Search found 2357 matches

by Puss_in_Boots
Sun Aug 18, 2019 12:35 pm
Forum: DEVELOPER version changes
Topic: version 1.096
Replies: 9
Views: 50

Re: version 1.096

It works.
by Puss_in_Boots
Sun Aug 18, 2019 12:15 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 6
Views: 42

Re: Unit teamcolor visibility VOTE

I like idea c, we won't have to put team coloring on hero units in AoS and variants.
by Puss_in_Boots
Fri Aug 16, 2019 6:17 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Unit teamcolor visibility VOTE
Replies: 6
Views: 42

Re: Unit teamcolor visibility VOTE

I actually want to see what option b looks like. There aren't many tanks that look good with an off color part, and the colored belts always looked wierd on infantry. I feel like planes only had the best team color placement.
by Puss_in_Boots
Fri Aug 16, 2019 3:57 pm
Forum: Dev Asks for Help
Topic: Japan going in (? :))
Replies: 4
Views: 62

Re: Japan going in (? :))

Ok, here's a prewar fighter.
by Puss_in_Boots
Fri Aug 16, 2019 3:11 pm
Forum: New variant ideas
Topic: Age of Jurassic World
Replies: 1
Views: 51

Re: Age of Jurassic World

So dinosaurs produced by buildings that strategically attack different teams of different colored dinos? As much as I love the idea, I think we're better off using dinosaurs in a sci-fi setting since genetic modification is a thing.
by Puss_in_Boots
Fri Aug 16, 2019 3:05 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 6
Views: 50

Re: V2 Launch Site (Map editor only)

I like the mobile platform better.
by Puss_in_Boots
Thu Aug 15, 2019 9:37 pm
Forum: Planes
Topic: My list of candidates for Japanese Air force
Replies: 1
Views: 27

Re: My list of candidates for Japanese Air force

We need more pre war suggestions like:
Pre-war fighter: Nakajima Ki-27
Pre-war bomber: G3M

Then more midwar planes can be introduced afterwards.
by Puss_in_Boots
Thu Aug 15, 2019 5:11 pm
Forum: Buildings
Topic: V2 Launch Site (Map editor only)
Replies: 6
Views: 50

Re: V2 Launch Site (Map editor only)

It's about as big as a building one tile should do it.
by Puss_in_Boots
Wed Aug 14, 2019 12:17 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 978

Re: AOF Unit, tech flavour texts

Oh, I see now, some lines of string that were from the ones I took a month ago were already implemented as I compared mine to the most recent post.
by Puss_in_Boots
Wed Aug 14, 2019 12:10 am
Forum: Dev Asks for Help
Topic: Japan going in (? :))
Replies: 4
Views: 62

Re: Japan going in (? :))

I think all viable images on Forum have been used up for Japan, we'll have to make new images from here.
by Puss_in_Boots
Wed Aug 14, 2019 12:09 am
Forum: Dev Asks for Help
Topic: We are out of unit images to put in US/German/Russian
Replies: 1
Views: 17

Re: We are out of unit images to put in US/German/Russian

Uh German tracked mines and v1 rockets images are still pocketing dust.
by Puss_in_Boots
Wed Aug 14, 2019 12:04 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 978

Re: AOF Unit, tech flavour texts

Already texted ones? But I got all of them from your previous post.
by Puss_in_Boots
Tue Aug 13, 2019 3:45 pm
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 978

Re: AOF Unit, tech flavour texts

Here, this should take care of 10% at least. <string name="TECH_ELF_ROCK_THROWING_IMPROVED">Ent demolisher upgrade.</string> <string name="TECH_ELF_ROCK_THROWING_SUPERIOR">Second ent demolisher upgrade.</string> <string name="EFFECT_GREEN_CRYSTAL">Healthy Crystal</string> <string name="EFFECT_RED_CR...
by Puss_in_Boots
Tue Aug 13, 2019 2:50 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 142

Re: Autocast (instinct action) Problems ANSWERED

That's a great idea, I'm all for it.
by Puss_in_Boots
Tue Aug 13, 2019 1:53 pm
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 142

Re: Autocast Problems ANSWERED

makazuwr32 wrote:
Tue Aug 13, 2019 5:29 am
Or use a wagon.
Yes, but not every newcomer will learn this brilliant advice before turning away from the game at worst because they autocast at the worst possible time.
by Puss_in_Boots
Tue Aug 13, 2019 1:47 pm
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 7
Views: 130

Re: Poison and Fire

In fantasy poison is still poison, and you need flowing blood, or a working digestive system for it to do any harm. Most Undeads don't have either.
by Puss_in_Boots
Tue Aug 13, 2019 1:42 pm
Forum: Others
Topic: Fake animation - turn
Replies: 14
Views: 119

Re: Fake animation - turn

I meant inserting 2nd img name for all JSONs in game by hand would be the nightmare. Instead of just a simple image mirror logic.
by Puss_in_Boots
Tue Aug 13, 2019 2:29 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 978

Re: AOF Unit, tech flavour texts

I still don't know what most of these new things did during the months I was away from the game.
by Puss_in_Boots
Tue Aug 13, 2019 2:28 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 18
Views: 978

Re: AOF Unit, tech flavour texts

I made some, but they're somewhat incomplete.
by Puss_in_Boots
Tue Aug 13, 2019 2:26 am
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 7
Views: 130

Re: Poison and Fire

I still think skeletons should be immune to poison, fire is common enough to burn them.
by Puss_in_Boots
Tue Aug 13, 2019 2:21 am
Forum: Others
Topic: Easter Egg
Replies: 2
Views: 74

Re: Easter Egg

Still? I thought it was uncovered already.
by Puss_in_Boots
Tue Aug 13, 2019 2:16 am
Forum: New variant ideas
Topic: Age of Stalker
Replies: 7
Views: 117

Re: Age of Stalker

makazuwr32 wrote:
Mon Aug 12, 2019 9:09 pm
I'll say one thing only.
Copyright laws.
Were you quoting me? :lol:
by Puss_in_Boots
Tue Aug 13, 2019 2:11 am
Forum: Others
Topic: Fake animation - turn
Replies: 14
Views: 119

Re: Fake animation - turn

It doesn't take much time to mirror all images on an image manipulating software, but it'd be a coding nightmare than to just code for all images to flip left/right accordingly. It'd also save space as that wouldn't require a duplicate image if it's the same sprite anyways but mirrored.
by Puss_in_Boots
Tue Aug 13, 2019 2:00 am
Forum: Units/techs/effects
Topic: Autocast (instinct action) Problems ANSWERED
Replies: 13
Views: 142

Re: Autocast Problems ANSWERED

I still think it can get annoying. What happens if novice players are turned away from unstrategic autocasts? Besides lichs move slow, within raise corpse range, it'd take 4-5 turns to get between three corpses, which means you'd have to press that button that many times to get a bone dragon.
by Puss_in_Boots
Tue Aug 13, 2019 1:58 am
Forum: Gameplay & UI
Topic: AOS/AOW/AOF/AOG PROFILE PICTURE
Replies: 9
Views: 77

Re: AOWW PROFILE PICTURE

Where would they go on the screen?
by Puss_in_Boots
Tue Aug 13, 2019 1:56 am
Forum: Nations
Topic: AXis Allies - useful?
Replies: 4
Views: 152

Re: AXis Allies - useful?

I support this removal, they are annoying to deal with when rotating for specific nations in map editor.
by Puss_in_Boots
Tue Aug 13, 2019 1:51 am
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 29
Views: 3339

Re: come get your AVATAR!

Take the url of the image and post it between the text that pops up after clicking the button with hills and and a sun.
by Puss_in_Boots
Tue Aug 06, 2019 10:36 pm
Forum: OFF Topics
Topic: phpBB Night Theme INSTALLED
Replies: 6
Views: 165

Re: phpBB Night Theme INSTALLED

It's looking pretty slick.

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