Search found 13 matches

by Zaron
Wed Jun 21, 2017 8:03 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: New design leader
Replies: 10
Views: 8380

Re: New design leader

It's looking so far patroid can't wait to see the next update :D
by Zaron
Wed Jun 21, 2017 8:01 pm
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30358

Re: Japan Invasion On WW2

Unfortunately i don't have the hp of units memorized so I'll bow out on that one don't wish to be ignorant. It would keep some balance to have infantry capable of surviving a kamakazi scattering and all and a tank would need to be top of the line to not be knocked out of the fight. It all does sound...
by Zaron
Sun Jun 18, 2017 11:09 pm
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30358

Re: Japan Invasion On WW2

I think it should depend on the ship class. Even in the war a kamakazi didn't mean instant defeat to the bigger ships. A carrier or battleship could usually take a few before being knocked out. The US carriers i know for sure took a few each and kept going. It would unbalance the ships if any aircra...
by Zaron
Wed Jun 14, 2017 4:16 am
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30358

Re: Japan Invasion On WW2

Japan was known for their fleet mainly for their heavy amount of carriers and the two mega battleships yamato and musashi. You have bismarck the Germans version of the super battleship so you should of course put in at least one of the two. I think for the carrier you should put in a light aircraft ...
by Zaron
Wed Jun 14, 2017 4:00 am
Forum: Others
Topic: AI stupidity
Replies: 6
Views: 3476

Re: AI stupidity

Damn i wish i knew to before I've since deleted. I'll do a repeat match and if it happens again you'll receive the screenshot
by Zaron
Tue Jun 13, 2017 1:48 am
Forum: Map & campaign designs
Topic: Midway?
Replies: 1
Views: 1923

Midway?

Most decisive pacific naval battle considered to be the final large stand japan mounted and the place that showed the US Navy could win. It could also be considered the place the tied of war changed. Not recalling the exact number but i believe 2 US carriers.. Enterprise and Lexington i believe.. vs...
by Zaron
Mon Jun 12, 2017 7:08 pm
Forum: Others
Topic: AI stupidity
Replies: 6
Views: 3476

Re: AI stupidity

Nope nothing special brought some more ships down a few bombers and slugged them classic style and they didn't mount more of a defense then a single plane attacking a ship that got shredded. It's up to devs if they want to up AI in those maps I'm simply noticing. Not sure what should be done, perhap...
by Zaron
Mon Jun 12, 2017 6:14 pm
Forum: Others
Topic: AI stupidity
Replies: 6
Views: 3476

Re: AI stupidity

Well.. the more you know then.. my point of leaving a city on a island in range of bombing and other attacks neutral is still valid. I'll keep playing that match to see if they do something interesting. It is as simple as building a few battleships and artillery and destroy any attempt to mobilize a...
by Zaron
Mon Jun 12, 2017 3:34 pm
Forum: Others
Topic: AI stupidity
Replies: 6
Views: 3476

AI stupidity

Random battle vs USA on AI-hard mode (archipelago) and i notice that rather then rush to secure a neutral base right off their shore (8 tiles) and allow them to protect their shores from bombardment ground water and air raids they build 7 jeeps and one transport craft which kamikaze charged a artill...
by Zaron
Sun Jun 11, 2017 2:42 pm
Forum: Dev Asks for Help
Topic: VOTE - tanks get ranged IMPLEMENTED
Replies: 22
Views: 9183

Re: VOTE - tanks get ranged

I agree with the others two tiles seems better with a anti tank weapon able to match it. Not in power that would seem a bit unbalanced but able to pose some resistance
by Zaron
Sat Jun 10, 2017 11:30 pm
Forum: Others
Topic: In game sounds - turn off ANSWERED
Replies: 1
Views: 1381

In game sounds - turn off ANSWERED

This isn't so much a game issue so not sure where to put it but i was just playing and turned off the ingame sounds intent on listening to my own music and having the game completely silent and noticed that much like the other two games the voices clicking and over all sounds remain. It's a annoyanc...
by Zaron
Fri Jun 09, 2017 3:37 am
Forum: Map & campaign ideas/issues
Topic: Impossible campaigns
Replies: 4
Views: 3786

Re: Impossible campaigns

Ya sorry i just realized the two different areas. I am discussing AOF in i thought the AOF area but i guess not
by Zaron
Tue Jun 06, 2017 5:23 pm
Forum: Map & campaign ideas/issues
Topic: Impossible campaigns
Replies: 4
Views: 3786

Impossible campaigns

I'm near firmly under the belief these campaigns are pretty much unbeatable. If they were others wouldn't play them.... take freedom the first orc campaign, from the second the map starts your already doomed simply do to the enemy heavy orc warriors being able to one hit any of your units and it tak...

Go to advanced search