Search found 23 matches
- Thu Mar 23, 2017 3:38 am
- Forum: Archived - Elven Units, Buildings
- Topic: Mermen Balancing - ANSWERED
- Replies: 3
- Views: 2864
Re: Mermen Balancing
A ranged attack would be good for balancing out the Mermans strengths however it should be noted that the Merman is not an elf, he is his own spicies and has allied himself with the elves. Perhaps an upgrade for the Merman could be suggested, or having less of a disadvantage against other sea creatu...
- Wed Mar 22, 2017 3:53 am
- Forum: Archived - Elven Units, Buildings
- Topic: Mermen Balancing - ANSWERED
- Replies: 3
- Views: 2864
Mermen Balancing - ANSWERED
The Mermen are an excellent feature for the Elves, one I have long awaited. Unfortunately I feel as though they are underpowered. Mermen live in the water and are unable to come on land. I feel they should have an advantage in the sea against other sea units including merlocks. Right now, merlocks a...
- Sun Mar 19, 2017 8:19 pm
- Forum: Archived - Subraces
- Topic: Mermen and Elf Transports IMPLEMENTED
- Replies: 1
- Views: 1985
Mermen and Elf Transports IMPLEMENTED
While I love the addition of the Mermen, the Elf race has now completely lost their transports. This makes it impossible for elves to transport foot troops across the water. Additionally, when selecting the information tab for the Merman, the elf transport is displayed suggesting the transport was o...
- Tue Feb 28, 2017 2:35 am
- Forum: DEVELOPER version changes
- Topic: version 1.009
- Replies: 17
- Views: 5800
Re: version 1.009
When will this be avaliable on Google Play? My version is still listed as 1.008!?
- Sun Feb 26, 2017 11:00 pm
- Forum: Unit balancing
- Topic: Auxiliaries
- Replies: 30
- Views: 7762
Re: Auxiliaries
The romans had Cataphract but I'd expect them to be similar in strength to knights since they were also fully armoured! Probably not good for the Auxiliary Knights replacement name.
- Mon Feb 06, 2017 9:28 am
- Forum: Implemeteds
- Topic: Engineer IMPLEMENTED
- Replies: 19
- Views: 6049
Re: Engineer
Can we use those two at the top of this segment?
- Sun Feb 05, 2017 7:03 am
- Forum: Archived - Reporting Issues
- Topic: age of fantasy unit bugs IMPLEMENTED
- Replies: 11
- Views: 4628
Re: age of fantasy unit bugs IMPLEMENTED
Hey Dev,
Just ran some tests on the Death Knight and it is still autocasting its fire attack at any unit including friendly units.
Just ran some tests on the Death Knight and it is still autocasting its fire attack at any unit including friendly units.
- Sun Feb 05, 2017 3:23 am
- Forum: Implemeteds
- Topic: Engineer IMPLEMENTED
- Replies: 19
- Views: 6049
Re: Engineer
Can we put it in Daniel? Same stats as the AOS worker?
- Sun Feb 05, 2017 3:21 am
- Forum: Others
- Topic: Tanks and Ships take passengers ANSWERED
- Replies: 3
- Views: 1409
Tanks and Ships take passengers ANSWERED
Firstly; I'm sure we've all seen tanks driving along with soldiers sitting on them. I think tanks should be able to take passengers. Tanks should be able to carry one infantry unit. Trucks should be made to be able to carry 3 infantry units to balance this out. Trucks are faster too! Secondly; Ships...
- Sat Feb 04, 2017 7:39 pm
- Forum: Implemented/Closed ones
- Topic: US Navy IMPLEMENTED
- Replies: 12
- Views: 3092
Re: US Navy
Could I suggest an anti-aircraft ship for each nation. Ships were typically equiped with flack cannons and 20mm both of which could be utilised for AA. At the moment, ships are completely defenseless.
- Fri Feb 03, 2017 10:19 pm
- Forum: Implemeteds
- Topic: Engineer IMPLEMENTED
- Replies: 19
- Views: 6049
Re: Engineer
I like this idea, it would also provide a means of repairing dhips and aircraft.
- Fri Feb 03, 2017 5:36 am
- Forum: Archived - Reporting Issues
- Topic: ai and water maps. other ai bugs IMPLEMENTED
- Replies: 8
- Views: 3205
Re: ai and water maps. other ai bugs
In my experience, the AI does build transports but only from TCs adjacent to water. I haven't experienced the AI building bridges.
- Thu Feb 02, 2017 9:51 pm
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 10993
Re: gates should be able to garrison units
Especially if it is named similarly to "arrow slits", those were made specially so you cna shoot down from walls and can hardly me shot yourself. I agree that arrow slits were made for that purpose. I was thinking more a a unit on top of a wall as opposed to inside it. If we're going with...
- Thu Feb 02, 2017 9:08 am
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 10993
Re: gates should be able to garrison units
I agree with doom carrot in that Seige units should not be allowed to go on top of the walls. Archers and infantry units only. I like the idea of having access only through gates and towers/castles as well however, units atop the walls should be susceptible to damage. For example, units atop the wal...
- Wed Feb 01, 2017 9:04 am
- Forum: Archived - Human Units, Buildings
- Topic: Human Knight Redesign - IMPLEMENTED
- Replies: 80
- Views: 22681
Re: Human Knight Redesign
I can't upload the image???
- Wed Feb 01, 2017 3:40 am
- Forum: Human
- Topic: Unit: Werewolf (Humans)
- Replies: 185
- Views: 43183
Re: Werewolf
Stats are good. I'd put in human race too.
- Wed Feb 01, 2017 3:22 am
- Forum: Archived - Human Units, Buildings
- Topic: Human Knight Redesign - IMPLEMENTED
- Replies: 80
- Views: 22681
Re: Human Knight Redesign
How's this?
- Wed Feb 01, 2017 2:50 am
- Forum: Archived - Votes and Polls
- Topic: Vote week 21/01/2017 to 03/02/2017
- Replies: 13
- Views: 5653
Re: Vote week 21/01/2017 to 03/02/2017
1st vote: Mermaids/Mermen as a subspecies of elves in the same way that the Merlock are a subspecies of the orks.
2nd vote: Demons as a subspecies of Undead.
3rd vote: Demons as a separate species.
2nd vote: Demons as a subspecies of Undead.
3rd vote: Demons as a separate species.
- Mon Jan 30, 2017 6:17 am
- Forum: Implemented/Answered
- Topic: Lancers have no bonus against Aux Knight IMPLEMENTED
- Replies: 1
- Views: 1792
Lancers have no bonus against Aux Knight IMPLEMENTED
The Lancer and Heavy Lancer both have no bonus against the Auxiliary Knight. As Lancers are designed to kill other mounted units, the Lancer should have a standard advantage.
No advantage is listed under Lancer and Heavy Lancer and in combat, no extra damage is delivered.
No advantage is listed under Lancer and Heavy Lancer and in combat, no extra damage is delivered.
- Sun Jan 29, 2017 5:30 am
- Forum: Archived - Reporting Issues
- Topic: AI - undead AI never turn bone towers into golems
- Replies: 4
- Views: 1969
Re: undead AI never turn bone towers into golems
I agree, otherwise they're a pointless structure.
- Sun Jan 29, 2017 5:30 am
- Forum: Archived - Reporting Issues
- Topic: AI - undead AI never turn bone towers into golems
- Replies: 4
- Views: 1969
Re: undead AI never turn bone towers into golems
I agree, otherwise they're a pointless structure.
- Sun Jan 29, 2017 5:28 am
- Forum: Archived - Reporting Issues
- Topic: age of fantasy unit bugs IMPLEMENTED
- Replies: 11
- Views: 4628
Re: age of fantasy unit bugs
Could we remove the auto spell cast for the Elf Wizard as well please? This unit sometimes attacks itself as well. From what I can tell, it will autocast the last spell you ordered it to cast on its next opportunity. Eg, I cast lightning then end turn. Next turn I don't order it, then it autocasts l...
- Sun Jan 29, 2017 5:17 am
- Forum: Units/techs/effects
- Topic: Broken town centers - fast clicking on units.
- Replies: 7
- Views: 4879
Re: Broken town centers
I have experienced this problem before but with a different cause. If you have your animation settings set to on (default) it sometimes glitches and the city stops working. It happens on both AOS and AOF. If you move a unit, then before the animation is complete you select the city again, the unit i...