Search found 532 matches
- Fri Dec 04, 2020 11:39 am
- Forum: Archive
- Topic: Needlegun Scorpion IMPLEMENTED
- Replies: 18
- Views: 2000
Re: Needlegun Scorpion
We can use that name for some manned AT gun rather than vehicle to avoid confusion with 2 scorpion mechs.
- Fri Dec 04, 2020 11:35 am
- Forum: Planetary
- Topic: Heavy tank insectoid
- Replies: 6
- Views: 1388
Re: Heavy tank insectoid
I like what I see. armored flamethrower creature perfect for destroying buildings.
- Fri Dec 04, 2020 11:31 am
- Forum: OFF Topics
- Topic: Happy birthday Typhoon
- Replies: 5
- Views: 1693
Re: Happy birthday Typhoon
Thanks a lot!
- Tue Dec 01, 2020 10:56 pm
- Forum: OFF Topics
- Topic: Happy birthday Typhoon
- Replies: 5
- Views: 1693
Re: Happy birthday Typhoon
Thanks!
- Sun May 10, 2020 10:21 am
- Forum: Archive
- Topic: Centipede crawler IMPLEMENTED
- Replies: 9
- Views: 1331
Re: Centipede crawler - anti tank or anti infantry
Ah yes centipedes. quick armored and deadly predators. It would do its job as 8turn elite unit with powerful melee, medium armor and medium speed to not make it too OP.
- Sun May 10, 2020 10:17 am
- Forum: Archive
- Topic: Antlion Artillery IMPLEMENTED
- Replies: 23
- Views: 2536
Re: Antlion Artillery
Antlion could perhaps be whole new set of units burrowing underground. Idea is quite unique for artillery but thats thats for the better.
- Sun May 10, 2020 10:12 am
- Forum: Archive
- Topic: Antmen Queen IMPLEMENTED
- Replies: 22
- Views: 4071
Re: BroodQueen
Considering it would be kinda weird for already equiped soldiers to spawn from eggs. Insectoids could perhaps use lower life forms as some kind of war animals like broodlings and their queens. flooding the battlefield and creating living meat shields.
- Sun May 10, 2020 10:06 am
- Forum: Archive
- Topic: Hercules war Beetle heavy tank IMPLEMENTED
- Replies: 8
- Views: 1384
Re: Hercules war Beetle heavy tank
:? A gaint heavy armored horned beetle that has the strongest carpass and has a damaging horn. Slow and steady wreacking ball Evolve to sustain damage from all sides and has a strong frontline unit but has a slow movement speed . they can be mounted by guns at the back too increase it range maybe N...
- Tue Dec 03, 2019 5:08 pm
- Forum: OFF Topics
- Topic: Happy Birthday Typhoon
- Replies: 12
- Views: 3482
Re: Happy Birthday Typhoon
Thanks and Cheers
- Sun Dec 01, 2019 1:57 pm
- Forum: OFF Topics
- Topic: Happy Birthday Typhoon
- Replies: 12
- Views: 3482
Re: Happy Birthday Typhoon
Thank you!
- Mon Nov 11, 2019 1:26 pm
- Forum: New variant ideas
- Topic: Age of youtube
- Replies: 3
- Views: 3571
Re: Age of youtube
How would that work?
- Thu Nov 07, 2019 11:10 pm
- Forum: New variant ideas
- Topic: Age of Lord Of The Rings (AoLOTR) CLOSED TILL 2044.
- Replies: 25
- Views: 5724
- Mon Oct 14, 2019 4:30 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10401
Re: Age of Modern Warfare
I was wondering will there be unique aspects (ie.nation unique units/bonuses/techs) that will make you choose diffrent nations over ones with lets say superior weapons?
- Wed Oct 09, 2019 4:41 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10401
Re: Age of Modern Warfare
Well here's my idea. We can aim to include most armed units of today's nation. But including all of them would be very time consuming, we'll start with the top 10 strongest nations (top priority-top 5 nations). We'll add all of their army, naval and air assets. Well we'll attract a lot of people, s...
- Tue Sep 24, 2019 7:43 am
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 67346
Re: Scalefolk rework
I dont see any other Żmij out there
- Thu Sep 19, 2019 11:34 am
- Forum: New variant ideas
- Topic: Age of Apocalypse
- Replies: 12
- Views: 5687
Re: Age of Apocalypse
Late reply but still better than nothing right? Yeah I didnt described them too well I meant either typical american neon, makeshift, punk bandits or regulat looking bandits with balaclavas, bulletproof vests and stuff. They not only want to survive but they want to do it by killing and looting oth...
- Wed Sep 18, 2019 2:40 pm
- Forum: OFF Topics
- Topic: Happy birthday Patroid!
- Replies: 28
- Views: 7811
Re: Happy birthday Patroid!
Happy Birthday!
- Sun Sep 15, 2019 10:39 am
- Forum: New variant ideas
- Topic: Age of Survival
- Replies: 7
- Views: 2654
Re: Age of Survival
Sounds fun but really complicated
Realtime Ao version would be cool
Same with resource gathering
Realtime Ao version would be cool
Same with resource gathering
- Sun Sep 15, 2019 10:24 am
- Forum: Archived - Subraces
- Topic: Orcs Need A Nerf - ANSWERED
- Replies: 13
- Views: 2165
Re: Orcs Need A Nerf
Unironically merfolks are better ships than ships themselves
- Sun Sep 15, 2019 9:51 am
- Forum: Archived - Subraces
- Topic: Orcs Need A Nerf - ANSWERED
- Replies: 13
- Views: 2165
Re: Orcs Need A Nerf
Absolutely
Stone shelters, Ettin masters with 3 range 60 dmg and rock hurlers with 12 range with 150 total dmg against buildings were always thorn in my side.
Especially that imo orcs are supposed to destroy buildings with their melee giants that are probably 1 hitting most buildings anyway.
Stone shelters, Ettin masters with 3 range 60 dmg and rock hurlers with 12 range with 150 total dmg against buildings were always thorn in my side.
Especially that imo orcs are supposed to destroy buildings with their melee giants that are probably 1 hitting most buildings anyway.
- Sun Sep 15, 2019 9:24 am
- Forum: Archived - Reporting Issues
- Topic: Calcified bones +armour don't work after armoured skeletons upgrade - FIXED
- Replies: 4
- Views: 1559
Calcified bones +armour don't work after armoured skeletons upgrade - FIXED
If you research calcified bones and then armoured skeletons upgrade, calcified bones +armour disappears
But if you will research armoured skeletons and then calcified bones +armour will stay
But if you will research armoured skeletons and then calcified bones +armour will stay
- Sun Sep 08, 2019 10:02 am
- Forum: Archived - Reporting Issues
- Topic: Remove Elven Blacksmith And Dodge Upgrades From "All Techs" - IMPLEMENTED
- Replies: 30
- Views: 3339
Re: Remove Elven Blacksmith And Dodge Upgrades From "All Techs"
Humans dont start with blacksmith upgrades which hurts
- Sat Sep 07, 2019 1:21 pm
- Forum: Archived - Reporting Issues
- Topic: Human Race Icon Redesign - IMPLEMENTED
- Replies: 38
- Views: 6440
Re: Human Race Icon Redesign
I have to agree here, Ironically not even templars have that shield at this point.
- Thu Sep 05, 2019 5:04 pm
- Forum: Archived - Other
- Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
- Replies: 22
- Views: 3094
Re: Racial Selection Upon Pressing "Upgrades"
I never really liked how there are race upgrade strips mixed with eachother. Something cleaner would be appreciated.
- Tue Sep 03, 2019 1:19 pm
- Forum: Graphics
- Topic: New axe thrower appereance IMPLEMENTED
- Replies: 85
- Views: 8686
Re: New textures are looking soo bad.
Yeah new templar looks kinda thin and fragile while previous and one above look stronger
- Sun Sep 01, 2019 2:03 pm
- Forum: Main menu
- Topic: Main Menu Adjustments IMPLEMENTED
- Replies: 13
- Views: 2502
Re: Main Menu Adjustments
It can save some confusion and additionally it will look a little bit cleaner.
- Mon Jun 03, 2019 4:08 pm
- Forum: Archive
- Topic: Death Cap IMPLEMENTED
- Replies: 40
- Views: 7678
Re: Death Cap
Well done they both look terrifying
- Fri May 31, 2019 3:53 pm
- Forum: Archive
- Topic: Insectoid Infantry
- Replies: 13
- Views: 2774
Re: Insectoid Infantry
I'll keep them in mind
Re: Roy
I would prefer to keep abominations/ few creatures connected to one exclusively to myconids imho
- Fri May 31, 2019 3:45 pm
- Forum: Archive
- Topic: ScorpioXL IMPLEMENTED
- Replies: 17
- Views: 2843
Re: ScorpioXL
Great