Search found 23 matches

by jboer2
Thu Mar 23, 2017 3:38 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Mermen Balancing - ANSWERED
Replies: 3
Views: 1794

Re: Mermen Balancing

A ranged attack would be good for balancing out the Mermans strengths however it should be noted that the Merman is not an elf, he is his own spicies and has allied himself with the elves. Perhaps an upgrade for the Merman could be suggested, or having less of a disadvantage against other sea creatu...
by jboer2
Wed Mar 22, 2017 3:53 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Mermen Balancing - ANSWERED
Replies: 3
Views: 1794

Mermen Balancing - ANSWERED

The Mermen are an excellent feature for the Elves, one I have long awaited. Unfortunately I feel as though they are underpowered. Mermen live in the water and are unable to come on land. I feel they should have an advantage in the sea against other sea units including merlocks. Right now, merlocks a...
by jboer2
Sun Mar 19, 2017 8:19 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Mermen and Elf Transports IMPLEMENTED
Replies: 1
Views: 915

Mermen and Elf Transports IMPLEMENTED

While I love the addition of the Mermen, the Elf race has now completely lost their transports. This makes it impossible for elves to transport foot troops across the water. Additionally, when selecting the information tab for the Merman, the elf transport is displayed suggesting the transport was o...
by jboer2
Tue Feb 28, 2017 2:35 am
Forum: DEVELOPER version changes
Topic: version 1.009
Replies: 17
Views: 4243

Re: version 1.009

When will this be avaliable on Google Play? My version is still listed as 1.008!?
by jboer2
Sun Feb 26, 2017 11:00 pm
Forum: Unit balancing
Topic: Auxiliaries
Replies: 30
Views: 5252

Re: Auxiliaries

The romans had Cataphract but I'd expect them to be similar in strength to knights since they were also fully armoured! Probably not good for the Auxiliary Knights replacement name.
by jboer2
Mon Feb 06, 2017 9:28 am
Forum: Implemeteds
Topic: Engineer IMPLEMENTED
Replies: 19
Views: 2967

Re: Engineer

Can we use those two at the top of this segment?
by jboer2
Sun Feb 05, 2017 7:03 am
Forum: IMPLEMENTED
Topic: age of fantasy unit bugs IMPLEMENTED
Replies: 11
Views: 3430

Re: age of fantasy unit bugs IMPLEMENTED

Hey Dev,

Just ran some tests on the Death Knight and it is still autocasting its fire attack at any unit including friendly units.
by jboer2
Sun Feb 05, 2017 3:23 am
Forum: Implemeteds
Topic: Engineer IMPLEMENTED
Replies: 19
Views: 2967

Re: Engineer

Can we put it in Daniel? Same stats as the AOS worker?
by jboer2
Sun Feb 05, 2017 3:21 am
Forum: Others
Topic: Tanks and Ships take passengers ANSWERED
Replies: 3
Views: 672

Tanks and Ships take passengers ANSWERED

Firstly; I'm sure we've all seen tanks driving along with soldiers sitting on them. I think tanks should be able to take passengers. Tanks should be able to carry one infantry unit. Trucks should be made to be able to carry 3 infantry units to balance this out. Trucks are faster too! Secondly; Ships...
by jboer2
Sat Feb 04, 2017 7:39 pm
Forum: Ships
Topic: US Navy
Replies: 12
Views: 1558

Re: US Navy

Could I suggest an anti-aircraft ship for each nation. Ships were typically equiped with flack cannons and 20mm both of which could be utilised for AA. At the moment, ships are completely defenseless.
by jboer2
Fri Feb 03, 2017 10:19 pm
Forum: Implemeteds
Topic: Engineer IMPLEMENTED
Replies: 19
Views: 2967

Re: Engineer

I like this idea, it would also provide a means of repairing dhips and aircraft.
by jboer2
Fri Feb 03, 2017 5:36 am
Forum: IMPLEMENTED
Topic: ai and water maps. other ai bugs IMPLEMENTED
Replies: 8
Views: 2026

Re: ai and water maps. other ai bugs

In my experience, the AI does build transports but only from TCs adjacent to water. I haven't experienced the AI building bridges.
by jboer2
Thu Feb 02, 2017 9:51 pm
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 7815

Re: gates should be able to garrison units

Especially if it is named similarly to "arrow slits", those were made specially so you cna shoot down from walls and can hardly me shot yourself. I agree that arrow slits were made for that purpose. I was thinking more a a unit on top of a wall as opposed to inside it. If we're going with arrow sli...
by jboer2
Thu Feb 02, 2017 9:08 am
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 7815

Re: gates should be able to garrison units

I agree with doom carrot in that Seige units should not be allowed to go on top of the walls. Archers and infantry units only. I like the idea of having access only through gates and towers/castles as well however, units atop the walls should be susceptible to damage. For example, units atop the wal...
by jboer2
Wed Feb 01, 2017 9:04 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Human Knight Redesign - IMPLEMENTED
Replies: 80
Views: 16797

Re: Human Knight Redesign

I can't upload the image??? :(
by jboer2
Wed Feb 01, 2017 3:40 am
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 174
Views: 25512

Re: Werewolf

Stats are good. I'd put in human race too.
by jboer2
Wed Feb 01, 2017 3:22 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Human Knight Redesign - IMPLEMENTED
Replies: 80
Views: 16797

Re: Human Knight Redesign

How's this?
by jboer2
Wed Feb 01, 2017 2:50 am
Forum: ARCHIVED
Topic: Vote week 21/01/2017 to 03/02/2017
Replies: 13
Views: 3787

Re: Vote week 21/01/2017 to 03/02/2017

1st vote: Mermaids/Mermen as a subspecies of elves in the same way that the Merlock are a subspecies of the orks.

2nd vote: Demons as a subspecies of Undead.

3rd vote: Demons as a separate species.
by jboer2
Mon Jan 30, 2017 6:17 am
Forum: Implemented/Answered
Topic: Lancers have no bonus against Aux Knight IMPLEMENTED
Replies: 1
Views: 715

Lancers have no bonus against Aux Knight IMPLEMENTED

The Lancer and Heavy Lancer both have no bonus against the Auxiliary Knight. As Lancers are designed to kill other mounted units, the Lancer should have a standard advantage.
No advantage is listed under Lancer and Heavy Lancer and in combat, no extra damage is delivered.
:)
by jboer2
Sun Jan 29, 2017 5:30 am
Forum: Reporting Issues
Topic: AI - undead AI never turn bone towers into golems
Replies: 4
Views: 1196

Re: undead AI never turn bone towers into golems

I agree, otherwise they're a pointless structure.
by jboer2
Sun Jan 29, 2017 5:30 am
Forum: Reporting Issues
Topic: AI - undead AI never turn bone towers into golems
Replies: 4
Views: 1196

Re: undead AI never turn bone towers into golems

I agree, otherwise they're a pointless structure.
by jboer2
Sun Jan 29, 2017 5:28 am
Forum: IMPLEMENTED
Topic: age of fantasy unit bugs IMPLEMENTED
Replies: 11
Views: 3430

Re: age of fantasy unit bugs

Could we remove the auto spell cast for the Elf Wizard as well please? This unit sometimes attacks itself as well. From what I can tell, it will autocast the last spell you ordered it to cast on its next opportunity. Eg, I cast lightning then end turn. Next turn I don't order it, then it autocasts l...
by jboer2
Sun Jan 29, 2017 5:17 am
Forum: Units/techs/effects
Topic: Broken town centers - fast clicking on units.
Replies: 7
Views: 3617

Re: Broken town centers

I have experienced this problem before but with a different cause. If you have your animation settings set to on (default) it sometimes glitches and the city stops working. It happens on both AOS and AOF. If you move a unit, then before the animation is complete you select the city again, the unit i...

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