Search found 8 matches

by Azagoge
Mon Mar 27, 2017 7:27 pm
Forum: Technologies
Topic: US and USSR Special Tech:Tapping
Replies: 7
Views: 3318

Re: US and USSR Special Tech:Tapping

The US and the USSR are known for their skills of tapping telegraph. This technology costs 5 turns and allows the player to see every single enemy's TCs and what are they training. What do you think :D ? 5 Turns to see everything they make? That's too OP, maybe they could tap one city per turn or h...
by Azagoge
Mon Mar 27, 2017 7:22 pm
Forum: Technologies
Topic: Poisonous Gas
Replies: 21
Views: 6719

Re: Poisonous Gas

samuelch wrote:Or the uses of poison gas will effect on player's badge.
But no one would risk losing their badge to get a bit ahead in one game...
by Azagoge
Thu Mar 23, 2017 8:24 pm
Forum: Buildings (last cleanup: 20240130)
Topic: Castles
Replies: 17
Views: 5376

Re: Castles

Every megabuilding open for attack was proven worthless. Maiginot line. North Sea coast. Singapore and so on. Only countries with scattered production means survived. I'm not even sure if it's possible to keep the town concept in this variant of strategy. They should have built in protection agains...
by Azagoge
Thu Mar 23, 2017 8:11 pm
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 20702

Re: Sniper posts

A sniper post as in a structure they shoot from?
If so:
You could put normal infantry in there too and it extends their range
You could make it look like the watchtower from AoS but with foliage on the top for camouflage.
by Azagoge
Thu Mar 23, 2017 8:06 pm
Forum: Vehicles (last cleanup: 20240130)
Topic: artillery tractor
Replies: 21
Views: 5158

Re: artillery tractor

AESrus wrote:You dont need to do this. Normal vanil transport can transport artillery And this is normal.
Vanil transport shouldn't be able to carry the heaviest things though - It's illogical
by Azagoge
Thu Mar 23, 2017 8:00 pm
Forum: Infantry (last cleanup: 20240130)
Topic: German Panzergrenadier
Replies: 16
Views: 3636

Re: Germans: Panzergrenadier

It would make sense if it had higher damage against buildings and maybe the attack did splash damage. Also it could attack units 2 spaces away but not be able to attack anything next to it? The Molotov thrower could inflict a burning effect on buildings and soldiers (an effect which could also be ad...
by Azagoge
Thu Mar 23, 2017 7:27 pm
Forum: Buildings (last cleanup: 20240130)
Topic: Trench IMPLEMENTED
Replies: 27
Views: 5643

Trenches

Similar to the walls, trenches would be able to link up into long lines. Tanks cannot cross them and can barely harm units in them while artillery would still deal normal damage to the units in them since the shells land from above. Any infantry can build a trench but only once a technology linked t...
by Azagoge
Wed Mar 22, 2017 10:24 pm
Forum: Infantry (last cleanup: 20240130)
Topic: Resistance Workers
Replies: 2
Views: 1711

Resistance Workers

Can be recruited by any nation of the allies Is able to destroy any building in one hit but it consumes the unit (like the assassin from age of strategy) cheap cost but low health and normal movement speed of infantry. Has the appearance of an ordinary wartime person (typical overcoat, flat cap, boo...

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