Search found 8 matches
- Mon Mar 27, 2017 7:27 pm
- Forum: Technologies
- Topic: US and USSR Special Tech:Tapping
- Replies: 7
- Views: 3318
Re: US and USSR Special Tech:Tapping
The US and the USSR are known for their skills of tapping telegraph. This technology costs 5 turns and allows the player to see every single enemy's TCs and what are they training. What do you think :D ? 5 Turns to see everything they make? That's too OP, maybe they could tap one city per turn or h...
- Mon Mar 27, 2017 7:22 pm
- Forum: Technologies
- Topic: Poisonous Gas
- Replies: 21
- Views: 6719
Re: Poisonous Gas
But no one would risk losing their badge to get a bit ahead in one game...samuelch wrote:Or the uses of poison gas will effect on player's badge.
- Thu Mar 23, 2017 8:24 pm
- Forum: Buildings (last cleanup: 20240130)
- Topic: Castles
- Replies: 17
- Views: 5376
Re: Castles
Every megabuilding open for attack was proven worthless. Maiginot line. North Sea coast. Singapore and so on. Only countries with scattered production means survived. I'm not even sure if it's possible to keep the town concept in this variant of strategy. They should have built in protection agains...
- Thu Mar 23, 2017 8:11 pm
- Forum: Implemented/Closed ones
- Topic: sniper IMPLEMENTED
- Replies: 122
- Views: 20702
Re: Sniper posts
A sniper post as in a structure they shoot from?
If so:
You could put normal infantry in there too and it extends their range
You could make it look like the watchtower from AoS but with foliage on the top for camouflage.
If so:
You could put normal infantry in there too and it extends their range
You could make it look like the watchtower from AoS but with foliage on the top for camouflage.
- Thu Mar 23, 2017 8:06 pm
- Forum: Vehicles (last cleanup: 20240130)
- Topic: artillery tractor
- Replies: 21
- Views: 5158
Re: artillery tractor
Vanil transport shouldn't be able to carry the heaviest things though - It's illogicalAESrus wrote:You dont need to do this. Normal vanil transport can transport artillery And this is normal.
- Thu Mar 23, 2017 8:00 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: German Panzergrenadier
- Replies: 16
- Views: 3636
Re: Germans: Panzergrenadier
It would make sense if it had higher damage against buildings and maybe the attack did splash damage. Also it could attack units 2 spaces away but not be able to attack anything next to it? The Molotov thrower could inflict a burning effect on buildings and soldiers (an effect which could also be ad...
- Thu Mar 23, 2017 7:27 pm
- Forum: Buildings (last cleanup: 20240130)
- Topic: Trench IMPLEMENTED
- Replies: 27
- Views: 5643
Trenches
Similar to the walls, trenches would be able to link up into long lines. Tanks cannot cross them and can barely harm units in them while artillery would still deal normal damage to the units in them since the shells land from above. Any infantry can build a trench but only once a technology linked t...
- Wed Mar 22, 2017 10:24 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Resistance Workers
- Replies: 2
- Views: 1711
Resistance Workers
Can be recruited by any nation of the allies Is able to destroy any building in one hit but it consumes the unit (like the assassin from age of strategy) cheap cost but low health and normal movement speed of infantry. Has the appearance of an ordinary wartime person (typical overcoat, flat cap, boo...