Search found 571 matches

by Prof_GamerARCHIVED
Sat May 19, 2018 2:14 pm
Forum: Technologies
Topic: Change of infantry units
Replies: 11
Views: 3978

Re: Change of infantry units

They kind of are in the game but they dont have the same name
by Prof_GamerARCHIVED
Fri May 18, 2018 8:03 pm
Forum: Technologies
Topic: Change of infantry units
Replies: 11
Views: 3978

Re: Change of infantry units

Would be nice if everyone said their opinion
by Prof_GamerARCHIVED
Thu May 17, 2018 6:43 pm
Forum: Technologies
Topic: Change of infantry units
Replies: 11
Views: 3978

Re: Change of infantry units

I suggested this because infantry divisions in war dont use the same weapons. They use a variety of weapons, rifles, sub machine guns, machine guns, anti tabk weapons, vehicles etc.
by Prof_GamerARCHIVED
Thu May 17, 2018 4:28 am
Forum: Technologies
Topic: Change of infantry units
Replies: 11
Views: 3978

Re: Change of infantry units

It will be more cool and realistic. Instead of having all these infantry units (im talking about the current ones in the game), why dont we scrap and use them to make some more realistic models.
by Prof_GamerARCHIVED
Wed May 16, 2018 1:11 pm
Forum: Technologies
Topic: Change of infantry units
Replies: 11
Views: 3978

Change of infantry units

How about replacing the current infantry units with different ones (with different names and images, however similar to the ones in the game at the time)? Here are some suggestions: Light infantry --> image: three soldiers holding rifles without helmets --> abilities: AP granade (Soviet infantry hav...
by Prof_GamerARCHIVED
Wed May 16, 2018 12:08 pm
Forum: Dev Asks for Help
Topic: Unit ranges - research IMPLEMENTED
Replies: 9
Views: 3533

Re: Unit ranges - research IMPLEMENTED

Maybe units range should be somehow increased to make the game more fast paced.
by Prof_GamerARCHIVED
Mon May 14, 2018 12:23 pm
Forum: Implemented/Closed ones
Topic: M8 Greyhound Unit Transport IMPLEMENTED
Replies: 14
Views: 4681

Re: M8 Greyhound Unit Transport

I like the first one belfry. However, the angle is wrong.
by Prof_GamerARCHIVED
Fri May 04, 2018 1:56 pm
Forum: Others
Topic: Scorched Earth
Replies: 9
Views: 3015

Re: Scorched Earth

They used it against the germans as well.
by Prof_GamerARCHIVED
Wed Apr 25, 2018 12:30 pm
Forum: Others
Topic: Artillery Slows Tanks
Replies: 4
Views: 1792

Re: Artillery Slows Tanks

Sure
by Prof_GamerARCHIVED
Tue Apr 24, 2018 5:12 pm
Forum: Others
Topic: Artillery Slows Tanks
Replies: 4
Views: 1792

Re: Artillery Slows Tanks

Artillery units are already annoying because of their range.
by Prof_GamerARCHIVED
Tue Apr 24, 2018 5:10 pm
Forum: Others
Topic: Scorched Earth
Replies: 9
Views: 3015

Re: Scorched Earth

Would be better if the tc was destroyed
by Prof_GamerARCHIVED
Sun Apr 15, 2018 12:42 pm
Forum: Implemented/Closed ones
Topic: Officer IMPLEMENTED
Replies: 61
Views: 11599

Re: Officer

The german officer looks like a female.
by Prof_GamerARCHIVED
Sat Apr 07, 2018 11:03 pm
Forum: Others
Topic: more decorations here!
Replies: 2
Views: 1352

Re: more decorations here!

Lets add more and better looking buildings and trees.
by Prof_GamerARCHIVED
Sat Apr 07, 2018 10:40 pm
Forum: Infantry (last cleanup: 20240130)
Topic: TO-BE-JSONED Shock Troops (USSR) +IMG
Replies: 54
Views: 7029

Re: Shock Troops (USSR)

Shock troops were armed with ppsh submachine guns and granades. So lets not give them molotovs. Their uniforms were green, and they wore body armor too. So please change the image if possible.
by Prof_GamerARCHIVED
Sat Apr 07, 2018 10:34 pm
Forum: Implemented/Closed ones
Topic: US Paratrooper and C47 IMPLEMENTED
Replies: 56
Views: 7325

Re: US Paratrooper and C47

The angle
by Prof_GamerARCHIVED
Sat Apr 07, 2018 10:25 pm
Forum: Russian Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
Replies: 63
Views: 11799

Re: 57mm anti tank gun ZiS-2

Then tanks will have to get more than 1 range, right?
by Prof_GamerARCHIVED
Thu Apr 05, 2018 3:28 pm
Forum: Russian Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
Replies: 63
Views: 11799

Re: 57mm anti tank gun ZiS-2

Please dont give it more than 1 range. It will totally annihilate tanks, plus its not a howitzer.
by Prof_GamerARCHIVED
Thu Apr 05, 2018 3:14 pm
Forum: Buildings (last cleanup: 20240130)
Topic: MG Nest
Replies: 7
Views: 2604

Re: MG Nest

Whats the point of bunkers if we add mg nests?
by Prof_GamerARCHIVED
Thu Apr 05, 2018 3:06 pm
Forum: Others
Topic: Buildings' Unit Production
Replies: 30
Views: 4444

Re: Buildings' Unit Production

It makes no sense for aircraft to be produced at cities.
by Prof_GamerARCHIVED
Wed Apr 04, 2018 12:18 pm
Forum: Others
Topic: AI doesnt man bunkers
Replies: 0
Views: 1481

AI doesnt man bunkers

Recently, ive been testing some of my maps and ive realised the AI doesnt use bunkers at all. Can this be changed?

AI usually spams artillery fortifications too. Can you change it?
by Prof_GamerARCHIVED
Wed Apr 04, 2018 12:15 pm
Forum: Others
Topic: German Rifleman New Design
Replies: 9
Views: 1732

Re: German Rifleman New Design

I like it
by Prof_GamerARCHIVED
Wed Apr 04, 2018 12:05 pm
Forum: Others
Topic: Buildings' Unit Production
Replies: 30
Views: 4444

Re: Buildings' Unit Production

Please remove planes too
by Prof_GamerARCHIVED
Mon Apr 02, 2018 11:55 am
Forum: Nations
Topic: Current Nation
Replies: 6
Views: 2285

Re: Current Nation

Why cant we add uk and japan as nations in the game? There are already some units for them and i need them for my maps too.
by Prof_GamerARCHIVED
Mon Apr 02, 2018 7:07 am
Forum: Technologies
Topic: veteran (Infantry upgrade)
Replies: 24
Views: 4027

Re: veteran (Infantry upgrade)

Yeh
by Prof_GamerARCHIVED
Mon Apr 02, 2018 7:06 am
Forum: Others
Topic: Buildings' Unit Production
Replies: 30
Views: 4444

Re: Buildings' Unit Production

Yeah please remove heavy tanks, ships and planes from the cities production menu.
by Prof_GamerARCHIVED
Mon Apr 02, 2018 7:06 am
Forum: Others
Topic: Buildings' Unit Production
Replies: 30
Views: 4444

Re: Buildings' Unit Production

Yeah please remove heavy tanks, ships and planes from cities.
by Prof_GamerARCHIVED
Sun Apr 01, 2018 9:35 pm
Forum: Others
Topic: Buildings' Unit Production
Replies: 30
Views: 4444

Re: Buildings' Unit Production

This probably needs coding, so i guess stratego?
by Prof_GamerARCHIVED
Sun Apr 01, 2018 12:51 pm
Forum: Others
Topic: Buildings' Unit Production
Replies: 30
Views: 4444

Re: Buildings' Unit Production

I just want players and AI not to be able to make all units in my maps, but cities just give them the chance to make planes or heavy tanks, while i dont want them to have that oppurtunity.

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