Search found 571 matches
- Sat May 19, 2018 2:14 pm
- Forum: Technologies
- Topic: Change of infantry units
- Replies: 11
- Views: 3989
Re: Change of infantry units
They kind of are in the game but they dont have the same name
- Fri May 18, 2018 8:03 pm
- Forum: Technologies
- Topic: Change of infantry units
- Replies: 11
- Views: 3989
Re: Change of infantry units
Would be nice if everyone said their opinion
- Thu May 17, 2018 6:43 pm
- Forum: Technologies
- Topic: Change of infantry units
- Replies: 11
- Views: 3989
Re: Change of infantry units
I suggested this because infantry divisions in war dont use the same weapons. They use a variety of weapons, rifles, sub machine guns, machine guns, anti tabk weapons, vehicles etc.
- Thu May 17, 2018 4:30 am
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: Town and Factory building graphics
- Replies: 127
- Views: 21223
- Thu May 17, 2018 4:28 am
- Forum: Technologies
- Topic: Change of infantry units
- Replies: 11
- Views: 3989
Re: Change of infantry units
It will be more cool and realistic. Instead of having all these infantry units (im talking about the current ones in the game), why dont we scrap and use them to make some more realistic models.
- Wed May 16, 2018 1:11 pm
- Forum: Technologies
- Topic: Change of infantry units
- Replies: 11
- Views: 3989
Change of infantry units
How about replacing the current infantry units with different ones (with different names and images, however similar to the ones in the game at the time)? Here are some suggestions: Light infantry --> image: three soldiers holding rifles without helmets --> abilities: AP granade (Soviet infantry hav...
- Wed May 16, 2018 12:08 pm
- Forum: Dev Asks for Help
- Topic: Unit ranges - research IMPLEMENTED
- Replies: 9
- Views: 3547
Re: Unit ranges - research IMPLEMENTED
Maybe units range should be somehow increased to make the game more fast paced.
- Mon May 14, 2018 12:23 pm
- Forum: Implemented/Closed ones
- Topic: M8 Greyhound Unit Transport IMPLEMENTED
- Replies: 14
- Views: 4692
Re: M8 Greyhound Unit Transport
I like the first one belfry. However, the angle is wrong.
- Fri May 04, 2018 1:56 pm
- Forum: Others
- Topic: Scorched Earth
- Replies: 9
- Views: 3023
Re: Scorched Earth
They used it against the germans as well.
- Wed Apr 25, 2018 12:30 pm
- Forum: Others
- Topic: Artillery Slows Tanks
- Replies: 4
- Views: 1795
- Tue Apr 24, 2018 5:12 pm
- Forum: Others
- Topic: Artillery Slows Tanks
- Replies: 4
- Views: 1795
Re: Artillery Slows Tanks
Artillery units are already annoying because of their range.
- Tue Apr 24, 2018 5:10 pm
- Forum: Others
- Topic: Scorched Earth
- Replies: 9
- Views: 3023
Re: Scorched Earth
Would be better if the tc was destroyed
- Sun Apr 15, 2018 12:42 pm
- Forum: Implemented/Closed ones
- Topic: Officer IMPLEMENTED
- Replies: 61
- Views: 11673
Re: Officer
The german officer looks like a female.
- Sat Apr 07, 2018 11:03 pm
- Forum: Others
- Topic: more decorations here!
- Replies: 2
- Views: 1357
Re: more decorations here!
Lets add more and better looking buildings and trees.
- Sat Apr 07, 2018 10:40 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: TO-BE-JSONED Shock Troops (USSR) +IMG
- Replies: 54
- Views: 7038
Re: Shock Troops (USSR)
Shock troops were armed with ppsh submachine guns and granades. So lets not give them molotovs. Their uniforms were green, and they wore body armor too. So please change the image if possible.
- Sat Apr 07, 2018 10:34 pm
- Forum: Implemented/Closed ones
- Topic: US Paratrooper and C47 IMPLEMENTED
- Replies: 56
- Views: 7365
Re: US Paratrooper and C47
The angle
- Sat Apr 07, 2018 10:25 pm
- Forum: Russian Guns
- Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
- Replies: 63
- Views: 11834
Re: 57mm anti tank gun ZiS-2
Then tanks will have to get more than 1 range, right?
- Thu Apr 05, 2018 3:28 pm
- Forum: Russian Guns
- Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
- Replies: 63
- Views: 11834
Re: 57mm anti tank gun ZiS-2
Please dont give it more than 1 range. It will totally annihilate tanks, plus its not a howitzer.
- Thu Apr 05, 2018 3:14 pm
- Forum: Buildings (last cleanup: 20240130)
- Topic: MG Nest
- Replies: 7
- Views: 2612
Re: MG Nest
Whats the point of bunkers if we add mg nests?
- Thu Apr 05, 2018 3:08 pm
- Forum: Technologies
- Topic: Molotov cocktail Reseach in TC for soviets
- Replies: 8
- Views: 2478
Re: Molotov coctail Reseach in TC for soviets
Cuckteil xD
- Thu Apr 05, 2018 3:06 pm
- Forum: Others
- Topic: Buildings' Unit Production
- Replies: 30
- Views: 4457
Re: Buildings' Unit Production
It makes no sense for aircraft to be produced at cities.
- Wed Apr 04, 2018 12:18 pm
- Forum: Others
- Topic: AI doesnt man bunkers
- Replies: 0
- Views: 1488
AI doesnt man bunkers
Recently, ive been testing some of my maps and ive realised the AI doesnt use bunkers at all. Can this be changed?
AI usually spams artillery fortifications too. Can you change it?
AI usually spams artillery fortifications too. Can you change it?
- Wed Apr 04, 2018 12:15 pm
- Forum: Others
- Topic: German Rifleman New Design
- Replies: 9
- Views: 1734
Re: German Rifleman New Design
I like it
- Wed Apr 04, 2018 12:05 pm
- Forum: Others
- Topic: Buildings' Unit Production
- Replies: 30
- Views: 4457
Re: Buildings' Unit Production
Please remove planes too
- Mon Apr 02, 2018 11:55 am
- Forum: Nations
- Topic: Current Nation
- Replies: 6
- Views: 2294
Re: Current Nation
Why cant we add uk and japan as nations in the game? There are already some units for them and i need them for my maps too.
- Mon Apr 02, 2018 7:07 am
- Forum: Technologies
- Topic: veteran (Infantry upgrade)
- Replies: 24
- Views: 4069
- Mon Apr 02, 2018 7:06 am
- Forum: Others
- Topic: Buildings' Unit Production
- Replies: 30
- Views: 4457
Re: Buildings' Unit Production
Yeah please remove heavy tanks, ships and planes from the cities production menu.
- Mon Apr 02, 2018 7:06 am
- Forum: Others
- Topic: Buildings' Unit Production
- Replies: 30
- Views: 4457
Re: Buildings' Unit Production
Yeah please remove heavy tanks, ships and planes from cities.
- Sun Apr 01, 2018 9:35 pm
- Forum: Others
- Topic: Buildings' Unit Production
- Replies: 30
- Views: 4457
Re: Buildings' Unit Production
This probably needs coding, so i guess stratego?
- Sun Apr 01, 2018 12:51 pm
- Forum: Others
- Topic: Buildings' Unit Production
- Replies: 30
- Views: 4457
Re: Buildings' Unit Production
I just want players and AI not to be able to make all units in my maps, but cities just give them the chance to make planes or heavy tanks, while i dont want them to have that oppurtunity.