I will create a game called DoomCarrot Beat Down
password...Beat Down
for talking big I am going to get a smack down.
Search found 235 matches
- Thu Oct 20, 2016 1:38 pm
- Forum: Multiplayer discussions
- Topic: Best players of AoS
- Replies: 75
- Views: 22039
- Thu Oct 20, 2016 1:36 pm
- Forum: Gameplay & UI
- Topic: Play speed requirement
- Replies: 2
- Views: 1977
Re: Play speed requirement
the game already has a timer going for the turn and Daniel alreary knows how to code similar control based off the reliabilty aspecr
- Wed Oct 19, 2016 4:54 pm
- Forum: Gameplay & UI
- Topic: Play speed requirement
- Replies: 2
- Views: 1977
Play speed requirement
We have a reliablity filter that does math to keep quiters from ruining good games by giving players a shield rating to qualify for a game. I am proposing a speed filter uses the average time to make a move. Rules of the filter. 1) Tracking for the math is based on multiplayer games from where the l...
- Wed Oct 19, 2016 4:41 pm
- Forum: Multiplayer discussions
- Topic: Best players of AoS
- Replies: 75
- Views: 22039
Re: Best players of AoS
KingAlex has returned and is accepting challengers
- Thu Jan 07, 2016 9:25 pm
- Forum: Others
- Topic: Problems with receiving notifications for your turn
- Replies: 15
- Views: 7934
Re: Turn notification not sending.
I have version 1.024. Also using a samsung galaxy 6.
- Wed Jan 06, 2016 6:03 pm
- Forum: Others
- Topic: Problems with receiving notifications for your turn
- Replies: 15
- Views: 7934
Turn notification not sending.
Hi,
Haven't posted in awhile. I have the latest version of the game from the app store. The game does not give me push notifications that it is my turn. Is there a setting I need to change or check?
Thanks,
Alex
Haven't posted in awhile. I have the latest version of the game from the app store. The game does not give me push notifications that it is my turn. Is there a setting I need to change or check?
Thanks,
Alex
- Fri Oct 09, 2015 1:45 pm
- Forum: Unit - mounted
- Topic: Heavy Knight to Cataphract IMPLEMENTED
- Replies: 68
- Views: 11825
Re: heavy knight to elite knight
I think we should add. Maybe no change in stats, but ability to attack twice.
- Sun Oct 04, 2015 9:37 pm
- Forum: Unit - melee infantry
- Topic: Master craftsmen
- Replies: 20
- Views: 14066
Re: Master craftsmen
So where are we at with this?
- Sun Oct 04, 2015 11:22 am
- Forum: Closed ones
- Topic: Fire archer vs cannoneer - ANSWERED
- Replies: 2
- Views: 2563
Fire archer vs cannoneer - ANSWERED
I attacked a connoneer and the connoneer did not get the extra fire damage that other man made units get like trebuchet, castles, towers, ect. The connoneer should get that damage as well at the very least. In reality, we should make it were a connoneer dies when a fire archer attacks it because fir...
- Wed Sep 30, 2015 7:26 pm
- Forum: Unit - melee infantry
- Topic: Spy / Prostitute /Black Mailer
- Replies: 7
- Views: 3138
Re: Spy / Prostitute /Black Mailer
There is the Greek play Lysistrata. Basically, the play performed in Athens 411BC is a comic account of a woman's extraordinary mission to end the Peloponnesian War by persuading women to with hold sex until the men agree to end the war. Not quite spy/prostitution but Greek plays are often based on ...
- Tue Sep 29, 2015 2:56 pm
- Forum: Unit - melee infantry
- Topic: Spy / Prostitute /Black Mailer
- Replies: 7
- Views: 3138
Re: Spy / Prostitute /Black Mailer
Women have been used since the early days to win favor, black mail, steal intelligence. I'll try to find some examples from the Roman and Medieval periods.
- Tue Sep 29, 2015 1:55 pm
- Forum: Archived - Human Units, Buildings
- Topic: slave beast - ANSWERED
- Replies: 25
- Views: 8469
Re: slave beast - ANSWERED
Age of Fantasy item for sure.
- Tue Sep 29, 2015 1:43 pm
- Forum: Unit - melee infantry
- Topic: Spy / Prostitute /Black Mailer
- Replies: 7
- Views: 3138
Spy / Prostitute /Black Mailer
Not sure about the name, but in war women have been used to turn men to traitors. Why not create a women unit that does not kill any units but converts any unit it attacks without fail unless the unit is one of those super loyal units like Spartans and Hussar? They would have hidden capabilities lik...
- Tue Sep 29, 2015 1:36 pm
- Forum: Structures
- Topic: New Structure: Academy
- Replies: 11
- Views: 5591
Re: New Structure: Academy
How about an Academy where once a unit producing building is made (stable, archery, barrack), those type of units can be made in the Academy. Upgrade units can only be produced in the Academy once the upgrade has occurred in the unit type structure. For instance, if the crossbow men upgrade is done ...
- Tue Sep 29, 2015 1:29 pm
- Forum: Closed ones
- Topic: Hussars to castle - ANSWERED
- Replies: 15
- Views: 7603
Re: Hussars to castle
I don't use the Hussars, but I like the Idea.
- Tue Sep 29, 2015 1:26 pm
- Forum: Gameplay & UI
- Topic: EXCESS GEMS
- Replies: 13
- Views: 3887
Re: EXCESS GEMS
Another idea is to require different types of gems to buy various upgrades. You can do bet games with green gems, buy need red gems to get upgrades. To get red, you exchange green in a market place or buy completing the last map of a campaign.
- Tue Sep 29, 2015 1:22 pm
- Forum: Gameplay & UI
- Topic: EXCESS GEMS
- Replies: 13
- Views: 3887
Re: EXCESS GEMS
How about a gem ladder. Table shows top gem holders and how you compare.
- Sun Sep 20, 2015 2:29 am
- Forum: Gameplay & UI
- Topic: Kicked player - what happens
- Replies: 16
- Views: 6639
Players quit options
I like the addition where if a player get kicked out of a gane, the AI takes over. An update to this feature should be when there is just 1 active player and all AI players have taken control would be to allow the one active player the option to end the game instead of playing all the AI to the end....
- Thu Sep 10, 2015 1:14 pm
- Forum: Structures
- Topic: New Structure: Academy
- Replies: 11
- Views: 5591
Re: New Structure: Academy
So would the purpose of building an Academy would be the bypass the unit upgrade tech in a unit producing building?
- Thu Sep 10, 2015 1:09 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Trampling Charge - ANSWERED
- Replies: 20
- Views: 4275
Re: Trampling Charge
+2 on the idea.
I'll have to look for the Area Damage thread.
In the short-term, could we give calvary units area damage bonus like elephants?
I'll have to look for the Area Damage thread.
In the short-term, could we give calvary units area damage bonus like elephants?
- Thu Sep 03, 2015 7:24 pm
- Forum: Gameplay & UI
- Topic: Rankings / Ladder in game
- Replies: 4
- Views: 2672
Re: Rankings / Ladder in game
We could so something like win a game and get 5 points, lose a game, drop 3 points, don't play for a day, lose a point. Ladder would be 1 v 1 games only. To stop inflation of made up games to move up the ladder, win points are rewarded if the difference between opponents is within 200 points, else f...
- Tue Sep 01, 2015 8:25 pm
- Forum: Gameplay & UI
- Topic: Rankings / Ladder in game
- Replies: 4
- Views: 2672
Rankings / Ladder in game
How about Institute a ladder or ranking system. Maybe as simple as total wins - loss to determine current rank out of total players for games that person vs person type games?
- Mon Aug 31, 2015 2:07 pm
- Forum: Solved/Answered
- Topic: Fog of war error - IMPLEMENTED
- Replies: 6
- Views: 4388
Re: Fog of war error
I think it might me a map editor error by the map maker. I guessing the stones and fire are part of the red team and should be grey.
- Mon Aug 31, 2015 2:03 pm
- Forum: Main menu
- Topic: Loading Games ANSWERED
- Replies: 3
- Views: 4462
Re: Loading Games ANSWERED
Even from developer review updates that are not in Google play store?
- Thu Aug 27, 2015 2:20 am
- Forum: Solved/Answered
- Topic: Finished games keep appearing - IMPLEMENTED
- Replies: 3
- Views: 2944
Finished games keep appearing - IMPLEMENTED
I noticed that when I go to load my games for a new Rev release, some finish games appear as something I can reload.
That is definitely a bug.
That is definitely a bug.
- Thu Aug 27, 2015 2:17 am
- Forum: Main menu
- Topic: Loading Games ANSWERED
- Replies: 3
- Views: 4462
Loading Games ANSWERED
I find it kind of annoying that when I go to load my data for my gems and upgrades (for a new release) I have to also go and reload my games. Why not have the games load automatically with the gem and upgrade data load?
- Thu Aug 27, 2015 1:46 am
- Forum: Structures
- Topic: wagons - indication if carrying something
- Replies: 17
- Views: 4052
Re: wagons
I like the exclamation point idea
- Thu Aug 27, 2015 12:07 am
- Forum: Closed ones
- Topic: Crossbowman vs Archer Range - ANSWERED
- Replies: 8
- Views: 4256
Re: Crossbowman vs Archer Range
Here is your answer.
http://historum.com/war-military-histor ... -bows.html
http://historum.com/war-military-histor ... -bows.html
- Wed Aug 26, 2015 11:54 pm
- Forum: Closed ones
- Topic: Crossbowman vs Archer Range - ANSWERED
- Replies: 8
- Views: 4256
Re: Crossbowman vs Archer Range
I would have to research some, but I would think the compounding action of the crossbow would make the bolt fly further than a basic bow.
- Wed Aug 26, 2015 11:49 pm
- Forum: Others
- Topic: push notifications popped when there is no need
- Replies: 4
- Views: 4588
Re: push notifications
That is correct Dalex