veteran players can simply bump up the amount of enemy AI in return of earning a higher amount of gems, it'd be a way to speed things up if you're well-versed into the game. Veteran players can grind much more efficiently while the casual players can earn lesser gems, but also go at their own pace. ...
- Sat Nov 25, 2023 7:48 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1467
Re: Skirmish Maps for gems (Priority)
I think you're missing the point here. It's not supposed to be super challenging or anything alike it, it's supposed to be a way of flat out grinding gems. If you're worried that it's too easy, well, that is probably another issue (Or a blessing, if you will it) related to being extremely skilled at...
- Sat Nov 25, 2023 7:20 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1467
Skirmish Maps for gems (Priority)
Greetings friends and allies, the following post is coming from an old map designer who deeply enjoys the game's main aspect, single player. When I speak, I speak for every Age variant, not just Age of Strategy, and consider this a pretty needed change. And that is, to allow Skirmish games (Yes, the...
- Sat Sep 04, 2021 8:36 am
- Forum: Your creativity projects
- Topic: Fullmetal Minecraft :)
- Replies: 16
- Views: 1778
Re: Fullmetal Minecraft :)
Woah, did you make this?
- Thu Sep 02, 2021 9:44 am
- Forum: OFF Topics
- Topic: Happy birthday Carrot
- Replies: 3
- Views: 1180
Re: Happy birthday Carrot
Happy birthday if you see this!
- Wed Sep 01, 2021 8:49 pm
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update - automatically
- Replies: 20
- Views: 1826
Re: Maps and campains update - automatically
What maps I checked worked very good and are doable if they weren't before.
- Wed Sep 01, 2021 7:52 pm
- Forum: Archive
- Topic: Waterbug cruiser IMPLEMENTED
- Replies: 16
- Views: 2024
- Wed Sep 01, 2021 10:43 am
- Forum: Archive
- Topic: Waterbug cruiser IMPLEMENTED
- Replies: 16
- Views: 2024
Re: Waterbug cruiser WAITING IMAGE
64x128 images are fine?
- Wed Sep 01, 2021 10:13 am
- Forum: Archive
- Topic: Waterbug cruiser IMPLEMENTED
- Replies: 16
- Views: 2024
Re: Waterbug cruiser WAITING IMAGE
I made something based from the first post in topic.
- Wed Sep 01, 2021 9:33 am
- Forum: Archive
- Topic: Hive control IMPLEMENTED
- Replies: 22
- Views: 2548
Re: Hive control WAITING IMAGE
I think you might be just overthinking it, Mid. @Anchar the image is perfect.
- Wed Sep 01, 2021 9:31 am
- Forum: Campaign map discussions
- Topic: Campaign Battlehearth by LordOfAles
- Replies: 11
- Views: 1954
Re: Campaign Battlehearth by LordOfAles
Lmao, well that princess in particular likes brutalities, what can I say? Judging from the amount of times you tried that thing out, looks like Battleheart wasn't that uninteresting as Daniel thought it would be. In fact, the last level is my proudest map so far. 24+ hours spent on just setting up t...
- Wed Sep 01, 2021 5:56 am
- Forum: Campaign map discussions
- Topic: Campaign Battlehearth by LordOfAles
- Replies: 11
- Views: 1954
Re: Campaign Battlehearth by LordOfAles
Thank you SirPat, all feedback is appreciated!
- Tue Aug 31, 2021 5:18 pm
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update - automatically
- Replies: 20
- Views: 1826
Re: Maps and campains update - automatically
I can confirm "A New Hero Is Born" works flawlessly now. Left: Amon Hen - Pending check The Nemesis - Pending check Defend Our Home - This may be too difficult to be passed in only 14 turns, so I can either raise turn limit or make the enemies easier. The Unspeakable Act - Pending check Gr...
- Tue Aug 31, 2021 11:15 am
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update - automatically
- Replies: 20
- Views: 1826
Re: Maps and campains update - automatically
Do it! If it works right, a lot of maps should be automatically fixed. Then I'll resume with checking the things out and report you about the changes.
- Mon Aug 30, 2021 11:39 pm
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update - automatically
- Replies: 20
- Views: 1826
Re: Maps and campains update - automatically
- A New Hero is born tested and edited, sent to your email.
- Amon Hen is impassable because triggers that were supposed to buff the Fellowship are too weak. Besides that, Uruks have poisoned weapons and orc skin which makes this level even more impossible.
- Amon Hen is impassable because triggers that were supposed to buff the Fellowship are too weak. Besides that, Uruks have poisoned weapons and orc skin which makes this level even more impossible.
- Mon Aug 30, 2021 10:45 pm
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update - automatically
- Replies: 20
- Views: 1826
Re: Maps and campains update - automatically
Amplifiers are:
x4 for hp
x3 for attack
x2 for armor
I could check these maps out and test them, and fix the broken or unplayable ones.
x4 for hp
x3 for attack
x2 for armor
I could check these maps out and test them, and fix the broken or unplayable ones.
- Mon Aug 30, 2021 4:37 pm
- Forum: German tanks
- Topic: German OP tank destroyers RHM Borsig Waffentragger/WT auf PZ IV/Grille 15
- Replies: 3
- Views: 595
Re: German OP tank destroyers
If you want to model and make images, use 64x64 dimensions and use GIMP 2 if you're on pc, and Pixly if you're on mobile.
Re: Bugs USA
He is. Beware of Discord's data usage and public servers there if you plan to use it, though.
- Mon Aug 30, 2021 11:14 am
- Forum: Others
- Topic: New trigger effect: Add Effect to Obj
- Replies: 3
- Views: 862
New trigger effect: Add Effect to Obj
As the title says. I think having a trigger effect where we can apply ingame effects to an unit and groups of units would be good to have. For example applying poison to some units due to poisoned rations, or burning to some buildings or siege engines due to some sabotages, or even vanishing in some...
- Mon Aug 30, 2021 9:02 am
- Forum: Gameplay & UI
- Topic: Remove unit path confirmation as an option ANSWERED
- Replies: 1
- Views: 502
Remove unit path confirmation as an option ANSWERED
I was thinking we could add a simple option that's toggleable in the settings. If it's turned on, it allows units to travel in 2 taps. (One for selecting them, one for moving them). If it's turned off, it just goes back to normal 3 taps needed to move an unit. (One for selecting, one for making a pa...
- Mon Aug 30, 2021 12:31 am
- Forum: Others
- Topic: Invisible obstacle/Barrier
- Replies: 0
- Views: 566
Invisible obstacle/Barrier
We had one until it was replaced by Christmas tree. Such a tool was useful for blocking paths to where player is not supposed to go or to keep an essential unit in place, but allowing it to attack too rather than disabling it. Now to limit movement, we have to use some perhaps unfitting or obstacles...
- Sun Aug 29, 2021 4:36 pm
- Forum: OFF Topics
- Topic: Hello there
- Replies: 4
- Views: 1416
Re: Hello there
I'll see about it later. For now I'll just stay on the official one.
- Sun Aug 29, 2021 4:31 pm
- Forum: Maps, campaigns
- Topic: Random Map: Labyrynt of Raenol balance
- Replies: 5
- Views: 876
Re: Random Map: Labyrynt of Raenol balance
Changes are made and sent to dev. Copied your map, should be fine now.
- Sun Aug 29, 2021 2:39 pm
- Forum: Maps, campaigns
- Topic: Random Map: Labyrynt of Raenol balance
- Replies: 5
- Views: 876
Re: Random Map: Labyrynt of Raenol balance
Very well, I'll update it and resend soon.
- Sun Aug 29, 2021 2:13 pm
- Forum: Campaign map discussions
- Topic: Campaign Battlehearth by LordOfAles
- Replies: 11
- Views: 1954
Re: Campaign Battlehearth by LordOfAles
Oh I see. I'll update those 2. I'm also finishing with changing the star turns and will send to dev soon. Thanks.
- Sun Aug 29, 2021 1:59 pm
- Forum: Campaign map discussions
- Topic: Campaign Battlehearth by LordOfAles
- Replies: 11
- Views: 1954
Re: Campaign Battlehearth by LordOfAles
It does. I believe the campaign and map were implemented only yesterday, so simply updating your dev version will do the trick, @phoenixffyrnig.