Search found 11 matches
- Tue Nov 04, 2014 11:58 pm
- Forum: Other discussions about the game
- Topic: Machinery
- Replies: 10
- Views: 6684
Machinery
I've noticed that sometimes in various campaign maps, when I take over an enemy-controlled building, if I steal any of their tech, sometimes it will say I stole an upgrade called "Machinery." I've unlocked all the nodes (I think I have at least, not sure if the green gem nodes in the far r...
- Tue Nov 04, 2014 11:56 pm
- Forum: Other discussions about the game
- Topic: upgrade unlocks
- Replies: 3
- Views: 3837
Re: upgrade unlocks
I'd disagree on Horse Archer being bad. They're my favorite scouting unit in the game--5 move speed and 7 sight range (plus the 5 attack range is a nice bonus), added to the fact that unlike falcon, it doesn't die to a single arrow. My score for the "Hungarian invasions of Europe I." is 17...
- Tue Nov 04, 2014 11:48 pm
- Forum: Unit balancing
- Topic: Sight Range
- Replies: 6
- Views: 2541
Re: Sight Range
Well for one, thinking more about it, skirmish should have more than 3 sight so they can actually do their job at being anti-archer better (though I assume this goes in line with your suggestion anyway?) I would agree with archer having uniform sight except for one thing--with both range upgrades an...
- Tue Nov 04, 2014 11:30 pm
- Forum: Solved/Answered
- Topic: Some of my unit(s) are stuck! - IMPLEMENTED
- Replies: 3
- Views: 3184
Re: Some of my unit(s) are stuck!
Well, "idiotproofing" the map design can't be a bad thing (unless you *want* to make some contrived map where, say the only way to "safely" move units is across a line of wagons spawning in forest or something, but that sounds like a horrible idea to begin with). In general, I th...
- Tue Nov 04, 2014 12:10 am
- Forum: Unit balancing
- Topic: Sight Range
- Replies: 6
- Views: 2541
Re: Sight Range
Trebuchet having long sight range is fine--I imagine people actually might climb up there to have a look. Catapult (and probably the boat catapult too), yes, should DEFINITELY have their sight range reduced. They do far too much damage on their own to be able to see up to their max attack range--it ...
- Tue Nov 04, 2014 12:05 am
- Forum: Unit balancing
- Topic: assasins
- Replies: 33
- Views: 11923
Re: assasins
In medieval times, thry were called sappers. They would dig under a seiged castle to an outter wall, use pig fat/carcass, wood to make a hot fire, the pig would explode taking down the wall. This. Assassins destroying buildings is fine--they should be well versed in subterfuge anyway, so taking up ...
- Tue Nov 04, 2014 12:04 am
- Forum: Closed ones
- Topic: castle balancing - IMPLEMENTED
- Replies: 5
- Views: 3460
Re: castle balancing
Don't make the limit to castles too strict though--they take a lot of space and a lot of time to build, and if you have trouble breaking a line of castles from sea, then it sounds like you gave the player too much time to build up (unless the map size is truly huge, in which case you should attack b...
- Tue Nov 04, 2014 12:00 am
- Forum: Campaign map discussions
- Topic: Nyadhos Strategy, Paths of the Dead question
- Replies: 1
- Views: 3504
Nyadhos Strategy, Paths of the Dead question
I know when you destroy a Watch tower, depending on which one you destroyed, a fixed set of units will spawn in a fixed area ONCE (seems to happen for most/all destroyed Watch towers). I also know that if you move a living unit next to an enemy wall, the wall will disappear. Both of these things see...
- Mon Nov 03, 2014 11:49 pm
- Forum: Solved/Answered
- Topic: Some of my unit(s) are stuck! - IMPLEMENTED
- Replies: 3
- Views: 3184
Some of my unit(s) are stuck! - IMPLEMENTED
This issue is already mentioned here: http://www.ageofstrategy.net/viewtopic.php?f=11&t=703 but that thread has some other issues mentioned in it too, so I wanted this issue to have its own thread for visibility/ease for the dev(s). :) Basically, some units have the property that they can't move...
- Mon Nov 03, 2014 11:33 pm
- Forum: Solved/Answered
- Topic: Powerup issue - ANSWERED
- Replies: 5
- Views: 4235
Re: Powerup issue
COOLguy understands me correctly. Basically, I don't lose my upgrade tree progress, but I've wasted a couple consumables (full heal and the power/damage increase on one unit--the former used on the first turn of a map on a wagon due to mis-click/mis-tap/mis-press, and the latter on a pikeman near th...
- Sat Nov 01, 2014 2:07 am
- Forum: Solved/Answered
- Topic: Powerup issue - ANSWERED
- Replies: 5
- Views: 4235
Powerup issue - ANSWERED
There are some limited use "powerups" that you can buy with gems. Some non-limited use items are prevented from being accessed until you purchase one of the limited use item. That's all fine and dandy, but I just accidentally misclicked/mispressed the screen and one off the items I bought ...